Show Us Your Iray Renders. Part V
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Fun fun http://fav.me/d9zbj0l
Finally broke down and got elebeast. My menagerie of (mostly Rawart) humanoid critters is almost complete!
wow @ timmins.william 9 megbytes for a 1080 png . Dude this took 3 minutes to load on my chrome browser with 25 gig DLS...lol I'm not criticizing you. But you maybe want to consider using some post work to reduce the weight size of your pictures. before posting them . it takes forever to load on the daz forum. I only downloaded this to see why it took so long to load . I posted what I found then deleted it off my desk top. Other wise its a fun looking render
...sweet.
Playing with PBR shaders and objects.
Ivy: Woops. Heh. I'll be more judicious in future.
...Tjohn, very nice. like the way the reflection of the can is caught in the glass and the highlights.
I'd tone down the green tint of the bottle glass a bit (actually have a "real glass" bottle of coke on the desk right now). It looks more like the colour used for Sprite.
I was working from memory...and you know how well that works at our age.
http://fav.me/d9zbj0u
Its all good. like I said I was not criticizing you, I just didn't know if you were aware how much these real large weighted renders slowed down viewing the forum when trying to see all these great works art. . All my renders range in the 10 MB size too but i use Adobe fireworks, Photoshop or printshop pro to reduce the weight down for viewing on the internet. most of the time i can't even view this thread on my 4g phone. I don't think people relies sometimes when you go to a page on a thread that has 4 or 5 large heavy weighted renders how slow it can be to load the page. According to the Google web masters tools graphic optimization they suggest for best internet viewing Jpeg at 72 dpi loads best. But they only give specific graphic size for Mobil at 480 x . which isunlike creating graphics for print which most publishers want PNG or PDF at 300dpi. at least that is what Amazon requires going through create space. But like I said I was not criticizing you. your work is awesome it just takes a while to load sometimes when there are a few large weighted pictures that is all..Keep up the good work :)
Really nice work Tjohn
Given the note about size, will include smaller jpg and then link to full size...
Full size image here
Here's my latest work safe render.
Thank you Ivy.
Playing with Bethany, Briget Hair and Austrani outfit in Woodland Playset using Iray
(click for larger picture)
Full size: http://willbear.deviantart.com/art/Firewings-605078300
Inspired by epic wings, and decided, apparently, to make 70s rock album covers.
I have this character carved on some sort of green rock. My sister bought it for me on one of her trips to India. I tried carving rock once and I'm like they must use better chisels that what you can buy at Lowe's for $10. LOL. I forget what he (?)'s called.
...yep, I know the feeling.
A number of markets here where I live sell Coca Cola from Mexico which still comes in the classic glass bottles (and uses cane sugar instad of HFCS). Wish I had a digital camera, I could take a picture of the bottle and post it.
Ganesh, one of the more popular gods, if I understand right. Creator and remover of obstacles. Heh.
I'm tinkering with a new, better version of my WTP shaders. The new version will be one shader with a bunch of switches to have noise for various colors and weights.
Here's a quick simple example with Displacement, Refraction Color, and Refraction Glossiness noise switched on.
Why the amazons cut one off so they could fire in proper form! Nice render study.
Can't get rid of that last tiny bit of grain. I should have more patience. Oh well.
Click to enlarge.
...that is still really beautiful. What is the set?
It's Borgias Opulent Hall my partner picked up a few months back, but she's only used it once so I gave it a go.
Each one I only let render for about 90 minutes. I should have let them cook much longer.
I agree with kyoto kid, thats is a very nice set. I like the costumes you used too.
fred9803, great renders. The character poses are quite natural looking and the characters feel "real" to me. Great job!
Having a super 'duh' moment.
So working on a new version of my WTP shaders so that, instead of using multiple shaders, you'd have one master shader with switches to engage noise patterns on each channel. It was getting bloated and complicated.
It then occurred to me... all I really need is one of three things:
Noise displacement, noise bump, and noise opacity. Nearly every OTHER noise effect can be accomplished by creating a geoshell. So, if you want a blue and red splotchy sphere, you have a red sphere with one opacity over a blue sphere. Or, if you want translucency or refraction, red sphere with one opacity nested with blue sphere with opposite opacity.
So, you want high gloss smooth metal and deep pitted rust pits? Easy.
(This doesn't work with SSS, but oh well)
Also going to make sure the new version is Specular/Glossy and includes Top Coat and metallic flakes.
Well the worn glass looks good but I though that you wanted those effects you mention depending on what layer of the surface it appears in - sub-surface, surface, over surface?
I really like the posing here. Without a word you know the mother is reservedly asking for help with something, the daughter is shyly reflecting that, and the man is pulling in and covering his chin as a quiet reassurance that he won't bite.
Here is my first render with Daz Studio 4.8 IRay:
I made this lamp using shape magic program and used IRay Emissives and Textures I made myself in PSP9.
Nice job, saphirewild!