[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

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Comments

  • RiverSoft ArtRiverSoft Art Posts: 6,777

    francescaheroofspace said:

    Hi there,

    I am REALLY struggling with this addon. The material suit works perfectly, but every time I try to export my Genesis 8 morphs, it completely zeroes them and exports the Genesis 8 default to Genesis 9. I have tried every setting and troubleshooting under the sun, even making my own morph and exporting to parametrers, nothing has worked. Zero and Restore make no difference either. Could you please help me figure this out? I desperately need this plugin to work for a short film and I'm completley lost.

    Any help would be appreciated, thank you!

    Argh, just seeing this message now.  I am sorry for the late response.  I would need to see the Daz Log as it converted a character (and it is ZERO for sure).

  • RiverSoft ArtRiverSoft Art Posts: 6,777

    wings76fan said:

    I'm having trouble with a plus-size female I created.  I tried using the RSSY Character Converter Genesis 8 to 9 but the resulting figure was all twisted (both with zero and restore options).

    I then tried using ManFriday figure converter which got the morph onto a G9 dev figure.  I then tried to use the Material Suit converter to convert the G8 Hierarchical figure to this G9 morphed figure but got the error that there is an unknown figure in the hierarchical material preset.  Any help?

    From the manual:

    The Converted Character’s Body is wrinkled.  Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character.  Then, one by one, dial in the morphs to find the offending morph(s).  Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called).  You should also resave the character with the offending morph(s) dialed out (set to 0).

  • RiverSoft ArtRiverSoft Art Posts: 6,777

    zidra.loden said:

    Having recently bought this product, I have been experimenting with various characters from different artists and I have the following to report:

    1) So far, not a single conversion has worked

    2) They fail in different ways - some just freeze Daz Studio, neccesitating that I kill the process, while others say they have completed but the resulting .duf produces an invisible (empty) character.

    3) When a conversion does complete, it crashes Daz Studio anyway

    4) I have tried various different ways of adding files and all of the execute/convert/force convert options, with varying degrees of non-success

    I wouldn't suggest I am at my wits end...yet, however, I am struggling to fathom what I am doing wrong and wondering whether I should just give up and ask for a refund. Any pointers gratefully received.

    edited to add:

    5) The installation causes a duplicate formulas error with Zev0's Growing Up for G9F

    I need to see the Daz Log when you are converting a character.  BEFORE the conversion, Help->Troubleshooting->View Log File to find the log and load it into Notepad++ (not notepad).  Run the conversion.  Even if Daz crashes, when you switch back to Notepad++ it will tell you another program changed the file, reload?  Do so, and copy and paste here the part of the log from starting the script until the end.

  • zidra.lodenzidra.loden Posts: 103

    Thanks, I will try this soon

  • zidra.lodenzidra.loden Posts: 103

    Well, I tried a bunch more characters from diverse artists and most of them wouldn't load. The ones that would sometimes crashed the script, sometimes Daz Studio. One eventually completed but the resulting morph was empty and it still crashed Daz Studio. I ended up uninstalling the script and material suit - I won't bother asking for a refund as it was so cheap, but I'm not sure what the circumstances would be when I decided to re-install it and try again. Each 'conversion' takes hours and the contant disappointment and frustration has really got to me. The dealbreaker though, was the 'duplicate formulas' error every time G9 loaded. This has gone now that I have uninstalled the script. Since no-one else seems to be having similar problems, I can only assume this is a 'me' issue. Ah well, so much promise...I didn't see the point in posting my log, since I had to uninstall anyway.

  • OVDOVD Posts: 262

    Hey, I'm just wondering if the wrinkled character issue ever got resolved. I started reading through this thread and saw in the first 5 pages that people were having the exact same issue I am; a head morph will go and double-morph the body or something, and so far no G8 character I've tried has resulted in a successful transformation to G9. 

    Was there ever a solution found? I find the manual's written solution hard to understand and even though I think I'm following the steps correctly, it seems like it's a problem with multiple morphs combining to create a twisted mess, so even if I delete one, the character's body is good, but the head remains wrinkled, and there isn't a combination of morphs that result in the correct character shape 

    Thanks 

  • Just gotta mention that I use the material conversion often - it's a wonderful tool and now my G8 characters aren't just sitting there forgotten! Thank you!

  • johnbuckeridgejohnbuckeridge Posts: 324

    Just started trying out the RSSY Character Converter G8M to G9; it crashes Daz Studio when converting.  'Daz has encountered a fatal error and must close' dialog, or however it's worded.  So far I've tried 'Execute' and 'Execute from Selected'.  One caveat is that it looks as if I installed it via Daz Connect, rather than DIM, so that may well be a part ofit.  Any suggestions?

  • UthgardUthgard Posts: 878

    Hi, I bought this not that long ago, and I've been trying to use the material suit as a G8 geoshell replacement for G9 (I've got a lot of geoshell effects and utilities that have no direct equivalent on G9). It took me embarrassingly long to realize that the material suit is a geograft, so... has anyone tried the same thing and found a workaround? Is it even possible?

  • Hi, I have converted a character from G8 to G9 (using convert scene character) but when I dial in the character, I lose G9 expressions. I can't understand how this could be happening because I thought morphs were additive. So... if I dial in an expression on G9 and then apply my character, the character is dialled in and the expression disappears. If I have the character dialed in and dial in the expression not much happens (minor movement of lips etc...). The character I am converting is a single face morph in G8. I thought at first that I had lost my expressions on G9 but I think that the new character dial has got the face rig encoded in it... the bone rotations of the face rig are definitely changing when I dial the new character in and out. Do you know what I might have done wrong?

  • I'm trying to use the converter on HFS ultimate shapes bundle morphs, but even with only one morph selected, the results are wrinkly. I was seeing stuff about making sure the morphs are named right so they don't affect the whole body,  but I can't seem to figure out exactly what the naming convention is supposed to be or if renaming the shapes would even work. any thoughts on how to get this to work? I know what I'm trying to do with the digitigrade legs is a more extreme use case.

  • RiverSoft Art said:

    wings76fan said:

    I'm having trouble with a plus-size female I created.  I tried using the RSSY Character Converter Genesis 8 to 9 but the resulting figure was all twisted (both with zero and restore options).

    I then tried using ManFriday figure converter which got the morph onto a G9 dev figure.  I then tried to use the Material Suit converter to convert the G8 Hierarchical figure to this G9 morphed figure but got the error that there is an unknown figure in the hierarchical material preset.  Any help?

    From the manual:

    The Converted Character’s Body is wrinkled.  Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character.  Then, one by one, dial in the morphs to find the offending morph(s).  Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called).  You should also resave the character with the offending morph(s) dialed out (set to 0).

    I'm having a similar issue, but rather than the character as a whole turning out wrinkled, only the feet get messed up. is there something I can do to fix the toes/heels of my characters?

     

  • Nothing works for me at all. I have tried every possible solution in this thread and in the PDF. Even the base Genesis 8 female (set to base resolution or high resolution, same result) will not convert to Genesis 9. The result is scaling the size of Genesis 9 up to the standard Gen 8 height but no other changes. That's it. In the rare event that it will work somewhat, only the body is copied, never the head. Then the copied body morph only works when dialed to 25% or less. Anything beyond crumples the model. The script crashes Daz every single time when it is finished and you click the "Finish" dialogue as well. I have tried this script on and off for the past year, thinking an update or something might have fixed it. It makes no difference is I use the "Zero" or "Restore" dialogue when copying a model in the scene to a Genesis 9 in the scene. You know something is seriously wrong when the script will not even work on the Base Genesis 8 Dev Load. So the process goes exactly the same, no matter what I change or what options I tick off. Either demolished results or no results with scaling changes on the Genesis 9 character after conversion. I would have guessed that the morph didn't save because Daz crashes after but it alters scaling and remembers the morph name.

  • IceCrMnIceCrMn Posts: 2,319

    I just got this one today and my G8 to G9 conversions are coming out wrinkled also.

    When I open the parameters and look under sub-components it lists, what looks like, hundreds of bones.

    My custom character used morphs from other characters to build. It's a traditional "dial spun" build.

    So the conversion included things like the breast morph and for some reason it included many many bones like toes, eye lids, teeth, etc,etc that all had what looked like random scaling and orientation assigned to them.

    The face and body dials that came over with the conversion included a duplicate set of these and had yet different settings for them.

  • towdow3towdow3 Posts: 89

    JUST BOUGHT this today. very disappointed because I thought it was me, but it seems no one can ge this to work. i wonder if it has anything to do with the nature of genesis 9 being a basic blank canvas meaning not a male or female figure. I dont know what to do

  • RiverSoft ArtRiverSoft Art Posts: 6,777

    onemadwomble said:

    Hi, I have converted a character from G8 to G9 (using convert scene character) but when I dial in the character, I lose G9 expressions. I can't understand how this could be happening because I thought morphs were additive. So... if I dial in an expression on G9 and then apply my character, the character is dialled in and the expression disappears. If I have the character dialed in and dial in the expression not much happens (minor movement of lips etc...). The character I am converting is a single face morph in G8. I thought at first that I had lost my expressions on G9 but I think that the new character dial has got the face rig encoded in it... the bone rotations of the face rig are definitely changing when I dial the new character in and out. Do you know what I might have done wrong?

    You did nothing wrong. This is the nature of the conversion. Because G9 is so different than G8, the morph captures the entire change, unlike with the converters from G3 to G8. This is why it cannot work on small morphs (like on a hand) and people complain about the figure getting wrinkled. Every converted morph is affecting the entire body. This converter is best for whole "character" morphs.

  • RiverSoft ArtRiverSoft Art Posts: 6,777

    IceCrMn said:

    I just got this one today and my G8 to G9 conversions are coming out wrinkled also.

    When I open the parameters and look under sub-components it lists, what looks like, hundreds of bones.

    My custom character used morphs from other characters to build. It's a traditional "dial spun" build.

    So the conversion included things like the breast morph and for some reason it included many many bones like toes, eye lids, teeth, etc,etc that all had what looked like random scaling and orientation assigned to them.

    The face and body dials that came over with the conversion included a duplicate set of these and had yet different settings for them.

    It is best in this case to export (on your G8) the entire custom character as one morph and then pull it back into G8. Turn off all the little morphs and only dial in the one big morph, then convert that.

  • RiverSoft ArtRiverSoft Art Posts: 6,777

    OVD said:

    Hey, I'm just wondering if the wrinkled character issue ever got resolved. I started reading through this thread and saw in the first 5 pages that people were having the exact same issue I am; a head morph will go and double-morph the body or something, and so far no G8 character I've tried has resulted in a successful transformation to G9. 

    Was there ever a solution found? I find the manual's written solution hard to understand and even though I think I'm following the steps correctly, it seems like it's a problem with multiple morphs combining to create a twisted mess, so even if I delete one, the character's body is good, but the head remains wrinkled, and there isn't a combination of morphs that result in the correct character shape 

    Thanks 

    This is the nature of the conversion. G9 is VERY different than G8. In order to match the shape of the two figures, which is what you need to transfer morphs, we had to morph G9. This means that any "tiny" morph is dialing in all those changes to G9 as well as the tiny morph. Each converted morph will include the G9 changes, "adding" them together and making a wrinkled mess. This converter is best for whole body morphs. If you have a custom character, it is best to create ONE morph on G8 that contains all those tiny morphs, and convert only that ONE morph.

  • RiverSoft ArtRiverSoft Art Posts: 6,777

    towdow3 said:

    JUST BOUGHT this today. very disappointed because I thought it was me, but it seems no one can ge this to work. i wonder if it has anything to do with the nature of genesis 9 being a basic blank canvas meaning not a male or female figure. I dont know what to do

    No, it is because G9 is way different than G8. If you load G8 and G3, for example, their size is the same and basically they match each other. The transfer process picks up the DIFFERENCE between the two figures - since they start the same, a small morph that only changes the vertices of the hand for example, will be caught and recorded as a morph. For G9 and G8, they are very different, the morph catches the hand change PLUS all the vertices that changed to get their body to the same shape (basically all of them).

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