Show Us Your Iray Renders. Part VII
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Comments
"I Can Explain":

Gallery Link
I can't take credit for the idea, as it's me making a render of a sketch by Stjepan Sejic, but quite fun to work on nonetheless.
The costume is a modified G8F mesh (with a dash of Dforce elasticity applied); I found a Spiderman model on DeviantArt and baked the textures across via Blender. The original normal maps had to be discarded, but the original specularity map could be turned into a surprisingly good displacement map.
Bravo! That looks great!
"Responding to the Alarm"
An update to the last video. A new layer rendered and added in Vegas Pro 16.
This is a render of a work in progress on a character I'm trying to create. I'm just doing some morph-dialing to try to get this character to look like one of my favorite actresses:
Great lighting and DOF. Nice looking character also.
Very cool!
Great render! Love the light coming in through the windows!
Love the scene and colors!
Here is Dain at 50% with a bunch of different morphs and some skin setting changes. To me he looks like his name should be Sven lol.
Like that one William !
Just a quick portrait of a new personal character...
Questions/Comments welcome!
She looks great, good work!
A Boy and his Saur!
That's absolutely the tops ! What a great-looking environment and soft, believable lighting...
The environment is https://www.daz3d.com/the-harpwood-trail-for-daz-studio , the lighting is one of Orestes many HDRIs; huge fan of those for creating a nice, believable sky.
One thing I like about a solid HDRI and environment is trusting softer lighting; portrait lighting tends to go for dramatic contrasts but believable environments are frequently MUCH more diffuse. And then there's a trick, because you still want definition from the lighting...
I'm also trying to learn to have better camera settings, and starting to look to real world camera lenses for direction. I think here I went 35 mm for focus and the adjusted the width a bit. I did several different focal distances before I was happy (focus on the boy? In between? The tail? )
Thank you!
The Harpwood Trail's now on my list. I agree about the HDRI environment lighting. I've got several of the Orestes sets and they're great.
Title: Dying Embers
The lighting may be great but the skies themselves usually suffer from compression artifacts unfortunately. Seems to be a common problem with HDRIs sold or included with products at DAZ, probably because of people not using top quality cameras. I always return them with "poor quality" as reason, if they have this problem. Here's an example of a bad one from Dreamlight, and a high quality one made by DimensionTheory (all those I have of his look great).
https://www.daz3d.com/forums/discussion/comment/4858311/#Comment_4858311
Thank you, much appreciated, glad you liked the scene.
I put Vicki on the red carpet for her Dragons & Dinosaurs 6 premier, of course, her manager Michael accompanied her to the event.
Ok, that's interesting. The link you provided sent me down a rabbit hole of learning about HDRI creation. It's much more involved than I knew.
This link at HdriHaven really goes into detail and discusses a number of tools the author uses to create "real" HDRIs.
From my own experience, I haven't encountered the JPEG artifacts you mention, but most of the time my skies/backgrounds are out of focus in the render or barely visible past scene elements. It's possible I'd never notice them.
Title: The Tourist
For this one, I used Stonemason's The Streets of Tuscany lit by an HDRI dome by DimensionTheory: City A. Fill on the left from an HDR image on a plane primitive. The character is a slightly tweaked Katya HD from Emrys.
Dorian
Attack on Mars: Fight to the Death II
Nice portrait @Ivy, very natural.
Thank you @xmasrose (aka tulipe)
I really like how versatile he is i will get lots of use from him
Pirate Pia got Overwhelmed

https://www.daz3d.com/gallery/#images/931481/