Show Us Your Iray Renders. Part VI

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  • tkdroberttkdrobert Posts: 3,611
    edited December 2017

    Battle of Hoth

    Battle of Hoth by tkdrobert

    Post edited by Chohole on
  • L'AdairL'Adair Posts: 9,479
    edited December 2017

    My second entry in the It's Raining Men contest.

    I think the Windows 10 update made some changes, because I'm getting more of the RAM in my GTX 1080 for my renders. (I did not update my video card driver.) This used over 7GB, but in the past, the render would have defaulted to CPU around 6.5GB. Anyway, I tried to render this in two passes, the indoor scene as one, and the background as another. It might have worked except the HDRI left a bit of a glow on the edges of the weights, (on the barbell,) and the hair on the guys also glowed with translucency. I fully expected to have to render this scene CPU Only when I combined the two, but it rendered on the 1080 using 7148MB RAM.

    Priorities

    Priorities, by L'Adair

    Post edited by L'Adair on
  • tkdroberttkdrobert Posts: 3,611

    Better camera angle

    Battle of Hoth III by tkdrobert

  • JamesJABJamesJAB Posts: 1,766
    edited December 2017

    New character for the Sladen Stories:
    Meet Astrid Langford.  She is the security chief and weapons station during Clara Sladen's tenure as Captain of the ship.

    Post edited by JamesJAB on
  • JamesJABJamesJAB Posts: 1,766

    Chief Warrant Officer Langford, Astrid :
    Entered service when she turned 18 and quickly advanced through the enlisted ranks.  Applied for Warrant Officer school with a waiver at age 23, and went on to become the youngest Warrant Officer in the fleet at age 24.  She came to her current duty assignment shortly after Cpt Sladen assumed command of the ship.  Initialy she is assigned as the officer in charge of ship security.  As she proves herself time and time again she assumes the aditional role of Ship Weapons Officer, and becomes Cpt Sladen's most trusted bridge officer and best friend.

  • FishtalesFishtales Posts: 6,215

    Dark Attic Room and M4 Skeleton. Light is the candle flame made Emissive.

    The Last Reading.

    2017-12-28 20:49:22.458 Total Rendering Time: 5 hours 34 minutes 41.15 seconds

    Click on image for full size.

  • JamesJABJamesJAB Posts: 1,766

    Astrid Langford :
    A little time off.

    Dforce is applied to the sleeves on her top (Whymsy Cloths)

    Yup... More renders.  Just finaly giving my new Notebook GPU a good thrashing.  This GTX 980M 8GB is quite the compitent card.  Iray rendering temperatures never go past 76c and the card runs full boost speed througout the entire render.

    BTW : Anyone running the newest version of Windows 10 with the Task Manager that added GPU monitoring.

    Here is how to see Iray usage on the graph view:
    Open the Task Manager (Ctrl + Shift + Esc)
    Click on "More details"
    Select the "Performance" tab
    Select "GPU" on the left side bar
    By Default you have four catagories displayed. (3D, Copy, Video Encode, and Video Decode)
    Click on one of those titles and select "Compute_0" from the drop down

    Now that graph will show the Iray processing percentage.

    Here is how to show how much VRAM each process is using:
    Open the Task Manager (Ctrl + Shift + Esc)
    Click on "More details"
    Select the "Details" tab
    Right click on the Column Title bar and select "Select columns"
    Scroll to the bottom of the list and put a check mark in "Dedicated GPU Memory"
    Click "OK"

    Now there will be a Column that shows your GPU VRAM usage for all of your processes

  • RafmerRafmer Posts: 564
    edited December 2017

    Night Attack

    Night_attack.jpg
    1080 x 1080 - 692K
    Post edited by Rafmer on
  • Oso3DOso3D Posts: 15,088

    Tiger in the jungle. woo.

    Jungle Tiger Iray.jpg
    1080 x 1080 - 450K
  • algovincianalgovincian Posts: 2,667
    Fishtales said:

    Dark Attic Room and M4 Skeleton. Light is the candle flame made Emissive.

    The Last Reading.

    2017-12-28 20:49:22.458 Total Rendering Time: 5 hours 34 minutes 41.15 seconds

    Click on image for full size.

    Those cobwebs look fantastic, @Fishtales - great job!

    - Greg

  • tkdroberttkdrobert Posts: 3,611
    Fishtales said:

    Dark Attic Room and M4 Skeleton. Light is the candle flame made Emissive.

    The Last Reading.

    2017-12-28 20:49:22.458 Total Rendering Time: 5 hours 34 minutes 41.15 seconds

    Click on image for full size.

    Cool,

  • WonderlandWonderland Posts: 7,137
    L'Adair said:

    My second entry in the It's Raining Men contest.

    I think the Windows 10 update made some changes, because I'm getting more of the RAM in my GTX 1080 for my renders. (I did not update my video card driver.) This used over 7GB, but in the past, the render would have defaulted to CPU around 6.5GB. Anyway, I tried to render this in two passes, the indoor scene as one, and the background as another. It might have worked except the HDRI left a bit of a glow on the edges of the weights, (on the barbell,) and the hair on the guys also glowed with translucency. I fully expected to have to render this scene CPU Only when I combined the two, but it rendered on the 1080 using 7148MB RAM.

    Priorities

    Priorities, by L'Adair

    Wow! Great scene!

  • WonderlandWonderland Posts: 7,137
    edited December 2017

    This was a test of Jepe's Wonder Sheets on my low end CPU only laptop. Then, since I'm sick in bed with a cold, played with iPad apps for a little more pop to the colors...  A better version is cooking right now...

    IMG_4200.PNG
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    Post edited by Wonderland on
  • JamesJABJamesJAB Posts: 1,766

    That moment when you... and everyone around you realize those are womans pants.

  • JamesJABJamesJAB Posts: 1,766

    I'm just going to leave this here:

  • ilseturnbullilseturnbull Posts: 135
    edited December 2017

    I'm not sure if this is the right spot for this. I'm wondering how to make my characters not 'float'. The snowman is fine, but the girl and the cat are levitating - cool trick, but not what I was hoping for. How can I get them grounded?

    snowman question.png
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    Post edited by ilseturnbull on
  • L'AdairL'Adair Posts: 9,479

    I'm not sure if this is the right spot for this. I'm wondering how to make my characters not 'float'. The snowman is fine, but the girl and the cat are levitating - cool trick, but not what I was hoping for. How can I get them grounded?

    A quick way to bring characters to the floor, (up or down,) is to select the character and use the keystroke shortcut of Ctrl+D. You might then need to adjust the character's Y-Translate under the parameters tab, but Ctrl+D will usually get you pretty darn close.

  • Dunno how many will like this one, but for those who do, can you guess who this is that these jets are encountering?

    encounter in the sky.jpg
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  • They're upsetting the old prehistoric snapping turtle

  • They're upsetting the old prehistoric snapping turtle

    That's correct! You win the No-Prize! XD It's the Guardian Of The Universe, The Friend Of All Children, Gamera!

  • JamesJABJamesJAB Posts: 1,766

    I've been busy giving my Mobile Workstation's new GTX 980M (8GB) a workout..

  • Thank you L'Adai, I'll give that a try.

  • ebergerlyebergerly Posts: 3,255

    Okay, it's not really an Iray render, but I used some DAZ store content. This is a Star Wars flying thing I built in Blender, and the ground is a simple plane in Blender that I subdivided and did a random move of vertices to make it bumpy, then added a ground texture. The grass is an old DAZ store grass that I FBX'd into Blender and did a particle/hair random replication over the plane. I thought the ground came out kinda nice considering how quickly I did it. I'm not sure if the spaceship is invading Iowa, or maybe that's the new vehicles we'll drive in a few years. 

    StarWars008.png
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  • nohiznguyennohiznguyen Posts: 263
    edited January 2018

    Portrait 21

    d013a1.jpg
    700 x 875 - 389K
    Post edited by nohiznguyen on
  • L'AdairL'Adair Posts: 9,479

    Mr. Tumnus

    Mr. Tumnus, by L'Adair


    This is my last entry in the Raining Men contest. I decided to do some sort of creature, and G2 is the generation I have creature creator for. Sadly, I didn't have enough time to do everything I wanted, so I ditched the legs and did a closeup. I intend to revisit this theme sometime this year. I really want to get the beard right, which means foregoing any of the beard products, maybe give LAMH a try. I tried to relax the curls of Jonas Hair with dForce, which turned out to be a waste of time. I think it could be done, but not before putting in a lot of work painting weights. I'd like to make my own horns, too, with a solid broken-off top. These were from the FWF Janna - Little Devil Expansion, and I used the Geometry editor to remove the tops.

  • xmasrosexmasrose Posts: 1,409

    Happy New Year everyone!

    Great Mr. Tumnus @L'Adair. I really like it.

    A simple render with Terradome :

  • L'AdairL'Adair Posts: 9,479

    Thank you, xmasrose. I like your aurora borealis. It looks really cool reflected in the water like that.

  • JamesJABJamesJAB Posts: 1,766

    01 January 2018!
    This is as good a time as any to start diong something with the characters that I've created for the "Sladen Stories" universe.

    I have no intention of doing any full blown web comic, just a series of fun comic style panels exploring whatever comes to mind during Clara Sladen's tenure as Captain of her ship (That I have not thought of a name for yet...)

    So....
    Here is Cpt Clara Sladen and Security Chief Astrid Langford staring in the first comic!
    Click on the image for full size, And here's the link to it on my Gallery Page.

  • JamesJABJamesJAB Posts: 1,766

    Dforce in use:
    Bed and blankets

  • tkdroberttkdrobert Posts: 3,611

    Imperial Patrol

    Imperial Patrol by tkdrobert

This discussion has been closed.