Show Us Your Iray Renders. Part V
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Artini: Thanks. I'm VERY excited about the displacement breakthrough, because there's only so good you can get things with only Bump-based features.
The cavern walls have no UV map, it's a cool morphable freebie. I upped SubD a bunch (I think 4 or 5), and things still ran decently. Woo! Then I tweaked my rock displacement shader on it. Very happy with that.
Also used Spectral Rendering. I'm not sure I should have bothered, and it took forever for the noise to get down to a manageable level, but hey.
Came across a bug I had hoped would have been fixed by now... I submitted it.
Basically, light doesn't get calculated by SSS once it reflects off a surface. If anyone knows something obvious to make it do so, I'm all ears.
Here's a simulated 'laser fog' test.
If you find a model of the Mach 5, let me know!!
And literally my latest Iray render (just finished it a few minutes ago) using my new MSI Apache Pro laptop with an nVidia GeForce GTX 1060 video card.
I'm always inspired, when new characters come out, to see if I can replicate something like it with what I have.
This was (I hope obviously) inspired by Genevieve, but in G2F.
There's a bit of Stephanie and Joanie and a whole lot of dial spinning.
http://www.sharecg.com/v/45496/browse/11/Poser/Morpheus-Mach-5
Cool. Thanks.
I made another spectral render!
Wow. So I've been playing with caustic filter and prisms, and I've discovered a few things.
First, it fairly accurately models caustic dispersal of light. Second, it ALSO manages Total Internal Reflection.
This image shows a light source within the prism aimed straight down. It is refracted to the side and the light is separated into components.
This is near the point where total internal reflection occurs -- if the prism is just rotated one degree, the color and light vanishes from the target.
The second image shows the prism with a light beamed straight down from above.
Great Skin. Again, one of the things i don't know how to do.
You can learn! :)
I used NGS Anagenessis with a few tweaks. And in photoshop, used free NIK Filter to soften the skin a little (Dynamic Skin Softener)
Another test. I just love making weird translucent stuff.
OK...oh, it's already been posted...
..I like her, she has a nice natural "normal" look.
...you mean Spritle and Speed Racer, yes, I rememeber watching that show back in the 1960s. On ShareCG is even a model in .obj format of the Powerful Mach5.
http://www.sharecg.com/v/68097/related/5/3D-Model/Speed-Racer-Mach5-reconstructed?interstitial_displayed=Yes
I didn't notice spelling Speed Racer wrong & given it's been since I was 5 or 6 since I saw it I thought Spritle was Sprito but that's OK, my 2nd grade teacher made us write each of our spelling words 20 times each so I'll get to it.
Thanks for the link, now I need to find Race-X's 9 car, which I don't remember the name of, and that very long red race car that was like a train & made of gold...hmm and off to Amazon, for all i know they sell DVDs of Speed Racer.
This is based on the 60s TV show opening credits of Bewitched.
Improvements:
a) I'd like to edit the Darren texture and make it paler for Samantha as I think it's more in keeping with the overall style of the scene.
b) I'd leave Darren's hair shiny as I think he was a greaser on the show, at least Dick York the 1st one was, but I'm not sure how to remove the sheen from Samantha's hair as she definately was not a greaser.
c) Improve the lighting
d) Even though it breaks with the color scheme of the original cartoon credits, I'd change the color of the wall & floor from shades of pink.
More testing.
That's cool! I don't get into toon much, but thought of Bewitched when I saw the image
Thanks, FSMCDesigns
Testing displacement bump to make clouds. Pretty good!
Postwork was mainly tone mapping and then a 'detail extractor' to enhance the contrast a little.
And yeah, I love the skywhale concept. This is probably the 6th time or so I've done a scene almost exactly like this.
...so, are you using the new Toon Generations for these? These look great.
...and where did you get those nice retro appliances?
...Nice. Kind of sums up the way I have been feeling with all the cold snow and ice we have been dealing with since Tuesday. Very rare here in Portland OR for it to last this long.
They are a mix of the new Toons Generations plus for Darren and Major Nelson the Mythcons Freebies on ShareCG - Caricature Head E for Major Nelson & Caricature Head C for Darren plus Mythcons Atlas. All of them partly dialed in. I've listed everything I used on my Gallery page for those, even if it was a single iem for a bundle like the shoes from the Genesis Chibi Bundle from smay used for Sam's shoes.
Appliances are on ShareCG from Ockham 1950s Kitchen if I remember right and retextured using a combo of the DAZ UberIRay Shader Material presets and the MEC4D's vol 2 iRay Material Shader Presets. I'm using those more and more as I replace old textures from 3DL sets to be able to render properly in iRay.
I can upload the scene duf files to my gallery if they are not too big if you want or maybe I can just save the Character Presets and upload to ShareCG. No modeling on my part or FaceGen Pro either - just looking back & forth between the DAZ Studio morph dials & the original cartoons until I go that's close enough.
Composited from two images (with figure, without), but otherwise minimal postwork.
I'll have to try the technique with a toon, might make for a great 'toon Iray' style.
Ugh.
So after searching in vain for a bunch of stuff in Iray MDL, I threw my hands up. I want to do something like Stonemason's Dirt shader for Iray, but each method I attempt is blocked by lack of code (or documentation)
HOWEVER, one of my free shaders, WTP Base ColorBump Normals, with filtering by Normals in all three dimensions, can look about right.
The top image is the normal Crawler render, the bottom adds an Iray decal with a tweaked shader (which I will include as a preset with next WTP release)
The background is just an image, though..
That's a nice subtle dirt job you've done there.
Looks good
Just more tests on Genevieve who I love. Some people seem to think she has a notch on her nose but I think that's built in the default texture, she looks way better with other textures! Here she is with P3D Morgane, no nose lines and she looks much younger!