Show Us Your Iray Renders. Part VII

15051535556100

Comments

  • IvyIvy Posts: 7,165
    edited January 2020

    The Unusual Plant

    Created and rendered in daz studo with iray

    click pic to play

    Post edited by Ivy on
  • Olo_OrdinaireOlo_Ordinaire Posts: 758
    edited January 2020

    I'm currently experimenting with an HDR image in a plane primitive as the main light.  I'm not sure whether it performs any better than a simple emissive panel, but I'll keep fiddling with it.

    Here's the first result.

    HDRI Panel Test - with Color Fringe - January 17 - 0002.png
    2000 x 2200 - 6M
    Post edited by Olo_Ordinaire on
  • JayElJayEl Posts: 41
    Ivy said:

    The Unusual Plant

    Created and rendered in daz studo with iray

    click pic to play

    This is awesome. Great job! You're gonna catch some flak from all the cat lovers in these forums. Looks like you might have used some custom mocap. If so, what do you use?
  • IvyIvy Posts: 7,165
    JayEl said:
    Ivy said:

    The Unusual Plant

    Created and rendered in daz studo with iray

    click pic to play

     

    This is awesome. Great job! You're gonna catch some flak from all the cat lovers in these forums. Looks like you might have used some custom mocap. If so, what do you use?

    Thanks smiley a few of the walk cycles were by lifemotons found on another site. the rest animation for the plant and the people  that required special movements was all hand keyframed I used the ik-chain for a couple of the scene that had interaction between characters as well  . I would have to say this animation was 95% hand keyframed

  • JayElJayEl Posts: 41
    Ivy said:
    JayEl said:
    Ivy said:

    The Unusual Plant

    Created and rendered in daz studo with iray

    click pic to play

     

    This is awesome. Great job! You're gonna catch some flak from all the cat lovers in these forums. Looks like you might have used some custom mocap. If so, what do you use?

    Thanks smiley a few of the walk cycles were by lifemotons found on another site. the rest animation for the plant and the people  that required special movements was all hand keyframed I used the ik-chain for a couple of the scene that had interaction between characters as well  . I would have to say this animation was 95% hand keyframed

    Jeez, you must have started this like last March! Ha ha! Very entertaining though. Looking forward to the unrated version. :)
  • tkdroberttkdrobert Posts: 3,618

    Lady Sith

    Lady Sith by tkdrobert

  • WonderlandWonderland Posts: 7,137
    Ivy said:

    The Unusual Plant

    Created and rendered in daz studo with iray

    click pic to play

    Wow, very impressive! With sound fx and everything! 

  • Ivy said:
    JayEl said:
    Thanks smiley a few of the walk cycles were by lifemotons found on another site. the rest animation for the plant and the people  that required special movements was all hand keyframed I used the ik-chain for a couple of the scene that had interaction between characters as well  . I would have to say this animation was 95% hand keyframed

    Wow.  Sounds like a lot of work!  Impressive animation.

  • nDelphinDelphi Posts: 1,946
    edited January 2020
    nDelphi said:

    Pigtailed Anime-like Fantasy Warrior.

    @xmasrose (aka tulipe) This hair? It is Jade Tiger Hair for G3F.

    Post edited by nDelphi on
  • Olo_OrdinaireOlo_Ordinaire Posts: 758
    edited January 2020

    Here's a second test with the HDR light panel.   Zoey HD character, Short Curls hair and Tesla Abandoned House interior, which is incredibly great for portraits, with all the muted colors.

    HDRI Panel Test - with Color Fringe - January 17 - 0003.png
    2000 x 2200 - 6M
    Post edited by Olo_Ordinaire on
  • Here's a skin test I did. Originally, I tried using the skin of Brooklyn for Genesis 8 Female from Renderosity and just got fed up with the skin's inconsistency. So i ended up using Kennedy's skin, swapped out the Translucency Color map with Grace Yong's, and kept the Dual Lobe Specular maps for Brooklyn. Overall, I think it turned out a LOT better compared to what I was getting with Brooklyn's skin. A major screw-up that I forgot to take into account was the effect on the painted eye brows when using two different skin textures on the face. However, it turned out to make the brows match the hair more, so I can't complain.

    ML8BSk2at78p.png
    1417 x 1491 - 4M
  • IvyIvy Posts: 7,165
    edited January 2020

    Thanks guys for the nice comments.

    @JayEl  I actually been making animation a long time so I can snap these out in a few weeks, I got pretty good at my timing when hand keyframing , I find custom made motions on the timeline look better   this animation took about a month for 33 scenes  38,798 frames to be exact..lol  But because daz 4.12 keeps falling off to cpu and crashing a lot it took longer than usual

    @Olo_Ordinaire Thank you very much :)

    @Wonderland,  Thank you for watching :) I record all my own sound effects my friend makes the sound tracks for me. I don't think it would be as much fun to watch with out sound 

     

     

    Post edited by Ivy on
  • Olo_OrdinaireOlo_Ordinaire Posts: 758
    edited January 2020

    Title:  The End of the Affair

    Another test with an HDR main light.  The only other light in the scene is the spotlight in the hallway just past the door.

    HDRI Panel Test - with Color Fringe - End of the Affair - 0004.png
    2000 x 2200 - 5M
    Post edited by Olo_Ordinaire on
  • RafmerRafmer Posts: 564

    Title:  The End of the Affair

    Another test with an HDR main light.  The only other light in the scene is the spotlight in the hallway just past the door.

    It looks quite interesting; thanks for sharing!

  • CrimsonFreakCrimsonFreak Posts: 13
    edited January 2020
    Post edited by Chohole on
  • tkdroberttkdrobert Posts: 3,618

    Jedi Battle Master

    Jedi Battlemaster by tkdrobert

  • xmasrosexmasrose Posts: 1,409

    Thank you @Ivy. Love it! Made a comment on YT.

     

    Ivy said:

    The Unusual Plant

    Created and rendered in daz studo with iray

    click pic to play

     

  • Olo_OrdinaireOlo_Ordinaire Posts: 758
    edited January 2020

    I've been trying to re-create one of Edward Steichen's classic photos from his Family of Man collection.   Here's the first iteration:

    Here's a link to the original photo .

    Challenges were not knowing how to create custom terrain ( like the forest path in the original ) and the girl's dress.  I looked around and I can't find an example of the typical girl's dress from the 1930s-40s-50s-to-early-60s.  Most DAZ female clothing seems to be what I call Oo-La-La  wear, though there are some nice historical outfits around.

    My first concrete goal in Marvelous Designer will be to create one of those typical dresses from the mid-20th century. Then some everyday men's clothes, as well: corduroy trousers that don't cling, etc.   No Oo-La-La at all.

     

    Re-creation of Edward Steichen Photo from Family of Man - 0001.png
    2200 x 2420 - 4M
    Post edited by Olo_Ordinaire on
  • IvyIvy Posts: 7,165

    Thank you @Ivy. Love it! Made a comment on YT.

     

    Ivy said:

    The Unusual Plant

    Created and rendered in daz studo with iray

    click pic to play

     

    Thank you very much.  even if i do say so myself it is fun to watch :)

  • L'AdairL'Adair Posts: 9,479

    I've been trying to re-create one of Edward Steichen's classic photos from his Family of Man collection.   Here's the first iteration:

    Here's a link to the original photo .

    Challenges were not knowing how to create custom terrain ( like the forest path in the original ) and the girl's dress.  I looked around and I can't find an example of the typical girl's dress from the 1930s-40s-50s-to-early-60s.  Most DAZ female clothing seems to be what I call Oo-La-La  wear, though there are some nice historical outfits around.

    My first concrete goal in Marvelous Designer will be to create one of those typical dresses from the mid-20th century. Then some everyday men's clothes, as well: corduroy trousers that don't cling, etc.   No Oo-La-La at all.

    That's something you can do with dFormers, if the mesh for the terrain has a lot of polygons. (Not all terrains do. Or you can make your own with a plane primitive and 50-100 divisions, Y-Positive for this usage.) If you have Mesh Grabber, that will also let you modify multi-poly terrains, and is easier to use than dForms, even when using the Weight Map Influence option. However dForms are built into the program.

    Some of the Kids 4 dresses might give you that older era look, but might be difficult to get on a new figure. If you're adept at MD, you could use it to fit the dress to and drape it over the figure you're using. However, those older clothing items tend to fall apart and you may need to "sew" some things here and there to make it work. (I am not adept at MD and have had no success with fitting older clothes to newer figures, in part because I don't use MD often enough to remember how things work from one session to another!)

  • Oso3DOso3D Posts: 15,100

    Dokkalfar + centaur

    (CC tail!)

    Dokkjor.jpg
    1000 x 1300 - 233K
  • L'Adair said:

    I've been trying to re-create one of Edward Steichen's classic photos from his Family of Man collection.   Here's the first iteration:

     

    Here's a link to the original photo .

    Challenges were not knowing how to create custom terrain ( like the forest path in the original ) and the girl's dress.  I looked around and I can't find an example of the typical girl's dress from the 1930s-40s-50s-to-early-60s.  Most DAZ female clothing seems to be what I call Oo-La-La  wear, though there are some nice historical outfits around.

    My first concrete goal in Marvelous Designer will be to create one of those typical dresses from the mid-20th century. Then some everyday men's clothes, as well: corduroy trousers that don't cling, etc.   No Oo-La-La at all.

    That's something you can do with dFormers, if the mesh for the terrain has a lot of polygons. (Not all terrains do. Or you can make your own with a plane primitive and 50-100 divisions, Y-Positive for this usage.) If you have Mesh Grabber, that will also let you modify multi-poly terrains, and is easier to use than dForms, even when using the Weight Map Influence option. However dForms are built into the program.

    Some of the Kids 4 dresses might give you that older era look, but might be difficult to get on a new figure. If you're adept at MD, you could use it to fit the dress to and drape it over the figure you're using. However, those older clothing items tend to fall apart and you may need to "sew" some things here and there to make it work. (I am not adept at MD and have had no success with fitting older clothes to newer figures, in part because I don't use MD often enough to remember how things work from one session to another!)

    Thanks, L'Adair!   I was dreading the thought of getting yet-another-3D-application and trying to master it.  I've got Mesh Grabber, so I'll try tinkering with that.  I have had mixed results with Dformers on clothing, but I see how it might work with a simple plane primitive.

    I haven't gotten anything usable out of MD, yet, so I figure another year of bashing at it and I might have something.   Older outfits made for earlier figures have been difficult to work with, so I stopped trying.  Onward is the best bet for my skill level, I think!

     

  • This is one I created awhile back, rendered one draft of... meant to go back and tweak the scene a little bit, then never went back to working on it any farther.

    It came about because of one of those threads where someone was pointing out there was an overabundance of bus stops being made and sold (but, oddly, not a lot of modern busses being sold to show up at them), and also a lot of overlarge bathrooms being made and sold, at which point the goofy part of my brain said, "Well, gee, what if you combined those two together!" and this image is what came out.

    It also intersects with the oft used, rhetorical question. "Do bears poop in the woods?"  :D

     

    bus stop with outhouse seating (draft 1) -- 20190722.png
    1800 x 1200 - 4M
  • XpiderManXpiderMan Posts: 426

    Title:  The End of the Affair

    Another test with an HDR main light.  The only other light in the scene is the spotlight in the hallway just past the door.

    Nicely done. I like the lighting and colors in this.

  • alexhcowleyalexhcowley Posts: 2,407
    tkdrobert said:

    Jedi Battle Master

    Jedi Battlemaster by tkdrobert

    Excellent!  This is one of the best Star Wards related renders I have ever seen.

    Cheers,

    Alex.

  • frankrblowfrankrblow Posts: 2,052

    Something more domestic?

  • Oso3D said:

    Dokkalfar + centaur

    (CC tail!)

    @Oso3D  This image is great.  Such beautiful lighting and a really dramatic scene.

     

  • tkdroberttkdrobert Posts: 3,618
    tkdrobert said:

    Jedi Battle Master

    Jedi Battlemaster by tkdrobert

    Excellent!  This is one of the best Star Wards related renders I have ever seen.

    Cheers,

    Alex.

    Thank you.

  • Olo_OrdinaireOlo_Ordinaire Posts: 758
    edited January 2020

    Ok, so here's a second take on Edward Steichen's wonderful image from The Family of Man:

    Many thanks to L'Adair for suggesting that I use a plane primitive tweaked with Mesh Grabber for the landscape.

    I also tweaked the girl figure's hair a bit to add a bit of length.

    The next iteration will be after I finally pummel Marvelous Designer into producing clothes that look like clothes !

     

    Re-creation of Edward Steichen Photo from Family of Man - 0003.png
    2200 x 2420 - 4M
    Post edited by Olo_Ordinaire on
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