Show Us Your Iray Renders. Part VI
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Nothing exotic; I generally select a camera, go to perspective view, get on the side and dial distance to focus on character’s head, then change focal length until it mostly encompasses a body (for tight shots, or as big as possible for long shots).
Then switch to camera view and adjust width to frame the shot.
The other thing I like to do is get some character lights, like Painter’s lights, and then lower illumination in the backdrop.
Good shots need good contrast: focus, light, color/tone, complexity
Recent commish stuff..
Not big on NPR images, but that is really cool. Reminds me of the game No Man's Sky
WOW
Here's my most recent renders, and one of the few times that I've done extensive postwork an a render.
This is two renders stacked. The background is the first render, but the dress was taking forever to de-noise and I didn't like how harsh the hair shadows where on the face. Because of this I made most of the background and her hair invisible, then redered again.
The two renders where layered in PS, then carefully merged keeping the best elements from both.
There are four spots in the image that had visual issues that I fixed in post processing. (five if you count the fixed shadow on her face)
*** Bonus points to anyone who can find any of the four fixes! ***
Looks like her hair show have a bit of blue highlights although I don't know what the blue light on the pole is so based on the hair being added in a second render the dress should of reflected blue light on the shoulder and possible elsewhere, since I'm pretty sure dress is reflective silk or satin.
Same for part of her face.
In truth though, it being daylight and the post with the bluelight not being very close I'm wondering about the strength of that blue light.
The Blue light on the pole, is part of the set. It was just strong eonough to trigger the Bloom Filter in the render, and is close enough to directly behind her to not show any reflections on her dress. Her hair is compltely un-altered from the original render (The hair was removed for the second render to get better lighting for her face). The light and shadow on her face is the original (just less harsh).
The "Fixes" are places where there where things like poke through or polygon based issues. (That's the one freebee hint.)
Thank you Agent unawares FSMCDesigns and tkdrobert.
I've been in serious lurk mode lately (just to much stuff going on in RL), but there are some seriously great renders lately!
@JamesJAB - I can't tell what you fixed in post, but great colors and feeling on it. Interesting series you've been doing too.
@scorpio - Some very impressive fx!!
@Rafmer - Some gret renders as well, the lighting in your last one is fantastic!
@Everone else I didn't mention - Please keep posting all your great renders. There are probably a lot more lurkers out there that watch, but don't post a whole lot.
Thought I'd add a couple of my more recent renders to the mix
Quiet Confidence (Galery Link)
Wild Wild West (Galley Link)
Oh, well no blue light then.
In that case her breasts & hips, at least that's where I have poke-through most often.
Here is a diagram showing all of the fixes that I did from top to bottom.
1. The biggest and most complicated one is the armpit area. because of how far back she's reaching it caused the are area to distort and get clipped by her torso.
2. The dress folded funny because of her hip and legs shaping morphs and the dForce simulation didn't manage to completely un-folf it.
3. The back of the dress decided that it wanted to go through the railing and I didn't notice till I was done rendering.
4. I missed on lining her up with the floor so her foot was floating a bit. I added some extra shadowing under the foot.
Here is a fun little render I made while developing a model for potential D printing...
Happy Rendering
Ciao
TD
The Dark Side of the Moon
Light as a feather, stiff as a board
Thanks for the comment DustRider; those are great renders too. I really like the Wild Wild West one.
On a world far away.
Planet Gilse
Portrait 22
Very lovely render, @nohiznguyen. I love the soft blur in the corner.
Except for the swan, @Fishtales, Glise could almost pass for Pandora. Gorgeous.
@rafmer, what a fun scene! Did you dForce the dress?
In some images, black is overpowering. In your image, though, @tkdrobert, the black tells half the story. Very nice.
@JamesJAB, I would never have guessed any of those fixes. Very well done corrective postwork. (Great image, too.)
Wow extremely realistic. Nice work.
Thanks! I used VWD in both the dress and hair.
Here's my latest. This render is a figure shaping practice that I did based on a live model photographic turn around set that I found on deviantart.
This character is 5' 5" tall and has the proportions and shape of a real person.

Just some random elven pin-up :)
Render of a character with custom eye textures.
Izanami, under the third hdri from trrazor.
@DustRider Wow! Those turned out really nice!
I love how the colors show up in your image. The swan looks awesome, @Fishtales!
Here's a little something I did in Iray. I haven't posted in forever. Testing some tattoos by @DarwinsMishap. I really like how the lighting turned out. It's an HDRI from one of Dreamlight's sets.
Gallery Link
Thanks and wow!! Outstanding lighting and skin shaders (and tatoos)!!!
I really like this one! Thanks for sharing.
Awesome, love the sort look/lighting!
I think it would make a great print (great render too)!
Perfect lighting!
Very interesting effects, definitely catches you eye and make you ponder the image quite a bit more.