Show Us Your Iray Renders. Part V

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Comments

  • Oso3DOso3D Posts: 15,085
    edited January 2017

    There was a complaint lofted elsethread about how terrible Iray in CPU mode is.

    This took me 5 minutes to render in CPU mode, and I have a decent, but not high end, machine (heck, probably 1/3 of the cost of my computer are graphics cards I'm not using for the render, so...)

    This scene includes an HDR in environment map, two different TerraDome3 A zones plus I think 4 or 5 instances of them (I used Promo Shot/setup 4), a dragon with subd1, and an emitting pupil.

     

    5 minutes.

    There's a little bit of grain and I'd probably want to render it another 15, 20 minutes to be 'good,' but these aren't render times terribly dissimilar to, say, 3DL doing similar stuff. And my attempts to use LuxRender... would perhaps take 10x as long, maybe longer.

     

     

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  • Oso3DOso3D Posts: 15,085

    I had to make this CPU render a little longer, 10 minutes.

    Only postwork was shrinking it from double size. Granted, I did it double size because of some annoying fireflies that were present, but shrinking minimized them decently.

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  • Oso3DOso3D Posts: 15,085

    Another 10 minute render.

    Nothing fancy, really. Postwork to shrink from larger size and to make it a little brighter/vibrance.

    I don't know if Daz did something to CPU rendering in the last release or two, but this is way faster than people were suggesting.

    Machine specs:

    Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30 GHz (12 CPUs)
    Memory: 16 GB RAM

    A good machine, sure, but not one of those big monsters people sometimes talk about.

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  • Oso3DOso3D Posts: 15,085

    Was originally working on something else, turned into something different.

    Interestingly, it kept dumping to CPU, but going to 2048/2048 compression got over the line and still looked quite reasonable.

     

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  • Oso3DOso3D Posts: 15,085

    Oooey gooey! Uses new shader of mine, zero texture maps.

    I was worried about seams, but I used Genesis Sculptural UV map and it worked out nicely.

     

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  • Oso3DOso3D Posts: 15,085

    A Worley landscape, using TerraDome3 terrain mesh thing.

     

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  • Oso3DOso3D Posts: 15,085

    It doesn't look like much (I mean, my tile shader looks kind of cool), but this is the first thing I've rigged. A small beginning in hopefully a lot more, more interesting stuff. ;)

    (And thanks to Sickleyield for filling in the small gap that was tripping me up)

     

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  • FSMCDesignsFSMCDesigns Posts: 12,843

    Will, you do know you can have a WIP thread over in the Art Studio forum, just saying looking at the last 7 posts, LOL

  • Oso3DOso3D Posts: 15,085

    Thank you for your concern!

    As they are interesting renders in their own right and not early drafts, seems appropriate for this thread.

  • twitch99twitch99 Posts: 81
    edited January 2017

    I have not posted in this thread before, been using Iray almpost exclusively since it was added to DAZ in a beta.  Been playing with TerraDome 3 and Ultra-Scatter.  Here are a couple with Lagoon Living.  Just bought TerraLUNA 3, really like how it looks, that one is only rendered to about 65% converged.  No post work on either.

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    Post edited by twitch99 on
  • One more of a different setting

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  • WonderlandWonderland Posts: 7,133
    edited January 2017

    This is just a WIP straight render (I always do postwork for final renders) and it's just a lower res crop from my phone from a render saved in Dropbox so I have no idea how it's going to look, but I'm REALLY loving what Genevieve adds to the gene pool. I forgot now what skin I used, but whatever you throw on her makes her look completely different!  I did this on a laptop with a terrible screen, so it may need a lot of postwork and look crappier than I thought, but I'm loving her morphs!

    This is 100% Genevieve with some tweaks and expressions. I really think she has that European Vogue top model look rather than the usual swimwear model type looks. Anyway, I've been using her almost exclusively since I got her!

    Genevieve Mix Cailin Hair Ti13 top and shorts.png
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    Post edited by Wonderland on
  • nonesuch00nonesuch00 Posts: 18,714

    Will, twitch99, Wonderland - all good renders...I'm back to my A.D.D. self...

  • WonderlandWonderland Posts: 7,133
    twitch99 said:

    I have not posted in this thread before, been using Iray almpost exclusively since it was added to DAZ in a beta.  Been playing with TerraDome 3 and Ultra-Scatter.  Here are a couple with Lagoon Living.  Just bought TerraLUNA 3, really like how it looks, that one is only rendered to about 65% converged.  No post work on either.

    Very cool! How long did those take to render? I think it could take up to a week on my CPU only Mac LOL. Love the moonlighting!

  • fred9803fred9803 Posts: 1,565

    Last day of Summer, 1993.

    Click to enlage.


     

  • twitch99 said:

    I have not posted in this thread before, been using Iray almpost exclusively since it was added to DAZ in a beta.  Been playing with TerraDome 3 and Ultra-Scatter.  Here are a couple with Lagoon Living.  Just bought TerraLUNA 3, really like how it looks, that one is only rendered to about 65% converged.  No post work on either.

    Very cool! How long did those take to render? I think it could take up to a week on my CPU only Mac LOL. Love the moonlighting!

    Thanks, glad you like them.   As I recall the moonlight render hit the time limit of either 7200 or 8000 seconds, so around 2 hours.  I have a Win 10 with two video cards, GTX 970 and GTX 1080.

    I want to play with the moonlight one more, as I really like the look too.

  • kyoto kidkyoto kid Posts: 41,845

    It doesn't look like much (I mean, my tile shader looks kind of cool), but this is the first thing I've rigged. A small beginning in hopefully a lot more, more interesting stuff. ;)

    (And thanks to Sickleyield for filling in the small gap that was tripping me up)

     

    ...reminds me of a piece of public art.

  • L'AdairL'Adair Posts: 9,479
    twitch99 said:
    twitch99 said:

    I have not posted in this thread before, been using Iray almpost exclusively since it was added to DAZ in a beta.  Been playing with TerraDome 3 and Ultra-Scatter.  Here are a couple with Lagoon Living.  Just bought TerraLUNA 3, really like how it looks, that one is only rendered to about 65% converged.  No post work on either.

    Very cool! How long did those take to render? I think it could take up to a week on my CPU only Mac LOL. Love the moonlighting!

    Thanks, glad you like them.   As I recall the moonlight render hit the time limit of either 7200 or 8000 seconds, so around 2 hours.  I have a Win 10 with two video cards, GTX 970 and GTX 1080.

    I want to play with the moonlight one more, as I really like the look too.

    They look good. I'm with Wonderland on the moonlit scene looking great. Love it.

  • Oso3DOso3D Posts: 15,085
    kyoto kid said:

    ...reminds me of a piece of public art.

    Thank you! It was bugging me, it looked somehow familiar, and that's why.
     Whew.

     

  • Here's my latest render, I repurposed a bunch of old clothing sets and retextured most of what the elf girl is wearing. The sword came out really nice after using MEC4D's metal shaders. Added snow with Ron's snow brushes and some color correction with Nik tools.

  • MattymanxMattymanx Posts: 6,996

    Here's my latest render, I repurposed a bunch of old clothing sets and retextured most of what the elf girl is wearing. The sword came out really nice after using MEC4D's metal shaders. Added snow with Ron's snow brushes and some color correction with Nik tools.

    Looks very cool lucidghost

  • Thank you! :)

  • Oso3DOso3D Posts: 15,085

    Someone pointed me at a cool thing... you can export Spore models! (Remember Spore? Sigh)

    This critter was something I originally made 9 years ago. Huh.

     

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  • TJohnTJohn Posts: 11,339

    Someone pointed me at a cool thing... you can export Spore models! (Remember Spore? Sigh)

    This critter was something I originally made 9 years ago. Huh.

     

    Yep. It's fun but makes me wish I knew how to rig. smiley

     

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  • Oso3DOso3D Posts: 15,085

    I wonder how easily one could pull out some of the equipment as separate props. Hmm.

    And rigging isn't quite as terrible as I had feared; the official wiki does a decent job explaining it.

     

  • algovincianalgovincian Posts: 2,664
    edited January 2017

    Playing around with volumetrics in IRay - volumes inside volumes:

    - Greg

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  • FirstBastionFirstBastion Posts: 8,048

    Lakeside Cabin Iray

  • Oso3DOso3D Posts: 15,085

    Algovincian: REALLY gorgeous render.

     

  • L'AdairL'Adair Posts: 9,479

    Playing around with volumetrics in IRay - volumes inside volumes:

    - Greg

    Just stunning. Beautifully done.

This discussion has been closed.