Show Us Your Iray Renders. Part V

18384868889100

Comments

  • nonesuch00nonesuch00 Posts: 18,846
    edited December 2016

    I have to drive slow where I live to avoid hitting deer too. Not only deer, but rabbits, possums, racoons, squirrels, turkey, and all manner of creatures. I've gotten to driving slow and sure so long it's become habit now. Of course it helps one the the two lanes roads I frequent is actually only one lane and speeding on the road is not wise as its an invitation to a head-on collision. I would not want a deer coming through my windshield to inflict misery on myself or my passengers and I don't need the insurance rate hikes either.

    Post edited by nonesuch00 on
  • RafmerRafmer Posts: 564

    I originally was attempting to do this in 3DL, but UE2 was being such a pain that I eventually threw up my hands. This took an hour to render in Iray. It would have taken at LEAST that to render in 3DL, and possibly longer, particularly with repeated attempts to get it to look right.

     

    Great work! Good story and composition.

  • Here's another one

    3888w8399.jpg
    2731 x 4096 - 3M
  • algovincianalgovincian Posts: 2,670

    Another attempt to do photorealism in 3DL met with incredible frustration and then going 'nuts to this' and doing it in Iray.

    (In this case, it appears that EVEN MORE functionality of 3DL atmosphere cameras have vanished. Greeeat)

    Looks great, Will! Is he/she/it about to fry for getting painted into the corner? (depending on which way the sun is moving)

    - Greg

  • nelsonsmithnelsonsmith Posts: 1,337

    The more I work on this idea, the more I realize how much I need to take the advice to heart,  CG is a "simulation" of reality.   While I am happy that I was able to get a reflection in the glass with the lighting and in the render,  a better job could probably be done by some post work.  Now I have too much reflection, and it may distract somewhat from the main image and I wanted the reflection to be closer to the subject.  Going to render it again fully without the reflection and try adding it in in PS.


     

    reflection.jpg
    3840 x 2160 - 2M
  • Oso3DOso3D Posts: 15,100

    nelson: I don't know, the reflection looks interesting to me, but I understand the deliberation. It's a great render, in any case!

  • FishtalesFishtales Posts: 6,225

    The more I work on this idea, the more I realize how much I need to take the advice to heart,  CG is a "simulation" of reality.   While I am happy that I was able to get a reflection in the glass with the lighting and in the render,  a better job could probably be done by some post work.  Now I have too much reflection, and it may distract somewhat from the main image and I wanted the reflection to be closer to the subject.  Going to render it again fully without the reflection and try adding it in in PS.


     

    I would say, looking at the reflection, the subject is too far from the window.  It may look like it is next to it but that isn't what the reflection says ☺

  • nelsonsmithnelsonsmith Posts: 1,337
    edited December 2016
    Fishtales said:



    I would say, looking at the reflection, the subject is too far from the window.  It may look like it is next to it but that isn't what the reflection says ☺

    That's just it, she is practically through the window.  I don't think the image I imagine is possible with the angle and composition I'm going for.  I may try rotating and angling the window subtly to see what that does.

    @timmins.williams    Thanks.

    Post edited by nelsonsmith on
  • MattymanxMattymanx Posts: 7,000
    edited December 2016

    I would try moving her closer to the window, making the reflection not as strong and shoot from a bit lower in front of her looking up but still keeping the reflection in the shot. 

    Post edited by Mattymanx on
  • Oso3DOso3D Posts: 15,100

    Again 'hey let's try this in 3DL' and screaming frustration and 'ok, IRay it is'

     

    The 1 Percent.png
    1748 x 1080 - 3M
  • nelsonsmithnelsonsmith Posts: 1,337
    edited December 2016
    Mattymanx said:

    I would try moving her closer to the window, making the reflection not as strong and shoot from a bit lower in front of her looking up but still keeping the reflection in the shot. 

    Thanks for tips Mattymanx, Yeah, I'm trying different stuff.  To be fair this would have been a difficult shot to achieve if it had been a live photo shoot without some resources at hand.  It's cool though, you learn a lot when the difficulty is  higher than your present skill level.   The one thing I've learned is that most tutorials on reflections in Daz were made for 3DL, so they are adjusting parameters and surface settings that I don't even have available to me.

    The truly tedious thing about this one though is that it takes a while before I can see what I've got, or if the changes are effective.  I really need a faster computer.
     

    Post edited by nelsonsmith on
  • FSMCDesignsFSMCDesigns Posts: 12,852
     

    The truly tedious thing about this one though is that it takes a while before I can see what I've got, or if the changes are effective.  I really need a faster computer.
     

    That is one of the reasons i render in IRAY more than reality and lux now, the IRAY interactive preview. Since building my new PC a few months back, changes are updated in real time, it's a huge time saver.

  • TangoAlphaTangoAlpha Posts: 4,587

    Again 'hey let's try this in 3DL' and screaming frustration and 'ok, IRay it is'

     

    Is that a heart in the fruit bowl? Looks creepily organic whatever it is, although the shader suggests it's made from china. Interesting subtext anyhow.

  • kyoto kidkyoto kid Posts: 42,159
    edited December 2016

    Again 'hey let's try this in 3DL' and screaming frustration and 'ok, IRay it is'

     

    ..well, may not have all the exact content, but do have the set, so you're on (need  to finish the current scene I am working on first).

    Oh yeah, in 3DL of course.

    Post edited by kyoto kid on
  • BookieBookie Posts: 82

    My Render in IRAY left and after an overhaul in PS right

    render01.jpg
    823 x 600 - 121K
  • RafmerRafmer Posts: 564

    Al old character finally with decent textures using Genesis 3 UVs to Genesis 2.

    ila-vic2b.jpg
    834 x 1080 - 186K
  • Oso3DOso3D Posts: 15,100

    Tango: Yep, M4 heart.

    KK: It's the f'in UE2. Without it, the scene renders fast, but UE2 adds SO much realism and cool style. But grinds to a halt around the face. After hitting 30, 40 minutes with the face area still unrendered blocks... yeah.

    Here's a render playing around with new stuff (shonisaurus).

     

    Scalelands Aquarium.png
    1748 x 1080 - 3M
  • Joseph00xJoseph00x Posts: 11
    edited December 2016

     

     

     

     

     

     

     

     

     

    Hello everybody. Recently I bought a new laptop for my requirements (mostly video editing) but it came with a 950m 4GB card so I said "let's try Iray again". Here's the first output that I like to show, specially given that it uses a lot of atmosphere with Sickleyield trick. Many thanks to her. (Click for full size).

    Post edited by Joseph00x on
  • MattymanxMattymanx Posts: 7,000
    bailaowai said:

    Here's another one

    I missed that earlier.  She is really cute

    - - - - - - - - - - - - - - - - - - - -

     

    Joseph, thats a nice atmosphere.  Do you have a link to Sickles info on that?  Thanks

     

    - - - - - - - - - - - - - - - - - - - -

     

    A couple of recent images

     

    Selene

    http://www.daz3d.com/gallery/#images/257041/

     

    The Ballerina 3

    http://www.daz3d.com/gallery/#images/260416/

     

  • nonesuch00nonesuch00 Posts: 18,846
    Mattymanx said:
    bailaowai said:

    Here's another one

    I missed that earlier.  She is really cute

    - - - - - - - - - - - - - - - - - - - -

     

    Joseph, thats a nice atmosphere.  Do you have a link to Sickles info on that?  Thanks

     

    - - - - - - - - - - - - - - - - - - - -

     

    A couple of recent images

     

    Selene

    http://www.daz3d.com/gallery/#images/257041/

     

    The Ballerina 3

    http://www.daz3d.com/gallery/#images/260416/

     

    Those are nice. What bloom settings are you using? I tried the default for an outdoor Sun-Sky Scene but it was way, way to much. I'll have to try & dial it was back. I guess you have to play ariund with the bloom settings after finalizing your lighting & texture setups.

  • MattymanxMattymanx Posts: 7,000

    Those are nice. What bloom settings are you using? I tried the default for an outdoor Sun-Sky Scene but it was way, way to much. I'll have to try & dial it was back. I guess you have to play ariund with the bloom settings after finalizing your lighting & texture setups.

    i dont use bloom very often.  Both of those were done in post using the Nik Colour effect filters.  Classical Soft Focus and Glamour Glow combine well though it also differs from image to image as I dont always use the same filters again and again.  Both of those images got post processed a twice before I was happy with what I saw.

  • nonesuch00nonesuch00 Posts: 18,846
    Mattymanx said:

    Those are nice. What bloom settings are you using? I tried the default for an outdoor Sun-Sky Scene but it was way, way to much. I'll have to try & dial it was back. I guess you have to play ariund with the bloom settings after finalizing your lighting & texture setups.

    i dont use bloom very often.  Both of those were done in post using the Nik Colour effect filters.  Classical Soft Focus and Glamour Glow combine well though it also differs from image to image as I dont always use the same filters again and again.  Both of those images got post processed a twice before I was happy with what I saw.

    OK, thanks. I have those filters too. Those two filters you used lend a nicer look to your renders.

  • kyoto kidkyoto kid Posts: 42,159

    Tango: Yep, M4 heart.

    KK: It's the f'in UE2. Without it, the scene renders fast, but UE2 adds SO much realism and cool style. But grinds to a halt around the face. After hitting 30, 40 minutes with the face area still unrendered blocks... yeah.

    Here's a render playing around with new stuff (shonisaurus).

     

    ...have you ever tried to simulate GI and bounce using AOA's advanced lights?  I am doing so in the piece I am currently working on.

  • Oso3DOso3D Posts: 15,100

    I use AoA a lot, and it looks... ok, but not nearly as good as bounce lights.

     

  • kyoto kidkyoto kid Posts: 42,159
    edited December 2016

    ..I learned a few lessons from using the old LDP on how to simulate bounce light.

    Post edited by kyoto kid on
  • The link to Sickleyield's tutorial on atmosphere and light it's here. http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773

  • Oso3DOso3D Posts: 15,100

    Would you like a pull from his jug?

     

    Satyr.png
    1748 x 1080 - 4M
  • j cadej cade Posts: 2,310
    edited December 2016

    So Lucian is officially this generations David to me.  Because I've started dialing him in my lady characters as well

     

    Lucian 7 dialed into G3F is just... I never just dial a head morph in 100% and just leave it at that, but

     

     

    I'm a little in love RN

    Post edited by j cade on
  • kyoto kidkyoto kid Posts: 42,159
    Joseph00x said:

    The link to Sickleyield's tutorial on atmosphere and light it's here. http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773

    ...that helped me create the damp misty haze for my railway station scene.

This discussion has been closed.