Star Trek Builders Unite 7: The Continuing Mission
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Love that little epilogue. Get some rest and get back to it!
Started putting the final draft together. Still rendering the pages and getting the dialogue together. But I wanted to at least share the first page and the title page to story 1
Sorry if this is the wrong place to post this but as it is Star Trek related and I didn't see anything else about it here on the forum.
Anton Yelchin, who played Chekov in the last two films and the upcoming film has been killed. It seems that he was crushed to death by his car. Only 27. Very sad news.
It's the right place to post it. I was thinking about what happened to him. It was horrible. I liked him in his other roles outside of Star Trek as well.
He was almost always the high point of whatever film or tv show he was in. Gone from us way too soon. Him being my son's age was especially jarring.
Started importing my Corridor segments from Truespace into DAZ. Assembled a quick Radial corridor and rendered it but I wasn't thrilled with the light level so I lowered it and then decided to render it with the 'padding' that would be on the walls in the refit Connie, in this case we're looking at E Deck. I might lower the light output a little bit more even than this, but this isn't as glaring as the white walled render.

When you've got your straight corridor finished that acts like spokes on a wheel, then you need to go and make the curved corridors that make up the wheel for the spokes to intersect with. I'm having issues getting my removable panels on the flat part of the wall to export properly so that a character can hold them without seeing a ton of mesh errors, but acting as the wall parts that they are they look fine. The storage compartments however look to be working as intended, I just don't have anything to put in them at the moment, but I wanted the option should the need arise. The shorter angled sections with doors built into them don't open at all just the big 10 ft. sections. But I got my emergency compartments.
Looking real good.
Thanks! Trying to decide what to work on next now that I've got the briefing room I built to marry up to the new corridors. I was thinking sickbay, but I might have to space that one out as it'll be even more of a chore than the transporter room was. Maybe junior officer's quarters and 4 man crew quarters and then expand it into the officer's and vip quarters so I can modify that later for the TNG version of the same set. Blarg.
Wow, those look really good.
I saw further up you commented about having to go through another piece of software before bring it into Daz Studio. I realize you are use to using Truespace, I would highly recommend using Silo in its place. There will be no need to go through a 3rd party app to get your OBJs into DS from Silo and you can do all your UV Mapping and surface setup in Silo too. If you have floor plans that you are using to trace out the walls and such you can set up a primative in Daz Studio at the correct size in meters and then export that primative plane to Silo using Silo Scale> Then you load that primative in Silo and apply the map and when it comes time to import it back in to DS, you dont have to change the scale of the model. It will look big in Silo but it will allow you to detail the model better as you can zoom in close and see what you need to see.
Oooo they have a demo version. I'll have to take a look when I get a chance. Yeah I've been using Truespace for so long that it's really hard fro me to use other programs like Lightwave or Blender to actually model in. They use a slightly different way of creating meshes that I can never get my head around. I like their interfaces and playing around with setting up scenes and importing but when it comes to actually building in them my brain breaks. I really need to sit down and just learn one of the ones that's friendlier to everything else.
That's really cool. I don't think we ever saw them opened on screen in either the films or in TNG so it was left up to us to decide what we thought they were all about. I always figured they were access panels for machinery or piping or something like that, but since they are unlabeled I scratched my head on how people could figure out (in an emergency) which one was hiding the proton flux capacitor and the boson pulse generating anza brushes needed to reverse the polarity of the neutron flow so they could reconfigure the main deflector dish to emit the tachyon pulse required every week to solve the problem.
Heh. Well the back flat panels would have all that in them. I actually built the GNDN (Goes Nowhere Does Nothing) pipes but didn't bother building any circuit panels or anything for it. I figured that could wair until later. I was goign with the Mr. Scott's version where it's emergency storage. The topmost is just a storage cabinet, the midddle is an emergency survival compartment (I'm guessing emergency supplies of somekind) and the bottom would be were you found your survival suit.
Hi, sorry if i post at the wrong place.
I search DS9 uniforms for G3F and G3M to render with iray. I did some try and error with the Valiant texture and it's not that good...
Any idea where i could find these outfits for G3 ?
By the way : Sunday Casuals: Basics for Genesis 3 Female(s) could be a nice base for an uniform texturing, but my texturing knowledge is too poor to do it myself...
I went in fits and spurts the last few days. Starting top left and going clockwise, that's the Auxillary Control Room, the Main Bridge (I'm trying to figure out the dome sizing), the Crew Quarters (currently set up for two, but I'm thinking of making it for four with bunks on either side), the Junior Officer's Quarters, and then the Senior Officer's Quarters. No, none of the quarters have actual bathrooms, just the space for them. It wasn't something I planned on showing, so I fudged on it like I did with the head in the Transporter Room.
All of these are based on the floorplans from Mr. Scott's Guide to the Enterprise using the sizing scale listed on each schematic.Most of this is just laid out without much detailing. The quarters probably are just about done as is, but the Auxillary Control Room and the Bridge are both 'projects'. Surprisingly enough, I think the Aux Control Room will take less time to model than the bridge.
That's a lot of work! Welcome to the club!
So I guess everybody has heard that Paramount has finally pretty much put the kabosh on the fan films/series. The really great work done by groups like ST Continues and Phase II is pretty much over.
Wondering if this attitude is going to carry over into other aspects of Star Trek fandom as well?
Last I heard, the fight continues. Sounds like nothing's really settled yet:
http://www.blastr.com/2016-6-23/update-cbs-and-paramount-release-official-guidelines-all-star-trek-fan-films
That doesn't read like the fight continues, but rather that the battle is over. The guidelines CBS has put into place pretty much mean the end of the two biggest fan series, which followed the format of the TOS (which were more than thirty minutes. Also saying you "can't use the name Star Trek in the title", what's that all about?
But the two worst parts are that actors must be amateurs, seem to be aimed specifically at preventing former actors from the series appearing in fan productions, or people in the industry making them, and 2, the films can no longer have sequels, seasons, or additional parts. That kills the whole idea of an ongoing series.
That's it people, Game over.
It's seems that the closer fan films get to not being immediately identifiable as fan films, Paramount/CBS has made certain that fan films go back to looking like they did back in the 70s and early 80's when the term "fan film" meant something that Ed Wood might have put together.
*Really waiting for Disney to pull a similar stunt sometime in the not too distance future with Star Wars fan films.
Still these are the copyright holders, and they've always had the right to do this. Maybe all these talented people will realize that they have the talent and ability to go beyond the shows they love so much and will create something wholly original and greater.
Nothing's really been finalized. All the court cases arer still moving forward. So I take these guidelines as a first draft. CBS and Paramount are going to find themselves facing an angrier fan base if they stand by this. And fans buy tickets.For 50 years it's been the fans that have kept Star Trek alive through ratings and ticket sales. I can't see these two bitting the hands that have fed them.
Well it appears that Paramount and CBS have disregarded the voice of the fans and succedded in killing Star Trek on the cusp of its 50th anniverary. This is a slap in the face of all fans. It is clearly apparent that Paramount and CBS ego's won't allow a small group produce a movie that costs a couple of million dollars show up there 150 million dollar production that looks more like Fast and Furious than Star Trek. Thanks Paramount and CBS for destroying the Star trek I knew and loved.
R.I.P. Star Trek.
On a side note, I tried to pay my first visit to the freebie section for V4. "Server not found". Anyone know why?
Hate to say it Maddison, but from the list of stipulations on how fan films can be made now, they are biting the hands that feed them as well as crapping all over our shoes while doing it!
That's all too true I'm afraid. But we'll see. I think the fans will still have the final say. Remember CBS and Paramount have both a new series and that movie coming out- and they're wanting fans to buy them. I think they picked the wrong time to come down on the fan base.
At the risk of incurring the wrath of everyone on the forum, I'm really getting tired of the doom and gloom attitudes from CBS/Paramount and the fans. First off, I have seen some incredibly good short films (including a couple of Trek fan-films) that would easily fit within the current guidelines. I tend to see fan art as a good way to practice a new craft or technique than something that should be an end-product unto itself. As I see it, CBS has made Star Trek fan films into a stepping stone and a way to get into filmmaking rather than fan films as the end product. It requires a lot more creativity to work within a very restrictive box than to have no restraint on what can and cannot be done. As corny as it sounds, we do have the technology now to impress people. Aside from the actors (which I will admit is the biggest issue I have with the guidelines) Prelude to Axanar easily fits within the guidelines.
So far, it seems CBS/Paramount has at least learned that it isn't enough to hire writers who make box office hits (i.e. Roberto Orci and Alex Kurtzman), it's important to have writers with actual skill, and to allow directors more leeway and freedom to re-work the script. In other words, the opposite of what they did to JJ Abrams between Trek 2009 and Into Darkness. If you can do that, there is nothing to fear from a good fan production; or if you don't like the subject matter, hire the studios and put your label on them. I'm sure Alec Peters would be willing to bury the hatchet to see Axanar realized.
As for the new Trek series, CBS has managed to pull together a team of experienced and skilled Trek writers, which is enough for me to at least give the pilot a chance. However, I reserve judgement until that episode airs.
Then I guess we will have to agree to disagree. Paramount and CBS could have picked any other time to do this, especially with the 50th annivesary this year. They saw a percieved threat to their movie making empire and instead of listening to the voice of the fans they are choosing to fracture the fan base with this lawsuit. Some of the issues in the suit are downright BS. They tried to claim the name Enterprise is copyrighted. If that is so, then it would be copyrighted to the U.S. Navy and not them. This is a cut and dried case of big business stepping on the throats of their competitors.
That's why I think they picked the wrong time to act like this. If it were really a copyright issue, they would have acted years ago.
Well I'm going to try and detract from the doom and gloom a bit. Had some downtime at work and cobbled together a set layout that's kind of a wish list for me. This set layout would make my laptop cry rivers of silicon blood when loaded up, but it'd be amazing to have as a set as an animator I think if you wanted to do a walkthrough. When I build my new PC at the end of the year I'm fully expecting it to actually be able to handle this. The idea being that you could leave the bridge on the starboard turbolift, after some 'travel' time, the lift would rotate to dump you out on the corridors where you could go anywhere from there.
This would be for the Constitution Refit sets I'm working on. Engineering is actually flipped from the way it'd be for the rest of the ship with the front facing backwards, but that way you can have a longer straight corridor that heads to the back of the ship. You'd actually enter the corridor depicted there in the lowest level. Engineering is going to be a 3 level set with some modifications from the way it appeared in the films. The second level would have the horizontal section of the intermix chamber that heads back to the nacelles and the third would have more control panels and an office for the chief engineer. I'm planning on leaving it open. I think I'll probably end up cutting the brig down to four rooms as 8 seems excessive for a ship this size.
WOW! I hope you're planning on A LOT of memmory in that new comp- especieally if you're going to put all of that in one scene file.
I'm running 8 GB right now on a 2GB dedicated video card on my laptop. I'm going to have 16 GB RAM minimum and I think 4 GB dedicated on the new video card. I don't have the specs on me at the moment.
And that's the real issue, I believe. "Competitors". They're already competing with a thousand other franchises, tv shows, movies, etc. I think that when the fan productions start moving into the millions-of-dollars-budges and have professional actors, they're seeing not only a watering-down of their brand but of new competitors using their own property to compete against them.
At the end of the day, it is just that, "their property", and they're trying to protect it.
In the spirit of the original Star Trek, though, I think there's still a lot that can be done. Thirty minutes, tops? Well, the Animated Series told self-contained stories in 24, and most half-hour TV shows and cartoons do it in 22 minutes or less. Time to get creative. Professional actors? With all due respect, every professional actor started out as a non-professional, and there's a heckuva lot of non-professional actors that turn in better performances than some professionals. No sequals? Time to make lots of "Tales of the Trek Universe" stories, more ships, more crews, more adventures.
As far as using "Star Trek" in the title, not really a huge issue when it must contain the subtitle "A STAR TREK FAN PRODUCTION".
I think it is a copyright issue, and the reason you might think they haven't acted years ago is that it's only now that the fan-based films are actually becoming more serious competition. In other areas (eg. games) they have always acted to protect their brand, and for most part fairly decently. In the early 1980s, for example, Strategic Simulations produced a computer game called The Warp Factor, which included ships from Star Trek, Star Wars and Battlestar Galactica. The box art only showed Star Trek ships, but Paramount moved against them and had them change the box art -- not the game itself, not the ships displayed on-screen (though to be fair they were just barely recognizable) nor the supplemental printed material (which were both detailed and recognizable).
It's more of a challenge now for fan-based films now, sure, but it's only "the end" if we chose it to be.
-- Walt Sterdan