Daz Studio 6 Beta - version 6.25.2026.14722! (Updated May 28, 2026)

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  • Daz SoftwareDaz Software Posts: 48

    inquire said:

    A general release? And is this "windows only"?

    macOS as well. 

  • wsterdanwsterdan Posts: 3,524

    inquire said:

    A general release? And is this "windows only"?

    No, Mac as well. 

  • LeanaLeana Posts: 13,430

    wsterdan said:

    inquire said:

    A general release? And is this "windows only"?

    No, Mac as well. 

    And contrary to DS4, the Mac version of DS6 includes Filament. 

  • inquireinquire Posts: 2,458

    Does it by any chance run natively in the Apple Silicon format, Tahoe 2026?

  • LeanaLeana Posts: 13,430

    inquire said:

    Does it by any chance run natively in the Apple Silicon format, Tahoe 2026?

    No, it still needs emulation. An Apple Silicon version is planned but not available yet.

  • inquireinquire Posts: 2,458

    So how is this "Fully Rebuilt" Version of DAZ Studio? Have all the problems suddenly gone away? Is this  Beta Thread going to continue? Is there a new thread?

  • LeanaLeana Posts: 13,430
    edited June 6

    There's a thread about the general release: https://www.daz3d.com/forums/discussion/763291/daz-studio-6-25-0-x-general-release#latest

    This one will probably be updated when the next beta is released.

    Post edited by Leana on
  • inquireinquire Posts: 2,458

    So as the beta is updated, will those updates be added to Daz studio six? Or, when the beta is finally done and there's a general release or something, will that be a separate version of Daz studio?

  • SaintSaint Posts: 86

    inquire said:

    So how is this "Fully Rebuilt" Version of DAZ Studio? Have all the problems suddenly gone away? Is this  Beta Thread going to continue? Is there a new thread?

    Nope! Lots of new ones too, check the General Release thread for more.

  • LeanaLeana Posts: 13,430

    inquire said:

    So as the beta is updated, will those updates be added to Daz studio six? Or, when the beta is finally done and there's a general release or something, will that be a separate version of Daz studio?

    DS6 release pattern will most likely be the same they used before with DS4: they will release beta versions from time to time for users to test, and once a beta is deemed good enough there will be a new version of the general release.

  • plarffplarff Posts: 287
    edited June 6

    I like to use UIOJKL keys for camera movements. This is now not really working in DAZ6. I hope it will be looked at? Also seems Textured Shaded hides some of the props, like glass cups etc. 

    Post edited by plarff on
  • wsterdanwsterdan Posts: 3,524

    Saint said:

    inquire said:

    So how is this "Fully Rebuilt" Version of DAZ Studio? Have all the problems suddenly gone away? Is this  Beta Thread going to continue? Is there a new thread?

    Nope! Lots of new ones too, check the General Release thread for more.

    Most of those seem to be Windows issues related to iRay and display issues; most of those "new ones" won't affect inquire's Mac usage. 

  • barbultbarbult Posts: 27,228
    edited June 7

    Deleted. This belonged in the DS6 General Release thread. I moved it to https://www.daz3d.com/forums/discussion/comment/9554651/#Comment_9554651

    It is a bug in the Beta, too, though.

    Post edited by barbult on
  • OstadanOstadan Posts: 1,133
    edited June 7

    The 'Content Library' tab cannot find my content.  This seems to be a failure of the Mac version to follow symbolic links, which I have used to save space on one of my disk volumes.   It works fine in DS4 (and Content Manager).   And I have forgotten how to tell DS where to find content, so I cannot add a different path.   A general DS problem is that there are seven million places to change settings.

    Post edited by Ostadan on
  • LeanaLeana Posts: 13,430

    Ostadan said:

    The 'Content Library' tab cannot find my content.  This seems to be a failure of the Mac version to follow symbolic links, which I have used to save space on one of my disk volumes.   It works fine in DS4 (and Content Manager).   And I have forgotten how to tell DS where to find content, so I cannot add a different path.   A general DS problem is that there are seven million places to change settings.

    Edit / Preferences / Content tab / Content Directory Manager (at the bottom of the tab)

  • inquireinquire Posts: 2,458

    Is the general release version the same as the beta version? If so, why is there a general release version?

  • LeanaLeana Posts: 13,430

    inquire said:

    Is the general release version the same as the beta version? If so, why is there a general release version?

    The General release is currently the same as the latest beta, yes. 
    There's a general release so that people who don't want to use a beta version can install the version considered stable. DS4 worked in the same way.

  • Richard HaseltineRichard Haseltine Posts: 110,877

    Leana said:

    inquire said:

    Is the general release version the same as the beta version? If so, why is there a general release version?

    The General release is currently the same as the latest beta, yes. 
    There's a general release so that people who don't want to use a beta version can install the version considered stable. DS4 worked in the same way.

    and also so that there can be a future beta with fixes and new features without affecting the genral release.

  • gelstatgelstat Posts: 40
    edited June 11

    Again and again and again, is 2026 the year of the crash?? ( daz4 not crash, then hardware are ok)

     

    2026-06-11 12_57_43-D__DAZ 3D_Studio_My Library_Scenes_Character_brittany - Notepad++ [Administrator.png
    624 x 556 - 35K
    Post edited by gelstat on
  • Richard HaseltineRichard Haseltine Posts: 110,877

    gelstat said:

    Again and again and again, is 2026 the year of the crash?? ( daz4 not crash, then hardware are ok)

    System details? What were you doing at the time? Did you save the crash report?

  • barbultbarbult Posts: 27,228

    I don't see any option to select Daz Studio 6 in the Daz Help Center when trying to report problems.

  • WolfieWolfie Posts: 43

    If this was mentioned before I apologize.

    I wanted to add feedback regarding the new context-sensitive / active pane focus system implemented for keyboard shortcuts in Daz Studio 6.

    As a long-time user, the current implementation is causing a massive disruption to my muscle-memory workflow. Having keyboard shortcuts bound strictly to the active UI window—rather than working globally—adds an incredibly frustrating layer of friction to standard scene building.

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    The Request: While I understand the development team may be aiming for a hover-aware UI similar to other modern 3D software, the current build requires an explicit click to shift focus, which constantly traps hotkeys inside non-viewport menus.

    Please consider adding a "Legacy Global Hotkeys" toggle switch in the Preferences menu. For users who rely heavily on speed and muscle memory, allowing shortcuts to bypass the active pane restriction and trigger globally would massively restore efficiency in DS6.

    Thanks!
    ~Wolfie~

  • bluejauntebluejaunte Posts: 2,192

    Wolfie said:

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    Not only that, if you click in empty space in the viewport you also lost the thing you had selected in Scene tab. To frame something you would have to click the thing in the viewport that was already selected in the Scene tab. It's absurd, this system needs to be completely reverted back to DS4 behavior IMO.
  • crosswindcrosswind Posts: 10,022
    edited June 12

    bluejaunte said:

    Wolfie said:

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    Not only that, if you click in empty space in the viewport you also lost the thing you had selected in Scene tab. .

    Not an issue to me... that's also the default behavior in DS4 for years, i.e. if you want to select nothing in Scene pane, just click the empty area in Viewport... 

    Post edited by crosswind on
  • bluejauntebluejaunte Posts: 2,192

    crosswind said:

    bluejaunte said:

    Wolfie said:

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    Not only that, if you click in empty space in the viewport you also lost the thing you had selected in Scene tab. .

    Not an issue to me... that's also the default behavior in DS4 for years, i.e. if you want to select nothing in Scene pane, just click the empty area in Viewport... 

    Of course, but beside the point. In DS4 you don't have to click in the viewport before you can frame something.
  • Richard HaseltineRichard Haseltine Posts: 110,877

    bluejaunte said:

    crosswind said:

    bluejaunte said:

    Wolfie said:

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    Not only that, if you click in empty space in the viewport you also lost the thing you had selected in Scene tab. .

    Not an issue to me... that's also the default behavior in DS4 for years, i.e. if you want to select nothing in Scene pane, just click the empty area in Viewport... 

    Of course, but beside the point. In DS4 you don't have to click in the viewport before you can frame something.

    Have you tried this with your 3D Mouse, and any other updated plug-ins that are not part of the core application distribution, disabled? As with crosswind I am not seeing this.

  • bluejauntebluejaunte Posts: 2,192

    Richard Haseltine said:

    bluejaunte said:

    crosswind said:

    bluejaunte said:

    Wolfie said:

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    Not only that, if you click in empty space in the viewport you also lost the thing you had selected in Scene tab. .

    Not an issue to me... that's also the default behavior in DS4 for years, i.e. if you want to select nothing in Scene pane, just click the empty area in Viewport... 

    Of course, but beside the point. In DS4 you don't have to click in the viewport before you can frame something.

    Have you tried this with your 3D Mouse, and any other updated plug-ins that are not part of the core application distribution, disabled? As with crosswind I am not seeing this.

    Seeing what exactly? Are we still talking about what Wolfie explained above? This has nothing to do with plugins. It's simply a matter of shortcut keys not working unless you're first activating a part of the UI that allows them, which should never be the case for global shortcuts. Especially not if those worked anywhere in DS4.

    Are you saying you're not seeing this behavior altogether? From what I've read I was lead to believe that was introduced on purpose in DS6.

  • gelstatgelstat Posts: 40
    edited June 13

    Richard Haseltine said:

    gelstat said:

    Again and again and again, is 2026 the year of the crash?? ( daz4 not crash, then hardware are ok)

     

     

    ryzen 5950x + rtx 3090 + 64gb ram

    The first time it happened, I was sliding a morph; the second time, I was editing a morph's percentage; the third time, I was running an Iray pre-render.

    I test 2 last nvidia driver game ready and actualy i have last ready studio, same fight...

    So I'm going to work on a beta version of 2025.27507—when it wasn't crashing—to see if the problem is with the computer.

     

    zip
    zip
    DazStudio_error_report_260520-192722.zip
    479K
    Post edited by gelstat on
  • barbultbarbult Posts: 27,228
    edited June 13

    bluejaunte said:

    crosswind said:

    bluejaunte said:

    Wolfie said:

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    Not only that, if you click in empty space in the viewport you also lost the thing you had selected in Scene tab. .

    Not an issue to me... that's also the default behavior in DS4 for years, i.e. if you want to select nothing in Scene pane, just click the empty area in Viewport... 

    Of course, but beside the point. In DS4 you don't have to click in the viewport before you can frame something.

    I don't believe I have this problem in DS6 either. I can select a figure or prop in the Scene pane, go to the Parameters pane and translate the selected item in X, Y and Z. Then, without clicking anywhere else, I can frame the selected object with Ctrl+F and drop it to the floor with Ctrl+D. I can change tools with keyboard shortcuts like  Alt+Shift+V to get the Node Selection Tool when I was previously on the Rotate Tool. I can move to the Translate Tool with Alt+Shift+T. I didn't at any time have to click in the viewport.

    I did all this testing in DS6 General Release DS 6.25.2026.14722. (64 bit), which we have been told is the same as the current Beta. I am running Windows 11. I have my monitor connected to my NVIDIA 3080 GPU, which is what I also render with. I do not own a 3D mouse, nor have I installed a plugin for a 3D mouse. I have installed  other unreleased plugins that I test for several PAs. Those plugins do not seem to be causing any problem with executing keyboard shortcuts.

    Post edited by barbult on
  • deepred6502deepred6502 Posts: 436

    If anyone hasn't already noticed, when you import an FBX model into DS6, the surfaces aren't iRay by default and hence attributes like Cutout Opacity will be absent. Convert all the surfaces to iRay, and the missing attributes will appear. In DS4 FBX models are imported as 3Delight by default.

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