Show Us Your Iray Renders. Part V

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  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited May 2016

    Reduced from a 1440 x 810 render to 720 x 405. For the original render 300 iterations rendered in about 32 seconds on my ASUS GTX 780ti CUII OC, but resizing to the lower dimensions got rid of some noise, merging the pixels with their neighboring pixels. I'm thinking one more multiple up might take care of all the noise. Getting a series of images might require some kind of batch render as I hit the memory ceiling at around 30 frames or so.

     

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    Post edited by Kevin Sanderson on
  • Oso3DOso3D Posts: 15,100

    Decals allow some nifty projection-based effects. In this case, I have two decals which are side-projected with a cutout gradient. Normally this wouldn't be that useful, because you'd get weird stretching of texture maps.

    However, I'm using my procedural shader... so the texture ignores UV map while the cutout is normal. So... yay!

    The elevation cutoff is too clean, though. Need to see if maybe I can blend regular cutout plus procedural noise to get a more 'ragged' edge.

     

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  • j cadej cade Posts: 2,310
    edited May 2016

    A comparison for all y'all.

     

    I love tonemapping in photoshop via the camera raw tool. Left is the raw Daz output and right is an exr tweaked via the camera raw filter.  I probably went overboard, but its also capable of being used more subtly. 

    Light through glowy hands is my aesthetic

    full render in my gallery

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    Post edited by j cade on
  • BlackstingBlacksting Posts: 10

     Dramatic vs mundane.

    Dance auditions 1 and 2.

     

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    Dance Audition 2.jpg
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  • Oso3DOso3D Posts: 15,100

    I was trying various ways to get a good 'rain shadow' from the zeppelin before throwing my hands up and trying something different. (Various fog effects just... didn't do what I wanted)

    High quality image is here: http://willbear.deviantart.com/art/WTZ-City-in-Rain-611377018

     

    WTZ City in Rain.jpg
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  • cclesuecclesue Posts: 420

    Still trying to figure out this IRay thingie here's Orkie and Ysabeau with an important question.

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  • KnittingmommyKnittingmommy Posts: 8,191
    cclesue said:

    Still trying to figure out this IRay thingie here's Orkie and Ysabeau with an important question.

    That's actually kind of cute! I love that!

  • mjc1016mjc1016 Posts: 15,001
    cclesue said:

    Still trying to figure out this IRay thingie here's Orkie and Ysabeau with an important question.

    Umm...just exactly HOW could it be concealed?

  • Recently bought Rawart's EnviroCam and wanted to give it a shot.  That along with the Wet Body product by SimonWM and the Wet Material shader by Mec4D works pretty well.  Just have to figure out how to get the hair to look wet lol.

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  • TabascoJackTabascoJack Posts: 865

    Made this for a contest on DeviantArt:  

    What Lies Beyond

     

     

  • Oso3DOso3D Posts: 15,100

    Weird experiment with my shaders. Heh.

     

    WTZ Psychewolf.jpg
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  • TJohnTJohn Posts: 11,355
    edited May 2016

    Weird experiment with my shaders. Heh.

     

    Ah the elusive Green Jello Wolf.

    Post edited by TJohn on
  • TJohnTJohn Posts: 11,355

    Angela.

  • So it's been a moment or two, but I got some time recently to sit and tinker. These two are art based on Exalted games. 

  • jdavison67jdavison67 Posts: 690
    edited May 2016

    My latest.

    http://damnedcomic.deviantart.com/art/The-Museum-612125823

    Details under the image.

    Used Titan X 12gb.

    Post edited by jdavison67 on
  • Oso3DOso3D Posts: 15,100
    Tjohn said:

    Ah the elusive Green Jello Wolf.

    Tasty, if you don't mind picking hairs out...

     

  • kyoto kidkyoto kid Posts: 42,159
    edited June 2016

    ...the one thing I notice (even in my own works) is while props and scenery can look fantastic in Iray, adding characters in tends to defeat the aspect of a photo real image. Even my rail station scene, which I have spent the most time on (and is still a WIP), the characters look slightly "out of place" visually compared to the rest of the scene. The clothing looks fine, but even though I spent a lot of time adjusting material settings, the skin and hair still seem to not "mesh" with the overall look.

    I have seen just as good, if not better results, rendering with 3DL and UE (or even AOA's lights) when it comes to a scene with characters as there is more "continuity" in overall appearance..

    Post edited by kyoto kid on
  • MusicplayerMusicplayer Posts: 515

    Kyoto kid,

    Have you tried Colm's Iray monochrome render product? Probably would need quite a complex light setup for a large set like your amazing railway scene.

    I am having a great render time with the black and white images because so many things that need to be 'just right' in a colour render seem to me to blend so much better in monochrome.

    smiley

  • kyoto kidkyoto kid Posts: 42,159
    edited June 2016

    ...a lot of it is the skin texture, in Iray, using the best suggested parameters characters' skin seems to look sort of "rubbery". Fine transmapped hair (such as April's Osean Hair which I use for my character Leela) tends to render too thin requiring boosting cutout opacity to values above 1.0.

    I am on a severely tight budget and cannot afford a lot of new content that is more "Iray friendly".

     

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,100

    Free model, my shaders, Mec4D's shaders.

    http://willbear.deviantart.com/art/Zenith-over-planet-Iray-612860787

     

  • eiliestleiliestl Posts: 100

    1 hour in . It got no clearer than this . What am I doing wrong. 

     

     

     

     

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  • kyoto kidkyoto kid Posts: 42,159
    edited June 2016

    ...if it was still rendering, most likely it needed to "cook" longer, especially if you are rendering in CPU mode.

    If it finished, then you need to do the following

    Set the Rendering Converged ratio to 99% (default is 95%)

    Set the Maximum Time to something high (I usually use 28,800 seconds which is 8 hours)

    Set the Maximum samples to a high value (I usually use 15,000)

    Make sure Render Quality is set to 1  You can set this higher but it will cause the render to take longer.

     

    Also did you use 3DL textures without converting them first?  Iray will attempt to autoconvert shaders but it will take more time and not be as accurate.

    Are you using emissive or photometric lights? 

    Is the camera headlamp turned off? (the lighting appears a bit "hot")

    What type of CPU and how much memory do you have? 

     

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,100

    I got Mr Turtle recently but been so sucked up in doing shader stuff I haven't had time to do a render. So, here he is.

     

    http://willbear.deviantart.com/art/Mr-Turtle-612916969

     

  • Oso3DOso3D Posts: 15,100

    Sheesh, nobody else seems to post here nowadays. Sniff.

    Full size here: http://willbear.deviantart.com/art/Stephanie-5-614112496

    Stephanie 5 with Wilmap's Viking Veil and Shirt and Pergola something and some other bench from somewhere with Mec4D's rock shader. The clothes were redone -- the original had kind of meh low res textures. I turned the shirt into a dynamic outfit with Dyncreator, pretty happy with the results. Finally, started with Painter's lights and then changed them a bunch.

    Stephanie 5.jpg
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  • KnittingmommyKnittingmommy Posts: 8,191

    I don't post much because most of the images you guys all post are so much better than mine!  Although, when I went back to look, I was a little surprised that I hadn't posted a picture since my wolves back in April!

    Here are a couple I've done in Iray recently.  I posted the first one on the Michael and Friends thread, but I don't know why I didn't post it here because I was really quite proud of how it turned out.

    I had a lot of fun setting this one up.  I wasn't sure anyone would spot the mouse, but they did.  I think it turned out rather well consider I used mostly the lighting the came with the set (DzFire did a great job with that set) with just one extra light.  I love Toy Dog and I resurected D-Claws and D-Squeak from my runtime and updated them with some of Mec4D's PBS shaders.  Gotta love those metals.

     

     

  • FSMCDesignsFSMCDesigns Posts: 12,852
    edited June 2016

    Nice images Knittingmommy, especially like the 2nd one.

    Here is one I just finished. Slowly finding my way around Iray settings, but at least I have emitters figured out, LOL. I could have set this up with better results in reality and Lux in half the time, but I really want to give Iray every chance to work for me since I have a computer that will run it with no problems

    I usually have a back story behind my renders which helps me in setting them up. In this one she is a contract killer. She was hired to take out the president of a 3rd world nation. She gained access as a guest to a private party in his honor to case and setup the killzone. Then she then left the party, lost the evening gown and the wig, and took out a couple security guards. She then gained access to the parking garage down the block as a maintenance worker which gives her direct line of sight access to the dining area and the target and allows for an escape route.

     

     

     

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    Post edited by FSMCDesigns on
  • zombietaggerungzombietaggerung Posts: 3,893

    Beautiful renders, Knittingmommy. I love the lighting on the first one. May I ask, what hair is that? it would be perfect for my Sam Winchester.

  • KnittingmommyKnittingmommy Posts: 8,191

    @FSMCDesigns  Very nice image!  I like it.  I don't know how she does anything with those nails, though.  :)  I do love the fact that you have her finger off the trigger until she's ready to shoot!  Most people don't do that type of realism because having the finger on the trigger just looks cool, I guess.

    @zombitaggerung  That is Alex Hair and it fits all three of the latest generations.  It's a great hair and I love using it!  I did use the IDG Hair Essentials Shaders on it, though, not the ones that came with the hair.

    I'm glad you guys liked my images!

  • evilded777evilded777 Posts: 2,487

    @knittingmommy that second one is awesome. How did you destroy that interior? Or did it come that way?

    Light is a little distracting and not revealing enough on your harmonica player.

    @timmins.william...I post, noone seems interested enough to provide feedback.

  • KnittingmommyKnittingmommy Posts: 8,191

    @knittingmommy that second one is awesome. How did you destroy that interior? Or did it come that way?

    Most of that came as is with the set.  It's Damaged Corridor Construction Kit and it came mostly damaged.  I added a few items to add to the debris and I also added some dirt and grunge with shaders to most of the surfaces.  It's a great set and it would have taken me a long time to totally destroy a new set like that.

    Light is a little distracting and not revealing enough on your harmonica player.

    I was going for a little bit dark and moody.  I, also, wanted the focus of the light to be near his hands and the harmonica.  I have no idea if I actually succeeded in doing that. And, while I like the final image, I admit that a slightly different lighting might have made the image better.  I may revisit him at some point because I love the figure and I loved trying to work the harmonica into the pose.  I loved trying to get the figure in a realistic pose for playing it.

    @timmins.william...I post, noone seems interested enough to provide feedback.

    I like your images.  I'm not great at giving feedback, though.

This discussion has been closed.