Show Us Your Iray Renders. Part V
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...from my experience, rendering one of my typical "involved" scenes UE or Iray in CPU mode takes about the same amount of time as long as I don't use motion blur.
That makes sense, since essentially the same task is being done, though it means I have a big incentive to use Iray so long as I can fit the scene. Hrm.
...yeah for those of us with an older GPU that has insufficient memory, it's a "six of one half dozen of the other" situation which is what is pushing me back to 3DL and the techniques I used to use with it.
If skin and hair in Iray was improved to the point where one doesn't t have to take days to weeks making tonnes of adjustments, and well as ther was a real grass shader (like Vray has) rather than loading the scene down with a lot of geometry, I'd be more prone to using it. Waiting hours for what I consider is a "half baked" image just isn't worth it. Itr's also made other tools I spent good money on like Garibaldi Express The AoA lights, and environment sets such as Cloud 9, useless.
I'm even considering no longer proofing characters in Iray because they keep coming out looking like rubber dolls with painted in hair.
Thank you very much. Now I see where I went wrong before
Wow Ivy, she is really cute.
Did you kitbash the outfit or is it found somewhere?
That is the sort of face that's in my head when I think of DAZ 3D Victoria but then it never quite is.
KK: I feel your pain. Before Iray, trying to do photorealism in 3DL was just making me nuts. Skin, particularly; sss and AoA SSS shaders and all that jazz just are glacial with UE2, but UE2 is really necessary to get that last leg to REALISM.
Of course, I use 3DL quite actively now for stuff that _isn't_ realism, like drawn styles. And what's even more awesome with THAT is that doing a 'gray shaded' + 'outlines' + one or two other things can take all of 10 minutes, even at large resolution. Boom.
I do think you've argued yourself into an all or nothing thing -- $350 for a GTX 970 (or maybe one of the new 1080s? dunno how well they work) would make Iray HUGELY more useful to you, but you keep going from 'my machine that can't do anything, or drop $8k on a new machine!' There's a big middle ground that's still useful...
Thank you Matty , that is a very high compliment, I say that because your images are my inspiration.
The School girl out fit is for g2f http://www.daz3d.com/school-girl-for-genesis-2-female-s I got some Textures for it at rendo out of Keleys store they were for 3dl but i converted them to Iray for this render using rh uber shaders.
The hair is Dragonfly hair
The back ground is Hobo's I got at sharecg.com I set the camera DOF. I'm been watching what you been doing with your images and they have inspired me to try doing my renders like this...lol
The girl character is FWSA Xiao Mei http://www.daz3d.com/fwsa-xiao-mei and I Applied the N.G.S. Anagenessis 2 - Revolution to make her look better in Iray.
The glasses & other props are from Blackheart GND4 at rendo which I'm not allowed to post those links here.
Ah, ok. THe hair and girl I have but the outfit I skipped over. Nice to know it looks good.
..that is why I gave up like I said "beating my head against a brick wall" trying to get a photo real image back then because with the software we had at the time it just wasn't possible (you could get pretty close with Maxwell Render Studio edition but that was an expensive option). The issue is still there with Iray as well because of skin and hair as well as like another person pointed out, the figure models we have a our disposal. There's a reason why totally accurate human figures on Turbosquid run in the hundreds if not thousands, even sans rigging and morphing capability.
When it comes to older low cost cards like a 970, 4 GB just doesn't just doesn't do for the level of scenes I create. I am not into portraits or just simple single character settings. I like my scenes to have a real "lived in" or "used" look that involves a lot of geometry, textures and LIE overlays. For example, city streets and pavements that look clean enough to eat off of, just don't look "believable" in my book regardless of the render engine you are using. I actually wish there were more grungy textures/overlays like oil stains, cracks, tar filler, & such for streets (part of the reason I used the brick texture from the Urban Life Shaders for the street in the scene of the girls at the bus stop as at least that looked old and worn).
As to my system, it is now "legacy" hardware. It doesn't even have PCI 3.0 slots (we are talking Nvidia Fermi architecture which at best will give me only 3 GB of VRAM [EGVA 03G-P3-1584 GTX 580]). The most I can do is swap out the 12 GB of DDR3 1333 Tri Channel memory for 24 GB and maybe replace the 2.8 GHz Nehalem i7 CPU it currently has with an older 3.3 GHz 6 core LGA1366 Xeon. The best that would do would be to keep the render process from going into swap mode and maybe speed it up a little with the faster CPU and 4 more processor threads.
The" 8K$" system was more an experiment to see just how far I could get the cost down for a total monster of a home built system using then state of the art components (including x4 Maxwell Titan-X cards) that would blow away the 10K$+ top line 64 GB Mac Pro "Coffee Can". More realistically, would be building a system geared primarily for CPU rendering using two 8 core Sandy Bridge Xeon 5690s (which can be had for as little as 250$ apiece) with 128 GB of quad channel DDR3 memory, a 1 TB and 500GB SSD along with a couple 2 TB storage HDDs, and a single GTX1060 just to run the displays/viewport (I haven't done the full cost breakdown yet).
The iRay renders on the nVidia cards vs the CPU renders are the same but it's the speed with which you can try & fail multiple times with nVidia card iRay renders using multiple settings until you learn what works that is so valuable.
Just revisiting an older, non Iray scene after watching the latest Rogue One movie trailer
...for the 3DL scene I am currently working on, full test renders of the entire setting with character hair & such are in the 4 min range so far without having to spend 400$+ on a GPU (GTX 1070).
A new render, this time an actual scene, several characters. Lot of learning around here too.
My render test
Really really nice. Sorry, I fell in love as soon as I saw this.
Not worksafe. Because, well, panangallan. (icky)
http://willbear.deviantart.com/art/Panangallan-650291300
The Ballerina 4
http://www.daz3d.com/gallery/images/262481/
She's really stunning.
*** NSFW ****
Hanna's Secret
http://mattymanx.deviantart.com/art/Hannas-Secret-650451787
*** NSFW ****
Interior scene now, my personal power couple exploring a dungeon.
Very nice. Very tasteful, too.
Thank you very much L'Adair!
My version of teen Spiderman.
He looks really good. Youthful for sure! Maybe the musculature lessened a bit and the thighs a little skinnier?
I am trying the fitness and tone dials, I used a little of Gianni 6 in this render.
Attempt at recreating the front and back cover to Titan by François Vigneault. Realization that I don't understand HDRI environments at all. Sometimes they work sometimes they don't, but eventually had to substitute a background because the background for Planet X-2 simply would not render at all no matter what I tried in Render settings.
Still it's good to experiment on stuff you don't have any serious stakes in, but are doing for fun and to learn.
Smoke is postwork. The rest is straight Iray.
Matty your girls are alwasy so cute. nice job on this one :)
Sea gull in flight ,
A old Ken gillein Bird remix gull , converted to Iray and a Hobo HDR
Wow... just... wow. Amazing.
Another portrait I just threw around. Really liked how it turned out.