Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

1232426282946

Comments

  • Mystarra said:
    Mystarra said:

    there was something about a submarine a bunch of pages ago.

    underground sub?

    If you're referring to my post last year about a texture issue it was about https://www.daz3d.com/secret-underground-base-and-submarine.


    thanks.  nice sale price, 

    just needs a splash of yellow paint. 

     

    Oh dear, seeing what you mean.
    not seeing any geograft to cause artifacts

    mebbe something that can test normals all pointing the correct way ...

    I exported it from Studio as an obj and then retextured it. It was a lot more trouble than it was worth, but I needed for a print add. 

    Submarine.png
    2500 x 1773 - 708K
  • MistaraMistara Posts: 38,675

    i want to understand why this is happening.  doh

    are these double sided polys?

    pretty sure carrara has a way to show the normals direction.  dunno where it went.

    ca sub uvs1.JPG
    1118 x 574 - 172K
    ca sub uvs.JPG
    1055 x 574 - 160K
    ca sum.png
    500 x 277 - 75K
  • MistaraMistara Posts: 38,675

    wasnt there a way to load a texture map on the uv grid for reference? 
    know i've done it before. cant remember where to load it. something global

  • MistaraMistara Posts: 38,675

    only 4 selected.  guess if was double sided would show 8 selected?

    ca uvs 4 selected.JPG
    512 x 458 - 70K
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,817
    edited September 2019

    Is it unticked on U and V?

    normal spikes options are in the interactive render down the bottom 

    your default shader is the one which has a map show if one assigned 

     

    Post edited by WendyLuvsCatz on
  • I definately unticked U and V when I was trying to get it to work. That wasn't the issue. 

  • MistaraMistara Posts: 38,675

    whiskey tango

    a series of unfortunate events led to this?  lol

    and carrara doesn't have troubles with ngons.  looks like this poly has 6 verts on it  ?

    ca uvs whiskey tango.JPG
    820 x 371 - 76K
    ca uvs artifacts.JPG
    1008 x 486 - 122K
  • MistaraMistara Posts: 38,675
    edited September 2019

    starting over

    thinking we may have overlapping polyies

     

    one ping only

    Post edited by Mistara on
  • StezzaStezza Posts: 7,801
    edited September 2019

    I remember the issue... I think at the time I saved it out as an OBJ file... can't quite remember now..

    anyways I did get around the problem by modeling my own Carrara sub... I'll post it in the Wacky Modeling thread if you can do anything with it..

    Submarine wireframe.png
    640 x 480 - 121K
    Submarine.png
    640 x 480 - 99K
    Post edited by Stezza on
  • MistaraMistara Posts: 38,675

    Thanks Stezza  much nicer than the other one smiley

  • MistaraMistara Posts: 38,675

    i guess we alls made an effort to make dforce clothes hangy bits into carrara soft body?

  • MistaraMistara Posts: 38,675

    https://www.daz3d.com/layla-for-genesis-3-8-female

    bought Layla. 

    the morph slider didnt show in Carrara until i moved her morphs folder/file .dsf  under \data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\

    by default it installed directly under Morphs.

     

    trying to make a 'Carrara' folder show under 'Root'

    playing with the presentation settings in the morph properties

     

  • Mystarra said:

    https://www.daz3d.com/layla-for-genesis-3-8-female

    bought Layla. 

    the morph slider didnt show in Carrara until i moved her morphs folder/file .dsf  under \data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\

    by default it installed directly under Morphs.

     

    trying to make a 'Carrara' folder show under 'Root'

    playing with the presentation settings in the morph properties

    so how did you get that G8 character in Carrara?

    i am dying to know  lol..it would save me lots of time...would really love if i could get G3 to work

  • Bunyip02Bunyip02 Posts: 7,695
    edited November 2019

    Needs Misty's presets:-

    For G3F/G3M do a search at the Renderosity marketplace for Janette and Johnathon

    For G8F https://www.renderosity.com/mod/freestuff/carrara-compatible-character-preset-for-genesis-8-female/77504&ca

    For G8M https://www.renderosity.com/mod/freestuff/carrara-compatible-character-preset-for-genesis-8-male/77745

    Note: You will need to convert any clothing/hair for G3/G8 to Blended Weight in DAZ Studio

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 7,695

    14MU Transport Scamp - https://www.daz3d.com/14mu-transport-scamp

    Needs to be saved as a CR2 file in DAZ Studio to get it to work in Carrara

  • Bunyip02Bunyip02 Posts: 7,695
    edited November 2019

    The Artifact - https://www.daz3d.com/the-artifact

    Was coming up with an error message and freezing Carrara when loaded. Saved as a DUF file in DAZ Studio then worked okay.

    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 15,079

     

    Bunyip02 said:

    14MU Transport Scamp - https://www.daz3d.com/14mu-transport-scamp

    Needs to be saved as a CR2 file in DAZ Studio to get it to work in Carrara

    Oh, thank you, Bunyip.  This vehicle has been in my computer garae gathering dust.  Can take out for a spin now.

     

  • Bunyip02Bunyip02 Posts: 7,695
    Diomede said:

     

    Bunyip02 said:

    14MU Transport Scamp - https://www.daz3d.com/14mu-transport-scamp

    Needs to be saved as a CR2 file in DAZ Studio to get it to work in Carrara

    Oh, thank you, Bunyip.  This vehicle has been in my computer garae gathering dust.  Can take out for a spin now.

     

    As part of the conversion process, an obj file will be generated and saved to your temp folder, copy that obj file to a location where you can find it again. If you get keen you can also change the directory called for in the CR2 file of the obj in notepad. Is a fun vehicle, used it in several renders already.

  • StezzaStezza Posts: 7,801

    The Colosseum looks awesome

    it uses instances in DS which doesn't work in Carrara

    will be interested to see if any Carrara users purchase it and get it together using replicators and how hard it is to do it.

  • TangoAlphaTangoAlpha Posts: 4,584

    That would be a good subject for a plug-in - finding the instances in a scene and converting them to Carrara copies, or replicating them...

  • That would be a good subject for a plug-in - finding the instances in a scene and converting them to Carrara copies, or replicating them...

    https://www.daz3d.com/instances-to-objects

  • MistaraMistara Posts: 38,675

    gonna take a chance on the new kibaretto ship 

  • Bunyip02Bunyip02 Posts: 7,695
    edited November 2019
    Mystarra said:

    gonna take a chance on the new kibaretto ship 

    I keep getting an I/O error with it in Carrara.

    Got the error when I first opened it in Carrara, then opened it in DAZ Studio to try Blended Weight but as it is a prop it wouldn't let me do it. Saved as a scene subset but still got the I/O error.

    AstroMaster error 1.png
    2964 x 1039 - 467K
    Post edited by Bunyip02 on
  • StezzaStezza Posts: 7,801

    I haven't got it but try exporting from DS as an OBJ and import it into Carrara... see what happens... enlightened

  • Bunyip02Bunyip02 Posts: 7,695

    On the to-do list !!!

  • Bunyip02Bunyip02 Posts: 7,695
    edited November 2019

    Imported obj

    AstroMaster obj 1.png
    2267 x 1035 - 342K
    Post edited by Bunyip02 on
  • StezzaStezza Posts: 7,801

    a long way around now is to save out the unit from DS with the landing gears and/or whatever else as seperate OBJs and then import as morphs into the Carrara model

    seeemples yes

  • MistaraMistara Posts: 38,675
    edited November 2019

    it;sthe erc formulaes  poor carrara,

    making a preset without them

    there no weight mapping to worry about.

    each part of the craft is an individual figure. 

     

    just makin sure there no geometry in the preset.  cant be too careful  doh

    can open the ramp manually with rotation wire

     

    There is no geometry or morphs in this preset.  Requires Astro master by Kibaretto

     

    dunno why, my brain keeps going to ass master  as in donkey master, or donkey jockey

    zip
    zip
    Astro Master Carrara Preset.duf.zip
    157K
    astro 01.png
    1920 x 522 - 618K
    astro2.png
    1920 x 522 - 628K
    astro3.png
    1920 x 522 - 487K
    Post edited by Mistara on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,817
    edited November 2019

    Can you convert it to a prop under rigging?

    Post edited by WendyLuvsCatz on
  • Bunyip02Bunyip02 Posts: 7,695
    edited November 2019

    Thanks for the Preset Misty !!!

    AstroMaster Misty 1.png
    2593 x 1039 - 479K
    Post edited by Bunyip02 on
Sign In or Register to comment.