Daz Studio 6 Beta - version 6.25.2026.14722! (Updated May 28, 2026)

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Comments

  • gelstatgelstat Posts: 40
    edited June 23

    Night Owl 3D said:

    Is anyone having issues applying Mat files to legacy hairs such as Amber Hair?   In DS6, the model wil load but I can't apply apply textures using the mats provided.  I have discovered this is also the case with many OOT hairs for V4.  They all continue to function properly in DS4,

    https://www.daz3d.com/amber-hair-for-v4

     

    Delete ds files if pz2 are present, and works.

    However, the material will only work if the folder containing all the material files is located in “Content Directory Manager/Poser Formats” and not in the 'DAZ Studio formats" It will be enough to move it if necessary.

    Post edited by gelstat on
  • gelstatgelstat Posts: 40

    gelstat said:

    I have a Logitech G500s since 2009 which uses the built-in memory, but the driver is installed. And yes use W10.

    After that, to play Warzone, I changed a few things in the Regedit.

    And all crash is related to DzStyledTimeAsFramesPropertyWgt

    Well, I removed a large portion of the mouse tweak, delete the HIDusb service, and restored the SmoothMouseXCurve and SmoothMouseYCurve registry values, but I left the polling rate at 1000 instead of the default. Even though it’s basically more of a placebo effect in games, I don’t think that was the cause.

  • Night Owl 3DNight Owl 3D Posts: 149

    gelstat said:

    Night Owl 3D said:

    Is anyone having issues applying Mat files to legacy hairs such as Amber Hair?   In DS6, the model wil load but I can't apply apply textures using the mats provided.  I have discovered this is also the case with many OOT hairs for V4.  They all continue to function properly in DS4,

    https://www.daz3d.com/amber-hair-for-v4

     

    Delete ds files if pz2 are present, and works.

    However, the material will only work if the folder containing all the material files is located in “Content Directory Manager/Poser Formats” and not in the 'DAZ Studio formats" It will be enough to move it if necessary.

     

    Thank you! I gathered up all of the .ds files and dropped them in a folder. It worked!  I appreciate the help.  This one would have bugged me for awhile!

     

  • Night Owl 3DNight Owl 3D Posts: 149

    Richard Haseltine said:

    Do they work if you chnage the extension to .dsa? I can't recall if materials presets used any code that wouldn't just carry over - what has gone is the tool for converting the scripts.

     

    I tried changing the extension to .dsa.  on the Daz Studio format side of things and it generated this error when I tried to apply the texture.

    2026-06-23 12:30:20.581 [INFO] :: Loading script: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa
    2026-06-23 12:30:20.581 [WARNING] :: Script Error (E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa): Line 19
    2026-06-23 12:30:20.581 [WARNING] :: SyntaxError: Expected token `('
    2026-06-23 12:30:20.582 [WARNING] :: Error in script execution: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa

     

  • gelstatgelstat Posts: 40
    edited June 23

    Night Owl 3D said:

    Richard Haseltine said:

    Do they work if you chnage the extension to .dsa? I can't recall if materials presets used any code that wouldn't just carry over - what has gone is the tool for converting the scripts.

     

    I tried changing the extension to .dsa.  on the Daz Studio format side of things and it generated this error when I tried to apply the texture.

    2026-06-23 12:30:20.581 [INFO] :: Loading script: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa
    2026-06-23 12:30:20.581 [WARNING] :: Script Error (E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa): Line 19
    2026-06-23 12:30:20.581 [WARNING] :: SyntaxError: Expected token `('
    2026-06-23 12:30:20.582 [WARNING] :: Error in script execution: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa

    I updated a .ds MAT file until I fixed all the errors, but it still doesn't work—it's deprecated. 

    2026-06-23 21:10:10.511 [WARNING] :: Global shiftPressed() is deprecated. Use DzApp::modifierKeyState() instead.
    2026-06-23 21:10:10.511 [WARNING] :: Global ctrlPressed() is deprecated. Use DzApp::modifierKeyState() instead.
    2026-06-23 21:10:10.520 [INFO] :: Script executed successfully:

    Post edited by gelstat on
  • Richard HaseltineRichard Haseltine Posts: 110,877

    gelstat said:

    Night Owl 3D said:

    Richard Haseltine said:

    Do they work if you chnage the extension to .dsa? I can't recall if materials presets used any code that wouldn't just carry over - what has gone is the tool for converting the scripts.

     

    I tried changing the extension to .dsa.  on the Daz Studio format side of things and it generated this error when I tried to apply the texture.

    2026-06-23 12:30:20.581 [INFO] :: Loading script: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa
    2026-06-23 12:30:20.581 [WARNING] :: Script Error (E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa): Line 19
    2026-06-23 12:30:20.581 [WARNING] :: SyntaxError: Expected token `('
    2026-06-23 12:30:20.582 [WARNING] :: Error in script execution: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa

    I updated a .ds MAT file until I fixed all the errors, but it still doesn't work—it's deprecated. 

    2026-06-23 21:10:10.511 [WARNING] :: Global shiftPressed() is deprecated. Use DzApp::modifierKeyState() instead.
    2026-06-23 21:10:10.511 [WARNING] :: Global ctrlPressed() is deprecated. Use DzApp::modifierKeyState() instead.
    2026-06-23 21:10:10.520 [INFO] :: Script executed successfully:

    OK, so that isn't a viable option. I wasn't sure.

  • gelstatgelstat Posts: 40

    Richard Haseltine said:

    OK, so that isn't a viable option. I wasn't sure.

    It's easier to save a .duf file in DAZ 4.24 so you can use it in DAZ 2026. Remove the .dsa extension, the dynamic clothing and other features are lost.

     

  • gelstatgelstat Posts: 40
    edited July 5

    In my logs, is there a problem accessing the “temp” folder in DAZ???

     

    EDIT : NOPE, All the issues are related to Qt6—even the speed scroll mouse Daz to crash. Now I understand better why they were talking about my mouse...

    zip
    zip
    DazStudio_error_report_260625-082503.zip
    248K
    Post edited by gelstat on
  • gelstatgelstat Posts: 40
    edited July 5

    On another PC, Windows 11 is even worse...
    DAZ 2026 disappears immediately, so goodbye the crash saves... But there are still some survivors...

     

     

    2026-07-06 00_18_19-Greenshot.png
    1004 x 827 - 1M
    Post edited by gelstat on
  • gelstatgelstat Posts: 40
    edited July 5

    Lol, ah xd—it didn't crash, but I don't know that language

     

    2026-07-06 01_30_53-DAZ Studio 6 Public Build.png
    711 x 137 - 8K
    Post edited by gelstat on
  • Richard HaseltineRichard Haseltine Posts: 110,877

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

  • gelstatgelstat Posts: 40
    edited July 6

    Richard Haseltine said:

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

    Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.

    As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...

    I rename obj "Genesis.obj'

     

    2026-07-06 04_17_54-DAZ Studio 6 Public Build.png
    765 x 213 - 13K
    Post edited by gelstat on
  • crosswindcrosswind Posts: 10,024

    gelstat said:

    Richard Haseltine said:

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

    Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.

    As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...

    I rename obj "Genesis.obj'

     

    I could reproduce the crash issue. I believe it's a bug. There's no issue with Figure Setup in DS 4.2x ~

  • gelstatgelstat Posts: 40

    crosswind said:

    gelstat said:

    Richard Haseltine said:

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

    Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.

    As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...

    I rename obj "Genesis.obj'

     

    I could reproduce the crash issue. I believe it's a bug. There's no issue with Figure Setup in DS 4.2x ~

    Try to reproduce this bug "Extract Donor Figure"

    2026-07-06 06_16_13-DAZ Studio 6 Public Build.png
    636 x 805 - 39K
  • crosswindcrosswind Posts: 10,024

    gelstat said:

    crosswind said:

    gelstat said:

    Richard Haseltine said:

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

    Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.

    As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...

    I rename obj "Genesis.obj'

     

    I could reproduce the crash issue. I believe it's a bug. There's no issue with Figure Setup in DS 4.2x ~

    Try to reproduce this bug "Extract Donor Figure"

    Same, DS crashed on my side ~ 

    DS 6.x...no matter general release or public build, is not a stable version at all, esp. for advanced users. Better work with DS 4.2x ~~ 

  • gelstatgelstat Posts: 40

    crosswind said:

    gelstat said:

    crosswind said:

    gelstat said:

    Richard Haseltine said:

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

    Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.

    As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...

    I rename obj "Genesis.obj'

     

    I could reproduce the crash issue. I believe it's a bug. There's no issue with Figure Setup in DS 4.2x ~

    Try to reproduce this bug "Extract Donor Figure"

    Same, DS crashed on my side ~ 

    DS 6.x...no matter general release or public build, is not a stable version at all, esp. for advanced users. Better work with DS 4.2x ~~ 

     DAZ 2026 is faster than 4.24 in a lot of ways, but yeah, that's true. AND there are plenty of things I've forgotten because it was so frustrating to waste hours...

  • inquireinquire Posts: 2,458

    gelstat said:

    Richard Haseltine said:

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

    Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.

    As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...

    I rename obj "Genesis.obj'

    it runs better on the Mac than it does on Windows? Boy that's really one for the books. But don't forget, it doesn't run natively on the Mac.

  • gelstatgelstat Posts: 40
    edited July 6

    inquire said:

    gelstat said:

    Richard Haseltine said:

    gelstat said:

    Lol, ah xd—it didn't crash, but I don't know that language

    What is the file name for the OBJ?

    Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.

    As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...

    I rename obj "Genesis.obj'

    it runs better on the Mac than it does on Windows? Boy that's really one for the books. But don't forget, it doesn't run natively on the Mac.

    Ok why not (does it crash at least once every time you use it? Yes/No), I'm going to rephrase what I said: daz 6 it has the reliability of an alpha first release, that way, no one will be jealous.

    Maximize my chances without crashing, I shouldn't edit a morph's percentage, sliding a morph, avoid using the IRay preview, avoid the dforce simulation, use so-called “advanced” features, use the “disengage scroll” on my mouse—and those are the things I remember.

    Since it's an access violation in dzcore, Qt6core... AND all of this with 2 PCs running Windows 10 and 11

    Post edited by gelstat on
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