Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Originally wanted to pass her, but got her anyway. I'm still not impressed out-of-the-box, but she's a great base character.
Bridget rocks!
"--AND THEN I'M GONNA TAKE YOUR MOM AND--!!!!"
Fine. Bridget does look like a gamer girl.
Heh! I think a lot of the people who have a problem with the "gamer girl" lable is that they don't realize that Gamer culture is now totally mainstream with today's twenty-somethings... which isn't suprisng when you consider that the games industry makes more each year than the film and music industries combined and almost everyone has a tiny game console in their pocket/purse in the form of a smart phone. It is a very different world...
I think it's even broader than that; a lot of 30 somethings grew up with some kind of game console at some point, plus the influence has spread out so folks have adopted it later.
I mean, you look at professional athletes, and many many of them are avid gamers, too.
So, what does a gamer look like? Yes, that. And that. And that and that and that.
And now we also have some free arcade games for her to play: https://www.daz3d.com/downloader/customer/files#prod_53347
Back in the Hay Day of arcade games I owned an arcade game room but I never got much into playing them
I’m a VR girl. Are we going to get any VR characters, whatever that looks like lol? Maybe that’ll be her male counterpoint: VR boy?
This wins the internets. :)
I, too, think it's gone pretty mainstream by now. I'm 53, and myself and lots of my friends are (console and phone and PC) gamers and have been for ages, and were (cabinet) gamers before that, and, for a lot of us desktop (rpg) gamers and tabletop (you know... games?) gamers before that.
Games are a unique art form that now involve (or can involve) pretty much every individual sphere of human creative activity, from storytelling to drawing and painting to sculpture to music to cinematography to puzzlecraft to it could get really annoying fast if I just try to think of every creative effort that goes into a modern game, so... yeah.
I'm so excited about VR finally "getting there". I wouldn't say it's quite "there" yet, but it's tantalizingly close. You can build VR worlds in VR with Unreal. That's a level of game design that's just tantalizing as all hell. :)
Damn, did anybody else pick up the Gorgeous Morphs https://www.daz3d.com/gorgeous-morphs-for-bridget-8? They add so much more variety to the character, especially with mixing in some different skins. This was a quick one I did with Blanka head and Bodine Body. Skin is Riza for A8.
Nice image, like the lighting. Lots of hair spray on that red hair to keep it from moving huh? LOL
Yeah, the hair needs some work in general, but CPU rendering Iray gets to be a pain. I was debating using the glasses on her and getting the hair out of the way was a nightmare so I just removed them and then quit posing the hair.
The 1st time I saw a video game was desktop Breakout and Space Invaders consoles in a two year period in 1977 - 1978 at a pet bird store of all places when I was a boy. I didn't play either though, not when a quarter or whatever they were charging to play, would buy a pop, candy bar, or comic book instead.
Later in high school in the 80s I had for about a year a hobby of visiting arcades about once a bi-weekly paycheck for about $5 of it but stopped when the price to play a game when up from a quarter to fifty cents.
Of course, pin ball games were around since before I remember and I used to play them too sometimes.
Then playing video games and pin ball was almost exclusively by boys 14 years of age and under although occasionally you'd see adult (or maybe a teenage boy that looked grown up). I can say I don't ever remember a girl in those days ever playing a video arcade game or an pin ball game although sometimes they'd come on a outing with their family and promptly go elsewhere in the mall or shopping center. It wasn't that they were discouraged from playing, but that they made it plain they had no interest in playing.
The term Gamer preceded computer games by quite a bit, as the original use of the term refered to those of us who'd started with a bagfull of dice and some grid paper. At that point the caricature leaned more towards a hippie-ish description. I think the more classic "nerd" description took hold around the time things moved to playing card based games that could be played at school on a lunch table.
Was not confusing anything. Was just trying to show how much I like buying diverse characters. If DAZ doesn't provide them, but the PAs do, I buy PA's stuff.
Wow, cool. I haven’t tried Unreal yet. I wish there was a way to work in DS in VR!
I never was a console gamer, only mobile games and VR. But I actual prefer the VR experiential stuff like travel, meditation, storytelling or art creation. I get bored shooting stuff. Puzzle adventure games I like though.
How do the morphs look on other characters?
Here's my interpretation of Bridget 8. I assume she was named and released for St Patrick's Day. I modified her face to look more like some of my Irish relatives, thin lips, shorter, rounder head, wider cheekbones, deepe
r set eyes, thicker neck, and other details. Most of my Irish relatives have strong faces and necks, and especially thin lips, and rarely wear makeup.
Bridget 8 with some tweaks with Altern8.
Fabulous render @Divamakeup
Quick test of Audrey for Bridget. I think there might be a bit too much bump on the neck and chest for close-ups but that can be easily changed. Nice girl next door character!
Thank you, Ichiban. :)
My job, rarely but on occasion, takes me on a walk through a courthouse and a jail. Being the attention deficit sort that I am, I wind up thinking about random things while in or near that particular building. One of the things I remember when I do is that I don't really like the term "criminal". My thought process goes that the term a person uses to describe themselves; whether that's criminal, accountant, skater, gamer or whatever; defines a major aspect of your personality and skill set. Its a declaration of who you are and what you do as a person. In the case of "criminal", that means that your life is defined by the crimes you committed, which seems a little self-defeating to me. Like the first step towards rehab is getting out of the mindset that you're the kind of person that commits crimes as a lifestyle.
But, a similar story occurs with the term gamer. Okay, if you declare yourself a gamer, that probably should define a major part of what you do as a person (for fun, but still...) By that definition, a person who goes home from work and most every night plays Call of Duty, WoW, or D&D could probably say yes, I am a gamer. Gaming is what I do. But, a person who gets their phone out and plays Temple Run or Candy Crush during their spare time, is that really their main source of relaxation? Would that person, even though they play games, be considered a gamer?
Yeah, I'm probably over-thinking this...
*sigh* I all too well remember hours lost to monotony. Sorry, Monopoly.
The tabletop gaming is still alive and well, I guess. I walked into a comic shop about a year ago and they were playing Warhammer 40k. lol I had to do a double take - I can't believe people are still playing that. Good for them though, as I remember it was a lot of fun. Sadly I'm too old for that kind of thing now. People in their 30s probably look a bit funny playing Warhammer with a bunch of teens and early 20-somethings. lol
The thing is, the appeal of the old school map and dice RPGs plays to an entirely different part of the brain than how computer games evolved, where the focus was on the speed of reflexes. D&D/Warhammer and their like are about thinking yourself out of a situation using the assets that you have, complicated by the random factors generated by rolling dice. In comaprison, I loved the early computer text games like Infocom's Zork and Hitchhikers Guide to the Galaxy through what I think was the ultimate form of that genre in LucaArt's hilarious Monkey Island series, but even the early TSR computer games quickly started to follow the pattern set by console video games, where how fast you could operate the controls was more important than strategy and puzzle solving.