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Ah thanks. I was assuming that what Wolfie explained was the same behavior I see with BJ_CameraManager. Make some cameras, click in the Hierarchy pane, then hit 1 or 2. For me the cameras no longer change. Same when Parameters pane is active. Other than that it seems to work anywhere.
Strand based Hair on MacOS - DAZ Studio 6 Final Release
Strand-based hair isn't working. When I try to paint a selection in the Paint Mode, the crosshair appears, but I can't actually paint a selection with it.
It works in the Windows version, but not in the Mac version.
System: Mac Mini M4 base model, Tahoe 26.5.1
I'm still testing in the General Release.
By Hierarchy pane, I am assuming you are referring to the Property Hierarchy pane. Camera switching still works for me when I click in Parameters pane and move some sliders, or click in Property Hierarchy pane and expand the hierarchy and click on a bone. I have tried some other panes, too, and I have not found any situation that prevented BJ Camera Manager camera switching shortcuts (1,2,3. etc) from working.
However, shortcuts for Toggle Iray Preview and Toggle Aux only work if the Viewport is "active". But, I don't have to click in the viewport area where my characters and props are displayed to get the Viewport to be active. I can click on one of the Viewport controls. For example, clicking the Draw Style dropdown or the the Viewport Options menu or the Viewport pane hamburger menu etc. will make the Viewport active without losing my object selection in the Scene pane. I don't have to select anything in those dropdowns or menus, I can just click and then click away. It is not optimum, but at least it doesn't change the selected scene item.
I am saying that the keyboard shortcuts work for me even if I adjust a parameter or click on a content thumbnail in a different pane. Which appears tp mean it isn't just the way it is, and therefore raises the question about non-default plug-ins. So, do you see the issue with your own plug-ins (and any you are testing for other PAs) disabled?
I said if it was behaving as reported, with regard to plain letter preses, perhaps it was deliberate.
Right yeah clicking on those icons makes the viewport active. But that is good news that you and Richard are not experiencing shortcuts getting disabled on certain panes (although weird that it didn't work for those 2 buttons). That points more towards a bug than a behavior that was desired by Daz devs then. Did either of you import (or rather copy around) user settings from DS4 to DS6? You know, the stuff in \AppData\Roaming\DAZ 3D\Studio4.
No, I just rebuiilt (am rebuilding) my UI.
I did not copy UI stuff from DS4 to DS6 General Release either.
Did anyone find solution for doing batch renders? I dont know if blender has it but I'm going to switch to it soon by the looks of it...
Deleted my config folder and tried with a fresh DS6. Didn't fix the issue sadly. With Scene or Parameters tab active, as in even just clicking into empty space in those panes, those 1 to 10 shortcuts no longer work. Shift & 1 to 0 does work. Hence I suspected they disabled regular numbers and letters in those panes, which would've been a very questionable thing to do.
We have 3 different behaviors as far as I can tell. Wolfie can't frame an object while those panes are active. That actually works for me (Ctrl-f that is, does Wolfie have this assigned to plain f perhaps that would explain it). I can't use those BJ_CameraManager 1 to 0 shortcuts, and also WASD movement does not work. It does in DS4. But then barbult doesn't seem to have the issue with the plugin at all.
*shrugs*
When you say 1 to 0 did you mean 1 to10? If not a simple typo, I don't know what 1 to 0 means.
OK, now I understand what you meant. I only had 3 cameras in my test, which I created from the Perspective camera with BJ Camera Manager + Camera. So, I didn't try any shortcuts other than 1,2,3. 1,2,3, worked in all circumstances that I tried, regardless of what pane I had active.
I did notice that if I have DS6 start up with creating a Default Camera, that Default Camera is selected with shortcut 1, and the first camera I create with BJ Camera Manager (labeled Camera 1 in the scene pane) is actually selected with the 2 shortcut key. And so on. I suppose it is the same in DS4, but I didn't check. Of course if I rename the cameras with BJ Camera Manager, then the keyboard shortcut numbers match the camera labels. Of course cameras can have any label, so this isn't a complaint, just an off hand observation.
ramasancar said:
Wait a friggin second, just few hours passed and batch flow render released an update, I can do batch renders with daz studio 6 now!
Currently doing my second scene, will post an update here if it fails.
EDIT : 0 crash after 8 hours work with build daz 2025.27507...
2026-06-14 17:37:39.670 +++++++++++++++ Daz Studio 6.25.2025.27507 starting +++++++++++++++++
2026-06-15 01:31:02.794 [INFO] :: Updating Scene...
So it's not the computer, The crashes in the last three builds occurred fairly quickly.
Well, since it's so quiet here, another crash on build 2026.14722 when double-clicking on a DUF file (foot pose). But I saw on page 50 that others were having crash issues similar to mine.
No scripts at render-time. Panes open: Smart Content, Content Library, Figure Setup, Tool Settings, Environment, Scene, Simulation Settings, Aux Viewport (not active), Paramters, Shaping, Surface, Posing, Camera, Lights, and Render Settings. I've added "Render" to the toolbar and typically trigger renders with that, but it also happens if I hit the render button in the Render Settings panel.
I've lost count..
This is possible crash provide to postgresgl valentina ? i delete 2 versions postgresql + valentina and daz crash after closing it.
What makes you think it is rlated to PostgreSQL, or Valentina (which has not been used for a long time). What did you delete, and when? Did you save the crash report?
I read that the Valentina version caused the latest version of DAZ to crash, so I uninstalled both versions to see what would happen. I got an error message upon launch saying that a version of PostgreSQL was required, and when I closed the software, it crashed—and no, I didn't save the log (I don't collect them).
And since I reinstalled PostgreSQL (not Valentina), it hasn’t crashed since. Let's hope it lasts a long time...
Valentina hasn't been used since, I think, DS 4.9.x.x. Lack of PostgreSQL shouldn't crash DS - the pop-up complaining about its lack is expected though.
Sure enough, the crashes keep happening. Just now I was extract donor part from a skirt, and boom—crash. Three hours of work down the drain.
Anyway, I MemTest the RAM, downgraded the BIOS, and tested three NVIDIA drivers. My PC works with all of them except for this software...
Try saving the crash report next time attaching it to a post - it may at least suggest avenues of exploration.
Gift... Extract donor crash again.
Same situation, same assets "extract donor" with daz 4.24 ( no crash )
The crash log is pointing to DzStyledTimeAsFramesPropertyWgt, as in the crash report dialogue, and theer is also quite a bit of activity in QtWidget (including soem relating to mouse events - do you have a standard mouse or is it more exotic, does it have its own driver)? I see this is Windows 10, is it the current build?
I have a Logitech G500s since 2009 which uses the built-in memory, but the driver is installed. And yes use W10.
After that, to play Warzone, I changed a few things in the Regedit.
And all crash is related to DzStyledTimeAsFramesPropertyWgt
Is anyone having issues applying Mat files to legacy hairs such as Amber Hair? In DS6, the model wil load but I can't apply apply textures using the mats provided. I have discovered this is also the case with many OOT hairs for V4. They all continue to function properly in DS4,
https://www.daz3d.com/amber-hair-for-v4
According to the product page, the DS materials provided are in .ds format, which is a very old format which has been deprecated for years. That format is not really supported anymore in DS6 according to the evergreen thread
You'll probably need to convert or resave them to a more recent format in order to use them in DS6.
Leana...Thanks for the quick reply and directing me to the relavant info!
Do they work if you chnage the extension to .dsa? I can't recall if materials presets used any code that wouldn't just carry over - what has gone is the tool for converting the scripts.