Show Us Your Iray Renders. Part V
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I have to drive slow where I live to avoid hitting deer too. Not only deer, but rabbits, possums, racoons, squirrels, turkey, and all manner of creatures. I've gotten to driving slow and sure so long it's become habit now. Of course it helps one the the two lanes roads I frequent is actually only one lane and speeding on the road is not wise as its an invitation to a head-on collision. I would not want a deer coming through my windshield to inflict misery on myself or my passengers and I don't need the insurance rate hikes either.
Great work! Good story and composition.
Here's another one
Looks great, Will! Is he/she/it about to fry for getting painted into the corner? (depending on which way the sun is moving)
- Greg
The more I work on this idea, the more I realize how much I need to take the advice to heart, CG is a "simulation" of reality. While I am happy that I was able to get a reflection in the glass with the lighting and in the render, a better job could probably be done by some post work. Now I have too much reflection, and it may distract somewhat from the main image and I wanted the reflection to be closer to the subject. Going to render it again fully without the reflection and try adding it in in PS.
nelson: I don't know, the reflection looks interesting to me, but I understand the deliberation. It's a great render, in any case!
I would say, looking at the reflection, the subject is too far from the window. It may look like it is next to it but that isn't what the reflection says ☺
That's just it, she is practically through the window. I don't think the image I imagine is possible with the angle and composition I'm going for. I may try rotating and angling the window subtly to see what that does.
@timmins.williams Thanks.
I would try moving her closer to the window, making the reflection not as strong and shoot from a bit lower in front of her looking up but still keeping the reflection in the shot.
Again 'hey let's try this in 3DL' and screaming frustration and 'ok, IRay it is'
Thanks for tips Mattymanx, Yeah, I'm trying different stuff. To be fair this would have been a difficult shot to achieve if it had been a live photo shoot without some resources at hand. It's cool though, you learn a lot when the difficulty is higher than your present skill level. The one thing I've learned is that most tutorials on reflections in Daz were made for 3DL, so they are adjusting parameters and surface settings that I don't even have available to me.
The truly tedious thing about this one though is that it takes a while before I can see what I've got, or if the changes are effective. I really need a faster computer.
That is one of the reasons i render in IRAY more than reality and lux now, the IRAY interactive preview. Since building my new PC a few months back, changes are updated in real time, it's a huge time saver.
Is that a heart in the fruit bowl? Looks creepily organic whatever it is, although the shader suggests it's made from china. Interesting subtext anyhow.
..well, may not have all the exact content, but do have the set, so you're on (need to finish the current scene I am working on first).
Oh yeah, in 3DL of course.
My Render in IRAY left and after an overhaul in PS right
Al old character finally with decent textures using Genesis 3 UVs to Genesis 2.
Tango: Yep, M4 heart.
KK: It's the f'in UE2. Without it, the scene renders fast, but UE2 adds SO much realism and cool style. But grinds to a halt around the face. After hitting 30, 40 minutes with the face area still unrendered blocks... yeah.
Here's a render playing around with new stuff (shonisaurus).
Hello everybody. Recently I bought a new laptop for my requirements (mostly video editing) but it came with a 950m 4GB card so I said "let's try Iray again". Here's the first output that I like to show, specially given that it uses a lot of atmosphere with Sickleyield trick. Many thanks to her. (Click for full size).
I missed that earlier. She is really cute
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Joseph, thats a nice atmosphere. Do you have a link to Sickles info on that? Thanks
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A couple of recent images
Selene
http://www.daz3d.com/gallery/#images/257041/
The Ballerina 3
http://www.daz3d.com/gallery/#images/260416/
Those are nice. What bloom settings are you using? I tried the default for an outdoor Sun-Sky Scene but it was way, way to much. I'll have to try & dial it was back. I guess you have to play ariund with the bloom settings after finalizing your lighting & texture setups.
i dont use bloom very often. Both of those were done in post using the Nik Colour effect filters. Classical Soft Focus and Glamour Glow combine well though it also differs from image to image as I dont always use the same filters again and again. Both of those images got post processed a twice before I was happy with what I saw.
OK, thanks. I have those filters too. Those two filters you used lend a nicer look to your renders.
...have you ever tried to simulate GI and bounce using AOA's advanced lights? I am doing so in the piece I am currently working on.
I use AoA a lot, and it looks... ok, but not nearly as good as bounce lights.
..I learned a few lessons from using the old LDP on how to simulate bounce light.
The link to Sickleyield's tutorial on atmosphere and light it's here. http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773
Japanese School Girl
Would you like a pull from his jug?
So Lucian is officially this generations David to me. Because I've started dialing him in my lady characters as well
Lucian 7 dialed into G3F is just... I never just dial a head morph in 100% and just leave it at that, but
I'm a little in love RN
...that helped me create the damp misty haze for my railway station scene.