Inspired by Rashad's most recent contribution and another thread asking about sun sets and seascapes.
The first one is rendered with TA and that makes the couple look better.
The second one is rendered without TA and that makes the ocean look better.
The third one is rendered with TA (the non TA version didn't look good at all).
ETA: The couple are Victoria and Micheal, posed in Poser 8 and exported as a single .obj file
Inspired by Rashad's most recent contribution and another thread asking about sun sets and seascapes.
The first one is rendered with TA and that makes the couple look better.
The second one is rendered without TA and that makes the ocean look better.
The third one is rendered with TA (the non TA version didn't look good at all).
ETA: The couple are Victoria and Micheal, posed in Poser 8 and exported as a single .obj file
@TheSavage64 wow so incredible I like the first image best, but all have merit in the way you have rendered them, I am alway twixed between surreal or realism, its inspiring to see such creativity, tell me what's TA mean I know its a light setting, but what's the abrev mean, I have problems with abrev's used on this forum, maybe some one could make a list of what the abrevs are for us laypeople, I know this is not your problem lol
TA is the True Ambience lighting feature.
Naturally filling in all those dark parts using bounced light. :)
Yes and no, well, yes in terms of reality, no in terms of rendering. In the render engine this is a light gathering process. OK, that may sound like I'm being needlessly picky, but if you think of it in the correct terms it helps to explain some of the eccentricities that can crop up. So that's why I always try to say light gathering.
If you want to have a go I have many tutorials dedicated to this lighting method. Be aware, it is very processor intensive.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
I tried out David Brinnen's tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a "slab", so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand's seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
If you want to have a go I have many tutorials dedicated to this lighting method. Be aware, it is very processor intensive.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
I tried out David Brinnen's tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a "slab", so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand's seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
Cross posted. Nice work, sea shores are challenging, but you managed to get things to do what you wanted - which is good. Do consider that I spent my first year with Bryce just faffing around with one terrain and a single light source, trying to get the material lab to do what I wanted it to. So do not be disheartened if progress seems slow. If it is fun and interesting, and the results are what you want, things fall into place before you know it. Thanks for trying out the tutorial and posting up your results. It is encouraging to see.
I tried out David Brinnen's tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a "slab", so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand's seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand's seagull, what website Daz maybe ?
If you want to have a go I have many tutorials dedicated to this lighting method. Be aware, it is very processor intensive.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
Inspired by Rashad's most recent contribution and another thread asking about sun sets and seascapes.
The first one is rendered with TA and that makes the couple look better.
This looks extremely good, sir; an excellent combination of scene work and lighting. The sea looks convincing, as do the rocks (especially the very foreground one). To get picky, the sand is too reflective too far from the breakers (unless the couple are staggering along just after a tsunami has receded). The wet bit would normally stop about where their feet are.
I think the TA makes everything look better; very natural lighting indeed (you could darken the materials on the sea to compensate for 'overexposure'). But then I'm biased. ;-)
I tried out David Brinnen's tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a "slab", so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand's seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand's seagull, what website Daz maybe ?
@IceScribe I have just found the gull wow there is lots to choose from
@Dave: Overall, I too prefer the first image. I wonder if lifting the haze a bit wouldn't make the one bank of rocks, and maybe the water, look a bit better. It seems to my eyes the haze if a bit too close.
I still have plans to add to my pull toy, but in the meantime, I've been trying to learn how Wings 3D works or at least get something that looks half decent. And because it's close to Halloween decided to try my hand making a plan jack-o-lantern. It's nothing fancy, but I did get something made. I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce. So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body. As I said, it ain't fancy but I got something made.
@Dave: Overall, I too prefer the first image. I wonder if lifting the haze a bit wouldn't make the one bank of rocks, and maybe the water, look a bit better. It seems to my eyes the haze if a bit too close.
I still have plans to add to my pull toy, but in the meantime, I've been trying to learn how Wings 3D works or at least get something that looks half decent. And because it's close to Halloween decided to try my hand making a plan jack-o-lantern. It's nothing fancy, but I did get something made. I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce. So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body. As I said, it ain't fancy but I got something made.
@GussNemo well done there is a lot to this, time and patience as well, yep you got that right going back in and separating them I have had the same problem nothing worse than not being able to separate your obj's in Bryce
Excellent! Yes, I think you definitely should post this here! Showing off Bryce to the 3D community, that's a big plus for all us "Brycers" I reckon. Well done!
Excellent! Yes, I think you definitely should post this here! Showing off Bryce to the 3D community, that's a big plus for all us "Brycers" I reckon. Well done!
Totally agree with David on this, we need to show DAZ 3D that Bryce is far from dead, but alive and kicking and still going strong around the 3d community.
ANd obviously I say this as a Brycer, not as a member of DAZ 3D forum team. :coolsmirk:
Well.. just imagine this... Bryce will be come to a real big audience..cause on the " Prometheus blue ray disk " My name is mentioned and link shown to my gallery at AVPgalaxy .. I didn't know this.. one of the AVPgalaxy admins emailed me about it . So it's possible that suddenly Daz 3d also will go more popular..if people start to check out wat bryce is ..
@Dave: Overall, I too prefer the first image. I wonder if lifting the haze a bit wouldn't make the one bank of rocks, and maybe the water, look a bit better. It seems to my eyes the haze if a bit too close.
I still have plans to add to my pull toy, but in the meantime, I've been trying to learn how Wings 3D works or at least get something that looks half decent. And because it's close to Halloween decided to try my hand making a plan jack-o-lantern. It's nothing fancy, but I did get something made. I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce. So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body. As I said, it ain't fancy but I got something made.
I'm not terribly knowledgable about modeling, and I know next to nothing about wings3D other then it's a modeling program, however in dabbling with modeling I've found that if you can color sections, in the modeling program that you want to be able to seperate, when you import them into other programs like Bryce for example those different colored sections will be able to seperate or texture seperately. Which for a pumpkin is good since the stem is usually a greenish or brownish color whereas the pumpkin itself is of course orange. Now of course this can also be accomplished with a single object where the parts are inseperable, thru texture mapping, but having them able to seperate is often times preferable.
Wow. When seeing this list and especially knowing there is even more out there then just this, it's hard to believe you find time to do anything else. I also wanted to say that I'm noticing how your tutorials are really improving the works of others, like Icescribe for example. Not that IceScribe's work was bad before but now it just seems better. Not meaning to reflect badly in any way Erich's interview but I think your tutorials and the influence they have on others will do more to promote Bryce and keep it alive.
And it's a bit convoluted because I set the render going over night (it was telling me just under 9 hours) and this morning when I got up, it didn't look good... The clouds were fine but the scene was way too noisy and the light not right.
So before I headed out for the day I re-rendered the scene (without the clouds) at a much higher RPP and I've just now got home and rendered a quick object mask, then put the two renders together in Photoshop.
I have also taken some of the comments on board, I've moved the haze back, darkened the material on the ocean (well, I took the ambient back down to 0) and increased the sunlight intensity.
@tlantis - very good article to show what Bryce can (well, actually you).
@David - good video, smoothing was interesting. I still think that Elefont will give faster and very nice results. But it is good to know how Wingds 3D can be used for that.
And it's a bit convoluted because I set the render going over night (it was telling me just under 9 hours) and this morning when I got up, it didn't look good... The clouds were fine but the scene was way too noisy and the light not right.
So before I headed out for the day I re-rendered the scene (without the clouds) at a much higher RPP and I've just now got home and rendered a quick object mask, then put the two renders together in Photoshop.
I have also taken some of the comments on board, I've moved the haze back, darkened the material on the ocean (well, I took the ambient back down to 0) and increased the sunlight intensity.
Looks real good to me, the only thing that doesn't seem right is the color of the palm leaves, in my memory of seeing such trees in person the leaves always seemed a darker shade of green then that. Although I must admit it's been a long time since I've seen such trees in person and so maybe my memory is wrong?
Comments
Inspired by Rashad's most recent contribution and another thread asking about sun sets and seascapes.
The first one is rendered with TA and that makes the couple look better.
The second one is rendered without TA and that makes the ocean look better.
The third one is rendered with TA (the non TA version didn't look good at all).
ETA: The couple are Victoria and Micheal, posed in Poser 8 and exported as a single .obj file
@TheSavage64 wow so incredible I like the first image best, but all have merit in the way you have rendered them, I am alway twixed between surreal or realism, its inspiring to see such creativity, tell me what's TA mean I know its a light setting, but what's the abrev mean, I have problems with abrev's used on this forum, maybe some one could make a list of what the abrevs are for us laypeople, I know this is not your problem lol
I too like the first one best.
TA = True Ambience.
If you want to have a go I have many tutorials dedicated to this lighting method. Be aware, it is very processor intensive.
TA is the True Ambience lighting feature.
Naturally filling in all those dark parts using bounced light. :)
Yes and no, well, yes in terms of reality, no in terms of rendering. In the render engine this is a light gathering process. OK, that may sound like I'm being needlessly picky, but if you think of it in the correct terms it helps to explain some of the eccentricities that can crop up. So that's why I always try to say light gathering.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
I tried out David Brinnen's tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a "slab", so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand's seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
Here are my latest batch.
Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
* Bryce still life project - "capsules" - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce 'Nuts and Bolts' - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse "light beam" effect - a 15 minute tutorial by David Brinnen
* Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
* Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
* Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
* Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
* Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
* Bryce "Nuts and Bolts" - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
* Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or "God rays" effect - a 25 minute tutorial by David Brinnen
* Bryce "Nuts and Bolts" - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
* Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
* Bryce "Nuts and Bolts" - TA RGB response - a 15 minute tutorial by David Brinnen
* Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
* Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
* Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
* Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen
Bryce 30 minute project - using Spherical Mapper to remap from HDRI backdrop onto 2D surfaces - a video by David Brinnen
* Bryce 5 minute project - rendering a simple grey scene - a tutorial by David Brinnen
Bryce 15 minute scene - underwater city effect - a tutorial by David Brinnen
Bryce 10 minute scene - underwater city effect - made even more underwatery - by David Brinnen
Bryce 25 minute lighting project - advanced underwater effects - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - material lab channels - an overview by David Brinnen
Using Photoshop or HDRShop to use Masks - Appendix to "making and using masks" - by Horo Wernli
Bryce 15 minute material project - optical illusion moving spots - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - masking and using masks - a 20 minute tutorial by David Brinnen
Bryce 10 minute skylab project - basic sunset effect - a tutorial by David Brinnen
Bryce 25 minute skylab project - adding volume clouds to basic sunset effect - by David Brinnen
Bryce 10 minute skylab project - sunset effect, with clouds and put in a scene - by David Brinnen
Bryce 15 minute lighting project - low pressure sodium lights on a foggy night - by David Brinnen
Bryce 25 minute scene project - wings3D to render to postworks - a video by David Brinnen
The ones prefaced by an * are more focused on lighting. Although it does crop up on others.
And older ones can be found here http://www.bryce-tutorials.info/bryce-tutorials.html under my name. Horo's are there too, many of which also relate to lighting.
Cross posted. Nice work, sea shores are challenging, but you managed to get things to do what you wanted - which is good. Do consider that I spent my first year with Bryce just faffing around with one terrain and a single light source, trying to get the material lab to do what I wanted it to. So do not be disheartened if progress seems slow. If it is fun and interesting, and the results are what you want, things fall into place before you know it. Thanks for trying out the tutorial and posting up your results. It is encouraging to see.
@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand's seagull, what website Daz maybe ?
Here are my latest batch.
Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
* Bryce still life project - "capsules" - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce 'Nuts and Bolts' - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse "light beam" effect - a 15 minute tutorial by David Brinnen
* Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
* Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
* Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
* Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
* Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
* Bryce "Nuts and Bolts" - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
* Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or "God rays" effect - a 25 minute tutorial by David Brinnen
* Bryce "Nuts and Bolts" - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
* Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
* Bryce "Nuts and Bolts" - TA RGB response - a 15 minute tutorial by David Brinnen
* Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
* Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
* Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
* Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen
Bryce 30 minute project - using Spherical Mapper to remap from HDRI backdrop onto 2D surfaces - a video by David Brinnen
* Bryce 5 minute project - rendering a simple grey scene - a tutorial by David Brinnen
Bryce 15 minute scene - underwater city effect - a tutorial by David Brinnen
Bryce 10 minute scene - underwater city effect - made even more underwatery - by David Brinnen
Bryce 25 minute lighting project - advanced underwater effects - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - material lab channels - an overview by David Brinnen
Using Photoshop or HDRShop to use Masks - Appendix to "making and using masks" - by Horo Wernli
Bryce 15 minute material project - optical illusion moving spots - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - masking and using masks - a 20 minute tutorial by David Brinnen
Bryce 10 minute skylab project - basic sunset effect - a tutorial by David Brinnen
Bryce 25 minute skylab project - adding volume clouds to basic sunset effect - by David Brinnen
Bryce 10 minute skylab project - sunset effect, with clouds and put in a scene - by David Brinnen
Bryce 15 minute lighting project - low pressure sodium lights on a foggy night - by David Brinnen
Bryce 25 minute scene project - wings3D to render to postworks - a video by David Brinnen
The ones prefaced by an * are more focused on lighting. Although it does crop up on others.
And older ones can be found here http://www.bryce-tutorials.info/bryce-tutorials.html under my name. Horo's are there too, many of which also relate to lighting.
OMG David I was not expecting this amount I now have a plethora to choose from, well now which to start with ? lol
This looks extremely good, sir; an excellent combination of scene work and lighting. The sea looks convincing, as do the rocks (especially the very foreground one). To get picky, the sand is too reflective too far from the breakers (unless the couple are staggering along just after a tsunami has receded). The wet bit would normally stop about where their feet are.
I think the TA makes everything look better; very natural lighting indeed (you could darken the materials on the sea to compensate for 'overexposure'). But then I'm biased. ;-)
@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand's seagull, what website Daz maybe ?
@IceScribe I have just found the gull wow there is lots to choose from
@Dave: Overall, I too prefer the first image. I wonder if lifting the haze a bit wouldn't make the one bank of rocks, and maybe the water, look a bit better. It seems to my eyes the haze if a bit too close.
I still have plans to add to my pull toy, but in the meantime, I've been trying to learn how Wings 3D works or at least get something that looks half decent. And because it's close to Halloween decided to try my hand making a plan jack-o-lantern. It's nothing fancy, but I did get something made. I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce. So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body. As I said, it ain't fancy but I got something made.
@GussNemo well done there is a lot to this, time and patience as well, yep you got that right going back in and separating them I have had the same problem nothing worse than not being able to separate your obj's in Bryce
Hi...
Not sure if it's okay to post this here
But it is My interview about my Bryce 3d art in 3ddirect magazine October 2012 http://issuu.com/tosk/docs/issue22?mode=window&backgroundColor;=#222222
BTW: Erich Mestriner is my real name...
Excellent! Yes, I think you definitely should post this here! Showing off Bryce to the 3D community, that's a big plus for all us "Brycers" I reckon. Well done!
I saved the link, Erich, and will read the interview, and the rest of the magazine later at home. What I've seen while browsing through was amazing.
Excellent! Yes, I think you definitely should post this here! Showing off Bryce to the 3D community, that's a big plus for all us "Brycers" I reckon. Well done!
Totally agree with David on this, we need to show DAZ 3D that Bryce is far from dead, but alive and kicking and still going strong around the 3d community.
ANd obviously I say this as a Brycer, not as a member of DAZ 3D forum team. :coolsmirk:
Well.. just imagine this... Bryce will be come to a real big audience..cause on the " Prometheus blue ray disk " My name is mentioned and link shown to my gallery at AVPgalaxy .. I didn't know this.. one of the AVPgalaxy admins emailed me about it . So it's possible that suddenly Daz 3d also will go more popular..if people start to check out wat bryce is ..
Another simple TA render and a short tutorial to go with it. Bryce 10 minute project - Wings3D text to Bryce - a tutorial by David Brinnen
@silver: Thanks, another lesson learned.
@tlantis: That's a nice article, and those images are fantastic. Well done.
I'm not terribly knowledgable about modeling, and I know next to nothing about wings3D other then it's a modeling program, however in dabbling with modeling I've found that if you can color sections, in the modeling program that you want to be able to seperate, when you import them into other programs like Bryce for example those different colored sections will be able to seperate or texture seperately. Which for a pumpkin is good since the stem is usually a greenish or brownish color whereas the pumpkin itself is of course orange. Now of course this can also be accomplished with a single object where the parts are inseperable, thru texture mapping, but having them able to seperate is often times preferable.
Excellent work and a refreshing interview (lots of honest direct answers and very little self promotion).
Wow. When seeing this list and especially knowing there is even more out there then just this, it's hard to believe you find time to do anything else. I also wanted to say that I'm noticing how your tutorials are really improving the works of others, like Icescribe for example. Not that IceScribe's work was bad before but now it just seems better. Not meaning to reflect badly in any way Erich's interview but I think your tutorials and the influence they have on others will do more to promote Bryce and keep it alive.
A final go at this scene.
And it's a bit convoluted because I set the render going over night (it was telling me just under 9 hours) and this morning when I got up, it didn't look good... The clouds were fine but the scene was way too noisy and the light not right.
So before I headed out for the day I re-rendered the scene (without the clouds) at a much higher RPP and I've just now got home and rendered a quick object mask, then put the two renders together in Photoshop.
I have also taken some of the comments on board, I've moved the haze back, darkened the material on the ocean (well, I took the ambient back down to 0) and increased the sunlight intensity.
@tlantis - very good article to show what Bryce can (well, actually you).
@David - good video, smoothing was interesting. I still think that Elefont will give faster and very nice results. But it is good to know how Wingds 3D can be used for that.
Looks real good to me, the only thing that doesn't seem right is the color of the palm leaves, in my memory of seeing such trees in person the leaves always seemed a darker shade of green then that. Although I must admit it's been a long time since I've seen such trees in person and so maybe my memory is wrong?
@TheSavage64 - that looks excellent.
Fantastic render Dave, the clouds and the light and the sea, all look excellent. Top notch.
Yes Mark, I don't find time for much else...
Bryce 25 minute scene - anisotropic reflection in a landscape - a tutorial by David Brinnen