New Iray render engine. Too good to be true?

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  • Try creating a new spotlight / distant light and compare it to the existing ones - the parameters settings for Iray lights have temperature and lumens settings in the properties (increase a lot from default if you want enough light).  Temperature of 6500 is a white light, 5500 has a slight orange tint (like some sunlight),  Lumens of 5000 on a distant light might be ok to try, then adjust from there.  Spotlights often need much higher values as the falloff from the light reduces its effect too quickly.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited January 2017
    kyoto kid said:

    ...so the Beta is still available then? 

    Seems most of the improved performance reports come from those doing GPU rendering.  Unless I hit the Megabucks Lotto tonight, I'll be stuck in the CPU slow lane for the foreseeable future.  Since 4.7, 3DL on the other hand has seen marked speed improvement even in standard (bucket) render mode.

    Yes, the beta is always available. My understanding is that when Daz does a full release, the beta is updated as well. That means right now is probably the best time to try the beta because it is basically the same as the full version!

    The beta is hidden in DIM. Remember you have to click the box to display hidden items, and then search for 'public beta'. The beta has no impact on my 4.8 install. But they can share saves and stuff. It is the best of both worlds!

    And no, the renders times do not come remotely close to having a GPU, unless that GPU is just a piece of junk, (like a 730, which isn't worth the board its printed on.) BUT... CPU rendering is certainly improved, and can make a big difference to those stuck with CPU only. So this might very well cut hours of time off some renders.

    And now my question. I see people talking about noise being reduced. There is a noise filter option in the render settings now. Does this need to be enabled, or are the renders better without it? Are there any drawbacks to the noise filter, like longer render times, or blurriness? And what do the settings for it do??? I have no idea what they mean, and what their impact would be. This is one of the features I was asking for last year, and I'm sure a lot of people were. Noise and graininess have been one of Iray's biggest flaws, so this is much, much appreciated.

    Hopefully Iray will continue to be optimized further in 2017. A special CPU-GPU mode when the scene exceeds the GPU's vram would be a massive improvement.

    Noise filter has been there for over a year. It's explained a little further down the page in this thread: http://www.daz3d.com/forums/discussion/57038/iray-manual-render-settings-explained#latest

    There was another thread not too long ago I can't find at the moment that suggested, if your lighting was good, you could save time over using the noise filter and still lose noise by upping the quality setting.

    Post edited by Kevin Sanderson on
  • fastbike1fastbike1 Posts: 4,078

    @outrider42 "And now my question. I see people talking about noise being reduced. There is a noise filter option in the render settings now. Does this need to be enabled, or are the renders better without it? Are there any drawbacks to the noise filter, like longer render times, or blurriness? And what do the settings for it do??? I have no idea what they mean, and what their impact would be. This is one of the features I was asking for last year, and I'm sure a lot of people were. Noise and graininess have been one of Iray's biggest flaws, so this is much, much appreciated."

    I'm going to disagree on this.

    There has been a noise filter setting in Iray for some time, at least the 4.9 versions. Secondly, noise and grainyness in images isn't an Iray flaw, it's an image composition flaw. Noise and graininess are most caused by poor lighting choices. Calling it an Iray flaw is like blaming a camera for blurry images when the shutter speed is too slow for the scene.

  • HavosHavos Posts: 5,573
    hphoenix said:
    hphoenix said:
    3-D Arena said:

    nope I take that back - bald her preview is fine, also rendering faster, more on par with how it was before.

    Interesting, because the other scene I tried had different hair and it was an issue - but it also used shaders from Outoftouch - from his iray hair pack.  I wouldn't expect that to be affected by a graphics driver upgrade... I'll have to investigate this further, currently 18 minutes in at 65% completion (bald and earrings but no hair piece), will have to see how it looks when done

    OutOfTouch's IrayPair hair shaders may use MDL that the new Iray 'fixed' and it may be causing issues.  If so, OOT will have to update his shaders to work properly with the new Iray.  Based on what is showing in the log you posted, it looks likely that they utilize a volume shader in a way that the new Iray (2016.3) isn't liking.....and that could cause the shaders to slow everything down to a crawl.....

    It's also possible the Hairblending 2.0 stuff may be what's causing the issue, if it uses something in Iray that (again) has been 'fixed'.  Try a straight IrayPair shader, without hairblending 2.0 stuff, and see if it still has the huge slowdown.

     

    I'm really glad you mentioned this, as I use Out of Touch's hair shaders extensively and it would really affect my workflow if all of them are affected.  Hairblending I can manage without, but I think about half my original characters are using IrayPair.  Fortunately, I haven't downloaded the new version yet. 

    However, here's a question that I don't seem to see an answer to:  As someone who DOESN'T have an NVIDIA card, and renders Iray using plain old CPU power, is there any benefit to upgrading right now or should I hold on until OOT's got an update?  An early post said that they didn't see anything else new.

    Well, some are seeing performance improvements, some aren't.  We really don't know what all has been 'broken' yet, and what's been improved......until they track down some of the issues (and can therefore say what the issues actually are) it's probably best to stay with the evil you know, rather than to update to the evil we don't.

    Unless you NEED Pascal support, or you need one of the fixes provided in 4.9.3, wait until they've had a chance to sift through the bugs.  A lot of people have got symptoms of buggy behavior.....but they too might be using some item or product that is not playing well with the new Iray.  And that means it isn't DS that is bugged, but the product that needs updating.  Some things may be actual DS bugs, and need to be fixed by DAZ.

     

    I do not have a Pascal card but I am still glad I updated. I have not had any of the issues others are suffering from (yet!). One of the most worthwhile improvements IMHO that is well worth the upgrade is the abilty to tweak a character's pose whilst using IRay preview mode, and you are not forced to wait for ages for all the shaders to be recompiled.

  • outrider42outrider42 Posts: 3,679
    kyoto kid said:

    .

    Noise filter has been there for over a year. It's explained a little further down the page in this thread: http://www.daz3d.com/forums/discussion/57038/iray-manual-render-settings-explained#latest

    There was another thread not too long ago I can't find at the moment that suggested, if your lighting was good, you could save time over using the noise filter and still lose noise by upping the quality setting.

    Oh, well my bad then. I never noticed that filter, all the talk about noise had me thinking that setting was part of the update. But I know the answer is often more light, though to a point.

    fastbike1 said:

    I'm going to disagree on this.

    There has been a noise filter setting in Iray for some time, at least the 4.9 versions. Secondly, noise and grainyness in images isn't an Iray flaw, it's an image composition flaw. Noise and graininess are most caused by poor lighting choices. Calling it an Iray flaw is like blaming a camera for blurry images when the shutter speed is too slow for the scene.

    I'm going to disagree right back. Sometimes you can do better lighting, but sometimes you want/need low light environments. If you are to mimic real world light conditions in a low lit scene, you WILL get noise and grain. That is a flaw. There is a very specific reason why Ghost Lights was just released as a product. And if it wasn't an issue, why did Nvidia work to make it better? It was a problem, that's why.

    You want to compare it to photography, sure, Iray is like a digital camera, not an optical camera. Most digital cameras are flawed in low light conditions, and so is Iray in those situations. Let's say you want to photograph the moon at night. With an average digital camera you are guaranteed to get a noisy picture. Do you blame your poor picture on the lighting or shutter speed when no amount of either is going to help? You can't really fault the moon. No, you used the wrong tool, you should use an optical camera for that picture. And sometimes Iray is not the best renderer for the job.

  • Serene NightSerene Night Posts: 17,704

    So far Iray renders much faster with the new engine for me. I'm quite happy.

  • Oso3DOso3D Posts: 15,084

    It's not a flaw, it's a reality of rendering. You need more light to render decently and you can adjust levels in post if you do it right.

    Ghost Lights just made it easier to use methods people already had.

    And in real life, photographers use all sorts of methods to manipulate light to create the effect they want.

     

  • 3-D Arena said:

    I think upgrading my drivers screwed something up.  Everything looks fine - except Studio.  Now it's rendering crazy slow (30 minutes in at 2% on a scene I've rendered a few times before), iray preview is grainy and never clears up.  The only thing that lets me work is using SecondCircle's lighting.

    I reverted back to the previous Studio version as well.  Studio is showing that it's working off the Nvidia card (gtx 770 with 4G vram) but it's as if the driver isn't optimized for Studio any longer.  Is there anyone who knows what I should look at to fix?  I know it's vague, but I am PC ignorant when it comes to hardware. :-D  I'd take it to be looked at but I'm not sure where to take a pc for this type of issue LOL.

    Honestly, I feel that I too have had issues with the lates Nvidia driver release 376.whatever. Reverted back to the previous one.

  • nonesuch00nonesuch00 Posts: 18,714
    edited January 2017
    kyoto kid said:

    .

    Noise filter has been there for over a year. It's explained a little further down the page in this thread: http://www.daz3d.com/forums/discussion/57038/iray-manual-render-settings-explained#latest

    There was another thread not too long ago I can't find at the moment that suggested, if your lighting was good, you could save time over using the noise filter and still lose noise by upping the quality setting.

    Oh, well my bad then. I never noticed that filter, all the talk about noise had me thinking that setting was part of the update. But I know the answer is often more light, though to a point.

    fastbike1 said:

    I'm going to disagree on this.

    There has been a noise filter setting in Iray for some time, at least the 4.9 versions. Secondly, noise and grainyness in images isn't an Iray flaw, it's an image composition flaw. Noise and graininess are most caused by poor lighting choices. Calling it an Iray flaw is like blaming a camera for blurry images when the shutter speed is too slow for the scene.

    I'm going to disagree right back. Sometimes you can do better lighting, but sometimes you want/need low light environments. If you are to mimic real world light conditions in a low lit scene, you WILL get noise and grain. That is a flaw. There is a very specific reason why Ghost Lights was just released as a product. And if it wasn't an issue, why did Nvidia work to make it better? It was a problem, that's why.

    You want to compare it to photography, sure, Iray is like a digital camera, not an optical camera. Most digital cameras are flawed in low light conditions, and so is Iray in those situations. Let's say you want to photograph the moon at night. With an average digital camera you are guaranteed to get a noisy picture. Do you blame your poor picture on the lighting or shutter speed when no amount of either is going to help? You can't really fault the moon. No, you used the wrong tool, you should use an optical camera for that picture. And sometimes Iray is not the best renderer for the job.

    I wonder how to take a picture of the moon at night and it not wind up looking like a picture of the sun t dusk?

    Post edited by nonesuch00 on
  • kyoto kidkyoto kid Posts: 41,838
    hphoenix said:
    mjc1016 said:
    And looking at the prices for 4GB 900-series cards — never mind the new ones — they're way out of my current budget. Looks like I'll be stuck with CPU-only rendering for the foreseeable future.

     

    A 740 GT with 4GB can be had pretty cheap these days.  It'll run with the new drivers, and provides moderate Iray performance.  Amazon.com has one (EVGA, uses DDR3 memory) for $100:  https://www.amazon.com/EVGA-GeForce-Superclocked-Graphics-04G-P4-2744-KR/dp/B00KJGYOBQ and the GDDR5 memory version is $120.

     

     

    ...Newegg has a GTX 740 with 4 GB GDDR5 for 138$ that also supports DX12. and OpenGL 4.4.  I tend to do more business with them as they are just "down the road" from me and I never had to deal with damaged or DOA parts. 

  • kyoto kidkyoto kid Posts: 41,838
    kyoto kid said:

    ...so the Beta is still available then? 

    Seems most of the improved performance reports come from those doing GPU rendering.  Unless I hit the Megabucks Lotto tonight, I'll be stuck in the CPU slow lane for the foreseeable future.  Since 4.7, 3DL on the other hand has seen marked speed improvement even in standard (bucket) render mode.

    Yes, the beta is always available. My understanding is that when Daz does a full release, the beta is updated as well. That means right now is probably the best time to try the beta because it is basically the same as the full version!

    The beta is hidden in DIM. Remember you have to click the box to display hidden items, and then search for 'public beta'. The beta has no impact on my 4.8 install. But they can share saves and stuff. It is the best of both worlds!

    And no, the renders times do not come remotely close to having a GPU, unless that GPU is just a piece of junk, (like a 730, which isn't worth the board its printed on.) BUT... CPU rendering is certainly improved, and can make a big difference to those stuck with CPU only. So this might very well cut hours of time off some renders.

    And now my question. I see people talking about noise being reduced. There is a noise filter option in the render settings now. Does this need to be enabled, or are the renders better without it? Are there any drawbacks to the noise filter, like longer render times, or blurriness? And what do the settings for it do??? I have no idea what they mean, and what their impact would be. This is one of the features I was asking for last year, and I'm sure a lot of people were. Noise and graininess have been one of Iray's biggest flaws, so this is much, much appreciated.

    Hopefully Iray will continue to be optimized further in 2017. A special CPU-GPU mode when the scene exceeds the GPU's vram would be a massive improvement.

    ...downloading the Beta now.   If I have an earlier version of the 4.93 beta, do I need to reinstall the 4.9 default resources again?

    On that last statement that would be nice.  Octane uses such a setup where if the texture weight exceeds GPU memory that is what dumps to the CPU while the geometry remains in VRAM

  • fastbike1 said:

    There has been a noise filter setting in Iray for some time, at least the 4.9 versions. Secondly, noise and grainyness in images isn't an Iray flaw, it's an image composition flaw. Noise and graininess are most caused by poor lighting choices. Calling it an Iray flaw is like blaming a camera for blurry images when the shutter speed is too slow for the scene.

    Poor analogy. it may be that Iray shares poor low-light performance with most other rendering engines, but it's still a technical flaw that it can't handle them well. Knowing enough about lighting for Iray can help combat the problem, but that often means compromises, and, in many instances, can't entirely fix it. 

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited January 2017

    Noise is everywhere. Here's an interesting paper from the Renderman Community on how to figure out what is causing noise in a Renderman 21 render and how to reduce it before even having to use their new denoise process. 
    https://community.renderman.pixar.com/article/1673/debugging-and-optimization-1.html?l=h

    Be sure to click - more - on that page to read the whole page online.

    Post edited by Kevin Sanderson on
  • kyoto kidkyoto kid Posts: 41,838
    edited January 2017

    ...never mind..

    Post edited by kyoto kid on
  • pkappeteinpkappetein Posts: 506
    edited January 2017

    Try creating a new spotlight / distant light and compare it to the existing ones - the parameters settings for Iray lights have temperature and lumens settings in the properties (increase a lot from default if you want enough light).  Temperature of 6500 is a white light, 5500 has a slight orange tint (like some sunlight),  Lumens of 5000 on a distant light might be ok to try, then adjust from there.  Spotlights often need much higher values as the falloff from the light reduces its effect too quickly.

    tried doing that, but still getting a black screen.. played wit the settings, and set to photoreal.   if i change that, then it just looks like it was done with 3delight.

    i was using the http://www.daz3d.com/advanced-ambient-light    and  have those other 2 advanced lights too.  but guess i must be missing somthing important here. but dont know what.

    also using the Skullcove skydome   with light enviromient incoming storm

    Post edited by pkappetein on
  • marblemarble Posts: 7,500

    Try creating a new spotlight / distant light and compare it to the existing ones - the parameters settings for Iray lights have temperature and lumens settings in the properties (increase a lot from default if you want enough light).  Temperature of 6500 is a white light, 5500 has a slight orange tint (like some sunlight),  Lumens of 5000 on a distant light might be ok to try, then adjust from there.  Spotlights often need much higher values as the falloff from the light reduces its effect too quickly.

    tried doing that, but still getting a black screen.. played wit the settings, and set to photoreal.   if i change that, then it just looks like it was done with 3delight.

    i was using the http://www.daz3d.com/advanced-ambient-light    and  have those other 2 advanced lights too.  but guess i must be missing somthing important here. but dont know what.

    also using the Skullcove skydome   with light enviromient incoming storm

    I have those AoA lights and they were my go-to lights for 3Delight render but I'm pretty sure they are not intended for use with Iray. I don't know the Skullcove skydome but perhaps that is for use with 3Delight too?

  • DaWaterRatDaWaterRat Posts: 2,885

    Try creating a new spotlight / distant light and compare it to the existing ones - the parameters settings for Iray lights have temperature and lumens settings in the properties (increase a lot from default if you want enough light).  Temperature of 6500 is a white light, 5500 has a slight orange tint (like some sunlight),  Lumens of 5000 on a distant light might be ok to try, then adjust from there.  Spotlights often need much higher values as the falloff from the light reduces its effect too quickly.

    tried doing that, but still getting a black screen.. played wit the settings, and set to photoreal.   if i change that, then it just looks like it was done with 3delight.

    i was using the http://www.daz3d.com/advanced-ambient-light    and  have those other 2 advanced lights too.  but guess i must be missing somthing important here. but dont know what.

    also using the Skullcove skydome   with light enviromient incoming storm

    Skull Cove is set up for 3DL.

    You'll want to delete the skydome itself, since that's blocking any light from the Iray Environment.

  • Yes, the dome was the problem.
    deleted it, and now it works...   Need to come up with something else..   got plenty of Iray stuff to look through... since i never used it yet, due to my vid card wasn't supported..

     

  • SpottedKittySpottedKitty Posts: 7,232
    i was using the http://www.daz3d.com/advanced-ambient-light    and  have those other 2 advanced lights too.  but guess i must be missing somthing important here. but dont know what.

    Yes, the AoA lights are definitely the problem — they only work in 3Delight and they're designed to fake the effects that Iray lighting does by default. Note that the default D|S lights (infinite, spot, and point) will switch between 3Delight and Iray mode depending on which render engine you've selected.

  • kyoto kidkyoto kid Posts: 41,838

    ...installed the .166 beta and ran a couple tests (not to full convergence) and while it did seem to render a bit faster there was more noise.

  • Well, took an iray Dome,  which is working.  and use the standard Distance ligt.  But scene wasn't getting brighter.

    when i placed it, i used the same sames for the current view, and hit OK.

    Then i cranked up all the lights items to 100000 and one 65000  i think it was.   but the scene stayed dark, like a small spotlight was set to the same spot.

    rendered  a view times with different settings, and no change....      (on a side note, where do i change in the forum, that it doesn't jump 2 lines when i type...  really annoying)

  • HavosHavos Posts: 5,573

    Well, took an iray Dome,  which is working.  and use the standard Distance ligt.  But scene wasn't getting brighter.

    when i placed it, i used the same sames for the current view, and hit OK.

    Then i cranked up all the lights items to 100000 and one 65000  i think it was.   but the scene stayed dark, like a small spotlight was set to the same spot.

    rendered  a view times with different settings, and no change....      (on a side note, where do i change in the forum, that it doesn't jump 2 lines when i type...  really annoying)

    Are you certain you were not rendering with the enviroment set to Dome Only? Unless you have it set to Dome and Scene, the lights will not illuminate at all.

  • Well, took an iray Dome,  which is working.  and use the standard Distance ligt.  But scene wasn't getting brighter.

    when i placed it, i used the same sames for the current view, and hit OK.

    Then i cranked up all the lights items to 100000 and one 65000  i think it was.   but the scene stayed dark, like a small spotlight was set to the same spot.

    rendered  a view times with different settings, and no change....      (on a side note, where do i change in the forum, that it doesn't jump 2 lines when i type...  really annoying)

    Distant Lights shine from outside the scene and so will be blocked by the dome.

    To have an unspaced paragraph break press
    shift return
    instead or just return.

  • TaozTaoz Posts: 10,232
    kyoto kid said:

    ...installed the .166 beta and ran a couple tests (not to full convergence) and while it did seem to render a bit faster there was more noise.

    I also get more noise with the same rendering time so in that sense it's slower.

  • Im must be doing something wrong..
    If I have no lights,  then i can see the scene, but if I add any light, then all I see is a pinpoint to a spot.

    Tried all kinds of lights and  turned up all the volumes, but no luck

  • If you have no lights then the camera headlight turns on (unless you have set it to always off in Render Settings or the camera's parameters).

  • marblemarble Posts: 7,500

    Im must be doing something wrong..
    If I have no lights,  then i can see the scene, but if I add any light, then all I see is a pinpoint to a spot.

    Tried all kinds of lights and  turned up all the volumes, but no luck

    No lights as in the viewport or the render? There is a camera light which normally lights up the viewport and you would use that when the viewport doesn't recognise the lights you have added to the scene. If it is a viewport issue, try the Iray preview mode (I don't have my PC to point to where you select that but someone will show you, I'm sure).

  • in the render.

    All I see it like a hotspot,  like I am pointing a light to it,  but  I have it setup as the current view,   so I am assuming the light goes with me, once I turn etc.
    In the view port it just stays dark.  (Have iray preview turned off)

  • TheKDTheKD Posts: 2,711
    edited January 2017

    For dark scenes you could try using the trick cinema has used forever for dark scenes, and use blue lighting to trick the viewer into thinking it's dark, while still being able to actually see.


     

    Post edited by TheKD on
  • Here is a screen.
    The distance light is outside the dome... can't get it in.

    So tried the other de faults lights,  and linked to Camera 1,  and played with the settings..

     

    blight.PNG
    1914 x 967 - 2M
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