Show Us Your Iray Renders. Part V

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Comments

  • MattymanxMattymanx Posts: 6,996
    edited December 2016
    Post edited by Mattymanx on
  • FishtalesFishtales Posts: 6,208
    edited December 2016

     ...that's great. 

     

    Thank you. 

    Post edited by Fishtales on
  • Bunyip02Bunyip02 Posts: 9,231

    Crawk for G3M with JoeQuick AlienForce head morphs GenX2.

    Crawk JoeQuick morhs clothed G3M-Topaz-800.png
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  • LinwellyLinwelly Posts: 6,054

    starting out freshly with Iray just now, here is my starting point and it probably shows how fast I will be about getting a grib on it

  • ToborTobor Posts: 2,300

    Testing out Facegen demo (thus the watermark) on myself. Huh. I am impressed!

    It doesn't look EXACTLY like me, and having facial hair baked into the texture isn't ideal, but... wow.

    Been working out I see!

    What version of Facegen did you end up getting, as noted in your later posts?  (The modeller version is pretty expensive.)  If you don't mind my asking, what base character/skin did you use for your Jimmy Jean-Louis rendition?

  • Oso3DOso3D Posts: 15,085

    I went with the Home version, I think? I don't use Genesis 3, and even if I did I have GenX2 to convert G2M -> G3M, so ... yeah, not worth spending more money.

    The Jimmy Jean-Louis is G2M, the skin is the created skin from the pictures I got. I was... very surprised at how well it turned out (there is, I think, a fair amount of luck in whether you get a usable skin).

    I've been enjoying this and a few other faces as good 'DNA' to improve other models, although I find the dials are best used sparingly -- for one thing, very often the eyes get a bit warped and while I can work around that, it's easier if I don't have to.

     

  • Oso3DOso3D Posts: 15,085

    As I think I mentioned, the other thing I appreciate is just generating random ethnic faces, particularly for stuff I don't already have. It also helps me break out of my implicit biases about what certain groups should look like -- I made an Old Man East Asian morph that looks very different from most of the Asian stuff I have or would think to make, for example ( http://willbear.deviantart.com/art/FG-Yuta-is-waiting-651444867 )

    In particular, tend to go 'oh, asian, flat nose' but that's not universal at all.

     

  • Oso3DOso3D Posts: 15,085

    Inspired by recent picture/comment, testing out refurbished old content.
    The clothing is Michael 3 stuff, which is archaic. It's a miracle it fit! If I was doing this more seriously, I'd try using dynamic draping to get it to fit more naturally, or pose the clothing around the figure and scale rather than using autofit.
    There's also a utility belt I tried to fit, but getting it to go through the pant loops proved pretty much impossible so gave up. (If I had to I could probably make it work, but more trouble than it's worth)

     

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  • VadrusVadrus Posts: 47

    Trying to imporve my lighting skills, this one was an sunrise HDRi with several mesh lights to help things along.

    I can see a few errors but mostly came out OK I think.

    Poolside Sunrise - Smaller.jpg
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  • BobvanBobvan Posts: 2,653
    edited December 2016

    My post had been removed for some reason playing with shaders for sci fi effect is there anyway to work to see ground level when setting characters on HRDI it was quite painful to line them up.

     

    http://fav.me/dasnr7u

    Post edited by Bobvan on
  • Oso3DOso3D Posts: 15,085

    Sprucing up old content!

     

    A Predicament.png
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  • MattymanxMattymanx Posts: 6,996
    Vadrus said:

    Trying to imporve my lighting skills, this one was an sunrise HDRi with several mesh lights to help things along.

    I can see a few errors but mostly came out OK I think.

    That looks good.  I have been learning to add an extra light or two here and there for improved lighitng too.

     

    I have used that set a few times and you can get some really good angles with the sun&sky with indirect lighting both in doors and out doors.

  • Oso3DOso3D Posts: 15,085

    I continue to be impressed by how well older content can be spruced up, and how good the rigging is on many of the models.

     

    Gazing on the Gazer.png
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  • nelsonsmithnelsonsmith Posts: 1,337

    Shore Leave

    My last render for 2016.   My first year of Daz in the can.  2017 is going to be spend getting deeper into the software, and improving my modeling skills. Hopefully I'll move up from a person with decent concepts, to being able to execute my ideas the way I envision them.  Still I can't help but be amazed at what the software can enable a complete novice to achieve.  Of all my many hobbies, Daz has certainly given me the largest feeling of accomplishment this year.

     

    Shore Leave.png
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  • Oso3DOso3D Posts: 15,085

    Ok, not the best model, but it's FREE. So there.

     

    Wildcat.png
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  • Bunyip02Bunyip02 Posts: 9,231

    Visitor (lots of morph dialing GenX2)

    Alien morphs8 Topaz800.png
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  • Gr00vusGr00vus Posts: 372

    Great portrait! Excellent character shaping, shader work and a lovely, subtle expression. The only critique (and it's a minor one that I'm always struggling with myself) is that the eye shaders look a little too glassy and the scleras are a little too pure white. Super work.

    Rafmer said:

    Another portrait using Genesis 3 UVs on my Genesis 2 muse :)

    No postwork in this one.

  • RafmerRafmer Posts: 564
    Gr00vus said:

    Great portrait! Excellent character shaping, shader work and a lovely, subtle expression. The only critique (and it's a minor one that I'm always struggling with myself) is that the eye shaders look a little too glassy and the scleras are a little too pure white. Super work.

    Rafmer said:

    Another portrait using Genesis 3 UVs on my Genesis 2 muse :)

    No postwork in this one.

    Thanks for your comment and feedback! I will look into her eyes. I always thought that Victoria 7 scleras were too dark, so now that I am using a new shader I may be overdoing it.

  • FishtalesFishtales Posts: 6,208
    edited December 2016

    Goblin has fallen out with Treant while going Through the Woods.

    Click on image for full size.

    goblin-treant-thrthwds-002.jpg
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    Post edited by Fishtales on
  • MattymanxMattymanx Posts: 6,996
    edited December 2016
    Post edited by Chohole on
  • While I'm not a particular fan of fantasy dollybirds*, I always enjoy your scenes, Mattymax, since they are so very well done. A photoreal figure in your photoreal lighting would be, well, photoreal.

     

    *Given the sentiment in the title, I might make an exception for these ladies. ;-)

  • nonesuch00nonesuch00 Posts: 18,714
    edited December 2016

    For some reason the last render reminds me of Petticoat Junction, haha, I have not seen that since TV Land on cable or something like that.

    Post edited by nonesuch00 on
  • MattymanxMattymanx Posts: 6,996

    THank you guys! :)

     

    Im not sure I would try photoreal.

  • zombietaggerungzombietaggerung Posts: 3,844
    edited December 2016

    I took a stab at Iray-ing(not sure that's a word) the original Baroque Grandeur, since the iray add on won't work with this one, and I think it came out rather well. But then it's such a gorgeous set I don't think anything could make it look bad.

    Baroque Grangeur Iray.jpg
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    Post edited by zombietaggerung on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    Mattymanx said:

    Nice image! I wish I was there also, LOL.

  • Oso3DOso3D Posts: 15,085

    Inspired by recent release to try another anime style piece.

    This uses Hiro 4 on G2M, Stonemason Abandoned Temple...

    I'm also finding that going 'mapless' for characters at middle/long view can look quite nice -- there are no maps on the G2M character itself other than Iris (and in another test I found I could skip that one, too). I just used regular skin presets, deleted the maps, and changed skin color appropriately.

     

    Hiro Stance.png
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  • Gr00vusGr00vus Posts: 372
    edited December 2016

    By pure white, I meant that the scleras need some more detail - i.e. veins, with a little bump and/or normal on the scleras for the veins as well. Also (you may be doing this already) dialing in the cornea bulge and iris depth/correction morphs help. A tip I got from the skin shader thread in the technical forum was to go beyond the limits on the corena bulge. Some go up to 2.20 (or 220%) on that morph, I feel like 1.2 to 1.6 (120 to 160%) works and lets you close the eyelids if you want without the corneas sticking through.  

    Rafmer said:
    Gr00vus said:

    Great portrait! Excellent character shaping, shader work and a lovely, subtle expression. The only critique (and it's a minor one that I'm always struggling with myself) is that the eye shaders look a little too glassy and the scleras are a little too pure white. Super work.

    Rafmer said:

    Another portrait using Genesis 3 UVs on my Genesis 2 muse :)

    No postwork in this one.

    Thanks for your comment and feedback! I will look into her eyes. I always thought that Victoria 7 scleras were too dark, so now that I am using a new shader I may be overdoing it.

     

    Post edited by Gr00vus on
  • An Iray render of a work in progress blender model....still needs some texturing work.

This discussion has been closed.