Show Us Your Iray Renders. Part V
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Revamping my shader. Still need a good name for it...
That last render was 28 hours or so and only 60% done. I added one more item and instanced it setting the emissive shader on as is the rest of the lighting. I used render settings I made up and have been testing and this is 2 hours and 45 mins in at 80%. Not as good as the other one but usable. I have left it running to see what 100% gives.
Another test render from new shader working on. Finally got Displacement mostly worked out...
I'm not sure it looks completely like land, but hey.
Colm's Render Studio is so great!!! I haven't used anything else since I got it!
I love that image! Very nicely done!
Well...my wife made me rerender this...
Alas, poor Bones McCoy...
I think she made a good call! This one is so much better! Nice!
Poking at some presets for bone, but here's an attempt at ocean with new shader...
It uses displacement effect, though I think it's overkill for ocean effects.
The troll's skin and the cave surface are my new shader. Smoke added in post.
Full size here: http://willbear.deviantart.com/art/Lava-troll-608414139
wow thats looks awesome very much like the poser firehorse texture i got at 3dhive & converted to daz. I like th extra bump texture you have though its much better
[Link removed]
...looks pretty good to me.
Yeah, but renders slow and very persnickety. ;)
Probably way easier to use deformers and/or Ocean Wide and then the noise shader only doing bump.
Ivy: Thanks! There's procedurally generated bump and translucency, and then a glowing surface underneath that 'bleeds' through where the transparency value is highest. A little processing intensive; I found the Base resolution worked fine.
Also, the cavern is that freebie that lacks a fixed UV map, which, again, is a place where procedural shaders stand out.
And moar...
(Original texture in trans color, surface texture from WTZ shader)
Will, the cave troll and cave surface shaders look very cool, the troll shader has a great sense of organic, thick crusty bits that really pops. You can probably even make the orange bits emissive, too, right? That'd really be... hot!
______
Gen
promo renders for my boots
Wow, I like that.
Looks like a lady I worked with at an earlier employer.
wet aerated rubber
I was testing out dynamic lighting with this one- it was going to be a promo for the character set.
Sweet - these look real, Slide3D. Excellent work!
- Greg
If you look at the shadows, they already are emissive... well, actually, they are translucent and there's emission underneath showing through.
you can take them in my rendo store
there is your size ))
Those are very nice looking boots. I love how you did the laces, too!
edit to add: Took a quick look at your store. Is there a morph or version of the boot with the laces done all the way up, too? Just curious as that would be a cool add-on. I love the extra mats in the add-on. I put them in my wishlist for now, but thinking I'll definitely be getting these while they are on sale. I have the perfect use for them in mind!
sorry, no morph for lace. availible loosen morph for compatible with pants.
That's okay. I just thought it wouldn't hurt to ask. I love the idea of being able to show a fully laced boot on one figure and the same boot as shown in your promo on another. However, I'll take what I can get and those are the best millitary boot I've seen to date!
This is my first iray render. I also started playing around with the emissive for the sphere primitive. I'd like to include something to put 'mist' right around it, or otherwise break up the obviously featureless sphere texture.
Try the bloom filter in render settings. Increase threshold to about 8000-10000 and maybe reduce the two other settings if you need it.
And in my 'zany taurs' list... ELETAUR!
It's not the recent elephant, older model, + elebeast.
Nice promos, picked them up the other day!!