Show Us Your Iray Renders. Part V

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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,852
    edited December 2016

    Been working on this for 3 days, really happy with the results. No postwork.

     

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  • jb16jb16 Posts: 52

    Didn't turn out as well as I expected it to be. Glass materials always need a little fiddling for me. And maybe that's just because of using a night time HDRI. Still, worth a try.

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  • nonesuch00nonesuch00 Posts: 18,846
    edited December 2016

    Didn't turn out as well as I expected it to be. Glass materials always need a little fiddling for me. And maybe that's just because of using a night time HDRI. Still, worth a try.

    Actually that came out how you'd expect a photo of a car at night to comeout, although I think the lighting color towards the front of the car is off, aren't all streetlights that orange sodium glow color now? It's a good faithful render, just not the type of render that gets a lot of excitement.

    Headlamps generally aren't smooth glass though are they, I know not enough about all the car models to know if that car's headlamps are correct.

    Post edited by nonesuch00 on
  • nonesuch00nonesuch00 Posts: 18,846
    edited December 2016

    Been working on this for 3 days, really happy with the results. No postwork.

     

    I like these winter scenes. We used to have a herd of about 30 in these fields but the animal control had to cull them because it was attracting coyote packs and that is just too cruel; actually it was probably packs of dogs that formed after people dumped them in rural areas but those dog packs also got culled in the process too. Their horrid baying during sleep hours was intolerablable.

    Post edited by Chohole on
  • Oso3DOso3D Posts: 15,100

    Rex scritchies!

    (Mesozoic badlands + trex + reptilian 6 + NGS Anagenessis. Also one of my Ground shaders, Red Sands, to make a lower-impact ground texture)

     

     

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  • zombietaggerungzombietaggerung Posts: 3,893
    edited December 2016

    @timmins That dino render is super cute. Rexy looks so happy to be getting scratches. smiley

     

    Post edited by zombietaggerung on
  • Oso3DOso3D Posts: 15,100

    Hee! Good!

    There's no morphs to affect the Rex 'expression,' but the overall pose, I hoped, communicated it.. glad to know the scene worked for some people, at least!

     

  • mjc1016mjc1016 Posts: 15,001

    Crossposting this from the Older Generations thread...

    Will, you should recognise most of the textures...wink (there's very little that isn't using something from your set)

  • zombietaggerungzombietaggerung Posts: 3,893
    edited December 2016

    After reading the "Why no Kids 7" thread, I decided to take a stab at making a kid. Since I don't have the growing up morphs, I just used g2f girl base, and some tweaking of her face to shrink her chin and and fill out her cheeks. I think she came out pretty cute. And a few photoshop filters bumped up the sunny glow and added the lense flare.

     

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  • Oso3DOso3D Posts: 15,100

    I think she looks great, Zombie!

    MJC: Awesome!

     

    I have a special announcement... through the end of the year, my free procedural Iray shader pack is half off!

    Furthermore, if you don't enjoy the shaders and find them immediately useful, I will refund 100x your money back!

     

  • FSMCDesignsFSMCDesigns Posts: 12,852

    I think she looks great, Zombie!

    MJC: Awesome!

     

    I have a special announcement... through the end of the year, my free procedural Iray shader pack is half off!

    Furthermore, if you don't enjoy the shaders and find them immediately useful, I will refund 100x your money back!

     

    OMG Sweet deal! unfortunately I don't use procedural shaders, LOL

    Seriously though, I know you put allot of work and effort into them Will and although I have no use for them, it's nice that you offer them for the users that do have a need!

  • Oso3DOso3D Posts: 15,100

    That's fine. :)

  • jb16jb16 Posts: 52

    Didn't turn out as well as I expected it to be. Glass materials always need a little fiddling for me. And maybe that's just because of using a night time HDRI. Still, worth a try.

    Actually that came out how you'd expect a photo of a car at night to comeout, although I think the lighting color towards the front of the car is off, aren't all streetlights that orange sodium glow color now? It's a good faithful render, just not the type of render that gets a lot of excitement.

    Headlamps generally aren't smooth glass though are they, I know not enough about all the car models to know if that car's headlamps are correct.

    Yeah, you're right. I tried to have the right background for the car, but I guess it compensated the lighting for me. And the glass on the headlamp looked fine when it was a day time HDRI, but it decided to looked 'fake' on a night time one. Oh, well. Thanks, anyways. 

  • jb16jb16 Posts: 52

    Rex scritchies!

    (Mesozoic badlands + trex + reptilian 6 + NGS Anagenessis. Also one of my Ground shaders, Red Sands, to make a lower-impact ground texture)

     

     

    Nice!

  • KurzonDax said:

    Little test run of a gimmicky contraption I've been working on.  I call it the BlizzardCam (because SnowCam sounded too plain).  I know, I know...I get zero points for originality with either name.

    No postwork.  I made use of mCasual's snowy terrain (available in the Freebies forum) with some shader tweaks.  HDRI background is from HDR Labs, I think.

    If anyone is interested in the BlizzardCam, I'll package it up after I do a few more tweaks to it and post it in Freebies.  Prepare to be underwhelmed.

    Where can i download it?

     

  • Oso3DOso3D Posts: 15,100

    NGS Anagenessis on Monique 6 looks really flippin impressive up close. What wizardry is this??

     

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  • nelsonsmithnelsonsmith Posts: 1,337

    NGS Anagenessis on Monique 6 looks really flippin impressive up close. What wizardry is this??

     

    Why I'm thinking of the old MTV series Aeon Flux  LoL!    Great render, Will  !

  • Here's one

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  • Oso3DOso3D Posts: 15,100

    Why I'm thinking of the old MTV series Aeon Flux  LoL!    Great render, Will  !

    Heh! I wouldn't say that was an inspiration for the idea, but it definitely occurred to me while making the image.

    Eesser: That's an excellent work, kudos!

  • nonesuch00nonesuch00 Posts: 18,846
    bailaowai said:

    pretty

  • nelsonsmithnelsonsmith Posts: 1,337
    bailaowai said:

    Here's one

    Love that image!

  • Oso3DOso3D Posts: 15,100

    Playing around with my WTP Snow Cover, and various other things.

     

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  • Oso3DOso3D Posts: 15,100

    A little Mesozoic flora (with Ultrascatter), and High Cliff Crossing with some WTP Shaders. High Cliff Crossing is nice, but the road textures don't hold up at close range with a large image. So had to play a bit. Thankfully, my Normals shaders (snow cover etc) happened to work nicely to capture something like the road that was there, since the road is a depression in the environment. Not perfect, but good enough.

    Euoplocephalus and Reptilian 6 both have NGS Anagenessis applied.

     

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  • Oso3DOso3D Posts: 15,100

    I originally was attempting to do this in 3DL, but UE2 was being such a pain that I eventually threw up my hands. This took an hour to render in Iray. It would have taken at LEAST that to render in 3DL, and possibly longer, particularly with repeated attempts to get it to look right.

     

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  • nelsonsmithnelsonsmith Posts: 1,337

    I originally was attempting to do this in 3DL, but UE2 was being such a pain that I eventually threw up my hands. This took an hour to render in Iray. It would have taken at LEAST that to render in 3DL, and possibly longer, particularly with repeated attempts to get it to look right.

     

    What set is that?  I'm working on something similar, only set at night.  Also did you do anything special to achieve the reflection in the glass?

  • Oso3DOso3D Posts: 15,100

    http://www.daz3d.com/classic-deco with http://www.daz3d.com/upper-east-side-for-classic-deco

    There were some hefty sale packages recently with this and other stuff, so nabbed it up. I love it, and it adapts to Iray very easily:

    Converted to Iray uber.

    Changed rug bump from 1 to 6.

    Find all the lamp glass, give it some emission.

    Apply standard 'glass thin' to the window.

    And... that's it!

     

  • j cadej cade Posts: 2,310

    I originally was attempting to do this in 3DL, but UE2 was being such a pain that I eventually threw up my hands. This took an hour to render in Iray. It would have taken at LEAST that to render in 3DL, and possibly longer, particularly with repeated attempts to get it to look right.

     

    What set is that?  I'm working on something similar, only set at night.  Also did you do anything special to achieve the reflection in the glass?

    Its Classic Deco and the Upper east side texture expansion  Now what I'm interested is how he setup those floor lamps. the way they're emmiting light is nice. I used them in a render recently and wasn't really satisfied with what I came up with

  • Oso3DOso3D Posts: 15,100
    edited December 2016

    The floor lamp glass is set emissive with a temp of... 3500, I think? Adjust to taste.

    Also some post work, which affects things... using a canvas, I was able to shed good light while tamping down on the high end so that it still looked like a lamp rather than a big blob of white.

     

    Went to see Moana last night with my son. I was in tears from the compelling story and songs, and constantly amazed at the cgi. (The 'behind the scenes' clip on youtube is worth watching; at end is some quick snapshots of how they modeled stuff -- in some cases using physical models and then scanning them)

    Note: most of her surfaces are WTP shaders, except for eyebrows and inside the mouth (I COULD have shaded them differently, just... didn't bother)

     

     

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    Post edited by Oso3D on
  • Didn't turn out as well as I expected it to be. Glass materials always need a little fiddling for me. And maybe that's just because of using a night time HDRI. Still, worth a try.

    Actually that came out how you'd expect a photo of a car at night to comeout, although I think the lighting color towards the front of the car is off, aren't all streetlights that orange sodium glow color now? It's a good faithful render, just not the type of render that gets a lot of excitement.

    Headlamps generally aren't smooth glass though are they, I know not enough about all the car models to know if that car's headlamps are correct.

    Exterior headlight surfaces generally are either glass or a "shatterproof" plastic (in quotes because they WILL shatter if hit with enough force (hit three deer in my truck so far, so I know it well)) but usually not smooth like in that image. There usually are some ribs in the material for strength. As for the lighting, it depends on where you live; some areas don't use the lighting you mentioned for various reasons.

  • Oso3DOso3D Posts: 15,100

    Another attempt to do photorealism in 3DL met with incredible frustration and then going 'nuts to this' and doing it in Iray.

    (In this case, it appears that EVEN MORE functionality of 3DL atmosphere cameras have vanished. Greeeat)

     

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This discussion has been closed.