Show Us Your Iray Renders. Part VII

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Comments

  • tkdroberttkdrobert Posts: 3,611

    Title:   Leaving Nomad

     

    "Gully Foyle is my name

    And Terra is my nation.

    Deep space is my dwelling place,

    The stars my destination."

     

    From Alfred Bester's classic SF novel:   The Stars My Destination

     

    Cool

  • TaozTaoz Posts: 10,269
    edited February 2020
    Fishtales said:

    Fish Tank

    2020-01-01 05:51:05.800 Total Rendering Time: 9 hours 54 minutes 4.32 seconds

    Click on image for full size.

    Looks great, but 9+ hours on an RTX2060?

    Post edited by Taoz on
  • MelissaGTMelissaGT Posts: 2,611

    "I Still Remember"

    Very nice

     

    "I Still Remember"

     

    This is extraordinary.

    Thank you!

  • Oso3DOso3D Posts: 15,088

    MelissaStJames: That's an ASTONISHING render. Thank you for showing it to us!

     

  • MelissaGTMelissaGT Posts: 2,611
    Oso3D said:

    MelissaStJames: That's an ASTONISHING render. Thank you for showing it to us!

     

    Thank you! I'm glad you like it!

  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited February 2020

    Title:   What Could Go Wrong ?

    "I just gave him a couple of batteries and some obsolete parts from the lab.  What could go wrong ?"

    What Could Go Wrong.png
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    Post edited by Olo_Ordinaire on
  • Cool pic and true

    There's an old saying that if you give a kid a sandbox, a rubber mallet, and a steel ball, they'll manage to break the steel ball

  • XpiderManXpiderMan Posts: 426
    edited February 2020

    Post edited by Chohole on
  • IvyIvy Posts: 7,165

    The Conversion  Galley

  • nonesuch00nonesuch00 Posts: 18,762
    edited February 2020
    XpiderMan said:

    The what seem like slightly buck teeth are a good effect not often used in DAZ characters

    Post edited by Chohole on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited February 2020

    nobody does game simulations? 

    saksith4.png
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    Post edited by Zilvergrafix on
  • UkyuuUkyuu Posts: 182

    Quick work.

    Greeble default load, WT world base, and Graphic Novel Shader & Light (for the sky & bloom)

    Town only 2.png
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  • "I Still Remember"

     

    Captivating AF!

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020
    empty said:

    "I Still Remember"

     

    Captivating AF!

    Thanks! I should have probably posted the song/lyrics that laid inspiration to the piece - 

    I thought of you the other day
    How worlds of change led us astray
    Colors seem to fade to gray
    In the wake of yesterday

    You looked into my eyes
    You had me hypnotized and
    I can still remember you

    I had a dream of you and I
    A thousand stars lit up the sky
    I touched your hand and you were gone
    But memories of you live on

    You looked into my eyes
    You had me hypnotized and
    I can still remember you

    Those moments spent together
    Promising forever and
    I can still remember you

    Do you ever think of me
    And get lost in the memory
    When you do, I hope you smile
    And hold that memory a while

    You looked into my eyes
    You had me hypnotized and
    I can still remember you

    Those moments spent together
    Promising forever and
    I can still remember you 
    -
             - I Still Remember, Blackmore’s Night

    I always need a song for my pieces to really get into it...whether it's art or writing. 

    Post edited by MelissaGT on
  • Oso3DOso3D Posts: 15,088

    Good old https://www.daz3d.com/sci-fi-cruiser !

    Used RSSY 3dl -> Iray converter, plus various bits. (I ended up using an emissive plane in the ceiling of the cabin to provide internal lighting)

     

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  • XpiderMan said:

    The what seem like slightly buck teeth are a good effect not often used in DAZ characters

    Thanks. I happened by accident with this character. :)

  • Oso3DOso3D Posts: 15,088

    Spidertech for G8F, but fit onto G8M. I was pleased by how well it fit; the nails on the gloves warped, and the spikes on them are a little wobbly, but otherwise...

    I then dialed in a little Behemoth and used Behemoth skin.

     

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  • Oso3D said:

    Spidertech for G8F, but fit onto G8M. I was pleased by how well it fit; the nails on the gloves warped, and the spikes on them are a little wobbly, but otherwise...

    I then dialed in a little Behemoth and used Behemoth skin.

     

    That's ferocious-looking.  And a weirdly beautiful image.

  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited February 2020

    Title:  Darcy and Her Mirror

    Inspired by  A Maiden to Her Mirror, by Ella Wheeler Wilcox

    He said he loved me!  Then he called my hair

    Silk threads wherewith sly Cupid strings his bow,

    My cheek a rose leaf fallen on new snow;

    And swore my round, full throat would bring despair

    To Venus or to Psyche.

     

    Darcy With Her Mirror.png
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    Post edited by Olo_Ordinaire on
  • A render I tried in Iray.

     

    Brandi.png
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  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020

      "Skald"

    Post edited by Chohole on
  • Fae3DFae3D Posts: 2,854

    I don't think I've ever posted here before, but I've recently done a couple Iray renders I've been rather happy with, and thought I'd share.

    Dancing Kitsune.jpg
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    Beauty.jpg
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  • I don't think I've ever posted here before, but I've recently done a couple Iray renders I've been rather happy with, and thought I'd share.

    lovely renders

  • IvyIvy Posts: 7,165
    edited February 2020
    Fishtales said:

    Fish Tank

    2020-01-01 05:51:05.800 Total Rendering Time: 9 hours 54 minutes 4.32 seconds

    Click on image for full size.

    That is a very nice image @Fishtales  But 9 hours to render 1 image seems a little long to me,  when it took me just a day or 2 to make a simular scene for 1 minute HD animation. were you using Max Iray setttings to let it cook so long?

     

     

    Post edited by Ivy on
  • MelissaGTMelissaGT Posts: 2,611
    Ivy said:
    Fishtales said:

    Fish Tank

    2020-01-01 05:51:05.800 Total Rendering Time: 9 hours 54 minutes 4.32 seconds

    Click on image for full size.

    That is a very nice image @Fishtales  But 9 hours to render 1 image seems a little long to me,  when it took me just a day or 2 to make a simular scene for 1 minute HD animation. were you using Max Iray setttings to let it cook so long?

     

     

    My stuff goes for 9hrs on a regular basis, and that's using GPU and not CPU. It really all depends on geometry, lighting, and if you're able to render directly on the GPU rather than CPU. 

  • IvyIvy Posts: 7,165

    seems a little obsessive to let a image cook so long .. I dunno maybe I'm just rendering with a quicker work flow that is why i asked how you guys get your renders to go so long.  I can't even get a huge scene at 5000x5000 set at 9000 iterations  to render at 4 hours that is why i asked how y'all get them to run so long 

  • FishtalesFishtales Posts: 6,214
    edited February 2020
    Ivy said:
    Fishtales said:

    Fish Tank

    2020-01-01 05:51:05.800 Total Rendering Time: 9 hours 54 minutes 4.32 seconds

     

    Click on image for full size.

    That is a very nice image @Fishtales  But 9 hours to render 1 image seems a little long to me,  when it took me just a day or 2 to make a simular scene for 1 minute HD animation. were you using Max Iray setttings to let it cook so long?

     

     

    It has a lot to do with the image and settings used on the various surfaces.

    This was an image I did before making a lot of changes.

    2019-12-31 18:34:06.257 Total Rendering Time: 1 hours 50 minutes 23.30 seconds

    Click on image for full size.

    fish-tank-copyright-001.jpg
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    Post edited by Fishtales on
  • IvyIvy Posts: 7,165

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

    I rarely exceed 2000 iterations on my pieces, but I often have a lot of heavy shadow, bloom, and volumetrics in my stuff, so honestly 9hrs is a manual cutoff. Some pieces I could let go forever and they'd never fully converge. I also render human figures at SubD 4 and use a lot of displacement, which will add to render times. 

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many. And some pieces can look amazing after only a few hundred iterations. My rule of thumb...if it looks good, then you say when it's done. 

    Post edited by MelissaGT on
  • IvyIvy Posts: 7,165
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

This discussion has been closed.