Show Us Your Iray Renders. Part V
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Unpacking Shape Magic and it looks like it includes the free player it needs to run, so hey!
That's really cool, Will. Awesomely creepy! I downloaded your shaders before but the path is pretty deep in my shader folder and when I go looking for shaders to use on a project I tend to start at the top and work down so I sort of forgot they were down there. I'll need to do some dedicated testing with them to see what can be done. If I get anything interesting I'll post a render.
Related note: where did you get the info on what the different paramaters do (cutout noise, for example)? Was it trial and error or is there documentation somewhere? I've found very little info on what the bricks do. And apparantly few others have either, as the only truly procedural ones I've seen for Iray so far are yours and a handful of ones MEC4D slipped into her latest shader package.
I guessed a lot. Which is a real friggin PITA.
There's two different sets of Perlin Noise bricks with weird differences in the brickyard. Huh.
As for shaders, I'm working on a special update to WTP which will be a single shader with switches. You'll have two sets of noise, and the ability to engage one of them for almost every channel from a Specular/Glossy shader with Top Coat and metallic paint options.
Testing it, it's been working great. I'm debating a few options. The Perlin noise usually takes 3 dimensions of Tiling, and also offset/rotation values to move the texture around. I'm debating whether those options are just confusing and should keep it as a single simple Scale setting.
The nice thing about noise cutout is that it makes it easy to have multiple complex different layers, particularly with geoshell, such as the skin image.
The player is part of the zipfile included with ShapeMagic. That is all that is needed to use the program. You only need the other purchased one if you end up wanting to create your own programs. However, Hyperstudio has a perpetual trial license so it can be used with all of the functions available, but limited indefinitely. So, unless you are going to do really complicated things on your own, there isn't a need to actually buy the player even if you were going to use it for your own programs. Just use the free player included with the ShapeMagic zipfile.
Very well done :)
Very impressive. Interior scenes with just the architecure are one thing, but having figures in them looking good is quite another. I think it must be down to your lighting—what was your lighting set up if you don't mind my asking?
I really love glassy, translucent objects to play with.
More testing of my new shader.
I promised I'd monkey with Will's freebie shaders and so I did. As he seems to appreciate renders with horror subject matter and I tend to favor renders with good-girls in peril I figured I would combine the two and came up with this. Oh the horror!
No lights were used for this one. Just a HDRI (dome & scene environment mode). One side of the hall is open and it has a very high ceiling which allows enough light inside.
Edit - I forgot to mention that I needed to increase the lighting a bit by dropping the tone mapping exposure value from default to 10.
...ewwwwwww!
Hahahaha!
I'll point out that one of the easiest uses of the shaders is putting dust/dirt or paint splotches on, say, a geoshell or decal on something.
(Also, whenever I finish the new shader, I'll be sure to have some tutorials)
I really like the rust looking one. thats almost perfect rust shader
Ahh yea I think I'll pass..lol
funny render :)
Well, keep in mind that the rust one, the rusty underlayer is almost entirely Mec4d's PBS vol 1. My shader just adds the bumpiness and the upper layer.
(Don't want to take credit for her fine work!)
The power of the new shader is that you can easily copy/paste in other shaders and then tweak them.
timmins.willam and knittingmommy - thanks for pointing this out to me. I'm going to get a lot of use out of this!
Raising a daughter has sensitized me to that particular issue which, as a man, I could simply cringe, shrug and proceed. But when my daughter was a toddler occasionally my wife would ask me to take her into the mens room at, for example, a gas station. It was clear she had no idea just what the toilets in a gas station mens room tend to be like. A fate worse than being chased by a werewolf!
Picked up Lilith 6 cheap, so inspired to do the following...
Warning, nudity.
http://willbear.deviantart.com/art/Lilith-before-the-Black-City-605864449
I've been so inspired by all the interesting posts in the "Show me your Iray" & "Michael & Friends" forums...so here's my most recent effort. It's a nightime, full moon scene, so you really need to click through to the actual post in gallery and make sure to expand it to full size in order to be able to really see it well. I wrote about the various products I used and other notes on the gallery page in case anyone has questions about items in the scene etc.
- Gen
@zombietaggerung Nice looking pans. I think you could still offer them as freebie. I know I could certainly find a use for them!
Will That was certainly interesting! I'm wondering if he'll survive his encounter with her! I like what I've been seeing of the work you've been doing with the shaders, too!
@grinch2901 I've cleaned a few mens' rooms before, I wouldn't have gone in if I wasn't being paid they were that bad!
Nice image @genaris! It is hard to do nighttime scenes, but you did well!
@fred9803 Very nice images!
I don't know I got caught up with every one since last I was here.
I uploaded this to my gallery page last night and, of course, posted it over in the Michael and Friends thread. I think it turned out well.
Thanks, Knittingmommy! It's funny, but I'm seriously finding a lot of cases where the procedural shader is just way easier to plug in for random stuff than trying to muck with tiling or whatnot. (Seriously, the city had an innate UV map that was tiled like 50x50 times or something).
Anyhoo, here's another image inspired by recent discussion/request, and involving absolutely no instances of my new shader. ;)
Without lots of postwork, the best way to do 'taurs is, of course, to hide the heck out of the merge point. (I should try doing postwork at some time to do it, but I find the prospect daunting)
Ha Ha .. Thanks for the fun story to go with yuor picture :) I can relate to how your little girl felt. I cringe everytime I have to use the highways rest rooms. I try to hoover above the seats rather than actually site on it..lol
thats a awesome render
Things helping my latest renders:
Setting filtering to .5 pixel and rendering double size images, then shrinking them (preserving a lot of detail).
A better grasp of lighting.
Setting render quality a little higher and walking away. ;)
New Iray and DS user here ..
two panels from my latest comic , rendered with iray
cant get enough of this render engine :)
Really awesome, It looks like its gonna be a Epic comic
REALLY cool looking, artdude.
I finally gave up on my webcomic, at least for now, because the time required was making it feel like a chore/job (that made no money)
SO I finally got around to using the trans map someone made for centaurs, and... kicking myself for not trying it sooner (and I think I can also adapt it or use the basic idea for other stuff, like dragon and feli taurs)
very nice indeed
thanks guys
Just discovered 3D modeling this week, and DAZ, and I'm finding it's pretty fun. I've dabbled in photography for years, and it almost seems like now have a studio in my PC to experiment with.
I played around with Blender and made some softboxes and strip lights with and without grids, and a sort of infinity cove, and the effect is virtually identical to real world.
Here are a few of my first renders.