Show Us Your Iray Renders. Part IV

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Comments

  • NoName99NoName99 Posts: 322
    edited December 1969

    tomtom.w said:
    I've been creating a large batch of new Iray car paint shader presets lately, most of them based on information from a very good source, and very close to the original colours, because Iray is very good for shiny things, including cars...

    Those look great, well done.

  • LeggyBlondLeggyBlond Posts: 124
    edited December 1969

    sadcubes said:
    First play with Fibremesh Hair, needs more work.

    Using Unshaven 2 shaders

    Going for the look in the actual photo

    She is an Excellent version of Irisa

  • KhoryKhory Posts: 3,854
    edited December 1969

    mark128, the new lighting really makes her hair color pop. I really like that.

  • LeggyBlondLeggyBlond Posts: 124
    edited June 2015

    Quality Levels

    This 1920 x 1080 Pixels scene was rendered three times - the main settings were:-
    Max Samples - 15000
    Max Time - Maximum
    Rendering Converged Ration 99.0%

    The first Render was at the default Render Quality of '1.0' that took very little time.. I think well under 10 minutes maybe less
    The second Render was at Render Quality of '10.0' that took around 55 minutes.
    The third Render was at Render Quality of '50.0' that took possibly a couple of hours or a little more (I was watching TV)

    I did do a little postwork but nothing too drastic

    The point is that the difference in quality between 1 and 50 is hardly noticeable but the time taken is. The Render quality setting parameters go up to (like many things it seems) 10000.0..at that setting even if I owned a dedicated CGI machine I think I'd go on holiday for a week.

    For lighting I did something that is not always practical:- All surfaces once given the main 'Iray' shader treatment end up with an 'Emission' parameter. To create that 'overcast no sun' look I changed the Emission paramters of the accompanying skydome ensuring first that the pre Iray shader - from cd/m to kcd/m and turned it up from 10 to 50. This often burns out the skydome colours but it worked fine on this occassion.

    PS. I currently have just 1 x 4Gb GPU

    Mars_Habitat_-_Pre-Terraforming_Expedition.jpg
    1920 x 1080 - 2M
    Post edited by LeggyBlond on
  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited December 1969

    This is the most recent one I've done- updated, the normal maps were removed and I am fiddling with the bump mapping instead.

    HDRI environment map, the sundial, and one umbrella mesh light. Took about an hour to render, which surprisingly is better than most of my Studio render times. Go figure.

    trystan_normals_1.png
    1000 x 1294 - 2M
  • KhoryKhory Posts: 3,854
    edited December 1969

    Lovely work DarwinsMishap. I'm wondering if the torso hair should be that red? If not you may want to consider a translucence strength map that blocks where the torso hairs (or any other hair on the body) from translucence.

  • TJohnTJohn Posts: 11,339
    edited December 1969

    LaurieA (Alien Art) has posted some really nice Iray shader freebies at sharecg.

  • a-sennova-sennov Posts: 331
    edited December 1969

    Short movie WIP rendered in IRay: http://vimeo.com/130683818

    Actually, I've released two movies but another one is offtopic here :) so visit the thread in 'Animation' : http://www.daz3d.com/forums/discussion/57649/

  • HavosHavos Posts: 5,573
    edited December 1969

    a-sennov said:
    Short movie WIP rendered in IRay: http://vimeo.com/130683818

    Actually, I've released two movies but another one is offtopic here :) so visit the thread in 'Animation' : http://www.daz3d.com/forums/discussion/57649/

    Wow, I am very impressed with that. The old man pacing back and forward in Opus Magnum looks really good, and the movements and expressions very natural. Interesting to see the contrast between the iRay and 3DL parts of the video, and in my opinion that iRay part does look a fair bit better. Unless you had some serious hardware, I imagine that took quite a long time to render.

  • a-sennova-sennov Posts: 331
    edited December 1969

    The only 'full' 3delight-rendered shot is that of asteroid, I wasn't able to make displaced surface with Iray. After all, lighting in space is very like simple direct lighting I've used in 3delight as sun is much superior light source to stars. In other shots 3delight was used mostly for backdrop rendering were there is backdrop :)

    This was rendered on two 780GTX. The 'old mage' part was done in one week from start to finish, other shots have different history, some are old, some new so I cannot for sure tell how long it took to make the whole thing :)

  • kyoto kidkyoto kid Posts: 41,838
    edited December 1969

    Quality Levels

    This 1920 x 1080 Pixels scene was rendered three times - the main settings were:-
    Max Samples - 15000
    Max Time - Maximum
    Rendering Converged Ration 99.0%

    The first Render was at the default Render Quality of '1.0' that took very little time.. I think well under 10 minutes maybe less
    The second Render was at Render Quality of '10.0' that took around 55 minutes.
    The third Render was at Render Quality of '50.0' that took possibly a couple of hours or a little more (I was watching TV)

    I did do a little postwork but nothing too drastic

    The point is that the difference in quality between 1 and 50 is hardly noticeable but the time taken is. The Render quality setting parameters go up to (like many things it seems) 10000.0..at that setting even if I owned a dedicated CGI machine I think I'd go on holiday for a week.

    For lighting I did something that is not always practical:- All surfaces once given the main 'Iray' shader treatment end up with an 'Emission' parameter. To create that 'overcast no sun' look I changed the Emission paramters of the accompanying skydome ensuring first that the pre Iray shader - from cd/m to kcd/m and turned it up from 10 to 50. This often burns out the skydome colours but it worked fine on this occassion.

    PS. I currently have just 1 x 4Gb GPU


    ...wow, looks like an image from the Curiosity Rover.
  • kyoto kidkyoto kid Posts: 41,838
    edited December 1969

    a-sennov said:
    Short movie WIP rendered in IRay: http://vimeo.com/130683818

    Actually, I've released two movies but another one is offtopic here :) so visit the thread in 'Animation' : http://www.daz3d.com/forums/discussion/57649/


    ..the opening looked incredible. loved the flickering candle flames as well as the sequence in the asteroid station.
  • barbultbarbult Posts: 26,163
    edited June 2015

    I made this one to try out the Totally Bazaar product I bought in a recent sale. The character skins are Ryze and Felicity.

    Lighting is from the River Road HDRI from HDRI-HUB. It is free, released under the Creative Commons Attribution 3.0 Unported License. The background image is cropped from a photograph I took.

    Edited to add: tomtom.w, the fingernail polish is your red car paint shader!

    Ryze_Felicity_Romance_Totally_Bazaar_Africa_River_Road_light.jpg
    1131 x 1600 - 1M
    Post edited by barbult on
  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    barbult said:
    I made this one to try out the Totally Bazaar product I bought in a recent sale. The characters are Ryze and Felicity.

    Lighting is from the River Road HDRI from HDRI-HUB. It is free, released under the Creative Commons Attribution 3.0 Unported License. The background image is cropped from a photograph I took.

    Edited to add: tomtom.w, the fingernail polish is your red car paint shader!

    Nice render. For fingernail polish check my latest freebie pack that has just been uploaded to DeviantArt, lots of pastel colours suitable for fingernails, also several different shades of red. Car paint can be used on anything that you want to be shiny... :)

  • HavosHavos Posts: 5,573
    edited December 1969

    a-sennov said:
    The only 'full' 3delight-rendered shot is that of asteroid, I wasn't able to make displaced surface with Iray. After all, lighting in space is very like simple direct lighting I've used in 3delight as sun is much superior light source to stars. In other shots 3delight was used mostly for backdrop rendering were there is backdrop :)

    This was rendered on two 780GTX. The 'old mage' part was done in one week from start to finish, other shots have different history, some are old, some new so I cannot for sure tell how long it took to make the whole thing :)

    ok, thanks for the info. The part where the girl is practicing her karate moves did look like it was done with 3DL, looked very different from the earlier stuff anyway.

  • barbultbarbult Posts: 26,163
    edited December 1969

    Havos said:
    a-sennov said:
    The only 'full' 3delight-rendered shot is that of asteroid, I wasn't able to make displaced surface with Iray. After all, lighting in space is very like simple direct lighting I've used in 3delight as sun is much superior light source to stars. In other shots 3delight was used mostly for backdrop rendering were there is backdrop :)

    This was rendered on two 780GTX. The 'old mage' part was done in one week from start to finish, other shots have different history, some are old, some new so I cannot for sure tell how long it took to make the whole thing :)

    ok, thanks for the info. The part where the girl is practicing her karate moves did look like it was done with 3DL, looked very different from the earlier stuff anyway.Yes, the beginning stuff and very end (the Iray parts, I guess) looked fantastic. When it came to the flashback karate part, it was kind of a letdown, because the quality did not match the earlier introduction. It looked like an interesting story was developing. Well done, overall!

  • MusicplayerMusicplayer Posts: 515
    edited December 1969

    Quality Levels

    This 1920 x 1080 Pixels scene was rendered three times - the main settings were:-
    Max Samples - 15000
    Max Time - Maximum
    Rendering Converged Ration 99.0%

    The first Render was at the default Render Quality of '1.0' that took very little time.. I think well under 10 minutes maybe less
    The second Render was at Render Quality of '10.0' that took around 55 minutes.
    The third Render was at Render Quality of '50.0' that took possibly a couple of hours or a little more (I was watching TV)

    I did do a little postwork but nothing too drastic

    The point is that the difference in quality between 1 and 50 is hardly noticeable but the time taken is. The Render quality setting parameters go up to (like many things it seems) 10000.0..at that setting even if I owned a dedicated CGI machine I think I'd go on holiday for a week.

    For lighting I did something that is not always practical:- All surfaces once given the main 'Iray' shader treatment end up with an 'Emission' parameter. To create that 'overcast no sun' look I changed the Emission paramters of the accompanying skydome ensuring first that the pre Iray shader - from cd/m to kcd/m and turned it up from 10 to 50. This often burns out the skydome colours but it worked fine on this occassion.

    PS. I currently have just 1 x 4Gb GPU

    That looks just like a Mars landscape. Very nice composition and render.

    :-)

  • SadCubesSadCubes Posts: 32
    edited June 2015

    sadcubes said:
    First play with Fibremesh Hair, needs more work.

    Using Unshaven 2 shaders

    Going for the look in the actual photo

    She is an Excellent version of Irisa

    Thank you, I'm still working on her, and some other "Defiance" characters.

    Need to keep control though, sometimes they just want to run free...

    (Background image was taken with a G3 phone camera in low light)

    free.jpg
    1500 x 1500 - 266K
    Post edited by SadCubes on
  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    sadcubes said:
    sadcubes said:
    First play with Fibremesh Hair, needs more work.

    Using Unshaven 2 shaders

    Going for the look in the actual photo

    She is an Excellent version of Irisa

    Thank you, I'm still working on her, and some other "Defiance" characters.

    Need to keep control though, sometimes they just want to run free...

    (Background image was taken with a G3 phone camera in low light)

    It took a while before I saw what the background that she comes out of was. Nice.

  • a-sennova-sennov Posts: 331
    edited December 1969

    barbult said:
    Yes, the beginning stuff and very end (the Iray parts, I guess) looked fantastic. When it came to the flashback karate part, it was kind of a letdown, because the quality did not match the earlier introduction. It looked like an interesting story was developing. Well done, overall!

    This part is preview rendered in BasicGL :) It will be rendered in Iray too but is waiting for bug in current implementation to be fixed (submitted to DAZ) involving layered randering and node instances. Or finally I'll render it splitted between 3dl and iray as always :)

  • DisparateDreamerDisparateDreamer Posts: 2,520
    edited December 1969

    I'm still just working on skin and light, mostly.... I notice some basic 3delight shaders work tho many done. I'm able to use fabricator shaders, kinda, but they need adjusting obviously. Still, glad i can use them. Hate to loose so many awesome shaders :)

    I find some things challenging... like what kind of settings to do for paper. What kind of translucency does paper have? I used the old fantasy book here and it looks pretty good though I tweaked texture and bump to work better and look more like a regular book.

    Really loving Iray tho. Giving new life and inspiration :) i also should have let the render cook a bit longer. Still a bit noisy.

    MorningReadingdd.jpg
    1200 x 1200 - 972K
  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited December 1969

    Khory said:
    Lovely work DarwinsMishap. I'm wondering if the torso hair should be that red? If not you may want to consider a translucence strength map that blocks where the torso hairs (or any other hair on the body) from translucence.

    Hey there- and thank you!

    Originally he was going to be a red-head, and after I changed my mind I didn't bother changing the fur. Couple with the lack of remembering, as well as after noticing realizing he has the same kinda skin reddening a friend of mine has anyway- I left it. I agree that it's a bit much, so I may just see if something like that would work.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Khory said:
    Lovely work DarwinsMishap. I'm wondering if the torso hair should be that red? If not you may want to consider a translucence strength map that blocks where the torso hairs (or any other hair on the body) from translucence.

    Hey there- and thank you!

    Originally he was going to be a red-head, and after I changed my mind I didn't bother changing the fur. Couple with the lack of remembering, as well as after noticing realizing he has the same kinda skin reddening a friend of mine has anyway- I left it. I agree that it's a bit much, so I may just see if something like that would work.

    I thought you were going for a bleached blond look...several friends of mine in college would bleach their heads, but not bother with doing body hair.

  • KhoryKhory Posts: 3,854
    edited December 1969

    like what kind of settings to do for paper. What kind of translucency does paper have?

    Paper would have a high translucence and a very low gloss. It would have a high roughness for specularity if its book paper rather than glossy magazine type paper. Also check and make sure that the base texture is not pure white under the text. Nothing in Iray should really be super white (even snow isn't a pure super white)

  • KhoryKhory Posts: 3,854
    edited December 1969

    Originally he was going to be a red-head, and after I changed my mind I didn’t bother changing the fur. Couple with the lack of remembering, as well as after noticing realizing he has the same kinda skin reddening a friend of mine has anyway- I left it. I agree that it’s a bit much, so I may just see if something like that would work.

    I doubt I would have noticed it if not for knowing that people have had issues with things like eyebrows and body hair washing out and so forth with translucence.

  • simon lewissimon lewis Posts: 10
    edited December 1969

    Here's a new one of mine...

    I was mucking about with different textures to see how my skin settings worked with them. I dropped in the Stephanie 6 set, and this little lady is the result.

    I was never really keen on this texture set in previous versions of Studio, but it seems to work well with iRay.

    eastern-promise.jpg
    800 x 1024 - 422K
  • barbultbarbult Posts: 26,163
    edited December 1969

    Here's a new one of mine...

    I was mucking about with different textures to see how my skin settings worked with them. I dropped in the Stephanie 6 set, and this little lady is the result.

    I was never really keen on this texture set in previous versions of Studio, but it seems to work well with iRay.

    I like that skin in Iray, too. You did a beautiful job on the color coordination in this one, too.
  • aaron575aaron575 Posts: 146
    edited December 1969

    Here's a new one of mine...

    I was mucking about with different textures to see how my skin settings worked with them. I dropped in the Stephanie 6 set, and this little lady is the result.

    I was never really keen on this texture set in previous versions of Studio, but it seems to work well with iRay.

    Nice! Love the skin and lighting.
  • SzarkSzark Posts: 10,634
    edited December 1969

    Shame about the Iray issues with overlapping transmapping which made me delete some of the fine feather mesh with the Geometry Editor Tool, but all in all I am happy-ish with the result.

    This had a little postwork done in Photo Effects 8 just to make it pop a little more.

    Great_Blue_Heron1.jpg
    2000 x 1125 - 1M
  • barbultbarbult Posts: 26,163
    edited December 1969

    Szark said:
    Shame about the Iray issues with overlapping transmapping which made me delete some of the fine feather mesh with the Geometry Editor Tool, but all in all I am happy-ish with the result.

    This had a little postwork done in Photo Effects 8 just to make it pop a little more.

    Have they still not fixed that bug? This is beautiful and ready for next year's contest!
This discussion has been closed.