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I admit when I go to new releases and its all v7 content and her bronzed sisters, I sigh. My wallet however leaps in joy!
my wallet hinges getting rusty lol
More money for Starbucks and those other stores...
Out of curiosity, do you own all male-focussed items - every single one?
Hrmmm... Time to go rummaging through my prop collection. There might be something in there to be tossed into the pool...
Moving hourse today, but I can start polishing up a propkit later tonight to include in a hypothetical Men's Render challenge, whether as a freebie to work into the theme or as a prize.
the gianni pro bundle was the awesome.
have used SY's masculinizer to man-up some of the empty syndrome ;)
I suppose I sympathise, because I was thinking that there can't be too many female characters; I mean, I'm not going to like them all, so that allows me to pick and chose. Mostly chosing atm.
I've had a thought on the derth, from what others say, of male content.
Kickstarter has been suggested. Why not put together a list of characters, and requirements, and once enough folks are interested, see if any PA is interested in setting up a kickstarter for people to pledge.
That way they know how many sales they have before they start the majority of the work.
The thread, presuming it was here, although might be better elsewhere then you could keep posts restricted to the criteria you decide.
Yes it's work, but I keep hearing PAs say how making male items makes them (as a rule) less cash. Those interested take some of the work and/or risk away form the PA.
That means the PA has to start working on the project before knowing if it will be funded though, and that work will be wasted if it isn't... So the PA needs to be willing to risk that. I supose it's a lower risk than "create the product and see if it sells" but still a risk.
IMO right now there's even less chances than before to see male content released: most people providing content for males are probably waiting for G3M.
i picked this up in the pa sale http://www.daz3d.com/genesis-2-cross-figure-resource-kit
don't know why cuz really, what does it do that autofit doesnt?
i guess was hoping would make stuff easier to use in rara, in theory.
It expalins quite succinctly what it does on the store page.
and how does it differ from autofit again?
All those listed I do have, like the coalition armor and an outfit called coalition katana which would also be awesome for G2M and G3M. http://www.daz3d.com/coalition-katana
Because it is designed for developers
can like fit genesis armor to dragon 3?
dont need cross figure to fit like g2f clothes fit g2m
dont need cross figure to fit like V6 clothes to Belle 6
No, it's made to design clothes that fit both G2M and G2F.
if this utility is painless, why don't they make more outfits ready with a g2m fit?
like the fantasy ranger outfit for examps
mebbe i bought a utility i'm not remembering. i fit V4 clothes to g2m too, is in the dropdown list.
i remember buying the g2m to genesis but don't remember buying genesis to g2m
Genesis clone was included by default with G2M and G2F.
this utility makes creating cross-figure outfits easier, that doesn't means there's no work involved anymore...
That demo reel blew my mind. I kept thinking "ALL OF THIS IS CG?" Of course it was..... it's gotten that good and yea, there were all mostly males in this stuff, goes to show you that the male figure is not underwhelming but it's the attitude in this particular cottage industry (Poser/DS) that makes it so.
Part of the reason I don't buy allot of male content, for the most part, is that I can make my own these days but also I see allot out there that looks rushed or attention to detail varies from creator to creator... some like Luthbel, Stonemason and yea Uzilite are worthy of my hard earned bucks because attention to detail is right there. Mec4D is another, whereever she's gone this time. Pays extraordinary attention to detail, over the top! Folks should do what they are comfortable doing and do it well, bottom line. If your not interested then don't force yourself to do the work as it just might reflect in the end product.
Actually that sounds like fun...I too don't have much time to do other things between day job, family and writing but I would be willing to somehow fit it in to my day/week. It's on my my long term to do list anyhow. I'd just reprioritize the things I'm already doing. I'm game if you are.
Trish
Yes, that Demo Real proves that it can be done. Even though the Starwars stuff is probably licensed to hell and back, it proves that the imagination is out there. Male clothes doesn't have to be ill-fitting pants or tees or boring barbarian stuff. Some of those armours were really awesome, and would be a killer upon M2G or M3G. Why not cancelling 64 bikinis and offer something like that instead?
Then why are there not more texture artists getting more support packs out there to generate more sales? Seems to me there are a million and one little black dresses out there, most all look the same untextured and yet there they are, hitting the stores with good sales with very little support afterwards. So there are a million and one surf board shorts and T's out there textured just a little differently... same thing but different sales results.
There are vendors like OOT who regularly retexture content sold here. But, they aren't sold here- they are sold at Rendo.
True. There are others besides him so not sure why they are few and far between, esp if it will cause more sales for the parent product.
Because pure texture packs don't sell well, by themselves...if they are bundled, then maybe.
@Stormlyght
Great - I was thinking of starting a separate thread for people to follow and give advice and mutual encouragement. It would be even better to have a few creator-buddies, sort of like exercise buddies, to help persevere. So, one question is whether it is better to do that in the Commons or the Art Studio forum. Since part of the goal is to encourage and recruit more people to try their hand at content creation (in this case for males), maybe it is better to do it in the Commons? With perseverence, and mutual encouragement, maybe the community has several more male clothing items at the end of our efforts. And personally, I would appreciate constructive criticism and suggestions even from those who don't have the time or inclination to try to create custom clothing themselves. I know I will have more skills at the end of the journey no matter how it turns out.
Quick note on me since I don't spend much time in the Commons.
In my own tastes, I am not big on photo-realism so the content that I have created for my own use would not be anywhere near store quality. However, I do use genesis and genesis 2 males and make what I need if I can't adapt something that already exists. Here are some examples: a medieval outfit for the Pied Piper of Hamlin, a teenage mutant ninja turtles costume, and the gang from space ghost. See below. Because I had not planned to distribute them, the meshes are not necessarly clean, the uvmaps are inefficient, they don't have many morphs, etc.
Can we get a few more mutual support buddies to join in? And how should we proceed? I've heard a couple calls for a sci-fi outfit, historical uniforms, and seen pics of runway models. Maybe something simple like clothing suitable for golf? warning, commercial - http://www.onlygolfapparel.com/ )
How about we give some time to recruit a few others, then set the first two initial self-deadlines - 1st each person could decide on a project and 2nd gather reference material and other resources. After that, then we can move to the third step and set a deadline to create each initial mesh - and then prepare for the wave of suggestions and constructive criticism! Another deadline to adjust the mesh for the suggestions and provide the initial uvmaps. Then the uvmap suggestions and criticisms! Then... See where I am going with this? No hurry, by the way. I know I am not quitting my day job.
Note - some people are specialists so how can we be as inclusive as possible? I mean that some people are more at home modeling while others like to take texture templates into Gimp or Photoshop and create great shaders.
Totally open to other suggestions if this is either too ambitious or not ambitious enough.
The utility geenrates a shape for the opposite sex figure and adds ERC links to adjust the joint centres so that it will conform. It doesn't, and cant, do anything to the weight maps. It works well for things fitting to the head or limbs, less well for things fitting to the torso (where the weight maps are most different). A few items in the store do use it, or a manual equivalent.
And I can put a low-poly envelope mesh for the genesis 2 male in obj format on shareCG if it could encourage a few more people to join in.
Joe Quick has a package that has starter suits for Gen4 Genesis and another for G2 M & F for free on sharecg. He includes other figures as well.
On a side note, the past couple years I have gone out of my way to do images with a central male figure, instead of the female, just to get the guys into the contests I enter. The most recent was at Fantasy Attic Halloween Contest theme Pinups and did a male monster relaxing in his den. I make a point of including males for images, whether just to show off on a thread or in a contest. Lack of clothes is an issue, but I love morphs and adjustments and use them to their full extent to get things to fit properly. I also love dynamics which make fitting so much easier in Daz.
I need Hiro 6! Aiko 5 & 6 are sitting in my runtime unused, While I have to make do using H4 A4 morphs for Genesis 1 & 2. You guys have no idea how unhappy I am about that. Aiko 5 & 6 are so pretty! I want to use them, but whats the point if I don't have the ulitmate female accessory? A man? I like matching pairs, in figures and in clothes. I don't mind if a female has 5 outfits as long as there is one male outfit that compliments them.
The problem with clothing that I've notice is that most of the female clothing is pretty mediocre in design and quality, but as long as it's different and pretty with alot of holes and cutouts, most will buy. But with male clothing, most will already have the basics for a modern male wardrobe and don't really need anymore, as long as they use shaders. But male clothing is harder to make. I'm more picky about male clothing than female, sometimes out of desperation, I will buy a low quality male outfit if I can't find anything else. But male clothing requires alot more thought, detail and a sense of strength and masculinity. Give me Daniel Craig in a sharp suit and I drool, Show me a male model in a jockstrap and I'm bored.
BTW, don't use male fashion industry as a starting point for more variety, today's male fashion are flatout aweful. Capri's for guys? yuck! I'm so sick of skinny jeans on men I stop buying if I see its another useless skinny jean. Best place to start would be vintage. Victorian and the first half of the 20th century.
The only win-win situation would be DAZ investing in more male clothing in the Platinium Club. They take the brunt of the initial investment. but over time will make up for it and we will get more variety. Everytime there is a new male item, I buy it immediately because it is useful, most of the female stuff I put in my wishlist for a later time. For example, I bought the Edwardian suit for GM2 and texture packs because it is something I can modernized with accessories and shaders. The new Edwardian dress for GF2 sat in my wishlist until the PC bundle. The male PC clothing does not have to be too elaborate, it just needs to fill in the clothing items that we are missing for most renders.