I'm sorry, I thought the question was if I had used a specific character morph, which I did not. Indeed, the skin texture is Shahara, which is very distinctive. If Syyd is involved, that is usually a good thing.
Mother and daughter at Grand Central Station: V3 Teresa (character and hair) from Daz store, V3 Bernadette from Rendo (I think?), wearing Periwinkle Blue and Riki Blue textures, respectively (by Thorne). In background: Hiro 3, showing his approval, Rikishi is leaving, and M3 is checking his watch.
Nice one. Is the pants and shirt the daughter is wearing available anywhere?
I can totally relate to the too much content thing -- it's even happening for me now with the newer Genesis models, and I'm rediscovering things I've completely forgotten I've bought.
As far as surprises go, those at least are pleasant ones!
I can totally relate to the too much content thing -- it's even happening for me now with the newer Genesis models, and I'm rediscovering things I've completely forgotten I've bought.
As far as surprises go, those at least are pleasant ones!
Yes - it's always good to discover that you already have what you're looking for. Especially if it's no longer available in the store.
Just a 'heads up' about Victoria 1 being in MimicLite...
Yes she *is* in its Runtime, but as blMilWomLoNG aka 'Victoria 1 RR', so cannot be used to decode 'Classic' PCF or RTE files that require blMilWom.obj .
Having "The 7th Voyage of Sinbad" on my mind (catching earlier this week...for the umpteenth time), I wondered if I could use the hoofed "Freaky Devil" (a long vanished DAZ freebie for F3) along with the "Freak Cyclops" (a still available Plat Club offering) to recreate Harryhausen's distinctive take on the mythological beast.
Obviously, it's nowhere perfect, but I'm honestly surprised I did as adequate as I did. His three digit hands were a simple cheat. I posed them in a kind of "Vulcan salute", going so far as to bend the mid knuckles a bit sideways (something a "normal" joint can NOT do) so they would "taper' towards the tip. Then I just "rubbed" a bit with the "soften" tool in PaintShop to hide the worst of the seams. I also "bungled" with it to blend the edge between the bare skin and the "wool" which I achieved using a "turbulence" procedural linked to the displacement channel.
Having "The 7th Voyage of Sinbad" on my mind (catching earlier this week...for the umpteenth time), I wondered if I could use the hoofed "Freaky Devil" (a long vanished DAZ freebie for F3) along with the "Freak Cyclops" (a still available Plat Club offering) to recreate Harryhausen's distinctive take on the mythological beast.
Obviously, it's nowhere perfect, but I'm honestly surprised I did as adequate as I did. His three digit hands were a simple cheat. I posed them in a kind of "Vulcan salute", going so far as to bend the mid knuckles a bit sideways (something a "normal" joint can NOT do) so they would "taper' towards the tip. Then I just "rubbed" a bit with the "soften" tool in PaintShop to hide the worst of the seams. I also "bungled" with it to blend the edge between the bare skin and the "wool" which I achieved using a "turbulence" procedural linked to the displacement channel.
Sincerely,
Bill
Honestly? I'm surpised, too! This is more than adequate, and I really love your cheat on the hands. I have filed that one away for the next time I need to make alien hands or something like that. This is quite a nice job, especially considering what you started with.
Your work with Aiko 3 is very nice! I never would have guessed which figure this was (I would have guessed Aiko, but a newer version). This is an instance where the textures and render quality really elevate the source model. Nice job.
...I really love your cheat on the hands. I have filed that one away for the next time I need to make alien hands or something like that.
Obviously, this is a solution that would not do for animation, but for a "still", it's a quick enough fix. Normally, I try to achieve everything "in render". Certainly there is nothing wrong with "postwork", but as a personal challenge, I try to accomplish as much as I can within the rendering suite. In theory, I could have tried "frankensteining" the hands of the original DAZ Troll (having just 2 fingers and a thum per hand) onto Freak 3, but then I would have had to deal with seams at the wrist. I did use that approach to depict a Sontaran (a cloned warrior species from Doctor Who) because a spacesuit sleeve served as a natural "break" point.
mmalbert, I love the uniforms and characters. Dawn looks great with that hair. Is that Daedalus Sky Mercenary for M3?
I am really enjoying all the renders on this thread.
I don't have a lot of patience with the older generations because of clothes not fitting on morphed characters. I do love some of the characters and outfits though.
Yes, that's Sky Mercenary for M3. One of my favorite outfits ever. I wish it had been updated for G2M or G3M; it doesn't autofit without some issues. But I'm a "use 'em all" kind of person when it comes to figures, so I don't mind using older ones if necessary.
I have had mixed results with fitting clothes to the more extreme shapes of older figures. The Transfer Active morphs, mesh smoothing, and push modifer help a lot. On the first page of this topic I posted a V3 render using CDI's Rayne, including one of the bodies, which are a little more extreme. I didn't have much trouble fitting clothes to her with the newer tools in DS4.
Critters like GOM's are more extreme, though. I like your creature guy, his face has a lot of character!
Yes, that's Sky Mercenary for M3. One of my favorite outfits ever. I wish it had been updated for G2M or G3M; it doesn't autofit without some issues. But I'm a "use 'em all" kind of person when it comes to figures, so I don't mind using older ones if necessary.
I have had mixed results with fitting clothes to the more extreme shapes of older figures. The Transfer Active morphs, mesh smoothing, and push modifer help a lot. On the first page of this topic I posted a V3 render using CDI's Rayne, including one of the bodies, which are a little more extreme. I didn't have much trouble fitting clothes to her with the newer tools in DS4.
Critters like GOM's are more extreme, though. I like your creature guy, his face has a lot of character!
Yes, I love Sky Mercenary for M3 too. I've used it some on Genesis and Luthbelle's stuff isn't real tight, so that is nice, helps some with the fit.
The GOM Creautures Combo has nice textures and bump maps. Those were rendered without tweaking or converting to Iray. So, worth having if you have the patience to fit clothing. I didn't - just gave him tight leather shorts.
I can get the M3 outfit on newer generations, but the autofit clones clip the front corners of the jacket, giving them a diagonal edge instead of a straight 90-degree one. Mesh smoothing also makes some odd little holes. Some of this is easy enough to fix in postwork -- or by using poses the hide the problem -- but I still wish it would be updated to newer geneartions, male and female. I'd definitely buy it again.
Dawn is wearing a G3F dress. It works pretty well as long as I don't move her legs too much. :)
I forgot I had that GoM M3 Creature set. I should convert the textures to M4, so he and the various Genesis 1-3 folks can wear them as well.
A great idea for a thread. I haven't used any of the old ones for a while. LOL. This is M3 with Digger James morph and Merlin (RDNA) texture.and Danyel hair. Rendered in Iray after much fiddling with skin settings.
That's an amazing character. I wish so much that some of these older models and outfits were remade for the newer models.
I can get the M3 outfit on newer generations, but the autofit clones clip the front corners of the jacket, giving them a diagonal edge instead of a straight 90-degree one. Mesh smoothing also makes some odd little holes. Some of this is easy enough to fix in postwork -- or by using poses the hide the problem -- but I still wish it would be updated to newer geneartions, male and female. I'd definitely buy it again.
Inspired by a silly and "saucy" 4 panel comic by Drake Fenwick, I tried to create (or maybe the better word is "interpret") his admittedly rather dramatic first panel in which Lt. M'Ress (morphed from Aiko 3) rather than Kirk confronts the dreaded Gorn of "Arena" (which is Michael 2 because a Greco-Roman tunic exists for him that I thought would work perfectly for the Gorn's attire)
Credits
Lt. M'Ress
Aiko 3...DAZ
Body textures...Daio
Body B-maps...Verge Visible
Face and body morphs...Beth Capsces
"Paw" morphs...JENelson (aka Achronicity)
Tail prop...Little Dragon
Mane (Hr-086)...Ali (new rigging...Oshikai/Idelacio)
Uniform...Oshikai/Idelacio
Gorn
Michael 2...DAZ
Tunic...Olympian Conforming Clothing for Victoria & Michael
Feet...Creech (supplied with Poser)
Gorn head...XCalPro
Environment & Props
"Gorn" Rock (based upon the Vasquez Rock formation)...Laticis (DA member)
Obsidian dagger...Fantasy Crystal 2 by Laticis (DA member)
Terrain..."New Colony" by Petipet
Bamboo cannon...Redfern (me)
Inspired by a silly and "saucy" 4 panel comic by Drake Fenwick, I tried to create (or maybe the better word is "interpret") his admittedly rather dramatic first panel in which Lt. M'Ress (morphed from Aiko 3) rather than Kirk confronts the dreaded Gorn of "Arena" (which is Michael 2 because a Greco-Roman tunic exists for him that I thought would work perfectly for the Gorn's attire)
Credits
Lt. M'Ress
Aiko 3...DAZ
Body textures...Daio
Body B-maps...Verge Visible
Face and body morphs...Beth Capsces
"Paw" morphs...JENelson (aka Achronicity)
Tail prop...Little Dragon
Mane (Hr-086)...Ali (new rigging...Oshikai/Idelacio)
Uniform...Oshikai/Idelacio
Gorn
Michael 2...DAZ
Tunic...Olympian Conforming Clothing for Victoria & Michael
Feet...Creech (supplied with Poser)
Gorn head...XCalPro
Environment & Props
"Gorn" Rock (based upon the Vasquez Rock formation)...Laticis (DA member)
Obsidian dagger...Fantasy Crystal 2 by Laticis (DA member)
Terrain..."New Colony" by Petipet
Bamboo cannon...Redfern (me)
Sincerely,
Bill
This is a very exciting piece, especially with Aiko 3 as the base. Impressive. You did a great job with the skirt and I love the little patches of dirt and worn fabric. And that hair is SPOT ON for the 1960s. Impressive!
Even before Beth Capscesreleased her "Kioki" morphs for Aiko 3, I was trying to turn her into a kemono (not to ne confused with kimono) type catgirl. After Capsces released her set which included a "mzzle" and related facial morphs, I achieved even better results. A set of textures by Daio sold only at the now long gone PoserPros called "Felis Sapians"added to the effect. It was intended for Victoria and Michael 3, but since A3 shared the same UV layout, it worked perfectly well for her.
The "mane" is a product by Ali, a vendor at Renderosity, specifically "HR-086". Thalek, a fellow Poser user and Trek fan, informed me of it, noting if it were just a little longer, it would greatly resemble the hairstyle worn by Lt. M'Ress in the 1973 animated adaptation of Star Trek. I contacted Ali and asked how long could the hair be reasonably morphed. I explained my reasons for that feature. By the next day, he told me he had a free morph on his site that should generate the length I wanted. So I bought the product, downloaded the morph and experimented with the fullness and length. Sometime later, Idelacio saw my results. He got the product and created a couple of morphs that would better reveal her cat-like ears.
The soiled effect of the clothing? That's an amazingly simple trick I often use. Please note this involves Poser's "Material Room". Instead of the main texture plugging directly into the diffuse channel, I include a node to bridge them. It's the "cloudy" node. I change the "blue" of the "sky" to some shade of grey and then I feed the texture node into both the ""sky" and "cloud" "sockets" of the procedural. The procedural node then feeds into the diffuse channel. This results in having random areas of the normal color strength and other regions that are darker. By tweaking the "sharpness", "scale" and "complexicity of the "cloudy" node, I create something just slightly "dingey" up to bold ink type stains. By changing the "sky" to red, boom, instant blood stains.
The rips and tears are from the "Rag-erator" product offered here. However, I found I could get a more desirable look by simply feeding the "rip" texture into the "transparency" channel without including the fancy node arrangement the product generates. For some reason, it made the torn spots "glow".
Here's one I recently completed using V3 (with GND2 Athletic). However I'm not really happy with the hip/leg part of the pose, but I can't put my finger on what's wrong or what would be better.
Having "The 7th Voyage of Sinbad" on my mind (catching earlier this week...for the umpteenth time), I wondered if I could use the hoofed "Freaky Devil" (a long vanished DAZ freebie for F3) along with the "Freak Cyclops" (a still available Plat Club offering) to recreate Harryhausen's distinctive take on the mythological beast.
Obviously, it's nowhere perfect, but I'm honestly surprised I did as adequate as I did. His three digit hands were a simple cheat. I posed them in a kind of "Vulcan salute", going so far as to bend the mid knuckles a bit sideways (something a "normal" joint can NOT do) so they would "taper' towards the tip. Then I just "rubbed" a bit with the "soften" tool in PaintShop to hide the worst of the seams. I also "bungled" with it to blend the edge between the bare skin and the "wool" which I achieved using a "turbulence" procedural linked to the displacement channel.
Sincerely,
Bill
You did a truly amazing job emulating the Cyclops! I've often wished there were a standalone figure for that movie monster and am still kicking myself for not buying a real posable verion of the Cyclops years ago when prices were reasonable.
Comments
Texture is https://www.daz3d.com/dna-shahara-for-victoria-3-for-p4-p5-p6 - just look at the beauty marks.
(ignore the Required products on that page - ugh!)
The skin texture is Shahara, which was sold at RuntimeDNA and migrated to DAZ: https://www.daz3d.com/dna-shahara-for-victoria-3-for-p4-p5-p6
I'm sorry, I thought the question was if I had used a specific character morph, which I did not. Indeed, the skin texture is Shahara, which is very distinctive. If Syyd is involved, that is usually a good thing.
.
Nice one. Is the pants and shirt the daughter is wearing available anywhere?
Aiko 3 stuff rendered in Iray.
It's Tisa's Weekend Adventure - https://www.daz3d.com/tisa-s-weekend-adventure-v3
(Maybe I'll beat Kerya this time!)
Ha - already have that one! Too much content, as usual. Thanks!
I can totally relate to the too much content thing -- it's even happening for me now with the newer Genesis models, and I'm rediscovering things I've completely forgotten I've bought.
As far as surprises go, those at least are pleasant ones!
Yes - it's always good to discover that you already have what you're looking for. Especially if it's no longer available in the store.
Just a 'heads up' about Victoria 1 being in MimicLite...
Yes she *is* in its Runtime, but as blMilWomLoNG aka 'Victoria 1 RR', so cannot be used to decode 'Classic' PCF or RTE files that require blMilWom.obj .
Having "The 7th Voyage of Sinbad" on my mind (catching earlier this week...for the umpteenth time), I wondered if I could use the hoofed "Freaky Devil" (a long vanished DAZ freebie for F3) along with the "Freak Cyclops" (a still available Plat Club offering) to recreate Harryhausen's distinctive take on the mythological beast.
Obviously, it's nowhere perfect, but I'm honestly surprised I did as adequate as I did. His three digit hands were a simple cheat. I posed them in a kind of "Vulcan salute", going so far as to bend the mid knuckles a bit sideways (something a "normal" joint can NOT do) so they would "taper' towards the tip. Then I just "rubbed" a bit with the "soften" tool in PaintShop to hide the worst of the seams. I also "bungled" with it to blend the edge between the bare skin and the "wool" which I achieved using a "turbulence" procedural linked to the displacement channel.
Sincerely,
Bill
Honestly? I'm surpised, too! This is more than adequate, and I really love your cheat on the hands. I have filed that one away for the next time I need to make alien hands or something like that. This is quite a nice job, especially considering what you started with.
Your work with Aiko 3 is very nice! I never would have guessed which figure this was (I would have guessed Aiko, but a newer version). This is an instance where the textures and render quality really elevate the source model. Nice job.
Obviously, this is a solution that would not do for animation, but for a "still", it's a quick enough fix. Normally, I try to achieve everything "in render". Certainly there is nothing wrong with "postwork", but as a personal challenge, I try to accomplish as much as I can within the rendering suite. In theory, I could have tried "frankensteining" the hands of the original DAZ Troll (having just 2 fingers and a thum per hand) onto Freak 3, but then I would have had to deal with seams at the wrist. I did use that approach to depict a Sontaran (a cloned warrior species from Doctor Who) because a spacesuit sleeve served as a natural "break" point.
Sincerely,
Bill
I've been working on a dieselpunk project and broke out M3 yesterday (he's with HW's Dawn)
He's also wearing the Sol Eilte for M4 texture.
mmalbert, I love the uniforms and characters. Dawn looks great with that hair. Is that Daedalus Sky Mercenary for M3?
I am really enjoying all the renders on this thread.
I don't have a lot of patience with the older generations because of clothes not fitting on morphed characters. I do love some of the characters and outfits though.
Here is Ghost of Macbeth's M3 Creatures Combo. The second one is Stephanie 3 with the really cool CygnusX:Sci-Pirate outfit
Yes, that's Sky Mercenary for M3. One of my favorite outfits ever. I wish it had been updated for G2M or G3M; it doesn't autofit without some issues. But I'm a "use 'em all" kind of person when it comes to figures, so I don't mind using older ones if necessary.
I have had mixed results with fitting clothes to the more extreme shapes of older figures. The Transfer Active morphs, mesh smoothing, and push modifer help a lot. On the first page of this topic I posted a V3 render using CDI's Rayne, including one of the bodies, which are a little more extreme. I didn't have much trouble fitting clothes to her with the newer tools in DS4.
Critters like GOM's are more extreme, though. I like your creature guy, his face has a lot of character!
Yes, I love Sky Mercenary for M3 too. I've used it some on Genesis and Luthbelle's stuff isn't real tight, so that is nice, helps some with the fit.
The GOM Creautures Combo has nice textures and bump maps. Those were rendered without tweaking or converting to Iray. So, worth having if you have the patience to fit clothing. I didn't - just gave him tight leather shorts.
Agreed. The Sky Mercinary outfit is very classic. It just captures that old-time pulp adventurer feel. Nice work with the outfit, and with Dawn.
Forum notifications are temperamental things...
Thanks, mmitchell!
I can get the M3 outfit on newer generations, but the autofit clones clip the front corners of the jacket, giving them a diagonal edge instead of a straight 90-degree one. Mesh smoothing also makes some odd little holes. Some of this is easy enough to fix in postwork -- or by using poses the hide the problem -- but I still wish it would be updated to newer geneartions, male and female. I'd definitely buy it again.
Dawn is wearing a G3F dress. It works pretty well as long as I don't move her legs too much. :)
I forgot I had that GoM M3 Creature set. I should convert the textures to M4, so he and the various Genesis 1-3 folks can wear them as well.
That's an amazing character. I wish so much that some of these older models and outfits were remade for the newer models.
M4 Cimmerian Using iray...Hopefully, it won't be the last you see of him, under a different artist!
Have you tried bypassing autofit as described here? https://www.daz3d.com/forums/discussion/59515/another-converting-victoria-4-footwear-to-genesis-2-maybe-g3f-small-update
No, I hadn't seen that one. Bookmarked, thanks!
Inspired by a silly and "saucy" 4 panel comic by Drake Fenwick, I tried to create (or maybe the better word is "interpret") his admittedly rather dramatic first panel in which Lt. M'Ress (morphed from Aiko 3) rather than Kirk confronts the dreaded Gorn of "Arena" (which is Michael 2 because a Greco-Roman tunic exists for him that I thought would work perfectly for the Gorn's attire)
Credits
Lt. M'Ress
Aiko 3...DAZ
Body textures...Daio
Body B-maps...Verge Visible
Face and body morphs...Beth Capsces
"Paw" morphs...JENelson (aka Achronicity)
Tail prop...Little Dragon
Mane (Hr-086)...Ali (new rigging...Oshikai/Idelacio)
Uniform...Oshikai/Idelacio
Gorn
Michael 2...DAZ
Tunic...Olympian Conforming Clothing for Victoria & Michael
Feet...Creech (supplied with Poser)
Gorn head...XCalPro
Environment & Props
"Gorn" Rock (based upon the Vasquez Rock formation)...Laticis (DA member)
Obsidian dagger...Fantasy Crystal 2 by Laticis (DA member)
Terrain..."New Colony" by Petipet
Bamboo cannon...Redfern (me)
Sincerely,
Bill
This is a very exciting piece, especially with Aiko 3 as the base. Impressive. You did a great job with the skirt and I love the little patches of dirt and worn fabric. And that hair is SPOT ON for the 1960s. Impressive!
Even before Beth Capscesreleased her "Kioki" morphs for Aiko 3, I was trying to turn her into a kemono (not to ne confused with kimono) type catgirl. After Capsces released her set which included a "mzzle" and related facial morphs, I achieved even better results. A set of textures by Daio sold only at the now long gone PoserPros called "Felis Sapians"added to the effect. It was intended for Victoria and Michael 3, but since A3 shared the same UV layout, it worked perfectly well for her.
The "mane" is a product by Ali, a vendor at Renderosity, specifically "HR-086". Thalek, a fellow Poser user and Trek fan, informed me of it, noting if it were just a little longer, it would greatly resemble the hairstyle worn by Lt. M'Ress in the 1973 animated adaptation of Star Trek. I contacted Ali and asked how long could the hair be reasonably morphed. I explained my reasons for that feature. By the next day, he told me he had a free morph on his site that should generate the length I wanted. So I bought the product, downloaded the morph and experimented with the fullness and length. Sometime later, Idelacio saw my results. He got the product and created a couple of morphs that would better reveal her cat-like ears.
The soiled effect of the clothing? That's an amazingly simple trick I often use. Please note this involves Poser's "Material Room". Instead of the main texture plugging directly into the diffuse channel, I include a node to bridge them. It's the "cloudy" node. I change the "blue" of the "sky" to some shade of grey and then I feed the texture node into both the ""sky" and "cloud" "sockets" of the procedural. The procedural node then feeds into the diffuse channel. This results in having random areas of the normal color strength and other regions that are darker. By tweaking the "sharpness", "scale" and "complexicity of the "cloudy" node, I create something just slightly "dingey" up to bold ink type stains. By changing the "sky" to red, boom, instant blood stains.
The rips and tears are from the "Rag-erator" product offered here. However, I found I could get a more desirable look by simply feeding the "rip" texture into the "transparency" channel without including the fancy node arrangement the product generates. For some reason, it made the torn spots "glow".
Anyway, those are the "secrets" to my effects.
Sincerely,
Bill
Here's one I recently completed using V3 (with GND2 Athletic). However I'm not really happy with the hip/leg part of the pose, but I can't put my finger on what's wrong or what would be better.
It's great to see some of the old characters making a return :)
You did a truly amazing job emulating the Cyclops! I've often wished there were a standalone figure for that movie monster and am still kicking myself for not buying a real posable verion of the Cyclops years ago when prices were reasonable.