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More "Soon" . . .
Heh. Nice pictures hanging in the waiting room.
Awesome use of shaders and textures (and lights) in the darkened autopsy room.
Product placement? Moi? Heaven forbid!
What's the one on the wall behind the reception desk? I don't recognise it, but the little bit I see looks good enough to go right into my cart.
It's one of @mmoir s - http://www.daz3d.com/carraras-bmf-landscape-pack
This is the full image from my gallery:
<squee>
<keels over>
<thud>
One of these days, I've got to work at learning Carrara; so far I just haven't managed to wrap my head around it. I wonder, though, if anything like that could be done using the new Iray Terradome and lots and lots and lots of instancing...?
I don't have the terradome, but in theory it should be doable . . . (use low poly trees etc for the distant zones)
I have been doing a bit of testing for Tango Alpha on this set and I can confirm that it is awesome! So much detail and scope for images, multiple rooms that not only fit with his "County Crime Lab" theme, but can also be general office space. Here are a couple of images done with Octane too.
looks superb!
does it work in Car 8.1 as well as Car 8.5?
I have no idea, since I don't have 8.1, sorry. Phil might know, if he tried it?
Sorry I don't have 8.1 installed on my latest machine. I could maybe look at it but it won't be today.
Thanks, no worries . ;)
Looks like another winner. My breath is either bated or baited. Maybe I should just say I can't wait.
Bated. Definitely bated. (as in abated, meaning reduced. So an abated breath is a reduced breath, or a held breath...)
Or maybe you breathe worms . . .
will it have the crooked road line markings option available?
Not sure what you mean by crooked road line markings, but it does have both left and right side options.
Soooo much easier to do in Carrara. Truly. Especially with that BMF Landscapes pack he mentions by mmoir.
What a fantastic kit, TA! Fantastic (as always) !!!
Maybe he means this sort of road markings
No, it doesn't have zig-zags on the crossing.
Yep, thems the ones.. for the ones coming home from the pub... lol
well, that's what my uncle told me when I was a young visitor to England. :-)
painted BY someone coming home from the pub, probly.
Thanks to @PhilW we've discovered that it's not immediately 8.1 compatible, but it can easily be made to be. Seems that 8.5 introduced a new bitmap sampling method, "Fast Mip Map" and made it the default. If you open something with fast mip mapping in 8.1, there's all sorts of bits don't show up and it looks kinda meh. But converting the shaders to use the old "Sampling" filter will fix it. The .car files are uncompressed text, so it's just a matter of opening them in TextEdit (or Notepad in Windows), searching for Filt 3 and replacing with Filt 0 The set after this one will have that done by default.
Thanks again to PhilW for finding th problem and its solution.
BTW, you can see a sneak peek at what's coming after on my FB and DA pages (see sig). Please Like / Follow / Watch if you can - every little helps . . .
No problem - thank YOU for your help with my new set too!
thank you gentlemen. Nice discovery PhilW .... I buy 99 percent of things made by Carrara users for Carrara but always find I get more joy when I can use the products as well as own them.
I'll be able to run that on Hemlock Folly etc and see how I go
cheers ;)
Fenrics Advanced Shader doctor can fix it as well.
thanks chickenman.
I seem to have
but not the advanced one - I must have bought the others from his site ? and not the bundle as sold here
I used Fenric's Advanced Shader Doctor on my current WIP, with mixed results. First off, it won't fix normal maps or texture maps in the reflection channel, so you've still got to go through the shaders by hand. Secondly, all my Highlight values got changed to Color, which I didn't want or ask for. Thirdly, all my procedural glass and metal shaders got borked (transparency & reflections all set to none). I didn't notice until my next render, and I'd done several other things in between, but losing all those shaders at once was too much of a coincidence.
So I think overall my recommendation would be to do the file search & replace rather than using the advanced shader doctor.
Good to know.