Show Us Your Iray Renders. Part VI

17071737576100

Comments

  • CricketCricket Posts: 490
    JamesJAB said:

    01 January 2018!
    This is as good a time as any to start diong something with the characters that I've created for the "Sladen Stories" universe.

    I have no intention of doing any full blown web comic, just a series of fun comic style panels exploring whatever comes to mind during Clara Sladen's tenure as Captain of her ship (That I have not thought of a name for yet...)

    So....
    Here is Cpt Clara Sladen and Security Chief Astrid Langford staring in the first comic!
    Click on the image for full size, And here's the link to it on my Gallery Page.

    What did you use for their uniforms?

  • L'AdairL'Adair Posts: 9,479
    JamesJAB said:

    Dforce in use:
    Bed and blankets

    This is just purely awesome!

  • JamesJABJamesJAB Posts: 1,766
    Isosceles said:
    JamesJAB said:

    01 January 2018!
    This is as good a time as any to start diong something with the characters that I've created for the "Sladen Stories" universe.

    I have no intention of doing any full blown web comic, just a series of fun comic style panels exploring whatever comes to mind during Clara Sladen's tenure as Captain of her ship (That I have not thought of a name for yet...)

    So....
    Here is Cpt Clara Sladen and Security Chief Astrid Langford staring in the first comic!
    Click on the image for full size, And here's the link to it on my Gallery Page.

    What did you use for their uniforms?

    Exoline Undergarments for Genesis 8 Female(s) and April Rain Undergarments for Genesis 3 Female(s)
    Both are using materials from the Exoline set. (on the left is G8F and on the right is G3F)

  • JamesJABJamesJAB Posts: 1,766
    edited January 2018
    L'Adair said:
    JamesJAB said:

    Dforce in use:
    Bed and blankets

    This is just purely awesome!

    The bed and blankets where simulated in layers:
    1 - Move blankets out of the way (up)
    2 - Move bed down enough to not be coliding with the character, and back to zero at frame 20
    3 - Set the Bed as a dForce object
    4 - Change Dynamics Strength : (Bed Frame = 0)(Sheet/Matress = 0.7)
    5 - Run simulation (Character is now pressed into and deforming the bed
    8 - Set bed Simulation to Freeze Simulation = Yes
    7 - Set the Lower Blanket as a dForce object
    8 - Place main blanket to a location where it will fall where you want it draped.  (Just high enough to not colide with character.)
               I ended up moving the character forward a little then having her move back to start location as the blanket fell (on the final version of the drape)
    9 - Change Dynamics Strength = 0.9 and Collision Offset to 0.5
    10 - Run Simulation (Character is now upder the blanket)
    11 - Set blanket Simulation to Freeze Simulation = Yes
    12 - Now repeat steps 7 - 11 for the Top Blanket

    Now set up your lights and camera then hit render!

    Post edited by JamesJAB on
  • My homage to the airfield fight from Gamera 2: The Advent Of Legion!

    gamera vs legion.jpg
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  • L'AdairL'Adair Posts: 9,479
    JamesJAB said:
    L'Adair said:
    JamesJAB said:

    Dforce in use:
    Bed and blankets

    This is just purely awesome!

    The bed and blankets where simulated in layers:
    1 - Move blankets out of the way (up)
    2 - Move bed down enough to not be coliding with the character, and back to zero at frame 20
    3 - Set the Bed as a dForce object
    4 - Change Dynamics Strength : (Bed Frame = 0)(Sheet/Matress = 0.7)
    5 - Run simulation (Character is now pressed into and deforming the bed
    8 - Set bed Simulation to Freeze Simulation = Yes
    7 - Set the Lower Blanket as a dForce object
    8 - Place main blanket to a location where it will fall where you want it draped.  (Just high enough to not colide with character.)
               I ended up moving the character forward a little then having her move back to start location as the blanket fell (on the final version of the drape)
    9 - Change Dynamics Strength = 0.9 and Collision Offset to 0.5
    10 - Run Simulation (Character is now upder the blanket)
    11 - Set blanket Simulation to Freeze Simulation = Yes
    12 - Now repeat steps 7 - 11 for the Top Blanket

    Now set up your lights and camera then hit render!

    Ooo, thanks for the play-by-play. It really helps as we all try to get a handle on this new tech.

  • JamesJABJamesJAB Posts: 1,766
    edited January 2018
    L'Adair said:
    JamesJAB said:
    L'Adair said:
    JamesJAB said:

    Dforce in use:
    Bed and blankets

    This is just purely awesome!

    The bed and blankets where simulated in layers:
    1 - Move blankets out of the way (up)
    2 - Move bed down enough to not be coliding with the character, and back to zero at frame 20
    3 - Set the Bed as a dForce object
    4 - Change Dynamics Strength : (Bed Frame = 0)(Sheet/Matress = 0.7)
    5 - Run simulation (Character is now pressed into and deforming the bed
    8 - Set bed Simulation to Freeze Simulation = Yes
    7 - Set the Lower Blanket as a dForce object
    8 - Place main blanket to a location where it will fall where you want it draped.  (Just high enough to not colide with character.)
               I ended up moving the character forward a little then having her move back to start location as the blanket fell (on the final version of the drape)
    9 - Change Dynamics Strength = 0.9 and Collision Offset to 0.5
    10 - Run Simulation (Character is now upder the blanket)
    11 - Set blanket Simulation to Freeze Simulation = Yes
    12 - Now repeat steps 7 - 11 for the Top Blanket

    Now set up your lights and camera then hit render!

    Ooo, thanks for the play-by-play. It really helps as we all try to get a handle on this new tech.

    I've found in my travels through dForce that multiple layered items don't always play nice together when simulated simultaniously. (Or even if they play nice, you get some strange poke through between layers)  So simulating layer by layer and freezing the sim on the completed layers avoids some of the issues (and explosions)  Plus it also gives you more control over what's happening between simulated objects.

    The ability to look at the way a layer drapes and say, what if I move it a little this way... then drape again without simulating the whole scene again.

    One thing to watch out for though :  The "Clear" button on the simulation tab, will still clear everything even the frozen parts.

    Post edited by JamesJAB on
  • L'AdairL'Adair Posts: 9,479
    JamesJAB said:
    L'Adair said:
    JamesJAB said:
    L'Adair said:
    JamesJAB said:

    Dforce in use:
    Bed and blankets

    This is just purely awesome!

    The bed and blankets where simulated in layers:
    1 - Move blankets out of the way (up)
    2 - Move bed down enough to not be coliding with the character, and back to zero at frame 20
    3 - Set the Bed as a dForce object
    4 - Change Dynamics Strength : (Bed Frame = 0)(Sheet/Matress = 0.7)
    5 - Run simulation (Character is now pressed into and deforming the bed
    8 - Set bed Simulation to Freeze Simulation = Yes
    7 - Set the Lower Blanket as a dForce object
    8 - Place main blanket to a location where it will fall where you want it draped.  (Just high enough to not colide with character.)
               I ended up moving the character forward a little then having her move back to start location as the blanket fell (on the final version of the drape)
    9 - Change Dynamics Strength = 0.9 and Collision Offset to 0.5
    10 - Run Simulation (Character is now upder the blanket)
    11 - Set blanket Simulation to Freeze Simulation = Yes
    12 - Now repeat steps 7 - 11 for the Top Blanket

    Now set up your lights and camera then hit render!

    Ooo, thanks for the play-by-play. It really helps as we all try to get a handle on this new tech.

    I've found in my travels through dForce that multiple layered items don't always play nice together when simulated simultaniously. (Or even if they play nice, you get some strange poke through between layers)  So simulating layer by layer and freezing the sim on the completed layers avoids some of the issues (and explosions)  Plus it also gives you more control over what's happening between simulated objects.

    The ability to look at the way a layer drapes and say, what if I move it a little this way... then drape again without simulating the whole scene again.

    One thing to watch out for though :  The "Clear" button on the simulation tab, will still clear everything even the frozen parts.

    I found that out the hard way, and then reminded myself the hard way once or twice. I hope Daz changes that, sooner rather than later. Maybe a Clear All button that clears everything, and then leave the Clear button to only clear items that are not frozen.

    When I created Priorities, I did it in stages, and combining as I went along. Giuseppe eating was the last character I worked on, and I used dForce on his shirt and jeans, using the timeline starting Giuseppe in a semi-repose floating position so the shirt would drape behind his legs. When I merged that file with the master scene, it brought him in at Frame 0. At least the sim wasn't affected and all I had to do was move the timeline to Frame 60, but it would be really great to have a one button solution to freeze both the simulation and final pose. It could be a real pain to merge multiple files each with a one of more dForced items. Maybe Daz will figure something like that out by version 2...

  • JamesJABJamesJAB Posts: 1,766
    L'Adair said:
    JamesJAB said:
    L'Adair said:
    JamesJAB said:
    L'Adair said:
    JamesJAB said:

    Dforce in use:
    Bed and blankets

    This is just purely awesome!

    The bed and blankets where simulated in layers:
    1 - Move blankets out of the way (up)
    2 - Move bed down enough to not be coliding with the character, and back to zero at frame 20
    3 - Set the Bed as a dForce object
    4 - Change Dynamics Strength : (Bed Frame = 0)(Sheet/Matress = 0.7)
    5 - Run simulation (Character is now pressed into and deforming the bed
    8 - Set bed Simulation to Freeze Simulation = Yes
    7 - Set the Lower Blanket as a dForce object
    8 - Place main blanket to a location where it will fall where you want it draped.  (Just high enough to not colide with character.)
               I ended up moving the character forward a little then having her move back to start location as the blanket fell (on the final version of the drape)
    9 - Change Dynamics Strength = 0.9 and Collision Offset to 0.5
    10 - Run Simulation (Character is now upder the blanket)
    11 - Set blanket Simulation to Freeze Simulation = Yes
    12 - Now repeat steps 7 - 11 for the Top Blanket

    Now set up your lights and camera then hit render!

    Ooo, thanks for the play-by-play. It really helps as we all try to get a handle on this new tech.

    I've found in my travels through dForce that multiple layered items don't always play nice together when simulated simultaniously. (Or even if they play nice, you get some strange poke through between layers)  So simulating layer by layer and freezing the sim on the completed layers avoids some of the issues (and explosions)  Plus it also gives you more control over what's happening between simulated objects.

    The ability to look at the way a layer drapes and say, what if I move it a little this way... then drape again without simulating the whole scene again.

    One thing to watch out for though :  The "Clear" button on the simulation tab, will still clear everything even the frozen parts.

    I found that out the hard way, and then reminded myself the hard way once or twice. I hope Daz changes that, sooner rather than later. Maybe a Clear All button that clears everything, and then leave the Clear button to only clear items that are not frozen.

    When I created Priorities, I did it in stages, and combining as I went along. Giuseppe eating was the last character I worked on, and I used dForce on his shirt and jeans, using the timeline starting Giuseppe in a semi-repose floating position so the shirt would drape behind his legs. When I merged that file with the master scene, it brought him in at Frame 0. At least the sim wasn't affected and all I had to do was move the timeline to Frame 60, but it would be really great to have a one button solution to freeze both the simulation and final pose. It could be a real pain to merge multiple files each with a one of more dForced items. Maybe Daz will figure something like that out by version 2...

    For something like that, you should be able to export the draping frame that you want to use as a .obj file, then load it in as a morph target on the clothing item in your main scene.

  • RafmerRafmer Posts: 564
    edited January 2018

    Couch rest

     

    couch-rest.jpg
    1080 x 1080 - 753K
    Post edited by Rafmer on
  • XpiderManXpiderMan Posts: 426
    edited January 2018

    My first render for 2018...

    Guardian Angel

    Post edited by Chohole on
  • XpiderManXpiderMan Posts: 426

    Using Sakura 8...

    Mauve

  • L'AdairL'Adair Posts: 9,479
    JamesJAB said:
    L'Adair said:
    JamesJAB said:
    L'Adair said:
    JamesJAB said:
    L'Adair said:
    JamesJAB said:

    Dforce in use:
    Bed and blankets

    This is just purely awesome!

    The bed and blankets where simulated in layers:
    1 - Move blankets out of the way (up)
    2 - Move bed down enough to not be coliding with the character, and back to zero at frame 20
    3 - Set the Bed as a dForce object
    4 - Change Dynamics Strength : (Bed Frame = 0)(Sheet/Matress = 0.7)
    5 - Run simulation (Character is now pressed into and deforming the bed
    8 - Set bed Simulation to Freeze Simulation = Yes
    7 - Set the Lower Blanket as a dForce object
    8 - Place main blanket to a location where it will fall where you want it draped.  (Just high enough to not colide with character.)
               I ended up moving the character forward a little then having her move back to start location as the blanket fell (on the final version of the drape)
    9 - Change Dynamics Strength = 0.9 and Collision Offset to 0.5
    10 - Run Simulation (Character is now upder the blanket)
    11 - Set blanket Simulation to Freeze Simulation = Yes
    12 - Now repeat steps 7 - 11 for the Top Blanket

    Now set up your lights and camera then hit render!

    Ooo, thanks for the play-by-play. It really helps as we all try to get a handle on this new tech.

    I've found in my travels through dForce that multiple layered items don't always play nice together when simulated simultaniously. (Or even if they play nice, you get some strange poke through between layers)  So simulating layer by layer and freezing the sim on the completed layers avoids some of the issues (and explosions)  Plus it also gives you more control over what's happening between simulated objects.

    The ability to look at the way a layer drapes and say, what if I move it a little this way... then drape again without simulating the whole scene again.

    One thing to watch out for though :  The "Clear" button on the simulation tab, will still clear everything even the frozen parts.

    I found that out the hard way, and then reminded myself the hard way once or twice. I hope Daz changes that, sooner rather than later. Maybe a Clear All button that clears everything, and then leave the Clear button to only clear items that are not frozen.

    When I created Priorities, I did it in stages, and combining as I went along. Giuseppe eating was the last character I worked on, and I used dForce on his shirt and jeans, using the timeline starting Giuseppe in a semi-repose floating position so the shirt would drape behind his legs. When I merged that file with the master scene, it brought him in at Frame 0. At least the sim wasn't affected and all I had to do was move the timeline to Frame 60, but it would be really great to have a one button solution to freeze both the simulation and final pose. It could be a real pain to merge multiple files each with a one of more dForced items. Maybe Daz will figure something like that out by version 2...

    For something like that, you should be able to export the draping frame that you want to use as a .obj file, then load it in as a morph target on the clothing item in your main scene.

    I know. But I'd like a dForce solution. Not everybody knows how to create morphs for the clothing. A good skill to have, but a lot of extra work for a one off image.

  • JamesJABJamesJAB Posts: 1,766
    edited January 2018

    More Sladen Stories content:
    This is a card from Space Fleet's Collector Card Series.
    In this universe, starship crews are held in the same high regard as celeberties and athletes in our universe.
     

    *edit* Fixed text typo (maybe the version one card will be worth some money one day) lol


    When creating this, I decided to work at trading card dimensions (2.5" x 3.5" 300dpi)

    Post edited by JamesJAB on
  • JamesJABJamesJAB Posts: 1,766

    More Sladen Stories content:
    This is a card from Space Fleet's Collector Card Series.
    In this universe, starship crews are held in the same high regard as celeberties and athletes in our universe.

  • JamesJABJamesJAB Posts: 1,766

    And one more render for good measure.  (This one is a pure render with zero postwork)
    Volumetric light!

  • Oso3DOso3D Posts: 15,104

    I got Zbrush recently, I love playing around with fibermesh.

    The plant in the middle is a fibermesh creation. Woo.

     

    Fiberplant.jpg
    1000 x 1300 - 668K
  • RafmerRafmer Posts: 564
    Oso3D said:

    I got Zbrush recently, I love playing around with fibermesh.

    The plant in the middle is a fibermesh creation. Woo.

     

    Nicely done. I'm struggling to do anything more than mediocre human models in Zbrush.

  • JamesJABJamesJAB Posts: 1,766

    Here's my first render using JoLab1985's new Mutomorph for G8F (Responding to Astrid Langford being a smartass)
    This is the most recent comic in my Sladen Stories Series

  • mmkdazmmkdaz Posts: 335
    edited January 2018

     

     

    Lots of cool stuff! Cant wait to see another post from deathbycanon. Daz Studio is really neat, isn't it?

    CANVAS2 1-5-18.jpg
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    Post edited by mmkdaz on
  • Oso3DOso3D Posts: 15,104

    Always been fond of centaurs. Picked up Centaur 7 a month or two ago, a bit late to the party.

  • L'AdairL'Adair Posts: 9,479
    Oso3D said:

    Always been fond of centaurs. Picked up Centaur 7 a month or two ago, a bit late to the party.

    Aww... it's never too late for centaurs! And she looks quite modern in her Boho blouse.

  • Oso3D said:

    I got Zbrush recently, I love playing around with fibermesh.

    The plant in the middle is a fibermesh creation. Woo.

     

    Wow, nice Wil, that looks really impressive. 

    smiley

  • JamesJABJamesJAB Posts: 1,766

    And another comic.

  • dragotxdragotx Posts: 1,149

    using the new Mutomorph charachters

  • L'AdairL'Adair Posts: 9,479

    @JamesJAB, I can't stop laughing. That visual is just great! smiley

    @dragotx, My immediate response was, "Oh, h3ll no." I wouldn't want to be that girl, and I may still have nightmares... great job. I especially like her hand reaching forward, imploring anybody for help.

  • scorpioscorpio Posts: 8,533
    edited January 2018

    ​Playing about with getting a more non realistic result from Iray.

    Bold-Pastels.jpg
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    Post edited by scorpio on
  • tkdroberttkdrobert Posts: 3,618
    scorpio said:

    ​Playing about with getting a more non realistic result from Iray.

    Would love to see your art posted to the Non-photorealistic thread.

    https://www.daz3d.com/forums/discussion/54697/non-photorealistic-renders-npr#latest

  • dragotxdragotx Posts: 1,149
    L'Adair said:

    @dragotx, My immediate response was, "Oh, h3ll no." I wouldn't want to be that girl, and I may still have nightmares... great job. I especially like her hand reaching forward, imploring anybody for help.

    Thanks!  That's pretty much exactly what I was going for!  :D

  • dlm4001dlm4001 Posts: 205
    Oso3D said:

    Always been fond of centaurs. Picked up Centaur 7 a month or two ago, a bit late to the party.

    Oso3D, I love this.  Can you give us a few words on how you set up the depth of field?

This discussion has been closed.