Star Trek Builders Unite 7: The Continuing Mission

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Comments

  • PtropePtrope Posts: 696
    mdbruffy said:

    "No extra accessories will be available" - so, what about the bridge set they're in? Where did that come from?

    Spock looks good, Kirk doesn't look anything like any Kirk I've seen before. I'd have thought maybe they would extend their current metaphor and make Uhura 'petite' instead of another 6' supermodel body. But, hey, that's just me ...

  • mdbruffymdbruffy Posts: 2,345

    I thought they were.

    Yep they're skinny

     

  • MattymanxMattymanx Posts: 7,000

    Testing the Bridge with Iray and some new textures and the Toon style cast. 

    THat looks pretty good.  Excellent lighting

  • mdbruffymdbruffy Posts: 2,345

    The bridge is most likely just a mock-up they built for the display and photo session.

    Ptrope said:
    mdbruffy said:

    "No extra accessories will be available" - so, what about the bridge set they're in? Where did that come from?

    Spock looks good, Kirk doesn't look anything like any Kirk I've seen before. I'd have thought maybe they would extend their current metaphor and make Uhura 'petite' instead of another 6' supermodel body. But, hey, that's just me ...

     

  • PtropePtrope Posts: 696

    That's an awfully detailed bridge just for this display, though - all the lit panels, the molding of the chair bases - that all looks like stuff that was designed and manufactured, not just created as a backdrop (honestly, if it were a backdrop for this particular photoshoot, I'd expect it to be less toylike ... )

    But more important than the Barbies is THIS: http://scifidesign.com/2016/06/09/star-trek-spock-and-1964-buick-riviera-hot-wheels-car/

    As the poster says, "You may be cool, but you'll never be "Spock leaning on a Riviera" cool!"

  • mdbruffymdbruffy Posts: 2,345

    I've seen the photo that's based on. 

    Ptrope said:

    That's an awfully detailed bridge just for this display, though - all the lit panels, the molding of the chair bases - that all looks like stuff that was designed and manufactured, not just created as a backdrop (honestly, if it were a backdrop for this particular photoshoot, I'd expect it to be less toylike ... )

    But more important than the Barbies is THIS: http://scifidesign.com/2016/06/09/star-trek-spock-and-1964-buick-riviera-hot-wheels-car/

    As the poster says, "You may be cool, but you'll never be "Spock leaning on a Riviera" cool!"

     

  • Will DeckerWill Decker Posts: 190
    edited June 2016

    Render of the completed retextured bridge. 

    Bridge Completed.png
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    NCC-1701 Bridge IRAY Render 2.jpg
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    NCC-1701 Bridge IRAY Render 2a.jpg
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    Post edited by Will Decker on
  • AshleyTingerAshleyTinger Posts: 498
    Ptrope said:

    That's an awfully detailed bridge just for this display, though - all the lit panels, the molding of the chair bases - that all looks like stuff that was designed and manufactured, not just created as a backdrop (honestly, if it were a backdrop for this particular photoshoot, I'd expect it to be less toylike ... )

    But more important than the Barbies is THIS: http://scifidesign.com/2016/06/09/star-trek-spock-and-1964-buick-riviera-hot-wheels-car/

    As the poster says, "You may be cool, but you'll never be "Spock leaning on a Riviera" cool!"

    They did do several mock-ups for the 1996 Barbie and Ken including part of the bridge with the helm and viewscreen as well as a full blown transporter pad. I could absolutely see them building another partial set for photo shoots to help sell this one. 

  • Will DeckerWill Decker Posts: 190

     

    Ptrope said:

    That's an awfully detailed bridge just for this display, though - all the lit panels, the molding of the chair bases - that all looks like stuff that was designed and manufactured, not just created as a backdrop (honestly, if it were a backdrop for this particular photoshoot, I'd expect it to be less toylike ... )

    But more important than the Barbies is THIS: http://scifidesign.com/2016/06/09/star-trek-spock-and-1964-buick-riviera-hot-wheels-car/

    As the poster says, "You may be cool, but you'll never be "Spock leaning on a Riviera" cool!"

    They did do several mock-ups for the 1996 Barbie and Ken including part of the bridge with the helm and viewscreen as well as a full blown transporter pad. I could absolutely see them building another partial set for photo shoots to help sell this one. 

    Now I would definitely get the Hot Wheels. 

  • MattymanxMattymanx Posts: 7,000

    Render of the completed retextured bridge. 

     

    THose look awsome.  All you need now is 1001 lens flares and it will be J.J. Abrams approved

  • PDSmithPDSmith Posts: 715

    Well, it's been a while. Comic strip time.
    It's only one page.  A GeorgeHaze/PDSmith collaboration again. 

    the link is the 3000x2400 version but I'm supplying a smaller version for people to see in the mean time.

    http://pdsmith.deviantart.com/art/Star-Trek-The-Yamato-Odyssey-Adventure-One-615227600
     

    Star Trek - The Yamato Odyssey Adventure One - Reduced.jpg
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  • wsterdanwsterdan Posts: 3,447
    PDSmith said:

    Well, it's been a while. Comic strip time.
    It's only one page.  A GeorgeHaze/PDSmith collaboration again. 

    the link is the 3000x2400 version but I'm supplying a smaller version for people to see in the mean time.

    http://pdsmith.deviantart.com/art/Star-Trek-The-Yamato-Odyssey-Adventure-One-615227600

    Love the "Battle Cry". laugh

    -- Walt Sterdan 

  • Will DeckerWill Decker Posts: 190

    Sample page for the new Forrestal. 

    Page 000.jpg
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  • shadowhawk1shadowhawk1 Posts: 2,208

    Sample page for the new Forrestal. 

    The story and layout looks good but I am not sure what render engine you are using but you might consider letting it run longer. The static is very distracting and feels like it was stopped early. 

  • Will DeckerWill Decker Posts: 190
    edited June 2016

    Was thinking about using this config, but not totally digging it. 

    And a shot of the Forrestal in Warp 

    Forrestal Concept idea.png
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    Forrestal Warp Drive.jpg
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    Post edited by Will Decker on
  • AshleyTingerAshleyTinger Posts: 498

    Work continues on the TMP transporter room. I'm at the point now where I'm basically modeling in detail, so this is going much slower than slapping all the parts together. Just realized I need to trim those ceiling beams just a little bit as they're sticking into the transporter.

    I ended up 'borrowing' that preformed wall pattern that Next Gen liked to use when they needed to throw up a really quick set. I'm putting that in the main transporter room and in the armory section. I did get the console modeled but I'm still playing with what will end up being the wall and background components for the control booth.

    When I finish this and convert it over to a Next Gen/Voyager hybrid I'm keeping the armory and most of the structure, but I'm going to re-do the lounge and connect it with the corridor I've got there on the other side. Plus the control booth will be round and probably a little bigger for more room for Chief O'Brien. And of course the pad itself will be more like the later seasons of Next Gen.

    transporter room build 09.jpg
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    transporter room build 10.jpg
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  • Will DeckerWill Decker Posts: 190

    Work continues on the TMP transporter room. I'm at the point now where I'm basically modeling in detail, so this is going much slower than slapping all the parts together. Just realized I need to trim those ceiling beams just a little bit as they're sticking into the transporter.

    I ended up 'borrowing' that preformed wall pattern that Next Gen liked to use when they needed to throw up a really quick set. I'm putting that in the main transporter room and in the armory section. I did get the console modeled but I'm still playing with what will end up being the wall and background components for the control booth.

    When I finish this and convert it over to a Next Gen/Voyager hybrid I'm keeping the armory and most of the structure, but I'm going to re-do the lounge and connect it with the corridor I've got there on the other side. Plus the control booth will be round and probably a little bigger for more room for Chief O'Brien. And of course the pad itself will be more like the later seasons of Next Gen.

    That looks awesome. I wish I had the skills you do to make that smiley

  • AshleyTingerAshleyTinger Posts: 498

    Work continues on the TMP transporter room. I'm at the point now where I'm basically modeling in detail, so this is going much slower than slapping all the parts together. Just realized I need to trim those ceiling beams just a little bit as they're sticking into the transporter.

    I ended up 'borrowing' that preformed wall pattern that Next Gen liked to use when they needed to throw up a really quick set. I'm putting that in the main transporter room and in the armory section. I did get the console modeled but I'm still playing with what will end up being the wall and background components for the control booth.

    When I finish this and convert it over to a Next Gen/Voyager hybrid I'm keeping the armory and most of the structure, but I'm going to re-do the lounge and connect it with the corridor I've got there on the other side. Plus the control booth will be round and probably a little bigger for more room for Chief O'Brien. And of course the pad itself will be more like the later seasons of Next Gen.

    That looks awesome. I wish I had the skills you do to make that smiley

    Thanks! I kind of blunder my way through a lot of it, but I'm getting there. ;)  I'm nowhere near the level I wish I was at, but I seem to be doing ok with this.

  • AshleyTingerAshleyTinger Posts: 498

    Well after three or four hours of finishing up the details on the set, then converting it piece by piece, then importing it into DAZ, I think I'm about ready for my first render with it after I finish my texture settings.

    transporter room build 19.jpg
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  • PtropePtrope Posts: 696
    edited June 2016

    Hard to believe, but I've finally gotten around to rendering the TOS bridge in Superfly! It still needs some work on the lighting, and I really haven't explored the possibilities of the renderer even a little, but this is with the existing materials of the set - the only changes I made were to use my more recent Firefly shaders for the ventilation screens, and because they were so close to the camera, I created a new fresnel lens to overlay the overhead lighting around the workstations. And, of course, new carpet, and my experimental status screens over the main screen. For not having to do a lot of custom shader work, it turned out very well, I think (although the 7-hour render time in order to eliminate most of the grain is a bit daunting ... ) (the sharp-eyed among you will also notice the pressure pad in front of the lift, which was used in "The Cage," but vanished with the series; I kind of like it there ;) )

    Bridge_Superfly002.jpg
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    Post edited by Ptrope on
  • mdbruffymdbruffy Posts: 2,345
    edited June 2016

     Superfly in Poser 2014 and Reality for Poser both take a Looong time to render out the grain. That's one reason I've never used Reality beyond a few tests.

    http://mdbruffy.deviantart.com/art/Thelen-in-her-cabin-507881528

    http://mdbruffy.deviantart.com/art/Thelen-mock-up-508737174

    http://mdbruffy.deviantart.com/art/Poser-9-Reality-4-test-render-506405699

    Ptrope said:

    Hard to believe, but I've finally gotten around to rendering the TOS bridge in Superfly! It still needs some work on the lighting, and I really haven't explored the possibilities of the renderer even a little, but this is with the existing materials of the set - the only changes I made were to use my more recent Firefly shaders for the ventilation screens, and because they were so close to the camera, I created a new fresnel lens to overlay the overhead lighting around the workstations. And, of course, new carpet, and my experimental status screens over the main screen. For not having to do a lot of custom shader work, it turned out very well, I think (although the 7-hour render time in order to eliminate most of the grain is a bit daunting ... ) (the sharp-eyed among you will also notice the pressure pad in front of the lift, which was used in "The Cage," but vanished with the series; I kind of like it there ;) )

     

    Post edited by mdbruffy on
  • PtropePtrope Posts: 696
    Just out of curiosity, does this group have or know of an associated or similar group/page on Facebook? I see several devoted to physical models, but not digital.
  • Will DeckerWill Decker Posts: 190
    Ptrope said:
    Just out of curiosity, does this group have or know of an associated or similar group/page on Facebook? I see several devoted to physical models, but not digital.

    I have been wondering the same thing. I don't know of one myself. 

     

  • SpottedKittySpottedKitty Posts: 7,232
    Ptrope said:

    Hard to believe, but I've finally gotten around to rendering the TOS bridge in Superfly!

    Very nice indeed! I've been playing off and on recently with converting the set to Iray, with the occasional tiny chunk of success. What did you do to get that fresnel effect on the overhead lights, and can it be done in Iray?

  • PtropePtrope Posts: 696
    That's actually an additional mesh, overlaying the lights and parented to the 'ceiling' prop.
  • AshleyTingerAshleyTinger Posts: 498

    Well after three or four hours of finishing up the details on the TMP Transporter Room set in Truespace, then converting it piece by piece in another program, then importing it into DAZ, resizing and re-assembling the set, I decided to slap some basic materials on everything, light up the elements that needed it with iRay and throw in a figure to test the set out.

    There are a few parts that need to be moved and I'm thinking I'll scale back on the reflectivity in a number of parts that really don't need it, but this set right here is entirely self-lit with iray lights and nothing else. So huzzah for me. :)

    First is looking in from the back of the room just off the main entrance and just behind the control booth. The second is looking out from the actual transporter pad towards the booth. Third is the armory off to the side of the main room. Fourth is the lounge situated back behind the armory and the main room and booth. Fifth is the little walkway behind the control booth that leads to the lounge. I ended up making a second door there that would lead to the concentric corridor where the main entrance lies off the straight radial ones.

    I'm thinking the lounge and back area there will have artwork or scultures or something lining the recess in the wall there. I'm actually very tempted and might have to go in and redo the briefing room with a similar styled recess and lights and maybe import that wall molding for a few blank spots in there as well.

    What I didn't get a shot of is that there's a head right off the lounge although I didn't model a toilet or sink for it, the walls and door are there for use in the future should it be needed. ;)

    transporter room render test 1 up.jpg
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    transporter room render test 2 up.jpg
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    transporter room render test 3 up.jpg
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    transporter room render test 5.jpg
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  • ThalekThalek Posts: 318

    Looks good!

  • AshleyTingerAshleyTinger Posts: 498
    Thalek said:

    Looks good!

    Thanks!

     

  • stlegendsstlegends Posts: 18

    Friends;

    Today is the final issue of Star Trek: Legends, Episide I - Mudd's Slide.  A HUGE thank you to all those who helped (and there are many many many on this forum that did), and for all those who offered advice, inspiration, and support.  I'll be taking a few months off before the next episode, In Equity, to create new sets, characters, etc, and to put Mudd's Slide in PDF format as well.  Before I go on hiaitus, however, I wanted to again thank you all.

    Live Long and Prosper! 

    http://www.ncc-1701-a.net/episode1/index.php?thispage=1001

This discussion has been closed.