Who said Blender was hard?

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  • DaremoK3DaremoK3 Posts: 560
    edited March 4

    For those who are excited about Blender 2.8 -- and are wanting a closer Marvelous Designer cloth creation experience in it, a full-time professional Blender addon coder just released a new addon that comprises of everything I am trying to achieve with my build (less the dedicated 2D creation side).

    He even implemented a few things I haven't thought of yet, and figured out the sewing thread algorithm I was working on via ray-casting.

    Check it out here (Garment Tool) :

    https://www.youtube.com/watch?v=qvdxE6YbOSU&t=88s

     

    Post edited by DaremoK3 on
  • SzarkSzark Posts: 10,535

    that is awesome thx for sharing

  • ArtiniArtini Posts: 3,785

    Great addon. I have his Hair tool, have to check this new one, as well.

    Thanks for the link.

     

  • RAMWolffRAMWolff Posts: 8,939

    WOW.. totally cool! 

  • Joe CotterJoe Cotter Posts: 3,223

    "Cut your costs drastically and finish renders quicker than ever with Barista. With Barista, you cut out the render farm and go directly to the servers. Voilá - the whole process becomes a whole lot cheaper. Get direct access to Amazon servers and render your blend files for the super low cost set by Amazon."

    https://blendermarket.com/products/barista

  • Joe CotterJoe Cotter Posts: 3,223

    Just an FYI. I have decided to switch to Kubuntu for everything I don't absolutely need Windows for. I anticipate Linux to be my final desktop/laptop OS. It is more stable, secure and less invasive then Windows and will now run most things without too much hassle.

    The future of the OS market is defined by the most used systems, of which, one format outsells all others by a factor of 10k to 1. It's the handheld compute device we call the smartphone. Now obviously, the 'smartphone' (hate calling it that since it's so incorrect) has a lot of development to get to where it can replace the laptop/desktop for those of us who do intensive computing like 3D / animation, etc... However, make no mistake, it will, with cloud computing replace the environment we are used to at some point in the not to distant future. With wireless ability to attach easily to input/output devices (think 43" - 85" oled monitors etc...) combined with cloud computing (as above post shows) the main function a smart device provides is authentication, io hub and some amount of local storage. I saw a 'smart pendant' which could serve all of these functions not too long ago.

  • Joe CotterJoe Cotter Posts: 3,223

    An Addendum to the Barista post. On the Blender market site there is a video where the developer shows the BMW Benchmark file being rendered in "aproximately 30 seconds" where on Windows 10 with a 1080 gpu it took 4'16".

    Cycles benchmark times: https://docs.google.com/spreadsheets/d/1rybGWiISHtgaUI-E_DIOM0wf6DW5UG1-p1ooizHimUI/edit?ts=56d095bd#gid=0

  • ParadigmParadigm Posts: 250

    "Cut your costs drastically and finish renders quicker than ever with Barista. With Barista, you cut out the render farm and go directly to the servers. Voilá - the whole process becomes a whole lot cheaper. Get direct access to Amazon servers and render your blend files for the super low cost set by Amazon."

    https://blendermarket.com/products/barista

    Sheepit is a free peer to peer render farm. I've used it myself

  • MendomanMendoman Posts: 222

    "Cut your costs drastically and finish renders quicker than ever with Barista. With Barista, you cut out the render farm and go directly to the servers. Voilá - the whole process becomes a whole lot cheaper. Get direct access to Amazon servers and render your blend files for the super low cost set by Amazon."

    https://blendermarket.com/products/barista

    Hmmm, that was very impressive. I just tested, and it takes about 55 seconds with my 2080Ti to render that scene, so 30 seconds is a really nice time. Heh, and of course $0.014 sounds like a very reasonable price :) 

     

    I have no idea how fast Octane is, but ever since they announced that 2019 versio with RTX support, I've been quite interested in that too. Is here anybody who uses it, and could give a little speed comparison between Cycles and Octane 2019? Also is it a big effort to translate all those Cycles materials to whatever Octane is using. I'm sure metals/wood etc normal materials are easy, but how about skin shaders with SSS/translucency?

  • Joe CotterJoe Cotter Posts: 3,223

    Well here's a link on BlenderArtists about just that: https://blenderartists.org/t/cycles-vs-octane-speed-comparison/1148535

    Basically, Octane still blows everyone else out of the water for general rendering. That is, in some cases, render engines like Arnold might be a better solution, but for purposes you mention... Octane. But, if you consider costs... the add-on AWS/personal renderfarm concept might work out cheeper, just not for large size realtime work. The person in the forum was comparing realtime Cycles to realtime Octane though and that isn't exactly an apples to apples comparison. Blender uses Evee for realtime rendering, which is basically going to line up pretty well with what Unreal or Unity can do but without exporting to a game engine. For realtime it will be fast but it is a bit of a different paradym then Cycles or Octane. Octane's benefit is that it can with the right hardware work more efficiently in it's full render engine even while manipulating the scene, as well as be more efficient on a local solution then something like Cycles.

    Something to note btw is if researching this, it's important to realize that Cinema 4D's render engine is also called Cycles (Cycles 4D) so don't get them confused.

    Also, Blender is going through so many changes on so many fronts right now that it's amazing they are able to do all of it and not drown in their own list of todo's.

  • Joe CotterJoe Cotter Posts: 3,223

    Forgot to mention. I don't know if they've done anything about it, but when I was looking at Octane about 2 yrs ago, the materials issue you are asking about was the #1 thing that stopped people from switching to Octane. Hopefully someone who actually uses Octane can pitch in on that. :)

  • Joe CotterJoe Cotter Posts: 3,223

    While it might seem Octane is off-topic, it is a viable render solution for Blender so I don't consider it so.

    Here is a video that might be of interest on Octane4. It shows a render comparison between it and Houdini, which isn't in any way really comparable to Cycles other than it does show how much Octane stands above most render engines in it's strong points. The presenter does also mention how Octane fails at some high end features that some professional shops using VRay, etc... would require. All in all, Octane is a different and interesting engine. I am considering downloading the standalone and playing with it but I have to try to carve out some time to do so. :)

  • Midnight_storiesMidnight_stories Posts: 3,701

    Can't believe I'm saying this. Blender 2.8 will be left-click select by default laugh

    Yes I'm just about come across some products coming up will have some Blender 2.8 models in them, I'm bitterly disappointed with modo 13 it's been crashing on me as soon as I did a displacement render. Blender hasn't crashed once I do have the navigation keys set to maya but that's the only change I made.

  • Siciliano1969Siciliano1969 Posts: 227

    While it might seem Octane is off-topic, it is a viable render solution for Blender so I don't consider it so.

    Here is a video that might be of interest on Octane4. It shows a render comparison between it and Houdini, which isn't in any way really comparable to Cycles other than it does show how much Octane stands above most render engines in it's strong points. The presenter does also mention how Octane fails at some high end features that some professional shops using VRay, etc... would require. All in all, Octane is a different and interesting engine. I am considering downloading the standalone and playing with it but I have to try to carve out some time to do so. :)

    Hey Joe,

    I have been using Octane standalone for years and love it.  Octane 4 is fantastic!  I do my DAZ figure renders in it.  I am also using Blender 2.8 beta and absolutely love it!  It is so heads and shoulders above the already great previous versions and so easy to use.  Eevee and Cycles are excellent render engines.  Octane to me is so simple to use though and fast.  I just have to get the hang of using the DAZ plugin for blender (1.3.1).  I would love to get your impression of Octane standalone vs Cycles.  Both are great. 

    I'm not sure if anybody else would agree but 2.8 beta is what got me hooked into Blender full time. 

     

     

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