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I have a lot of male content in the store here and at renderosity. Unfortunately I just can't pay for poor quality work or stuff I won't ever use.
I sadly just don't have the means to pay for content I can't use and the cost of 3D content continues to climb my wages have been stagnant so "buying to support vendors whether I want it or not" just isn't doable.
On modify product to make morphs/ shapes... Sure, never mind the common DS-ZBrushers like myself hey even teenage gamers know how to do that! How does that help Daz3D sales exactly?
Anywayz I'm clearly on the side of "quality" content creators so you're preaching to the choir..(see my bolded text)
On "we need to buy what they make - even if it's NOT quite what we want"... LOL seriously?


Like most people, I tend not to buy what I don't want! Just say no thank you, bye bye. LOL.
I love online shopping, but will only give my credit card to a marketplace with sufficient product DIVERSITY. My animation tool exploration took me to Poser recently and witnessed what can happened when the market owner ignored pent up product demand. Symbiosis is not a fancy buzzword!
And there's also econ101, If marketplace A don't have what they want they just go to marketplace B/C/D...(yes options do exist I swear!)
What happened if they get seduced by competitors when shopping at marketplace B/C/D!??
Disloyalty! Ship jump! Unthinkable!! Ostrich mode!
Less jokingly, I agree - all PAs are free to stay stale and keep churning the same things and market them the same old way, but, new PAs will come and fill the demands as hot topics like this make new growing demands heard! And create healthy kind of competition and continue to keep Daz3D store in tiptop industry-relevant quality condition.
Hint to smart PAs: advertise your optimization prowess to great riches!
Main point: stagnation ain't healthy...expand, ADAPT, or perish.
To me Daz3D is already expanding their horizon - in the right direction too (animation-friendly). That's why I'm back here haha. Really appreciating the UI overhaul and Youtubing efforts, so keep going! BUT evidently the majority of content-oriented PAs haven't caught up with official gameplan in VISION or in SKILL SET. And they need to quit lalala ostrich mode or face extinction threat! lol.
The addons and plugin vendors seem to be moving a lot faster and are on top of dominant CG market trends. Makes me feel safer investing my time (and $$) here!
In any case disciplined and agile intermediate users like me will do okay. For the cash-strapped there's always Blender the last resort. I'm falling in love with DS's improved UI UX though. So please stay fighting fit! And...keep staying RELEVANT!
1: Look at the number of products that require the DAZ Genesis 3 Male or Female body and head morphs for an example of what can be done with them. Folks like Zev0 also fill gaps in the official content with products like his Growing Up and Aging morphs.
2: Other markets can have even more lopsided content distributions, from what I understand, not to mention (but I will anyway ;) ) that many PA's here also sell at one or more of the other sites.
3: New PA's often find that the products they create, if they aren't something that has utility in some way (like Zev0's morphs as mentioned above) often find themselves facing a dilemna: "Do I keep making stuff that isn't selling as well as I'd hoped, even though I see a market and demand for it, or do I start making what everyone else is making money on so I can pay my bills?" Much as we might try to deny it, if people aren't buying it (Male characters and clothing) in the same quantities they do other products (Female characters and clothing) PAs will eventually stop or reduce the number of male items they make and start making what sells.
Fortunately there do appear to be pas who sell mens content and seem pretty committed to doing so and for whom it sells pretty decently. On rendo this week two male characters were released including an older man. So fortunately there are other stores now who sell guy stuff.
Soem do, and there have been male characters released here at various times as well, and not just the DAZ Originals. I'm also working on one, don't forget. But, unless a PA chooses to buy the DAZ Originals, most clothing for males seems to be missing fits for them, whereas the female clothing tends to have an increasing number of custom fits as the number of females increases. That, to me, points to a reluctance to invest in them to make better quality products since they aren't expecting things to sell as well.
It is sort of a circular problem. I can only speak for myself but if it isn't done right I don't see much reason to make it. I'm not trying to be unkind but I can't use poor quality mens content and I will return it when I purchase it.
Well that's just sensible. I recently bought a Slosh G3 UV adjustor to change a female texture set to a male texture set and it worked fine. One thing that the DAZ and the PAs should remember, is that male fashion is accepted as socially acceptable and desirable often times for woman to wear, whether it is jeans and a t-shirt or expensive Armani style suits and especially professional uniforms. Yes, those professional uniforms make it less obviously that the sexpot character is in the uniform but I can't see DAZ or PA growing much of a market trying to sell to people that want to create modern versions of 1940s pinup calendars. Those people are already here and those products too. It's been a long time since female Forest Rangers wore a female version of a forest ranger outfit.
So I own the product(s) that allow me to change back and forth G3M and G3F clothing and it works pretty good, although I admit I have not tried fitting traditional female clothing G3F to G3M, only G3M to G3F. There are situations where you want a character like say Barry Humphries creates, very funny Dame Etna. Or if you are doing a game or a comedy, disguising oneself to be the opposite sex is a typical comedy ploy to escape.
By limiting the clothing output too much to sexpot woman they are severely limiting the amount of future sales the DAZ Store might have. If you have a game that needs a Forest Ranger outfit well that's what you need. It's unisex and it's that way for so many professions now too. DAZ must anticipate such a market already to have enabled the clothing swapping genders so it's a matter of patience I guess.
If I were talented AND, LOL, patient, I would try to bring some of those uniforms to market myself as I see it as a surefire money making opportunity as game making and 3D animation gets more established as a hobby that anyone can afford to do.
You probably wouldn't be the first (or last, for that matter) to think that; most that have already been there know better than to believe it when someone says they will make lots of money by doing so. Now, if you go in expect sales over the long term, you won't be as disappointed by lackluster initial sales. ;)
To me, support for specific shapes from DAZ should not be a reason for me to avoid buying a product, as long as the product has useful morphs such as open/close, unfasten, raise/lower, etc. At least not for an initial effort to test the market. If a vendor consistently ignores them in a specific figure generation, then maybe I might question it and be more reluctant to buy, and of course I refuse to purchase something that's encrypted just on the principle that it isn't needed because folks that download the product illegally aren't lost sales.