Star Trek Builders Unite 7: The Continuing Mission

17778808283101

Comments

  • Here's a few of the thigns I've got going on. Yesterday's Enterprise, the modded up Battle Bridge of the Enterprise as the bridge of the Enterprise C. Eventually I'd like to make this a kit where you could plug in different consoles and chairs, but I'm starting with the Enterprise C bridge first before I get too involved.

    ​I'm re-tackling that Shuttle Bay 2 and 3 from the Ed Whitefire blueprints for the Enterprise D. Making much better progress this time. It's going to take me awhile though.

    ​Last up is a set I'm planning to use as soon as it's done and just get started on the comic set in the Wrath of Khan era of my AU. It's based off the Voyager Captain's quarters which in turn were based off the TNG quarters. I made my exterior wall flat rather than angled to better match the exterior of the station mesh I'll be using. I'm also using bulkheads that fit the look more of the TMP Enterprise than the TNG/Voyager ones. I need to rebuild the bulkheads though so the curve is rounded and not blocky, but it's almost ready to export.

    WIP Yesterdays Bridge of the Week 04.jpg
    1920 x 1080 - 254K
    WIP Whitefire Galaxy Secondary Shuttlebay 02.jpg
    1920 x 1080 - 195K
    WIP Station Quarters VIP.jpg
    1920 x 1080 - 229K
  • Got most of the detailing I wanted done in Truespace enough to bring the Station Quarters over to DAZ to do a render test.  Lighting is good. Not happy with how blocky the edges are on that wall monitor so I'll have to rebuild that as there's alot of smoothing already going on. 

    Yes these are pretty big quarters, but they're for the station commander, and I figure space station's are going to have bigger quarters than starships anyway. 

    Used components from mdbruffy's TMP quarters, just the Captain's bed which is doubling as a couch here and the junior officer's bed which is going to be the main bed. The uniform is Uzilite's New Adventure with textures from rschulte as well as the rankpins. Not final for the era as I'm going to change up the fleet insignia and might change the rankpin location for my little AU. Haven't decided yet. The ship model is the Antares from MadMan that was converted to poser by mattymanx. No, it doesn't have a display stand as the model builder put a small self-sustaining anti-grav unit in it that keeps it floating over whatever surface it's placed over. I figure if we can light them with LEDs and PC boards now, model makers in the future can get even more creative :P

    wip_station_quarters_render_test_01.jpg
    1920 x 1080 - 346K
  • JamesJABJamesJAB Posts: 1,766
    edited March 2017

    Here is an old project that I was working on in.... 2010 that I never got around to finishing or publishing.  This is free for anyone to use, complete, or use parts from. just make sure to credit me for it.

    https://www.sharecg.com/v/87595/view/5/3D-Model/Star-Trek-1-3-Enterprise-Bridge

    It was created using a combination of screen caps from the at the time newly released Blu-Ray movies and floor plans from the internet.  It is very incomplete, and I need to track down where the chairs are (or I'll just export them to OBJ from Daz Studio)

    One more thing.  All the stations around the edge are modular and their Y axis are centered to the bridge, so you can rearange the layout using the Y axis.

    If I manage to find the original files for the chairs, they are rigged figures.  The headrest moves up and down and the arms rotate in and out like in the movie.

    **  Edit  **

    I found the chair files!  The chair is rigged as a Poser model with articulation for the arm rests, and is compatible with Daz Studio

    https://www.sharecg.com/v/87597/view/5/3D-Model/Star-Trek-1-3-Enterprise-Chair

    TMP01.png
    960 x 540 - 714K
    TMP02.png
    960 x 540 - 792K
    TMP03.png
    960 x 540 - 836K
    TMP04.png
    960 x 540 - 759K
    TMP Chair 01.png
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    TMP Chair 02.png
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    TMP Chair 03.png
    960 x 540 - 320K
    Post edited by JamesJAB on
  • JamesJAB said:

    Here is an old project that I was working on in.... 2010 that I never got around to finishing or publishing.  This is free for anyone to use, complete, or use parts from. just make sure to credit me for it.

    https://www.sharecg.com/v/87595/view/5/3D-Model/Star-Trek-1-3-Enterprise-Bridge

    It was created using a combination of screen caps from the at the time newly released Blu-Ray movies and floor plans from the internet.  It is very incomplete, and I need to track down where the chairs are (or I'll just export them to OBJ from Daz Studio)

    One more thing.  All the stations around the edge are modular and their Y axis are centered to the bridge, so you can rearange the layout using the Y axis.

    If I manage to find the original files for the chairs, they are rigged figures.  The headrest moves up and down and the arms rotate in and out like in the movie.

    **  Edit  **

    I found the chair files!  The chair is rigged as a Poser model with articulation for the arm rests, and is compatible with Daz Studio

    https://www.sharecg.com/v/87597/view/5/3D-Model/Star-Trek-1-3-Enterprise-Chair

    What you got done looks great! I'm gonna snag 'em just so I can see how someone else built theirs. I'm at the point where I need to build my chairs and rework some of my consoles in my own.  If I use any of it I'll definitely credit you!

  • JamesJABJamesJAB Posts: 1,766

    Painstakingly and time consuming would be the best way to describe the project....  It was all done in an old plygon based modeling program called Metasequoia v2.4.9

    And btw, there is a floor texture map in with the bridge

  • JamesJAB said:

    Painstakingly and time consuming would be the best way to describe the project....  It was all done in an old plygon based modeling program called Metasequoia v2.4.9

    And btw, there is a floor texture map in with the bridge

    That was all poly modeled??? I'd have given up on the chairs. Really nice work.I got to cheat a bit with some of the modeling tools in Truespace for mine but I'm still kind of stumbling around learning to build stuff to import into other programs. What looks decent in Truespace will not always translate over well into DAZ.

    Extra textures are always welcome ;)

  • JamesJABJamesJAB Posts: 1,766
    edited March 2017

    So smart me... when I built the bridge, I set a seperate material for the ring of lights around the edge.

    Here is a render using iray where the only light sources are from the center donme material and the outer ring.

    And I set the floor texture that is included in the zip file

    *edit*  Added a render using only light generated by shaders and a 5'8" model standing on the bridge

    Bridge w Lights.png
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    Bethany on the Bridge 01.png
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    Post edited by JamesJAB on
  • I decided that the Station Quarters were looking too sterile and I needed some clutter, but I didn't feel like my Station Commander kept too many useless things laying about. And I needed a 23rd Century version of the PADD, so well, here it is. Based off a prop that was used in the Motion Picture, I extrapolated a bit to make it more useful with a removable data card, a stylus for screen writing or doodling or just menu surfing, some unlabeled buttons that you'd have to own the thing to know what they did, a microphone/camera for video/audio recording, some speakers, and an input jack for engineers/crewman who need to run diagnostics on equipment because they don't rely on the ship's computer to run its own diagnostics quite yet.

    ​The first render is in Truespace and the other is after I imported it into DAZ and rendered it in iray. The insignia isn't necessarily permanent, so I can make one with the standard starfleet insignia if people would like this or one without any insignia at all. I'd just have to remove and replace and re-import into DAZ.

    WIP PADD 23-A final.jpg
    1920 x 1080 - 259K
    WIP Station Quarters - Clutter 01.jpg
    1920 x 1080 - 156K
  • AshleyTingerAshleyTinger Posts: 498
    edited March 2017
    JamesJAB said:

    So smart me... when I built the bridge, I set a seperate material for the ring of lights around the edge.

    Here is a render using iray where the only light sources are from the center donme material and the outer ring.

    And I set the floor texture that is included in the zip file

    *edit*  Added a render using only light generated by shaders and a 5'8" model standing on the bridge

    That's my only complaint about the TMP bridge design is that it doesn't self-light well at all. That does look pretty good though I have to admit. Seeing how you did your exterior shell has me thinking about how to redo my own so that it's more seamless... blarg.  When I built mine I did the bridge ceiling and the walls as all one piece which is I think my biggest issue. Makes it harder to make the stations as seamless as you have yours. 

    Post edited by AshleyTinger on
  • grinch2901grinch2901 Posts: 1,247

    JamesJAB and ashefivekay, beautiful work out of both of you!

  • JamesJABJamesJAB Posts: 1,766
    JamesJAB said:

    So smart me... when I built the bridge, I set a seperate material for the ring of lights around the edge.

    Here is a render using iray where the only light sources are from the center donme material and the outer ring.

    And I set the floor texture that is included in the zip file

    *edit*  Added a render using only light generated by shaders and a 5'8" model standing on the bridge

    That's my only complaint about the TMP bridge design is that it doesn't self-light well at all. That does look pretty good though I have to admit. Seeing how you did your exterior shell has me thinking about how to redo my own so that it's more seamless... blarg.  When I built mine I did the bridge ceiling and the walls as all one piece which is I think my biggest issue. Makes it harder to make the stations as seamless as you have yours. 

    When I decide to undertake the project, I did the floor first then the ceiling. When I moved onto the walls, I was inspired by Ptrope's TOS bridge in that each station was a modular section.  It made even more sense when you look at how the movie set is designed, Each section can be removed for camera and lighting purposes.  When you watch the movies, most shots are using extensive lighting from off set.

    My only regret in the design is that the turbolift sections are not modular like the rest, which would make it a pain to redress it as other ships like the Reliant and Grissom.

    For each wall section, I started with a clone of a blank wall (with it's zero point at the center of the bridge) between the turbolifts.  Build the base design and console shape, then rotate it to the desired location on the Y axis.

  • JamesJAB said:
    JamesJAB said:

    So smart me... when I built the bridge, I set a seperate material for the ring of lights around the edge.

    Here is a render using iray where the only light sources are from the center donme material and the outer ring.

    And I set the floor texture that is included in the zip file

    *edit*  Added a render using only light generated by shaders and a 5'8" model standing on the bridge

    That's my only complaint about the TMP bridge design is that it doesn't self-light well at all. That does look pretty good though I have to admit. Seeing how you did your exterior shell has me thinking about how to redo my own so that it's more seamless... blarg.  When I built mine I did the bridge ceiling and the walls as all one piece which is I think my biggest issue. Makes it harder to make the stations as seamless as you have yours. 

    When I decide to undertake the project, I did the floor first then the ceiling. When I moved onto the walls, I was inspired by Ptrope's TOS bridge in that each station was a modular section.  It made even more sense when you look at how the movie set is designed, Each section can be removed for camera and lighting purposes.  When you watch the movies, most shots are using extensive lighting from off set.

    My only regret in the design is that the turbolift sections are not modular like the rest, which would make it a pain to redress it as other ships like the Reliant and Grissom.

    For each wall section, I started with a clone of a blank wall (with it's zero point at the center of the bridge) between the turbolifts.  Build the base design and console shape, then rotate it to the desired location on the Y axis.

    Yeah I started with the dome and then started slicing from there and the floor came last. Well kind of. I was basing the shape of the shell off of the initial Phase II blueprints and then used the Lathe option in Truespace to make a 360 degree shell including the raised floor, but I ended up having to modify it from there. I think that's probably where I screwed mine up a bit.

  • rschulterschulte Posts: 489

    The following freebies have been updated or are new additions....(in most cases the updates mean toning down the material files)..

    STO23a Ares for M4V4BS - reboot
    http://www.sharecg.com/v/87569/gallery/11/Poser/Star-Trek-Online-23a-Ares-for-M4V4BS-UPG

    STO23 Argos for M4V4BS - reboot
    http://www.sharecg.com/v/87568/gallery/11/Poser/Star-Trek-Online-23-Argos-for-M4V4BS

    STO23b Ares for V4 Courageous - new
    http://www.sharecg.com/v/87582/gallery/11/Poser/Star-Trek-Online-23b-Ares-for-V4-Couragous

    STO23c Argos for V4 Courageous - new
    http://www.sharecg.com/v/87581/gallery/11/Poser/Star-Trek-Online-23c-for-V4-Couragous

    STO15e for TOS for M4 Valiant
    http://www.sharecg.com/v/87436/gallery/11/Poser/Star-Trek-TOS-for-M4-Valiant

    STO Combadge "Aegis" - Post TNG era
    http://www.sharecg.com/v/87392/gallery/11/Poser/Star-Trek-Online-Combadges-Aegis

    STO15c TOS for V4 Courageous - new
    http://www.sharecg.com/v/87055/gallery/11/Poser/Star-Trek-Online-15C-for-V4-Couragous

    STO15d Kilt for M4 Valiant - new
    http://www.sharecg.com/v/87183/gallery/11/Poser/Star-Trek-TOS-Kilt-for-M4-Valiant

    STO StraightjacketX for ST Cage - new
    http://www.sharecg.com/v/87104/gallery/11/Poser/STO-StraightjacketX-Jacket-for-STCage

    STO18 ST:ENT for M4V4BS - new
    http://www.sharecg.com/v/87098/gallery/11/Poser/Star-Trek-Online-18-ENT-for-M4V4-Bodysuits

    STO10 TNGEra and Alt For M4V4BS - UPG
    http://www.sharecg.com/v/77461/gallery/11/Poser/Star-Trek-Online-10-for-M4V4BS-UPG

    STO10b Nemesis M4V4BS - UPG
    http://www.sharecg.com/v/79919/gallery/11/Poser/Star-Trek-Online-10b-for-M4V4BS-UPG

    STO10c M4V4BS - TNGFilms/Voyager/DS9 - UPG
    http://www.sharecg.com/v/80404/gallery/11/Poser/Star-Trek-Online-10c-for-M4V4-Bodysuit-UPG

    STO24 Destiny for M4V4BS - UPG
    http://www.sharecg.com/v/80333/gallery/11/Poser/Star-Trek-Online-24-Destiny-for-M4V4BS-UPG

    STO16 FuturesEnd M4V4BS - UPG
    http://www.sharecg.com/v/77446/gallery/11/Poser/Star-Trek-Online-16-for-M4V4BS-UPG

    STO16a for M4V4 FuturesEnd to TNG colors - UPG
    http://www.sharecg.com/v/79945/gallery/11/Poser/Star-Trek-Online-16a-for-M4V4BS-UPG

    STO JJAbrams V4 Dress Courageous - UPG
    http://www.sharecg.com/v/77695/gallery/11/Poser/Star-Trek-JJAbrams-V4-Dress-UPG

    STO11 Sierra4 and Variant for M4V4BS - UPG
    http://www.sharecg.com/v/77579/gallery/11/Poser/Star-Trek-Online-11-for-M4V4-BS-UPG

    STO TNGEra Skant and Dress M4V4 - UPG
    http://www.sharecg.com/v/77536/gallery/11/Poser/Star-Trek-TNGEra-Skant-and-Dress-M4-V4-UPG

    STO13 Uzilites New Adventures "Illiad" - UPG
    http://www.sharecg.com/v/77347/gallery/11/Poser/Star-Trek-13-for-Uzilites-New-Adventures-UPG

    STO TNGEra Troi for V4BS - UPG
    http://www.sharecg.com/v/77225/gallery/11/Poser/Star-Trek-TNGEra-Troi-for-V4-Bodysuit-UPG

    STO7 Sierra1 for M4V4BS - UPG
    http://www.sharecg.com/v/77223/gallery/11/Poser/Star-Trek-Online-7-for-M4V4BS-UPG

    STO Rankpins and Combadge M4V4 - UPG
    http://www.sharecg.com/v/76535/gallery/11/Poser/Star-Trek-Online-STO-Rankpins-Combadges-for-M4

    STO23 Argos and STO23a Ares are reboots and have an optional neck texture with the Starfleet emblem (the V4 Courageous dress also have these option)...  i hope people enjoy the new look.

    I intend to redo the STO12 Oddyssey uniform...

    STO23 Argos Promo.png
    1077 x 800 - 470K
    STO23a Ares Promo.png
    1077 x 800 - 453K
  • rschulterschulte Posts: 489

    Ashfivekay, jamesjab,  really nice stuff you have...

     

  • rschulte said:

    The following freebies have been updated or are new additions....(in most cases the updates mean toning down the material files)..

    STO23a Ares for M4V4BS - reboot
    http://www.sharecg.com/v/87569/gallery/11/Poser/Star-Trek-Online-23a-Ares-for-M4V4BS-UPG

    STO23 Argos for M4V4BS - reboot
    http://www.sharecg.com/v/87568/gallery/11/Poser/Star-Trek-Online-23-Argos-for-M4V4BS

    STO23b Ares for V4 Courageous - new
    http://www.sharecg.com/v/87582/gallery/11/Poser/Star-Trek-Online-23b-Ares-for-V4-Couragous

    STO23c Argos for V4 Courageous - new
    http://www.sharecg.com/v/87581/gallery/11/Poser/Star-Trek-Online-23c-for-V4-Couragous

    STO15e for TOS for M4 Valiant
    http://www.sharecg.com/v/87436/gallery/11/Poser/Star-Trek-TOS-for-M4-Valiant

    STO Combadge "Aegis" - Post TNG era
    http://www.sharecg.com/v/87392/gallery/11/Poser/Star-Trek-Online-Combadges-Aegis

    STO15c TOS for V4 Courageous - new
    http://www.sharecg.com/v/87055/gallery/11/Poser/Star-Trek-Online-15C-for-V4-Couragous

    STO15d Kilt for M4 Valiant - new
    http://www.sharecg.com/v/87183/gallery/11/Poser/Star-Trek-TOS-Kilt-for-M4-Valiant

    STO StraightjacketX for ST Cage - new
    http://www.sharecg.com/v/87104/gallery/11/Poser/STO-StraightjacketX-Jacket-for-STCage

    STO18 ST:ENT for M4V4BS - new
    http://www.sharecg.com/v/87098/gallery/11/Poser/Star-Trek-Online-18-ENT-for-M4V4-Bodysuits

    STO10 TNGEra and Alt For M4V4BS - UPG
    http://www.sharecg.com/v/77461/gallery/11/Poser/Star-Trek-Online-10-for-M4V4BS-UPG

    STO10b Nemesis M4V4BS - UPG
    http://www.sharecg.com/v/79919/gallery/11/Poser/Star-Trek-Online-10b-for-M4V4BS-UPG

    STO10c M4V4BS - TNGFilms/Voyager/DS9 - UPG
    http://www.sharecg.com/v/80404/gallery/11/Poser/Star-Trek-Online-10c-for-M4V4-Bodysuit-UPG

    STO24 Destiny for M4V4BS - UPG
    http://www.sharecg.com/v/80333/gallery/11/Poser/Star-Trek-Online-24-Destiny-for-M4V4BS-UPG

    STO16 FuturesEnd M4V4BS - UPG
    http://www.sharecg.com/v/77446/gallery/11/Poser/Star-Trek-Online-16-for-M4V4BS-UPG

    STO16a for M4V4 FuturesEnd to TNG colors - UPG
    http://www.sharecg.com/v/79945/gallery/11/Poser/Star-Trek-Online-16a-for-M4V4BS-UPG

    STO JJAbrams V4 Dress Courageous - UPG
    http://www.sharecg.com/v/77695/gallery/11/Poser/Star-Trek-JJAbrams-V4-Dress-UPG

    STO11 Sierra4 and Variant for M4V4BS - UPG
    http://www.sharecg.com/v/77579/gallery/11/Poser/Star-Trek-Online-11-for-M4V4-BS-UPG

    STO TNGEra Skant and Dress M4V4 - UPG
    http://www.sharecg.com/v/77536/gallery/11/Poser/Star-Trek-TNGEra-Skant-and-Dress-M4-V4-UPG

    STO13 Uzilites New Adventures "Illiad" - UPG
    http://www.sharecg.com/v/77347/gallery/11/Poser/Star-Trek-13-for-Uzilites-New-Adventures-UPG

    STO TNGEra Troi for V4BS - UPG
    http://www.sharecg.com/v/77225/gallery/11/Poser/Star-Trek-TNGEra-Troi-for-V4-Bodysuit-UPG

    STO7 Sierra1 for M4V4BS - UPG
    http://www.sharecg.com/v/77223/gallery/11/Poser/Star-Trek-Online-7-for-M4V4BS-UPG

    STO Rankpins and Combadge M4V4 - UPG
    http://www.sharecg.com/v/76535/gallery/11/Poser/Star-Trek-Online-STO-Rankpins-Combadges-for-M4

    STO23 Argos and STO23a Ares are reboots and have an optional neck texture with the Starfleet emblem (the V4 Courageous dress also have these option)...  i hope people enjoy the new look.

    I intend to redo the STO12 Oddyssey uniform...

    Definitely going to play with a few of these :)

     

    rschulte said:

    Ashfivekay, jamesjab,  really nice stuff you have...

     

    Thank you :)

  • RedfernRedfern Posts: 1,647
    edited March 2017

    An impulse fan art piece for a friend.  He depicted George Pal's Martians as a friendly species (but calling them the "Mor-Tax" as they were in Greg Strangis 1988 TV series), one the Federation was defending from an invasion by the armored aliens from "Earth vs. the Flying Saucers".  A Caitian he named Lt. Moggie was tending to a mother Mor-Tax trying to protect two offspring and a pair of eggs.

    It was such an offbeat notion, I felt compelled to stage a "happy ending" to the scenario, Ullar (the Mor-Tax) and Moggie safely aboard the ship, witnessing one of the two eggs hatching.

    I'm curious to read his reaction.

    you know, it's a challenge trying to convey emotion in something that doesn't have a "face".wink

    Sincerely,

    Bill

    Martian-Hatching-J-1.jpg
    1000 x 750 - 203K
    Post edited by Chohole on
  • Redfern said:

    An impulse fan art piece for a friend.  He depicted George Pal's Martians as a friendly species (but calling them the "Mor-Tax" as they were in Greg Strangis 1988 TV series), one the Federation was defending from an invasion by the armored aliens from "Earth vs. the Flying Saucers".  A Caitian he named Lt. Moggie was tending to a mother Mor-Tax trying to protect two offspring and a pair of eggs.

    It was such an offbeat notion, I felt compelled to stage a "happy ending" to the scenario, Ullar (the Mor-Tax) and Moggie safely aboard the ship, witnessing one of the two eggs hatching.

    I'm curious to read his reaction.

    you know, it's a challenge trying to convey emotion in something that doesn't have a "face".wink

    Sincerely,

    Bill

    ok, that's adorable

  • Playing around with FaceGen Artist Pro and seeing if I can't get one of the JJEnterprise characters. I hate my selection of hairs though. I don't seem to have that many that part on the left for the guys.

    Karl-Urban-01.jpg
    1870 x 2372 - 2M
    Karl-Urban-02.jpg
    1870 x 2372 - 2M
  • Playing around with FaceGen Artist Pro and seeing if I can't get one of the JJEnterprise characters. I hate my selection of hairs though. I don't seem to have that many that part on the left for the guys.

    I hadn't played with it much. That is a very nice result!

    ​Speaking of results... I couldn't leave my corridor sets alone mainly because they're too much work to assemble if I want something new, so I started over form scratch... again. So here's my wip radial corridor. It's a bit more screen accurate and based off the TNG refinements to that part of the corridor set. I'm working on what I want to do with the concentric corridor portion but I'm betting it'll be a blend of versions as well. I haven't done signage yet but I want to basically have parts that I can slap onto walls to fit whatever area it's supposed to be.

    Radial Corridor Test Build.jpg
    1920 x 1080 - 162K
  • Will DeckerWill Decker Posts: 188

    Welcome back James JAB I remember when you first talked about this bridge...Been waiting for years to get my hands on this puppy. Which also means I can do some work on the Khambatta Bridge and some variations. 

     

    JamesJAB said:

    Here is an old project that I was working on in.... 2010 that I never got around to finishing or publishing.  This is free for anyone to use, complete, or use parts from. just make sure to credit me for it.

    https://www.sharecg.com/v/87595/view/5/3D-Model/Star-Trek-1-3-Enterprise-Bridge

    It was created using a combination of screen caps from the at the time newly released Blu-Ray movies and floor plans from the internet.  It is very incomplete, and I need to track down where the chairs are (or I'll just export them to OBJ from Daz Studio)

    One more thing.  All the stations around the edge are modular and their Y axis are centered to the bridge, so you can rearange the layout using the Y axis.

    If I manage to find the original files for the chairs, they are rigged figures.  The headrest moves up and down and the arms rotate in and out like in the movie.

    **  Edit  **

    I found the chair files!  The chair is rigged as a Poser model with articulation for the arm rests, and is compatible with Daz Studio

    https://www.sharecg.com/v/87597/view/5/3D-Model/Star-Trek-1-3-Enterprise-Chair

     

  • JamesJABJamesJAB Posts: 1,766
    edited March 2017

    Keep in mind that it is very much not completed (and the chair while it is a poseable figure, for some reason the joints are not working correctly)

    Welcome back James JAB I remember when you first talked about this bridge...Been waiting for years to get my hands on this puppy. Which also means I can do some work on the Khambatta Bridge and some variations. 

     

     

    Post edited by JamesJAB on
  • Will DeckerWill Decker Posts: 188
    edited March 2017
    JamesJAB said:

     

    JamesJAB said:

    Keep in mind that it is very much not completed (and the chair while it is a poseable figure, for some reason the joints are not working correctly)

    Welcome back James JAB I remember when you first talked about this bridge...Been waiting for years to get my hands on this puppy. Which also means I can do some work on the Khambatta Bridge and some variations. 

     

     

    No worries I plan to do what I can to complete it :) Gives me a challenge. 

     

    Post edited by Will Decker on
  • Well this is what I was shooting for. FaceGen isn't great on the texture creation part so I had to create my own texture for the morph in the pictures.

    Priest+Press+Conference+Comic+Con+2010+unlGlnzcuydm.jpg
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  • Tickering still with the morph from FaceGen. Found a hair that I like that I think suits the character. Thoughts?

    Karl-Urban-03.jpg
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  • Tickering still with the morph from FaceGen. Found a hair that I like that I think suits the character. Thoughts?

    I think he'd look a little bit better with some more scruff on him. He reminds me of the video game version of him that was in the game that came out around the same time as Into Darkness. Good likeness on both versions though. 

  • TimbalesTimbales Posts: 2,423
    Very good likeness. If you can add some contour and depth the his cheeks and get some of his wrinkles in there, you'll be spot on.

    Tickering still with the morph from FaceGen. Found a hair that I like that I think suits the character. Thoughts?

    .
  • I'm assuming the wrinkles under his eyes and the contours from his chin to his cheeks?

  • Tweaked some on the wrinkles. Lighting seems to be washing it out. Only other options I can think of are custom morphs for the wrinkles and maybe alter the skin texture for the specific areas.

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  • JamesJABJamesJAB Posts: 1,766

    Started playing around with hexagon, and have a new TMP style light fixture to show for it.  These are rendered in daz studio using iray.  The white light and red light areas are from different material zones on the model, so you can switch them off and on individualy or together.

    And yes, I am starting from scratch on a new Enterprise bridge that will be based on the end scene in  Star Trek IV (and as you should be able to tell in the renders, the meshes will be higher resolution)

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    White Light Test closeup.jpg
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    Red Light Test.jpg
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    Red Light Test closeup.jpg
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  • JamesJABJamesJAB Posts: 1,766
    edited March 2017

    Here is my new and improved bridge light fixture placed on my old bridge model for comparison.  Built in Hexagon 2.5 and rendered in Daz Studio using Iray.

    Bridge Light Fixture 01.jpg
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    Bridge Light Fixture 02.jpg
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    Post edited by JamesJAB on
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