Star Trek Builders Unite 7: The Continuing Mission

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Comments

  • mdbruffymdbruffy Posts: 2,345

    I've got 16GB on mine. Not sure what my card has. Just make sure that they DO install a card. When I had my comp built, the shop allowed Windows to run a "Virtual card" and it didn't work right. I had to go back and make then install a real one.

    mdbruffy said:

    WOW! I hope you're planning on A LOT of memmory in that new comp- especieally if you're going to put all of that in one scene file. 

    Well I'm going to try and detract from the doom and gloom a bit. Had some downtime at work and cobbled together a set layout that's kind of a wish list for me. This set layout would make my laptop cry rivers of silicon blood when loaded up, but it'd be amazing to have as a set as an animator I think if you wanted to do a walkthrough. When I build my new PC at the end of the year I'm fully expecting it to actually be able to handle this. The idea being that you could leave the bridge on the starboard turbolift, after some 'travel' time, the lift would rotate to dump you out on the corridors where you could go anywhere from there.  

    This would be for the Constitution Refit sets I'm working on. Engineering is actually flipped from the way it'd be for the rest of the ship with the front facing backwards, but that way you can have a longer straight corridor that heads to the back of the ship. You'd actually enter the corridor depicted there in the lowest level. Engineering is going to be a 3 level set with some modifications from the way it appeared in the films. The second level would have the horizontal section of the intermix chamber that heads back to the nacelles and the third would have more control panels and an office for the chief engineer. I'm planning on leaving it open. I think I'll probably end up cutting the brig down to four rooms as 8 seems excessive for a ship this size. 

     

    I'm running 8 GB right now on a 2GB dedicated video card on my laptop. I'm going to have 16 GB RAM minimum and I think 4 GB dedicated on the new video card. I don't have the specs on me at the moment. 

     

  • AshleyTingerAshleyTinger Posts: 498
    mdbruffy said:

    I've got 16GB on mine. Not sure what my card has. Just make sure that they DO install a card. When I had my comp built, the shop allowed Windows to run a "Virtual card" and it didn't work right. I had to go back and make then install a real one.

    mdbruffy said:

    WOW! I hope you're planning on A LOT of memmory in that new comp- especieally if you're going to put all of that in one scene file. 

    Well I'm going to try and detract from the doom and gloom a bit. Had some downtime at work and cobbled together a set layout that's kind of a wish list for me. This set layout would make my laptop cry rivers of silicon blood when loaded up, but it'd be amazing to have as a set as an animator I think if you wanted to do a walkthrough. When I build my new PC at the end of the year I'm fully expecting it to actually be able to handle this. The idea being that you could leave the bridge on the starboard turbolift, after some 'travel' time, the lift would rotate to dump you out on the corridors where you could go anywhere from there.  

    This would be for the Constitution Refit sets I'm working on. Engineering is actually flipped from the way it'd be for the rest of the ship with the front facing backwards, but that way you can have a longer straight corridor that heads to the back of the ship. You'd actually enter the corridor depicted there in the lowest level. Engineering is going to be a 3 level set with some modifications from the way it appeared in the films. The second level would have the horizontal section of the intermix chamber that heads back to the nacelles and the third would have more control panels and an office for the chief engineer. I'm planning on leaving it open. I think I'll probably end up cutting the brig down to four rooms as 8 seems excessive for a ship this size. 

     

    I'm running 8 GB right now on a 2GB dedicated video card on my laptop. I'm going to have 16 GB RAM minimum and I think 4 GB dedicated on the new video card. I don't have the specs on me at the moment. 

     

    Oh no I'm building it myself. Already have my case, just need to shop for components once I have the money saved up. I'd been buying laptops for the last few years, but it's time for me to build a new desktop. 

  • mdbruffymdbruffy Posts: 2,345

    Good luck. Building my own is a level I have yet to reach.laugh

    mdbruffy said:

    I've got 16GB on mine. Not sure what my card has. Just make sure that they DO install a card. When I had my comp built, the shop allowed Windows to run a "Virtual card" and it didn't work right. I had to go back and make then install a real one.

    mdbruffy said:

    WOW! I hope you're planning on A LOT of memmory in that new comp- especieally if you're going to put all of that in one scene file. 

    Well I'm going to try and detract from the doom and gloom a bit. Had some downtime at work and cobbled together a set layout that's kind of a wish list for me. This set layout would make my laptop cry rivers of silicon blood when loaded up, but it'd be amazing to have as a set as an animator I think if you wanted to do a walkthrough. When I build my new PC at the end of the year I'm fully expecting it to actually be able to handle this. The idea being that you could leave the bridge on the starboard turbolift, after some 'travel' time, the lift would rotate to dump you out on the corridors where you could go anywhere from there.  

    This would be for the Constitution Refit sets I'm working on. Engineering is actually flipped from the way it'd be for the rest of the ship with the front facing backwards, but that way you can have a longer straight corridor that heads to the back of the ship. You'd actually enter the corridor depicted there in the lowest level. Engineering is going to be a 3 level set with some modifications from the way it appeared in the films. The second level would have the horizontal section of the intermix chamber that heads back to the nacelles and the third would have more control panels and an office for the chief engineer. I'm planning on leaving it open. I think I'll probably end up cutting the brig down to four rooms as 8 seems excessive for a ship this size. 

     

    I'm running 8 GB right now on a 2GB dedicated video card on my laptop. I'm going to have 16 GB RAM minimum and I think 4 GB dedicated on the new video card. I don't have the specs on me at the moment. 

     

    Oh no I'm building it myself. Already have my case, just need to shop for components once I have the money saved up. I'd been buying laptops for the last few years, but it's time for me to build a new desktop. 

     

  • Robert FreiseRobert Freise Posts: 4,636

    Building one is easy it's researching and affording the components that's hard

  • SpottedKittySpottedKitty Posts: 7,232

    Had some downtime at work and cobbled together a set layout that's kind of a wish list for me.

    IlikeitIlikeitIlikeit!!! Permission to <squee>, please?

  • AshleyTingerAshleyTinger Posts: 498

    Had some downtime at work and cobbled together a set layout that's kind of a wish list for me.

    IlikeitIlikeitIlikeit!!! Permission to <squee>, please?

    Permission to squee granted ;)

  • blutobluto Posts: 914

    i have taken a clue from greywolf starkiller and deconstructed prologic's klingon d-7. here are some of the things i have made with the parts 

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  • mdbruffymdbruffy Posts: 2,345

    Wish I'd had something like this back when I was doing "A Tale of Two Captains". Would have been nice to see the Starfleet coming from one direction and the Klingon fleet coming from another.  smiley

    bluto said:

    i have taken a clue from greywolf starkiller and deconstructed prologic's klingon d-7. here are some of the things i have made with the parts 

     

  • AshleyTingerAshleyTinger Posts: 498

    Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities betwen this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horiztonal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward. 

    So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.

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  • mdbruffymdbruffy Posts: 2,345

    I wish I'd known you were this good when I was doing "Nova Trek". I would have drafted you! laugh

    Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities betwen this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horiztonal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward. 

    So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.

     

  • mdbruffy said:

    I wish I'd known you were this good when I was doing "Nova Trek". I would have drafted you! laugh

    Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities betwen this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horiztonal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward. 

    So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.

     

    There's always the Director's Edition! laugh

  • mdbruffymdbruffy Posts: 2,345

    LOL! laugh

    mdbruffy said:

    I wish I'd known you were this good when I was doing "Nova Trek". I would have drafted you! laugh

    Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities betwen this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horiztonal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward. 

    So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.

     

    There's always the Director's Edition! laugh

     

  • PDSmithPDSmith Posts: 713

    Latest Project updates.

    Updating the lounge to Iray and the hall....well I'm waiting on an updated copy to correct a minor lighting problem. At present all lights are as one. The Poser side of the house is pretty much ready...Iray is like a girl for the prom...she needs the proper dress and is never ready on time!

    Also woking on a TOS Toon comic (10 pages in),  Confederacy Adventures (68 pages in) (Space Navy in a different universe), And Mirror Universe (enough work on this series I'm losing hair and current images don't pass muster Daz's terms of service)

    -Paul

     

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  • AshleyTingerAshleyTinger Posts: 498
    mdbruffy said:

    I wish I'd known you were this good when I was doing "Nova Trek". I would have drafted you! laugh

    Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities betwen this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horiztonal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward. 

    So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.

     

    When you were still working on Nova Trek I was kind of in a bad place mentally. I am doing much better now with some good meds and therapy. That and I hadn't really messed with my 3D modeling skills in like 6 or 7 years. Loading up other people's meshes and recoloring them doesn't count. ;) I seem to have gotten bit by the bug again and hard though. Which is both good and bad for me I guess. LOL. But thanks! I will definitely take the compliment. :)

    mdbruffy said:

    I wish I'd known you were this good when I was doing "Nova Trek". I would have drafted you! laugh

    Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities betwen this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horiztonal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward. 

    So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.

     

    There's always the Director's Edition! laugh

    Indeed! LOL

     

    PDSmith said:

    Latest Project updates.

    Updating the lounge to Iray and the hall....well I'm waiting on an updated copy to correct a minor lighting problem. At present all lights are as one. The Poser side of the house is pretty much ready...Iray is like a girl for the prom...she needs the proper dress and is never ready on time!

    Also woking on a TOS Toon comic (10 pages in),  Confederacy Adventures (68 pages in) (Space Navy in a different universe), And Mirror Universe (enough work on this series I'm losing hair and current images don't pass muster Daz's terms of service)

    -Paul

     

    Always love seeing what you're working on. :)

  • mdbruffymdbruffy Posts: 2,345

    As it was definately intended.laugh

    mdbruffy said:

    I wish I'd known you were this good when I was doing "Nova Trek". I would have drafted you! laugh

    When you were still working on Nova Trek I was kind of in a bad place mentally. I am doing much better now with some good meds and therapy. That and I hadn't really messed with my 3D modeling skills in like 6 or 7 years. Loading up other people's meshes and recoloring them doesn't count. ;) I seem to have gotten bit by the bug again and hard though. Which is both good and bad for me I guess. LOL. But thanks! I will definitely take the compliment. :)

  • PtropePtrope Posts: 696
    edited June 2016

    I'm building the AMT model of the Enterprise bridge, and really don't like the chairs, and even the 'upgrade' resin kits don't have ones that are anywhere close, so I took my free Poser chair and had it printed by Shapeways in 1:32 scale ... PERFECT!

    Now I just need to print 6 morelaugh, and paint them ...

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    Post edited by Ptrope on
  • Ptrope said:

    I'm building the AMT model of the Enterprise bridge, and really don't like the chairs, and even the 'upgrade' resin kits don't have ones that are anywhere close, so I took my free Poser chair and had it printed by Shapeways in 1:32 scale ... PERFECT!

    Now I just need to print 6 morelaugh, and paint them ...

    Those are awesome!

  • PtropePtrope Posts: 696

    Thanks! I'm thinking about printing the characters, too, based on Mike and Vicky ;)

  • mdbruffymdbruffy Posts: 2,345

    They look great. But isn't 3d-Printing kind of on the expensive side?

    Ptrope said:

    I'm building the AMT model of the Enterprise bridge, and really don't like the chairs, and even the 'upgrade' resin kits don't have ones that are anywhere close, so I took my free Poser chair and had it printed by Shapeways in 1:32 scale ... PERFECT!

    Now I just need to print 6 morelaugh, and paint them ...

     

  • AshleyTingerAshleyTinger Posts: 498
    Ptrope said:

    I'm building the AMT model of the Enterprise bridge, and really don't like the chairs, and even the 'upgrade' resin kits don't have ones that are anywhere close, so I took my free Poser chair and had it printed by Shapeways in 1:32 scale ... PERFECT!

    Now I just need to print 6 morelaugh, and paint them ...

    Those chairs look great. I remember bilding that back in the early 90s when I was in high school. Fun kit. 

  • wsterdanwsterdan Posts: 3,307
    Ptrope said:

    I'm building the AMT model of the Enterprise bridge, and really don't like the chairs, and even the 'upgrade' resin kits don't have ones that are anywhere close, so I took my free Poser chair and had it printed by Shapeways in 1:32 scale ... PERFECT!

    Now I just need to print 6 morelaugh, and paint them ...

    That is so freakin' cool. You should also print some Chip and Cookie versions. wink

    -- Walt Sterdan

  • PtropePtrope Posts: 696
    mdbruffy said:

    They look great. But isn't 3d-Printing kind of on the expensive side?

    My cost is just under $10 - expensive if you have all the chairs for the bridge printed (8 chairs), but not a big deal if the intent is to cast it and reproduce it in resin.

    Now that I've gotten the models home, I find that they are just slightly too small, meaning the "1:32" scale bridge really isn't. So I've gone back and enlarged the model 10%, and while I was at it, I thickened and stretched the backrest padding, and removed the non-canon shoulder pad (I like it, but if others want to use this for their models, I'd rather it be closer to the original chairs). In the process of making it a little larger, it's now eligible to be printed in actual BRASS,which would make a sturdier master model for casting

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  • shadowhawk1shadowhawk1 Posts: 2,208
    Ptrope said:
    mdbruffy said:

    They look great. But isn't 3d-Printing kind of on the expensive side?

    My cost is just under $10 - expensive if you have all the chairs for the bridge printed (8 chairs), but not a big deal if the intent is to cast it and reproduce it in resin.

    Now that I've gotten the models home, I find that they are just slightly too small, meaning the "1:32" scale bridge really isn't. So I've gone back and enlarged the model 10%, and while I was at it, I thickened and stretched the backrest padding, and removed the non-canon shoulder pad (I like it, but if others want to use this for their models, I'd rather it be closer to the original chairs). In the process of making it a little larger, it's now eligible to be printed in actual BRASS,which would make a sturdier master model for casting

    That is really cool Ptrope, now you could have one cast and make a mold to cast all the resin chairs you could ever want or need! I look forward to seeing more images of your model as you post them ... At least I hope you do. 

  • PtropePtrope Posts: 696

    If people are interested in a real-world model, I'll be happy to post pix - might also give me more incentive to work on it wink. I've got plans to upgrade and replace just about all the parts in the model kit, because I never realized just how badly inaccurate it was. All new workstations to be modeled and cast in translucent plastic for lighting, and then photoetched brass detail parts that I bought - this model kit will probably cost about $200 to complete (most of which is already spent, except for the molds and resins). Now that I have the chairs figgered out, I guess it's time to create the characters. Who knows, if I get crazy, I might even be able to print a Lt. Arex and a M'Ress laugh. I also have hopes to use an inexpensive dash cam to make a working main viewer screen, with the camera actually capturing the audience at the show and putting them onscreen.

  • shadowhawk1shadowhawk1 Posts: 2,208

    Being a plastic and resin modeller as well I would love to see your progress and as it is Star Trek I think it more than qualifies for the thread. 

  • AshleyTingerAshleyTinger Posts: 498
    Ptrope said:

    If people are interested in a real-world model, I'll be happy to post pix - might also give me more incentive to work on it wink. I've got plans to upgrade and replace just about all the parts in the model kit, because I never realized just how badly inaccurate it was. All new workstations to be modeled and cast in translucent plastic for lighting, and then photoetched brass detail parts that I bought - this model kit will probably cost about $200 to complete (most of which is already spent, except for the molds and resins). Now that I have the chairs figgered out, I guess it's time to create the characters. Who knows, if I get crazy, I might even be able to print a Lt. Arex and a M'Ress laugh. I also have hopes to use an inexpensive dash cam to make a working main viewer screen, with the camera actually capturing the audience at the show and putting them onscreen.

    I'd absolutely love to see your work on it. 

  • blutobluto Posts: 914

    i was playing around with madmans klingon war bird and managed a retro refit to make it tos compatable 

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  • AshleyTingerAshleyTinger Posts: 498
    bluto said:

    i was playing around with madmans klingon war bird and managed a retro refit to make it tos compatable 

    That's awesome!

    Played around a bit more with the Connie Bridge this afternoon. I think I have the dome, internal shape and width right, so now I get to play with consoles. :)

    It's not going to be exact to the TMP Refit, mainly because the TMP Refit has really REALLY terrible lighting and is dark as hell. That red strip around the inner rim is where I'm thinking about putting in lights. This is also going to be segmented out so that parts can be hidden or re-arranged easily to make a different bridge. Once I get the Refit version done I'm going to add in some of the TVH changes and then model up a version like the TFF/TUC version. 

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  • TimbalesTimbales Posts: 2,433
    Ptrope said:

    I'm building the AMT model of the Enterprise bridge, and really don't like the chairs, and even the 'upgrade' resin kits don't have ones that are anywhere close, so I took my free Poser chair and had it printed by Shapeways in 1:32 scale ... PERFECT!

    Now I just need to print 6 morelaugh, and paint them ...

    I wonder how much it would be to scale them up for the Barbie 50th anniversary Uhura, Spock and Kirk? I received my Spock, Uhura is on backorder. Kirk is coming. 

  • RedfernRedfern Posts: 1,647

    The restoration is complete and the starship Enterprise filming miniature has been returned to the Air and Space Museum of the Smithsonian for major display.  The garish "Aztec" paneling of the 1990s was stripped and the repainted to match the grey-green hues as it appeared in the 1960s.  Even the iconic "warp drive" effect within the domes has been recreated, now using "cool" LEDs rather than hot incandescent holiday bulbs (those vintage ones about the size of small pecans).  They debated if they could simulate the rotating vanes using a totally digital method without moving parts, but ultimately decided it could only be done as with the original system, a motor spinning a translucent inner done with opaque vanes painted upon its surface.

    I had read they would only light it on "special occasions" so as to minimize wear and tear.  I took this to mean occasions like major holidays.  Thankfully, fans can rest easy.  The miniature will be illuminated for 10 minutes three time a day, around 11 AM, again at 1 PM and a final session at 3 or 4 PM.  A pretty reasonable compromise I must say.

    Finally, it's been restored to look like what it is, a filming miniature, rather than a fictional spaceship.  This means if you look at the port side of the model, you will clearly see the power cables that were affixed to the outer surface of the secondary hull and strung the length of the nacelle pylon strut.  Though no longer mounted, the rod and pyramid frame that supported the model for filming is also housed within the case.

    Near perfect timing as this September 8 will mark the 50th anniversary since the first national broadcast.

    Oh, please forgive my drooling.  ;-)

    Sincerely,

    Bill

This discussion has been closed.