Show Us Your Iray Renders. Part VII

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Comments

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    Again, sometimes there's just no way around it. If you have a lot of light bouncing around in a volumetric space, combined with bloom, etc...it's going to take a looong time. I have to cut mine off at less than 2000 iterations or I'd never be able to use my computer...and that's with being able to load the scene fully onto the GPU (1080TI). For example, the image I just posted today I let go for about 7hrs before cutting it off...and it only got to maybe 20% converged and if I remember right about 1500 iterations. However, even if I let it get to 100%, I'm not sure it would have looked much different. 

    A brightly lit scene with no volumetrics or bloom will take way way way less time. 

    Post edited by MelissaGT on
  • FishtalesFishtales Posts: 6,214
    Ivy said:
    Ivy said:

     

    Ivy said:

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I was surprised too at the time. I had a look and, going by the timestamp, it ran overnight so I was asleep for the majority of the time :)

  • WonderlandWonderland Posts: 7,137
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I've noticed that images of one character portrait with hair that used to take about 15 minutes are now taking 4-8 hours since I upgraded to the latest version of DS with a 1080ti. Also I now have to restart DS each time right before I render or it goes directly to CPU. I hate the newest upgrade!

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I've noticed that images of one character portrait with hair that used to take about 15 minutes are now taking 4-8 hours since I upgraded to the latest version of DS with a 1080ti. Also I now have to restart DS each time right before I render or it goes directly to CPU. I hate the newest upgrade!

    One thing to note is that G8's chromatic SSS absolutely takes longer to render than G3's mono SSS. That could have some time correlation to the longer renders with newer versions of Daz. I used to use mono SSS even on G8 figures, but have recently switched to chromatic due to my own shader tweaking and my renders are totally taking longer. 

    Post edited by MelissaGT on
  • IvyIvy Posts: 7,165
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I've noticed that images of one character portrait with hair that used to take about 15 minutes are now taking 4-8 hours since I upgraded to the latest version of DS with a 1080ti. Also I now have to restart DS each time right before I render or it goes directly to CPU. I hate the newest upgrade!

    Yes I had those same issue with that last daz update, plus I had  a lot of fall back to cpu issues as well which when that happens can take days to render a image,., So I keep all my daz installers & was able to reverted back to daz 4.12.0.85 which seems to be the best working version .  I don't bother with daz beta anymore at this time its been pretty much unusable for me . But it is a beta after all right?

     I have a few sets that are very resource heavy, specially the Chinese court By Naya cat  where i have to remove half the normal maps just to be able to load, and even Howie Farkes Haperwoods trail and Japanese world gardens still take less than a hour out render out 2300 x 2000 promo size images.  

  • IvyIvy Posts: 7,165
    Fishtales said:
    Ivy said:
    Ivy said:

     

    Ivy said:

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I was surprised too at the time. I had a look and, going by the timestamp, it ran overnight so I was asleep for the majority of the time :)

    I do that overnight rendering while i sleep too. with my batch renders smiley

  • WonderlandWonderland Posts: 7,137
    edited February 2020
    Ivy said:
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I've noticed that images of one character portrait with hair that used to take about 15 minutes are now taking 4-8 hours since I upgraded to the latest version of DS with a 1080ti. Also I now have to restart DS each time right before I render or it goes directly to CPU. I hate the newest upgrade!

    Yes I had those same issue with that last daz update, plus I had  a lot of fall back to cpu issues as well which when that happens can take days to render a image,., So I keep all my daz installers & was able to reverted back to daz 4.12.0.85 which seems to be the best working version .  I don't bother with daz beta anymore at this time its been pretty much unusable for me . But it is a beta after all right?

     I have a few sets that are very resource heavy, specially the Chinese court By Naya cat  where i have to remove half the normal maps just to be able to load, and even Howie Farkes Haperwoods trail and Japanese world gardens still take less than a hour out render out 2300 x 2000 promo size images.  

    Regular DS corrupted all my personalized saved menu scripts but they still work in the beta version, but the beta version keeps falling to CPU. I think there's a way to copy those scripts to regular DS but I forgot how. So I'm stuck using the beta which is driving me crazy, I have to research how to save and copy those scripts because they keep getting corrupted after hours of organizational work...

    Post edited by Wonderland on
  • MelissaGTMelissaGT Posts: 2,611
    Ivy said:
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I've noticed that images of one character portrait with hair that used to take about 15 minutes are now taking 4-8 hours since I upgraded to the latest version of DS with a 1080ti. Also I now have to restart DS each time right before I render or it goes directly to CPU. I hate the newest upgrade!

    Yes I had those same issue with that last daz update, plus I had  a lot of fall back to cpu issues as well which when that happens can take days to render a image,., So I keep all my daz installers & was able to reverted back to daz 4.12.0.85 which seems to be the best working version .  I don't bother with daz beta anymore at this time its been pretty much unusable for me . But it is a beta after all right?

     I have a few sets that are very resource heavy, specially the Chinese court By Naya cat  where i have to remove half the normal maps just to be able to load, and even Howie Farkes Haperwoods trail and Japanese world gardens still take less than a hour out render out 2300 x 2000 promo size images.  

    I've had issues with the latest release defaulting to CPU on scenes where I know rendered fine on the GPU in the past. I keep a copy of an older beta version as a backup, and that one seems to behave much better. The beta I have was 4.12 from August-ish if I remember right. I've honestly been using that more often for my work than the latest release. 

  • IvyIvy Posts: 7,165
    edited February 2020

    @Wonderland

    This trick has always worked for me for sharing script folders.

    Try going to your program folder under c/ drive and open the daz studio beta folder & scroll down to the scripts folder right click and copy the entire scripts folder.

     then go back and open the daz studio public build folder and open it and paste the copy of the script folder into the public build and a pop up box will tell you there is already a folder with that same name "Scripts" and ask if you want to replace it. click yes, this will over write your public build script folder with the copy of the beta one. so when you open the pubic build version of daz,  it should be showing the same scripts as in the beta version of daz

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited February 2020
    Ivy said:
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I've noticed that images of one character portrait with hair that used to take about 15 minutes are now taking 4-8 hours since I upgraded to the latest version of DS with a 1080ti. Also I now have to restart DS each time right before I render or it goes directly to CPU. I hate the newest upgrade!

    Yes I had those same issue with that last daz update, plus I had  a lot of fall back to cpu issues as well which when that happens can take days to render a image,., So I keep all my daz installers & was able to reverted back to daz 4.12.0.85 which seems to be the best working version .  I don't bother with daz beta anymore at this time its been pretty much unusable for me . But it is a beta after all right?

     I have a few sets that are very resource heavy, specially the Chinese court By Naya cat  where i have to remove half the normal maps just to be able to load, and even Howie Farkes Haperwoods trail and Japanese world gardens still take less than a hour out render out 2300 x 2000 promo size images.  

    I've had issues with the latest release defaulting to CPU on scenes where I know rendered fine on the GPU in the past. I keep a copy of an older beta version as a backup, and that one seems to behave much better. The beta I have was 4.12 from August-ish if I remember right. I've honestly been using that more often for my work than the latest release. 

    I am still using GTX 1080ti's so there is no benefit for me to work with the newer beta versions of daz,  because lately those improvements are geared more towards the RTX Nvlink cards users and it seems to really sucks vram resources from gtx card users,  that is the only reason I stopped using beta versions of daz studio

    Post edited by Ivy on
  • MelissaGTMelissaGT Posts: 2,611
    Ivy said:
    Ivy said:
    Ivy said:
    Ivy said:

    Thanks FishTales ,  I was just wondering that is all . I know thats some scene sets can be a monster rendering. Bu most of the time when I'm rendering out book cover or poster art & I have a heavy scene set ups, with lots of huge normal maps being used for details I never seenm to go more than a few hours  , I know you can change settings values under the render settings the progressive rendering dial set the iterations to max 9999 and set the max time to "0" and quality to 1000% and most of my 5000X5000png image don't ever go past a few hours and I only have 1080ti's so i was curious to what other settings I was missing..But like i said I think I must be using a different work flow or something because I can get images 1920x1080 rendered under 12 seconds for animations image sequences so maybe I'm stuck in quick render mode..lol :D

     

    The way I look at it, the number of iterations is pretty meaningless, given that if your render quality is set higher, then you generally wouldn't need as many.

    Thank you , that was my point too.  like I said  Iam use to gettting my render times down to as little as possiable,  so when i see someone say it took me 9 hours up to 3 days for 1 render I have to wonder how or whysmiley

    I've noticed that images of one character portrait with hair that used to take about 15 minutes are now taking 4-8 hours since I upgraded to the latest version of DS with a 1080ti. Also I now have to restart DS each time right before I render or it goes directly to CPU. I hate the newest upgrade!

    Yes I had those same issue with that last daz update, plus I had  a lot of fall back to cpu issues as well which when that happens can take days to render a image,., So I keep all my daz installers & was able to reverted back to daz 4.12.0.85 which seems to be the best working version .  I don't bother with daz beta anymore at this time its been pretty much unusable for me . But it is a beta after all right?

     I have a few sets that are very resource heavy, specially the Chinese court By Naya cat  where i have to remove half the normal maps just to be able to load, and even Howie Farkes Haperwoods trail and Japanese world gardens still take less than a hour out render out 2300 x 2000 promo size images.  

    I've had issues with the latest release defaulting to CPU on scenes where I know rendered fine on the GPU in the past. I keep a copy of an older beta version as a backup, and that one seems to behave much better. The beta I have was 4.12 from August-ish if I remember right. I've honestly been using that more often for my work than the latest release. 

    I am still using GTX 1080ti's so there is no benefit for me to work with the newer beta versions of daz,  because lately those improvements are geared more towards the RTX Nvlink cards users and it seems to really sucks vram resources from gtx card users,  that is the only reason I stopped using beta versions of daz studio

    Honestly, I've noticed that I can fit more onto my 1080TI with 4.12 than with 4.11. I don't know why, but the same scene made in 4.11 could come up reading as 24GB and now reads as only 4GB in 4.12. *shrugs*

  • Oso3DOso3D Posts: 15,088

    I was pleased to see the gnu is based on Daz Horse 3, then started thinking about the saddle, then started thinking about the Eva outfit I just got...

    (The rider's outfit is a combination of Eva + deep sea suit + bone conjurer cloak, saddle is dark guard. Made a custom scaling template for the fur based on AO of the gnu wearing the saddle.)

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020
    Oso3D said:

    I was pleased to see the gnu is based on Daz Horse 3, then started thinking about the saddle, then started thinking about the Eva outfit I just got...

    (The rider's outfit is a combination of Eva + deep sea suit + bone conjurer cloak, saddle is dark guard. Made a custom scaling template for the fur based on AO of the gnu wearing the saddle.)

    I don't really have use for the wildabeast itself, but I am wildly curious if the LAMH presets would work on the base hrose since it's for DH2. Because DH2 *needs* some hair! And if it does, would the Catalyzer version also work? 

    Post edited by MelissaGT on
  • Oso3DOso3D Posts: 15,088

    I don't know, I went right for the dForce hair

    But I don't see why not.

  • MelissaGTMelissaGT Posts: 2,611
    Oso3D said:

    I don't know, I went right for the dForce hair

    But I don't see why not.

    I'll have to pick it up and try it out...I really need to stop letting $$$ burn a hole through my wallet on this stuff, lol.

  • WonderlandWonderland Posts: 7,137
    edited February 2020
    Ivy said:

    @Wonderland

    This trick has always worked for me for sharing script folders.

    Try going to your program folder under c/ drive and open the daz studio beta folder & scroll down to the scripts folder right click and copy the entire scripts folder.

     then go back and open the daz studio public build folder and open it and paste the copy of the script folder into the public build and a pop up box will tell you there is already a folder with that same name "Scripts" and ask if you want to replace it. click yes, this will over write your public build script folder with the copy of the beta one. so when you open the pubic build version of daz,  it should be showing the same scripts as in the beta version of daz

    Thanks! I will try that!

    Actually, the only thing I could find was under app data/roaming/DAZ3D/ Studio4/scripts/user layouts but I don't see separate files for the beta vs regular DS...

    Post edited by Wonderland on
  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited February 2020

    Title:  All He Has Left is Time

    From a series I'm doing involving an old man and an old house.

     

    All He Has Left is Time - 0002.png
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    Post edited by Olo_Ordinaire on
  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited February 2020

    Title:  The Wrong Side of the Tracks

    I set up this character (Young Lyra) from PA bluejaunte today.  I was intrigued by how much she looks like a young Marion Cotillard.

     

    The Wrong Side of the Tracks - 0001 - resized.png
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    Post edited by Olo_Ordinaire on
  • MelissaGTMelissaGT Posts: 2,611
    Oso3D said:

    I don't know, I went right for the dForce hair

    But I don't see why not.

    It does absolutely work...just needs some tweaking. But at least it's HAIR. FOR DH2! 

  • Oso3DOso3D Posts: 15,088

    And DD and my FelineFolk with the new Divide outfit:

  • nonesuch00nonesuch00 Posts: 18,762
    Oso3D said:

    And DD and my FelineFolk with the new Divide outfit:

    Oh my gosh, she is smart to have yellow eyes. Run urchins run! Use some of that spine.

  • CricketCricket Posts: 477
    edited February 2020

    2-11-20.png
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    Post edited by Cricket on
  • RafmerRafmer Posts: 564
    Oso3D said:

    I was pleased to see the gnu is based on Daz Horse 3, then started thinking about the saddle, then started thinking about the Eva outfit I just got...

    (The rider's outfit is a combination of Eva + deep sea suit + bone conjurer cloak, saddle is dark guard. Made a custom scaling template for the fur based on AO of the gnu wearing the saddle.)

    The rider outfit looks really good! yes

  • Fae3DFae3D Posts: 2,854

    I don't think I've ever posted here before, but I've recently done a couple Iray renders I've been rather happy with, and thought I'd share.

    lovely renders

    Thank you! ^_^

  • XpiderManXpiderMan Posts: 426
    edited February 2020

    Teen Lupita

    Post edited by Chohole on
  • ViallyVially Posts: 343

    So the latest in my "Creating a bus" series... this one only took 183 hours to render... 6 days to realize it is out of focus, so there wont be any updates to this one cheeky

     

    Anyway, Sami had been searching for the part online for months and FINALLY found one, just as she was about to order it, a popup declared the part sold. Disappounted, hurt and well outright angry, she gave up the search.

    a week later Audry called her up. "Hey, let's meet up, I have something for you."

    The gift.png
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  • FishtalesFishtales Posts: 6,214

    Beaver Pond

    2020-02-08 14:09:01.253 Total Rendering Time: 39 minutes 18.76 seconds

    Catalyzer fur.

    Click on image for full size.

  • Trying to make some creatures for my sci-fi stuff never have enough of them so got to make my own !

    Run01.jpg
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    Run02.jpg
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  •   "Skald"

    Name & Image are a great match!  Adjective "Searing" comes to mind.  That is ....wow...really just good.  Thanks for sharing! smiley

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020

      "Skald"

    Name & Image are a great match!  Adjective "Searing" comes to mind.  That is ....wow...really just good.  Thanks for sharing! smiley

    Thanks! I actulally meant the Old Norse noun and not the English verb, but as long as folks like it!

    Post edited by MelissaGT on
This discussion has been closed.