Show Us Your Iray Renders. Part VII
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Cool
Looks great, but 9+ hours on an RTX2060?
Thank you!
MelissaStJames: That's an ASTONISHING render. Thank you for showing it to us!
Thank you! I'm glad you like it!
Title: What Could Go Wrong ?
"I just gave him a couple of batteries and some obsolete parts from the lab. What could go wrong ?"
Cool pic and true
There's an old saying that if you give a kid a sandbox, a rubber mallet, and a steel ball, they'll manage to break the steel ball
The Conversion Galley
The what seem like slightly buck teeth are a good effect not often used in DAZ characters
nobody does game simulations?
Quick work.
Greeble default load, WT world base, and Graphic Novel Shader & Light (for the sky & bloom)
Captivating AF!
Thanks! I should have probably posted the song/lyrics that laid inspiration to the piece -
I thought of you the other day
How worlds of change led us astray
Colors seem to fade to gray
In the wake of yesterday
You looked into my eyes
You had me hypnotized and
I can still remember you
I had a dream of you and I
A thousand stars lit up the sky
I touched your hand and you were gone
But memories of you live on
You looked into my eyes
You had me hypnotized and
I can still remember you
Those moments spent together
Promising forever and
I can still remember you
Do you ever think of me
And get lost in the memory
When you do, I hope you smile
And hold that memory a while
You looked into my eyes
You had me hypnotized and
I can still remember you
Those moments spent together
Promising forever and
I can still remember you -
- I Still Remember, Blackmore’s Night
I always need a song for my pieces to really get into it...whether it's art or writing.
Good old https://www.daz3d.com/sci-fi-cruiser !
Used RSSY 3dl -> Iray converter, plus various bits. (I ended up using an emissive plane in the ceiling of the cabin to provide internal lighting)
Thanks. I happened by accident with this character. :)
Spidertech for G8F, but fit onto G8M. I was pleased by how well it fit; the nails on the gloves warped, and the spikes on them are a little wobbly, but otherwise...
I then dialed in a little Behemoth and used Behemoth skin.
That's ferocious-looking. And a weirdly beautiful image.
Title: Darcy and Her Mirror
Inspired by A Maiden to Her Mirror, by Ella Wheeler Wilcox
He said he loved me! Then he called my hair
Silk threads wherewith sly Cupid strings his bow,
My cheek a rose leaf fallen on new snow;
And swore my round, full throat would bring despair
To Venus or to Psyche.
A render I tried in Iray.
"Skald"
I don't think I've ever posted here before, but I've recently done a couple Iray renders I've been rather happy with, and thought I'd share.
lovely renders
That is a very nice image @Fishtales But 9 hours to render 1 image seems a little long to me, when it took me just a day or 2 to make a simular scene for 1 minute HD animation. were you using Max Iray setttings to let it cook so long?
My stuff goes for 9hrs on a regular basis, and that's using GPU and not CPU. It really all depends on geometry, lighting, and if you're able to render directly on the GPU rather than CPU.
seems a little obsessive to let a image cook so long .. I dunno maybe I'm just rendering with a quicker work flow that is why i asked how you guys get your renders to go so long. I can't even get a huge scene at 5000x5000 set at 9000 iterations to render at 4 hours that is why i asked how y'all get them to run so long
It has a lot to do with the image and settings used on the various surfaces.
This was an image I did before making a lot of changes.
2019-12-31 18:34:06.257 Total Rendering Time: 1 hours 50 minutes 23.30 seconds
Click on image for full size.
Thanks FishTales , I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D
I rarely exceed 2000 iterations on my pieces, but I often have a lot of heavy shadow, bloom, and volumetrics in my stuff, so honestly 9hrs is a manual cutoff. Some pieces I could let go forever and they'd never fully converge. I also render human figures at SubD 4 and use a lot of displacement, which will add to render times.
The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many. And some pieces can look amazing after only a few hundred iterations. My rule of thumb...if it looks good, then you say when it's done.
Thank you , that was my point too. like I said Iam use to gettting my render times down to as little as possiable, so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or why