Show Us Your Iray Renders. Part VI

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Comments

  • Oso3DOso3D Posts: 15,108

    Nothing exotic; I generally select a camera, go to perspective view, get on the side and dial distance to focus on character’s head, then change focal length until it mostly encompasses a body (for tight shots, or as big as possible for long shots).

    Then switch to camera view and adjust width to frame the shot. 

    The other thing I like to do is get some character lights, like Painter’s lights, and then lower illumination in the backdrop.

    Good shots need good contrast: focus, light, color/tone, complexity 

  • BobvanBobvan Posts: 2,653

    Recent commish stuff..

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  • FSMCDesignsFSMCDesigns Posts: 12,854
    scorpio said:

    ​Playing about with getting a more non realistic result from Iray.

    Not big on NPR images, but that is really cool. Reminds me of the game No Man's Sky

  • scorpio said:

    ​Playing about with getting a more non realistic result from Iray.

    WOW

  • JamesJABJamesJAB Posts: 1,766
    edited January 2018

    Here's my most recent renders, and one of the few times that I've done extensive postwork an a render.
    This is two renders stacked.  The background is the first render, but the dress was taking forever to de-noise and I didn't like how harsh the hair shadows where on the face.  Because of this I made most of the background and her hair invisible, then redered again.

    The two renders where layered in PS, then carefully merged keeping the best elements from both.
    There are four spots in the image that had visual issues that I fixed in post processing. (five if you count the fixed shadow on her face)
    ***  Bonus points to anyone who can find any of the four fixes!  *** 

    Post edited by JamesJAB on
  • nonesuch00nonesuch00 Posts: 18,856
    edited January 2018

    Looks like her hair show have a bit of blue highlights although I don't know what the blue light on the pole is so based on the hair being added in a second render the dress should of reflected blue light on the shoulder and possible elsewhere, since I'm pretty sure dress is reflective silk or satin. 

    Same for part of her face.

    In truth though, it being daylight and the post with the bluelight not being very close I'm wondering about the strength of that blue light.

     

    Post edited by nonesuch00 on
  • JamesJABJamesJAB Posts: 1,766

    Looks like her hair show have a bit of blue highlights although I don't know what the blue light on the pole is so based on the hair being added in a second render the dress should of reflected blue light on the shoulder and possible elsewhere, since I'm pretty sure dress is reflective silk or satin. 

    Same for part of her face.

    In truth though, it being daylight and the post with the bluelight not being very close I'm wondering about the strength of that blue light.

     

    The Blue light on the pole, is part of the set.  It was just strong eonough to trigger the Bloom Filter in the render, and is close enough to directly behind her to not show any reflections on her dress.  Her hair is compltely un-altered from the original render (The hair was removed for the second render to get better lighting for her face).  The light and shadow on her face is the original (just less harsh).

    The "Fixes" are places where there where things like poke through or polygon based issues.  (That's the one freebee hint.) 

  • scorpioscorpio Posts: 8,533

    Thank you Agent unawares FSMCDesigns and tkdrobert.

  • DustRiderDustRider Posts: 2,905

    I've been in serious lurk mode lately (just to much stuff going on in RL), but there are some seriously great renders lately!

    @JamesJAB - I can't tell what you fixed in post, but great colors and feeling on it. Interesting series you've been doing too.

    @scorpio - Some very impressive fx!!

    @Rafmer - Some gret renders as well, the lighting in your last one is fantastic!

    @Everone else I didn't mention - Please keep posting all your great renders. There are probably a lot more lurkers out there that watch, but don't post a whole lot.

    Thought I'd add a couple of my more recent renders to the mix

    Quiet Confidence (Galery Link)

    Wild Wild West (Galley Link)

  • nonesuch00nonesuch00 Posts: 18,856
    JamesJAB said:

    Looks like her hair show have a bit of blue highlights although I don't know what the blue light on the pole is so based on the hair being added in a second render the dress should of reflected blue light on the shoulder and possible elsewhere, since I'm pretty sure dress is reflective silk or satin. 

    Same for part of her face.

    In truth though, it being daylight and the post with the bluelight not being very close I'm wondering about the strength of that blue light.

     

    The Blue light on the pole, is part of the set.  It was just strong eonough to trigger the Bloom Filter in the render, and is close enough to directly behind her to not show any reflections on her dress.  Her hair is compltely un-altered from the original render (The hair was removed for the second render to get better lighting for her face).  The light and shadow on her face is the original (just less harsh).

    The "Fixes" are places where there where things like poke through or polygon based issues.  (That's the one freebee hint.) 

    Oh, well no blue light then.

    frown

    In that case her breasts & hips, at least that's where I have poke-through most often.

  • JamesJABJamesJAB Posts: 1,766

    Here is a diagram showing all of the fixes that I did from top to bottom. 

    1. The biggest and most complicated one is the armpit area.  because of how far back she's reaching it caused the are area to distort and get clipped by her torso.
    2. The dress folded funny because of her hip and legs shaping morphs and the dForce simulation didn't manage to completely un-folf it.
    3. The back of the dress decided that it wanted to go through the railing and I didn't notice till I was done rendering.
    4. I missed on lining her up with the floor so her foot was floating a bit.  I added some extra shadowing under the foot.

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  • thd777thd777 Posts: 946
    edited January 2018

    Here is a fun little render I made while developing a model for potential D printing...

    Happy Rendering

    Ciao

    TD

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    Post edited by thd777 on
  • tkdroberttkdrobert Posts: 3,618
    edited January 2018

    The Dark Side of the Moon

    image

    Post edited by tkdrobert on
  • RafmerRafmer Posts: 564
    edited January 2018

    Light as a feather, stiff as a board

    Thanks for the comment DustRider; those are great renders too. I really like the Wild Wild West one.

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  • FishtalesFishtales Posts: 6,228
    edited January 2018

    On a world far away.

    Planet Gilse

    Click on image for full size.

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  • nohiznguyennohiznguyen Posts: 263
    edited January 2018

    Portrait 22

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  • L'AdairL'Adair Posts: 9,479

    Very lovely render, @nohiznguyen. I love the soft blur in the corner.

    Except for the swan, @Fishtales, Glise could almost pass for Pandora. Gorgeous.

    @rafmer, what a fun scene! Did you dForce the dress?

    In some images, black is overpowering. In your image, though, @tkdrobert, the black tells half the story. Very nice.

    @JamesJAB, I would never have guessed any of those fixes. Very well done corrective postwork. (Great image, too.)

  • tkdroberttkdrobert Posts: 3,618

    Portrait 22

    Wow extremely realistic.  Nice work.

  • RafmerRafmer Posts: 564
    L'Adair said:

    Very lovely render, @nohiznguyen. I love the soft blur in the corner.

    Except for the swan, @Fishtales, Glise could almost pass for Pandora. Gorgeous.

    @rafmer, what a fun scene! Did you dForce the dress?

    In some images, black is overpowering. In your image, though, @tkdrobert, the black tells half the story. Very nice.

    @JamesJAB, I would never have guessed any of those fixes. Very well done corrective postwork. (Great image, too.)

    Thanks! I used VWD in both the dress and hair.

  • JamesJABJamesJAB Posts: 1,766

    Here's my latest.  This render is a figure shaping practice that I did based on a live model photographic turn around set that I found on deviantart.

    This character is 5' 5" tall and has the proportions and shape of a real person.

  • RafmerRafmer Posts: 564
    edited January 2018

    Just some random elven pin-up :)

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  • Celes1138Celes1138 Posts: 17
    edited January 2018

    Render of a character with custom eye textures. 

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  • jag11jag11 Posts: 885
    edited January 2018

    Izanami, under the third hdri from trrazor.

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  • DustRider said:

    I've been in serious lurk mode lately (just to much stuff going on in RL), but there are some seriously great renders lately!

    @JamesJAB - I can't tell what you fixed in post, but great colors and feeling on it. Interesting series you've been doing too.

    @scorpio - Some very impressive fx!!

    @Rafmer - Some gret renders as well, the lighting in your last one is fantastic!

    @Everone else I didn't mention - Please keep posting all your great renders. There are probably a lot more lurkers out there that watch, but don't post a whole lot.

    Thought I'd add a couple of my more recent renders to the mix

    Quiet Confidence (Galery Link)

     

    Wild Wild West (Galley Link)

    @DustRider  Wow! Those turned out really nice! 

     

    Fishtales said:

    On a world far away.

    Planet Gilse

    I love how the colors show up in your image. The swan looks awesome, @Fishtales!

    Here's a little something I did in Iray. I haven't posted in forever. Testing some tattoos by @DarwinsMishap. I really like how the lighting turned out. It's an HDRI from one of Dreamlight's sets.


    Gallery Link

  • DustRiderDustRider Posts: 2,905
    DustRider said:

    I've been in serious lurk mode lately (just to much stuff going on in RL), but there are some seriously great renders lately!

    @JamesJAB - I can't tell what you fixed in post, but great colors and feeling on it. Interesting series you've been doing too.

    @scorpio - Some very impressive fx!!

    @Rafmer - Some gret renders as well, the lighting in your last one is fantastic!

    @Everone else I didn't mention - Please keep posting all your great renders. There are probably a lot more lurkers out there that watch, but don't post a whole lot.

    Thought I'd add a couple of my more recent renders to the mix

    Quiet Confidence (Galery Link)

     

    Wild Wild West (Galley Link)

    @DustRider  Wow! Those turned out really nice! 

     

    Fishtales said:

    On a world far away.

    Planet Gilse

    I love how the colors show up in your image. The swan looks awesome, @Fishtales!

    Here's a little something I did in Iray. I haven't posted in forever. Testing some tattoos by @DarwinsMishap. I really like how the lighting turned out. It's an HDRI from one of Dreamlight's sets.


    Gallery Link

    Thanks and wow!! Outstanding lighting and skin shaders (and tatoos)!!!

  • DustRiderDustRider Posts: 2,905
    Rafmer said:

    Just some random elven pin-up :)

    I really like this one! Thanks for sharing.

  • DustRiderDustRider Posts: 2,905

    Portrait 22

    Awesome, love the sort look/lighting!

  • DustRiderDustRider Posts: 2,905
    edited January 2018
    thd777 said:

    Here is a fun little render I made while developing a model for potential D printing...

    Happy Rendering

    Ciao

    TD

    I think it would make a great print (great render too)!

    Post edited by DustRider on
  • DustRiderDustRider Posts: 2,905

    tkdrobert said:

    The Dark Side of the Moon

    image

    Perfect lighting! 

  • DustRiderDustRider Posts: 2,905

    Render of a character with custom eye textures. 

    Very interesting effects, definitely catches you eye and make you ponder the image quite a bit more.

This discussion has been closed.