Show Us Your Iray Renders. Part V

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Comments

  • BobvanBobvan Posts: 2,653
  • Oso3DOso3D Posts: 15,088

    Finally broke down and got elebeast. My menagerie of (mostly Rawart) humanoid critters is almost complete!

     

  • IvyIvy Posts: 7,165
    edited April 2016

     

    Finally broke down and got elebeast. My menagerie of (mostly Rawart) humanoid critters is almost complete!

     

    wow @ timmins.william   9 megbytes for a 1080 png . Dude this took 3 minutes to load on my chrome browser with 25 gig DLS...lol  I'm not criticizing  you.  But you maybe want to consider using some post work to reduce the weight size of your pictures. before posting them . it takes forever to load on the daz forum. I only downloaded this to see why it took so long to load . I posted what I found then deleted it off my desk top. Other wise its a fun looking render

    Capture.JPG
    710 x 601 - 54K
    Post edited by Ivy on
  • kyoto kidkyoto kid Posts: 41,925
    edited April 2016

    Finally broke down and got elebeast. My menagerie of (mostly Rawart) humanoid critters is almost complete!

     

    ...sweet. 

    Post edited by kyoto kid on
  • TJohnTJohn Posts: 11,339

    Playing with PBR shaders and objects.

     

  • Oso3DOso3D Posts: 15,088

    Ivy: Woops. Heh. I'll be more judicious in future.

     

  • kyoto kidkyoto kid Posts: 41,925
    edited April 2016

    ...Tjohn, very nice. like the way the reflection of the can is caught in the glass and the highlights.

    I'd tone down the green tint of the bottle glass a bit (actually have a "real glass" bottle of coke on the desk right now).  It looks more like the colour used for Sprite.

    Post edited by kyoto kid on
  • TJohnTJohn Posts: 11,339
    kyoto kid said:

    ...Tjohn, very nice. like the way the reflection of the can is caught in the glass and the highlights.

    I'd tone down the green tint of the bottle glass a bit (actually have a "real glass" bottle of coke on the desk right now).  It looks more like the colour used for Sprite.

    I was working from memory...and you know how well that works at our age. laugh

  • IvyIvy Posts: 7,165
    edited April 2016

    Ivy: Woops. Heh. I'll be more judicious in future.

     

    Its all good. like I said I was not criticizing you,  I just didn't know if you were aware how much these real large weighted renders slowed down viewing the forum when trying to see all these great works art. . All my renders range in the 10 MB size too but i use Adobe fireworks, Photoshop or printshop pro to reduce the weight down for viewing on the internet. most of the time i can't even view this thread on my 4g phone.   I don't think people relies sometimes when you go to a page on a thread that has 4 or 5 large heavy weighted renders how slow it can be to load the page.   According to the Google web masters tools graphic optimization  they suggest for best internet viewing  Jpeg  at 72 dpi  loads best. But they only give specific graphic size for Mobil at 480 x  . which isunlike  creating graphics for print which most publishers want PNG or PDF at 300dpi.  at least that is what Amazon requires going through create space.  But like I said I was not criticizing you. your work is awesome it just takes a while to load sometimes when there are a few large weighted pictures that is all..Keep up the good work  :)

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    Tjohn said:

    Playing with PBR shaders and objects.

     

     

    Really nice work Tjohn

  • Oso3DOso3D Posts: 15,088
    edited April 2016

    Given the note about size, will include smaller jpg and then link to full size...

    Full size image here

     

    DnDClassroom.jpg
    800 x 450 - 277K
    Post edited by Oso3D on
  • Here's my latest work safe render.  wink

    Nadiya full Post Apocalyptic outfit.png
    1000 x 1300 - 1M
  • TJohnTJohn Posts: 11,339
    Ivy said:
    Tjohn said:

    Playing with PBR shaders and objects.

     

     

    Really nice work Tjohn

    Thank you Ivy.

  • kimhkimh Posts: 395

    Playing with Bethany, Briget Hair and Austrani outfit in Woodland Playset using Iray

    (click for larger picture)

    Bethany woods - test.png
    1000 x 800 - 2M
  • Oso3DOso3D Posts: 15,088

    Full size: http://willbear.deviantart.com/art/Firewings-605078300

    Inspired by epic wings, and decided, apparently, to make 70s rock album covers.

     

    Firewings.jpg
    800 x 450 - 306K
  • nonesuch00nonesuch00 Posts: 18,762
    kyoto kid said:

    Finally broke down and got elebeast. My menagerie of (mostly Rawart) humanoid critters is almost complete!

     

    ...sweet. 

     

    Finally broke down and got elebeast. My menagerie of (mostly Rawart) humanoid critters is almost complete!

     

     

    I have this character carved on some sort of green rock. My sister bought it for me on one of her trips to India. I tried carving rock once and I'm like they must use better chisels that what you can buy at Lowe's for $10. LOL. I forget what he (?)'s called.

  • kyoto kidkyoto kid Posts: 41,925
    Tjohn said:
    kyoto kid said:

    ...Tjohn, very nice. like the way the reflection of the can is caught in the glass and the highlights.

    I'd tone down the green tint of the bottle glass a bit (actually have a "real glass" bottle of coke on the desk right now).  It looks more like the colour used for Sprite.

    I was working from memory...and you know how well that works at our age. laugh

    ...yep, I know the feeling. 

    A number of markets here where I live sell Coca Cola from Mexico which still comes in the classic glass bottles (and uses cane sugar instad of HFCS).  Wish I had a digital camera, I could take a picture of the bottle and post it.

  • Oso3DOso3D Posts: 15,088

    Ganesh, one of the more popular gods, if I understand right.  Creator and remover of obstacles. Heh.

    I'm tinkering with a new, better version of my WTP shaders. The new version will be one shader with a bunch of switches to have noise for various colors and weights.

    Here's a quick simple example with Displacement, Refraction Color, and Refraction Glossiness noise switched on.

     

    WTP Master test1.png
    1080 x 1080 - 2M
  • JazzyBearJazzyBear Posts: 805

    Drum riff!

    Here's another nude, a bit more normal -- nude woman about to loose an arrow. I don't know if the pose is quite right, I started with a canned pose and adjusted it so she didn't sheer off important bits.

    http://willbear.deviantart.com/art/The-Archer-578252297

     

    Why the amazons cut one off so they could fire in proper form! Nice render study.

  • fred9803fred9803 Posts: 1,565

    Can't get rid of that last tiny bit of grain. I should have more patience. Oh well.

    Click to enlarge.

  • kyoto kidkyoto kid Posts: 41,925

    ...that is still really beautiful.  What is the set?

  • fred9803fred9803 Posts: 1,565

    It's Borgias Opulent Hall my partner picked up a few months back, but she's only used it once so I gave it a go.

    Each one I only let render for about 90 minutes. I should have let them cook much longer.

  • IvyIvy Posts: 7,165

    I agree with kyoto kid, thats is a very nice set.   I like the costumes you used too.  

  • grinch2901grinch2901 Posts: 1,247

    fred9803, great renders. The character poses are quite natural looking and the characters feel "real" to me. Great job!

  • Oso3DOso3D Posts: 15,088

    Having a super 'duh' moment.

    So working on a new version of my WTP shaders so that, instead of using multiple shaders, you'd have one master shader with switches to engage noise patterns on each channel. It was getting bloated and complicated.

    It then occurred to me... all I really need is one of three things:

    Noise displacement, noise bump, and noise opacity. Nearly every OTHER noise effect can be accomplished by creating a geoshell. So, if you want a blue and red splotchy sphere, you have a red sphere with one opacity over a blue sphere. Or, if you want translucency or refraction, red sphere with one opacity nested with blue sphere with opposite opacity.

    So, you want high gloss smooth metal and deep pitted rust pits? Easy.

    (This doesn't work with SSS, but oh well)

     

    Also going to make sure the new version is Specular/Glossy and includes Top Coat and metallic flakes.

     

  • nonesuch00nonesuch00 Posts: 18,762

    Having a super 'duh' moment.

    So working on a new version of my WTP shaders so that, instead of using multiple shaders, you'd have one master shader with switches to engage noise patterns on each channel. It was getting bloated and complicated.

    It then occurred to me... all I really need is one of three things:

    Noise displacement, noise bump, and noise opacity. Nearly every OTHER noise effect can be accomplished by creating a geoshell. So, if you want a blue and red splotchy sphere, you have a red sphere with one opacity over a blue sphere. Or, if you want translucency or refraction, red sphere with one opacity nested with blue sphere with opposite opacity.

    So, you want high gloss smooth metal and deep pitted rust pits? Easy.

    (This doesn't work with SSS, but oh well)

     

    Also going to make sure the new version is Specular/Glossy and includes Top Coat and metallic flakes.

     

    Well the worn glass looks good but I though that you wanted those effects you mention depending on what layer of the surface it appears in - sub-surface, surface, over surface?

  • nonesuch00nonesuch00 Posts: 18,762
    fred9803 said:

    Can't get rid of that last tiny bit of grain. I should have more patience. Oh well.

    Click to enlarge.

    I really like the posing here. Without a word you know the mother is reservedly asking for help with something, the daughter is shyly reflecting that, and the man is pulling in and covering his chin as a quiet reassurance that he won't bite.

  • SaphirewildSaphirewild Posts: 6,679
    edited April 2016

    Here is my first render with Daz Studio 4.8 IRay:

    I made this lamp using shape magic program and used IRay Emissives and Textures I made myself in PSP9.

    Lamp done in IRay post.png
    639 x 639 - 364K
    Post edited by Saphirewild on
  • TabascoJackTabascoJack Posts: 865

    Here is my first render with Daz Studio 4.8 IRay:

    I made this lamp using shape magic program and used IRay Emissives and Textures I made myself in PSP9.

    Nice job, saphirewild!

This discussion has been closed.