Show Us Your Iray Renders. Part IV
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I am going blind. It was there. Thanks for pointing that out. So I take it I can make changes there and they apply as the render is going, much like LuxRender?
aaron575, that's a beautiful image.
Hi folks;
A little off topic...but i figured that maybe some one here could help me out...
I am trying to contact a vendor...i am sure that she is well known by our community...she goes by the name of Lilflame.
I am trying to contact her because i would like to ask her something about one of her products...only i cant see any way of contacting her...
can any one of you wonderful people help me out?...
Same stone as before,
but after passing through Substance Painter...
Normally support for products is done through Customer Services, by filing a help request.
Working on a more detailed brain with some subsurfacing. Just for fun. Iray render.
That is kind of special - love it!
Yes, it is for on the fly adjustments.
Just needs an 'actual size' sticker on those thumbnails and it could be mine ... ;)
Yes, it is for on the fly adjustments.That is weird as when I render to a new window it locks me out from making any changes.
"I could while away the hours, conferrin' with the flowers..."
Looks great....
Not sure what to tell you. I just checked and I was able to make changes both as it ran and with it "canceled". Based on changes in the level of blow out and render length the changes seem to be working properly.
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Not sure what to tell you. I just checked and I was able to make changes both as it ran and with it "canceled". Based on changes in the level of blow out and render length the changes seem to be working properly. Yeah I can cancel make changes and resume but I can't make adjustments when rendering in a new window. By any chance have you got it on Interactive render?
Thanks MBusch I am on Win &7
No, I have only ever tried the photoreal. I've been able to make changes during a render, after I have hit cancel, and after it has finished. With the last when I make changes it gives me resume back.
sneaky little swine, thanks Ben for that. Slaps face for not putting on my glasses. Oh now that is cool.
So it works now and I don't have to ask people who "know more than me" what might be wrong?
That is kind of special - love it!Thank you very much Simon, I really appreciate your comment.
I am a lot happier with it now after looking at it. I was trying to get the reflections on the water a bit sharper without making the water look like glass.
Hi Guys.
Iray is great.
I love it.
Just 3 hour rendering to get these eyes.
Im very happy with it.
If you are running Studio on OS X, then you cannot make live adjustments when rendering to a new window because the render progress bar locks the main window. You can make live adjustments when rendering in the viewport anyway.
Ops! Wrong information. Yep, I just learn about the little button on left edge of the render window which works fine in OS X also. Amazing!
Thanks Ben! Sorry Szark, my mistake!
No problem MBusch. It was a sneaky fellow.
I have been playing again. I did this image in Blender back in September last year I wanted to see what it was like in Iray. The Blender one can be found here http://www.daz3d.com/forums/discussion/2765/P510/#667528
I found it a lot easier in Daz Studio than Blender and the results speak for themselves. This is straight out of DS no postwork. Notice how the HDRI is much brighter and sharper than the Blender render. All default settings as was the Blender HDRI node setup. Also notice the big shadow in the front of the car in the Blender scene and not in the Iray. For me the Iray looks to be more realistic.
..the difference with the Blender HDRI is it apparently has an actual "Sun" which is creating the shadow.
In the scene Yosemite/Picnic scene posted a while back I was a little frustrated that there was no distinct shadow even though it should have been bathed in sunlight according to the position on the "ground plane" relative to the HDRI sphere. I am dismayed that number of the HDRI's I have downloaded have poor or no distinct shadow casting in areas that are sunlit.
This is why I wish someone would create something that worked like LDP2/Azure Skies where there were multiple sun elevations for each UE HDRI setting/sphere form sunset/rise to mid afternoon. Using a skydome and substituting A large mesh light for the "sun" does not produce "correct" or "realistic" outdoor shadow casting as a the Iray sun/sky setting does, particularly when it comes to shadow falloff based on distance.form the casting object where the shadow is harder close to the ground and slowly diffuses with height form the ground plane.
Part of the reason I often easily can spot CGI in live action films.
Now that is an excellent point and with that I can see how the Blender version has better directional shadows given the HDRI...dam. :) Ok I am going to throw and few background buildings in and use the Sun/Sky and re-render
That's because a large number of them ARE NOT High Dynamic Range...they are more like medium range, if that.
Part of the reason I often easily can spot CGI in live action films.
It can...but it takes a hell of a lot of work and fiddling with the light to do so. The key to getting close/successful is to match the light as close as possible, as to falloff/distance...then the shadows, should (but not always) 'just work'. Basically you would have to calculate the actual falloff needed to place a scaled light source at something other than 93 million miles away...35 yrs ago, I may have been able to figure out what math was needed...but, that sounds too much like 'real' work to me, now. One hint...it's not going to a perfect quadratic falloff...or if you want to leave the falloff alone, then you need to figure the size and distance to put it, in scene scale....along with the luminance value. Nope, not a simple, 'eyeball it' type thing.