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Delete ds files if pz2 are present, and works.
However, the material will only work if the folder containing all the material files is located in “Content Directory Manager/Poser Formats” and not in the 'DAZ Studio formats" It will be enough to move it if necessary.
Well, I removed a large portion of the mouse tweak, delete the HIDusb service, and restored the SmoothMouseXCurve and SmoothMouseYCurve registry values, but I left the polling rate at 1000 instead of the default. Even though it’s basically more of a placebo effect in games, I don’t think that was the cause.
Thank you! I gathered up all of the .ds files and dropped them in a folder. It worked! I appreciate the help. This one would have bugged me for awhile!
I tried changing the extension to .dsa. on the Daz Studio format side of things and it generated this error when I tried to apply the texture.
2026-06-23 12:30:20.581 [INFO] :: Loading script: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa
2026-06-23 12:30:20.581 [WARNING] :: Script Error (E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa): Line 19
2026-06-23 12:30:20.581 [WARNING] :: SyntaxError: Expected token `('
2026-06-23 12:30:20.582 [WARNING] :: Error in script execution: E:/Night Owl 3D/People/Genesis 8 Female/Converted Hair/AmberHair/Amber Materials/Amber-Blue1.dsa
I updated a .ds MAT file until I fixed all the errors, but it still doesn't work—it's deprecated.
2026-06-23 21:10:10.511 [WARNING] :: Global shiftPressed() is deprecated. Use DzApp::modifierKeyState() instead.
2026-06-23 21:10:10.511 [WARNING] :: Global ctrlPressed() is deprecated. Use DzApp::modifierKeyState() instead.
2026-06-23 21:10:10.520 [INFO] :: Script executed successfully:
OK, so that isn't a viable option. I wasn't sure.
It's easier to save a .duf file in DAZ 4.24 so you can use it in DAZ 2026. Remove the .dsa extension, the dynamic clothing and other features are lost.
In my logs, is there a problem accessing the “temp” folder in DAZ???
EDIT : NOPE, All the issues are related to Qt6—even the speed scroll mouse Daz to crash. Now I understand better why they were talking about my mouse...
On another PC, Windows 11 is even worse...
DAZ 2026 disappears immediately, so goodbye the crash saves... But there are still some survivors...
Lol, ah xd—it didn't crash, but I don't know that language
What is the file name for the OBJ?
Genesis 8.3.obj. If it's not the language of the pharaohs, then it's squares... But And it crashes every time I click “Create”.
As of now, Daz 2026 has are well-groomed for Mac, but for Windows 10/11, it's been a real disaster...
I rename obj "Genesis.obj'
I could reproduce the crash issue. I believe it's a bug. There's no issue with Figure Setup in DS 4.2x ~
Try to reproduce this bug "Extract Donor Figure"
Same, DS crashed on my side ~
DS 6.x...no matter general release or public build, is not a stable version at all, esp. for advanced users. Better work with DS 4.2x ~~
DAZ 2026 is faster than 4.24 in a lot of ways, but yeah, that's true. AND there are plenty of things I've forgotten because it was so frustrating to waste hours...
it runs better on the Mac than it does on Windows? Boy that's really one for the books. But don't forget, it doesn't run natively on the Mac.
Ok why not (does it crash at least once every time you use it? Yes/No), I'm going to rephrase what I said: daz 6 it has the reliability of an alpha first release, that way, no one will be jealous.
Maximize my chances without crashing, I shouldn't edit a morph's percentage, sliding a morph, avoid using the IRay preview, avoid the dforce simulation, use so-called “advanced” features, use the “disengage scroll” on my mouse—and those are the things I remember.
Since it's an access violation in dzcore, Qt6core... AND all of this with 2 PCs running Windows 10 and 11