Show Us Your Iray Renders. Part IV

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Comments

  • nDelphinDelphi Posts: 1,918
    edited December 1969

    Khory said:
    Here is the screen shot.

    I am going blind. It was there. Thanks for pointing that out. So I take it I can make changes there and they apply as the render is going, much like LuxRender?

    aaron575, that's a beautiful image.

  • sheedee3Dsheedee3D Posts: 214
    edited December 1969

    Hi folks;


    A little off topic...but i figured that maybe some one here could help me out...


    I am trying to contact a vendor...i am sure that she is well known by our community...she goes by the name of Lilflame.

    I am trying to contact her because i would like to ask her something about one of her products...only i cant see any way of contacting her...


    can any one of you wonderful people help me out?...

  • ScytharScythar Posts: 127
    edited December 1969

    Same stone as before,
    but after passing through Substance Painter...

    SpaceStone3b.jpg
    1600 x 900 - 674K
  • ChoholeChohole Posts: 33,604
    edited December 1969

    sheedee3D said:
    Hi folks;


    A little off topic...but i figured that maybe some one here could help me out...


    I am trying to contact a vendor...i am sure that she is well known by our community...she goes by the name of Lilflame.

    I am trying to contact her because i would like to ask her something about one of her products...only i cant see any way of contacting her...


    can any one of you wonderful people help me out?...

    Normally support for products is done through Customer Services, by filing a help request.

  • THEJABTHEJAB Posts: 11
    edited December 1969

    Working on a more detailed brain with some subsurfacing. Just for fun. Iray render.

    BRAINS2.jpg
    1200 x 900 - 315K
    BRAINS0.jpg
    1200 x 900 - 336K
  • SzarkSzark Posts: 10,634
    edited December 1969

    THEJAB said:
    Working on a more detailed brain with some subsurfacing. Just for fun. Iray render.
    excellent
  • SimonJMSimonJM Posts: 6,067
    edited December 1969

    aaron575 said:
    I have been playing with this on and off for a couple of days now. I have used the default water shader but it doesn't seem right.

    That is kind of special - love it!
  • KhoryKhory Posts: 3,854
    edited December 1969

    I know it has been a while since we could render in a docked window so I have may missed it when it returned. How did you get a docked Render window? The only choice I have in the General Render setting is New Window or to File

    That is a new window render. I just had to crop out the rest of studio to hide some stuff.

    So I take it I can make changes there and they apply as the render is going, much like LuxRender?

    Yes, it is for on the fly adjustments.

  • SimonJMSimonJM Posts: 6,067
    edited December 1969

    THEJAB said:
    Working on a more detailed brain with some subsurfacing. Just for fun. Iray render.

    Just needs an 'actual size' sticker on those thumbnails and it could be mine ... ;)
  • SzarkSzark Posts: 10,634
    edited December 1969

    Khory said:
    I know it has been a while since we could render in a docked window so I have may missed it when it returned. How did you get a docked Render window? The only choice I have in the General Render setting is New Window or to File

    That is a new window render. I just had to crop out the rest of studio to hide some stuff.

    So I take it I can make changes there and they apply as the render is going, much like LuxRender?

    Yes, it is for on the fly adjustments.That is weird as when I render to a new window it locks me out from making any changes.

  • SzarkSzark Posts: 10,634
    edited December 1969

    aaron575 said:
    I have been playing with this on and off for a couple of days now. I have used the default water shader but it doesn't seem right.
    excellent render what don't you like about the water?
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    THEJAB said:
    Working on a more detailed brain with some subsurfacing. Just for fun. Iray render.

    "I could while away the hours, conferrin' with the flowers..."

    Looks great....

  • KhoryKhory Posts: 3,854
    edited December 1969

    That is weird as when I render to a new window it locks me out from making any changes.

    Not sure what to tell you. I just checked and I was able to make changes both as it ran and with it "canceled". Based on changes in the level of blow out and render length the changes seem to be working properly.

  • MBuschMBusch Posts: 547
    edited June 2015

    Szark said:
    Khory said:
    I know it has been a while since we could render in a docked window so I have may missed it when it returned. How did you get a docked Render window? The only choice I have in the General Render setting is New Window or to File

    That is a new window render. I just had to crop out the rest of studio to hide some stuff.

    So I take it I can make changes there and they apply as the render is going, much like LuxRender?

    Yes, it is for on the fly adjustments.

    That is weird as when I render to a new window it locks me out from making any changes.

    _ _ _

    Post edited by MBusch on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Khory said:
    That is weird as when I render to a new window it locks me out from making any changes.

    Not sure what to tell you. I just checked and I was able to make changes both as it ran and with it "canceled". Based on changes in the level of blow out and render length the changes seem to be working properly. Yeah I can cancel make changes and resume but I can't make adjustments when rendering in a new window. By any chance have you got it on Interactive render?

    Thanks MBusch I am on Win &7

  • KhoryKhory Posts: 3,854
    edited December 1969

    By any chance have you got it on Interactive render?

    No, I have only ever tried the photoreal. I've been able to make changes during a render, after I have hit cancel, and after it has finished. With the last when I make changes it gives me resume back.

  • ben98120000ben98120000 Posts: 469
    edited June 2015

    Szark said:
    That is weird as when I render to a new window it locks me out from making any changes.
    In the middle of the left edge on the new window there should be little button to expand menu. That menu on Khorys picture is not render settings tab menu, its menu on the render window.
    Post edited by ben98120000 on
  • SzarkSzark Posts: 10,634
    edited December 1969

    sneaky little swine, thanks Ben for that. Slaps face for not putting on my glasses. Oh now that is cool.

  • KhoryKhory Posts: 3,854
    edited December 1969

    So it works now and I don't have to ask people who "know more than me" what might be wrong?

  • SzarkSzark Posts: 10,634
    edited December 1969

    Khory said:
    So it works now and I don't have to ask people who "know more than me" what might be wrong?
    well all know what we know and want to know what we don't know. :)
  • aaron575aaron575 Posts: 146
    edited December 1969

    nDelphi said:
    aaron575, that's a beautiful image.
    Thank you. :-)
  • aaron575aaron575 Posts: 146
    edited December 1969

    SimonJM said:
    aaron575 said:
    I have been playing with this on and off for a couple of days now. I have used the default water shader but it doesn't seem right.

    That is kind of special - love it!Thank you very much Simon, I really appreciate your comment.
  • aaron575aaron575 Posts: 146
    edited December 1969

    Szark said:
    aaron575 said:
    I have been playing with this on and off for a couple of days now. I have used the default water shader but it doesn't seem right.
    excellent render what don't you like about the water?Thank you very much Szark.
    I am a lot happier with it now after looking at it. I was trying to get the reflections on the water a bit sharper without making the water look like glass.
  • lisaexxxlisaexxx Posts: 1
    edited June 2015

    Hi Guys.

    Iray is great.
    I love it.

    Just 3 hour rendering to get these eyes.
    Im very happy with it.

    Eyes.jpg
    1000 x 779 - 50K
    Post edited by lisaexxx on
  • MBuschMBusch Posts: 547
    edited June 2015

    MBusch said:
    Szark said:
    Khory said:
    I know it has been a while since we could render in a docked window so I have may missed it when it returned. How did you get a docked Render window? The only choice I have in the General Render setting is New Window or to File

    That is a new window render. I just had to crop out the rest of studio to hide some stuff.

    So I take it I can make changes there and they apply as the render is going, much like LuxRender?

    Yes, it is for on the fly adjustments.

    That is weird as when I render to a new window it locks me out from making any changes.

    If you are running Studio on OS X, then you cannot make live adjustments when rendering to a new window because the render progress bar locks the main window. You can make live adjustments when rendering in the viewport anyway.

    Ops! Wrong information. Yep, I just learn about the little button on left edge of the render window which works fine in OS X also. Amazing!

    Thanks Ben! Sorry Szark, my mistake!

    Post edited by MBusch on
  • SzarkSzark Posts: 10,634
    edited December 1969

    No problem MBusch. It was a sneaky fellow.

    I have been playing again. I did this image in Blender back in September last year I wanted to see what it was like in Iray. The Blender one can be found here http://www.daz3d.com/forums/discussion/2765/P510/#667528

    I found it a lot easier in Daz Studio than Blender and the results speak for themselves. This is straight out of DS no postwork. Notice how the HDRI is much brighter and sharper than the Blender render. All default settings as was the Blender HDRI node setup. Also notice the big shadow in the front of the car in the Blender scene and not in the Iray. For me the Iray looks to be more realistic.

    spycar4.jpg
    2000 x 1125 - 2M
  • SzarkSzark Posts: 10,634
    edited December 1969

    lisaexxx said:
    Hi Guys.

    Iray is great.
    I love it.

    Just 3 hour rendering to get these eyes.
    Im very happy with it.

    Here is a good resource for Eye shader set up http://www.daz3d.com/forums/discussion/56019/P150/#817055
  • kyoto kidkyoto kid Posts: 41,843
    edited June 2015

    ..the difference with the Blender HDRI is it apparently has an actual "Sun" which is creating the shadow.

    In the scene Yosemite/Picnic scene posted a while back I was a little frustrated that there was no distinct shadow even though it should have been bathed in sunlight according to the position on the "ground plane" relative to the HDRI sphere. I am dismayed that number of the HDRI's I have downloaded have poor or no distinct shadow casting in areas that are sunlit.

    This is why I wish someone would create something that worked like LDP2/Azure Skies where there were multiple sun elevations for each UE HDRI setting/sphere form sunset/rise to mid afternoon. Using a skydome and substituting A large mesh light for the "sun" does not produce "correct" or "realistic" outdoor shadow casting as a the Iray sun/sky setting does, particularly when it comes to shadow falloff based on distance.form the casting object where the shadow is harder close to the ground and slowly diffuses with height form the ground plane.

    Part of the reason I often easily can spot CGI in live action films.

    Post edited by kyoto kid on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Now that is an excellent point and with that I can see how the Blender version has better directional shadows given the HDRI...dam. :) Ok I am going to throw and few background buildings in and use the Sun/Sky and re-render

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Kyoto Kid said:
    ..the difference with the Blender HDRI is it apparently has an actual "Sun" which is creating the shadow.
    Not sure if that is the case or if it is a difference between how the two renderers sample the image for the light information.

    Kyoto Kid said:
    .I am dismayed that number of the HDRI's I have downloaded have poor or no distinct shadow casting in areas that are sunlit.

    That's because a large number of them ARE NOT High Dynamic Range...they are more like medium range, if that.

    .This is why I wish someone would create something that worked like LDP2/Azure Skies where there were multiple sun elevations for each UE HDRI setting/sphere form sunset/rise to mid afternoon. Using a skydome and substituting A large mesh light for the "sun" does not produce "correct" or "realistic" outdoor shadow casting as a the Iray sun/sky setting does, particularly when it comes to shadow falloff based on distance.form the casting object where the shadow is harder close to the ground and slowly diffuses with height form the ground plane.

    Part of the reason I often easily can spot CGI in live action films.

    It can...but it takes a hell of a lot of work and fiddling with the light to do so. The key to getting close/successful is to match the light as close as possible, as to falloff/distance...then the shadows, should (but not always) 'just work'. Basically you would have to calculate the actual falloff needed to place a scaled light source at something other than 93 million miles away...35 yrs ago, I may have been able to figure out what math was needed...but, that sounds too much like 'real' work to me, now. One hint...it's not going to a perfect quadratic falloff...or if you want to leave the falloff alone, then you need to figure the size and distance to put it, in scene scale....along with the luminance value. Nope, not a simple, 'eyeball it' type thing.

This discussion has been closed.