Star Trek Builders Unite 7: The Continuing Mission
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If all goes well, the final version wil be for Genesis 3 Female (In the above pic the dress is draped on Bethany 7 for G3F)
And don't worry, when finished it will include all 3 color/insignia and rank combinations
... and I may finaly figure out how to do normal maps. :P
It really looks great. The insignias will be very welcome as well as the colors, I really like the collar it has taht greeat TOS look and feel to it.
Double post
So the insignias as of right now, are just a direct pull from my old uniforms for V4 and M4
Progress report. I have the UV mapping sorted nice and clean with no distortion. The front and back of the arms are lined up for ease or rank stripe placement.
The tool for converting to Daz Studio dynamic cloth hates me, and does not seem to want to work on the .obj file for this dress... After all the texture work is done I may just release it as an obj file and see if anyone else can either get it converted to dynamic, or rig it as a conforming item.
The color and the outfit are looking great. I use G2 so if you release it as an object I might have to try and see if I can finds a good tutorial to fit it to G2 instead of G3.
Here are a couple of quick renders showing a rough draft of the displacement map and basic no rank texture
I really like the look of the outfit, although it looks like the dynamics drape is really destroying the folds of the outfit.
Don't worry about the draping right now. The final .obj file will be exported in everyone's favorite "T" pose.
Here are all three colors with matching insignias and displacement mapping added to the fabric texture to make it look a bit more authentic. And here is a close up so you can see some detail (I'm a bit of a high resolution texture snob).
We've lost another one:
http://www.msn.com/en-us/tv/celebrity/richard-hatch-‘battlestar-galactica’-star-dead-at-71/ar-AAmIwuj?li=BBnb7Kz
nice to see you back, great work
do you use Photoshop? Nvidia has a free filter: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Figured out why it was not converting to Daz Sudio dynamic... (you can't have any spaces in the file name.)
Figured out a workaround to keep the dress from eating the insignia durring simulation (or at least make it not look half eaten).
Though I have not figured out a setting to keep the collar from going limp in longer simulations.
The atatched image was simulated and rendered using Daz Studio. (And here is render of that sim from the back no funny business in the fabric folds)
I have uploaded the dress mesh (.obj) and a lower resolution texture to sharecg
https://www.sharecg.com/v/87254/view/11/Poser/Star-Trek-Original-Series-Uniform-Dress-Dynamic
for anyone who would like to beta test the mesh and material zones for Poser compatibility and recomended cloth room settings. (as I do not own Poser) Right now the mesh is still sized for G3F with Bethany character applied [Important note: The .obj file is in DazStudio scale (1 unit = 1cm), when opening the file in Poser it will be gigantic (1 unit = 8ft in poser), if you scale it down to 0.410105% it should be about the right size.
edit: And then she had rank!
Hey all, back at it again. Slowly working through some personal things but I wanted to get back to working on some of my sets and ended up making a new one, or working on a new one rather.
This is loosely based off the Klingon Flagship from The Undiscovered Country. It's just a short 30 ft corridor right now. I'm working on doors and some panel details with exposed kibble and then another support like we saw in the bridge to run along the walls for the 'neck' corridor which will be considerably longer.
I don't have a Klingon made up yet so I've got one of my original characters standing in for one. I'm not set on the colors of the walls just yet but I didn't want it to just be grey.
Set Built in Truespace 3.1
parts converted using Right Hemisphere
Re-assembled in DAZ Studio 4.9 using iray shaders
Other credits:
Genesis from Daz Studio
Uniform by Uzilite
Uniform textures by Rschulte
Combadge and rankpins by RSchulte
JamesJAB, welcome back! I took the liberty of taking your beta version women's tunic and importing into DAZ studio. Then I sent it via the VWD Bridge to VWD cloth sim (both available elsewhere) to see how it would work in DAZ Studio as a dynamic. Since I don't bother with Bethany, I had to shrink the cloth so it wasn't saggy in the torso but that also made it a tad too tight in the skirt and shrank the arms, this was a quick test so I didn't work hard to optimize it. I set both the collar and the insignia to a Rigidity level of 5 with softness of .03 to stiffen them up. Turned out level 5 was too high for the insignia, dropped it to 3. The color and insignia both warped a tad because I didn't shrink it like the rest of the dress, wouldn't be an issue (I think) if I had done it on a Bethany sized person and hence didn't need to shrink the cloth. Anyway, this is what I got. The seams all disappeared because of the dynamic sim so I do think a bump or normal would add a lot. Overall it works well and looks fantastic! Great work!
I am creating the visual apperance of the seams using displacement mapping. That is also how I am keeping the main dress from visualy eating parts of the insignia.
I have also edited the dress mesh a bit. Found a messed up section on the right side seam, increased the pollygon count for the collar (drapes better now), and did a much more acurate job "sewing" on the insignia (as you can see from the render below, it is not warping noticably).
I tweaked the uv mapping also, increasing the size of the insignia for texture mapping.
On a side note... Damn you Grinch trying to get me to spend $75 for better cloth simulation capabilities in Daz Studio.... Studio's built in engine needs a real functioning rigidity slider....
*edit* Here is the dress resized for G3F (100% identical uv mapping) (2nd and 3rd images)
a tad more klingony goodness
Awesome!
There is lot of new activity, nice!!! Nice work JamesJab!
Grinch, I tried your method of moving V4 morphs to G3, it worked perfectly. Thanks a lot dude!
Grrrr bloody forum gremlin 42 posts behind due to that beastie
GenX and GenX2 are product of the ages here, in my opinion. The ability to move morphs from figure to figure was a game changer. Glad I was able to help you out! I don't know if it's the most efficient way but it works so who needs efficiency?
hey guys! Anyone know where I can find a planet side spaceport? Or even an airport that I can adapt? I need both exterior and interior- or at least an exterior that I can build an inertior for.
There's a pretty good Dystopia set for it, madison, if memory serves me.
I'm running out of sites to go to since the 'Big D' bought RDNA and did away with everything. I just checked here and I didn't see anything that said "spaceport" to me. All I saw were city block kits. I have a few interiors located, I just need an exterior to go with them.
Closest I could find (before I got involved with work) was the Bravo Air Base and a Space Base but the Sapce Base seems pretty basic and you might be more limited with the Bravo Air Base. Which interiors are you using?
I'm leaning toward the "AJ Futuristic Hall" over at Reno. But I haven't actually bought it yet, so I don't know what the outside of the model looks like. But I still need an environment. an airport type spaceport with a concourse/ terminal building.Hangars I can make- they're simple enough.
I don't think that has an exterior from what i read in the description
You might consider his airport as it looks to be an interior and exterior
I'll take a look. Just did so. Robert I think that just might work. Thank you.
I hear crickets... Where is everybody???
Actually, that's the crew of the U.S.S. Gryllidae.
Sincerely,
Bill
Are we sure it's not the U.S.S. Mogoplistidae?
I've been pretty busy job hunting and packing my house up and doing home repairs which hasn't left much time to work on models or anything. I do have a few things I'm working on but nothing to show yet. Place holders and basic shapes in 3D are NOT that exciting.
I did decide to just go ahead with a few ideas I had set in the WOK era but I have to finish this one set to start it off. Well I don't have to, I could just start it on the ship, but I liked the idea of a mother/daughter send off before the daughter heads out in the big wide open of space again. Once I have this last set done (it's loosely based off the Captain's quarters from Voyager/Next Gen and adapting it to be a space station set of quarters with a different window arrangement and set dressing. I can get to rendering again for the story, but then I need to build a security area for the WoK era Trek ships too, so that can happen while I'm working on other things story wise at least ;)