Reality 4.1 - September 21st

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  • ronmolinaronmolina Posts: 118
    edited September 2015
    RAMWolff said:
    ronmolina said:
    RAMWolff said:

    Very very annoying.  I have 8 cameras and multiple lights in the scene and it's telling me I have none, to add one.  Uh, OK, so I added a distance light, that took care of that complaint but there are literally 8 cameras in the scene and it's not "seeing" any of those?  Weird! 

    Check your options in  Reality and make sure you have things selected and turned on or they will not be seen.

     

    ronmolina said:

     

    mtl1, everything else is showing up so I guess it's synced

    Ron, the cameras are all on so not sure why they are not showing.  I created a new camera and that shows up!  Weird!

    What I'm also not understanding is that if I have an object turned off in the scene IT WILL RENDER but if I have a camera or a light source off it will not show up in the lights or camera pane?  OK, that's messed up.  If I have an object turned off then Reality should respect that and not render it.  Currently I have a ground plane with a sand texture on it, it's turned off but in the render it's showing it turned on and rendering... frown

    Yes that is weird!

     

    Post edited by ronmolina on
  • nDelphinDelphi Posts: 1,946
    bigh said:

    for real - 6 hours ?

    Just because a LuxRender render is left for six hours or more doesn't mean it actually took that long to clear. There comes a point in a render when leaving it past a certain point is just wasting energy.

  • I finally got around to installing the upgrade - just to keep current. I thought I'd give it a quick spin, but my disappointment was almost immediate. I had somehow got the idea that Reality 4.1 could convert iRay materials - yet when I look in the Materials tab of my simple test scene I found that the vast majority had not been converted (simple things like the iRay Uber metals) and had been left as glossy white. Honestly, I just gave up there and then. Maybe I misunderstood, but to me "converts iRay materials" implies either that it automatically translates an iRay material to LuxRender, or that it has a right-click menu option "Convert from iRay to Lux". Sadly, neither are true. Black mark.

    On a positive note it did recognise the OpenCL drivers for my laptop's Intel HD Graphics and NVidia Graphics - but as you're not allowed to use SSS in those modes because it doesn't work, I guess the point is moot. Maybe 4.2 will be better but, for now, it's back to iRay.

  • bigh said:
    Decoyboy said:

    Here is my attempt at 4.1

    oddly, in photoshop it is somewhat see thru. but when viewing with a standard photo viewer (windows) it is solid.

    it rendered for about 6 hours while I slept overnight.

    for real - 6 hours ?

    yeah.  I started before i went to bed, stopped it after i woke up. 

    this one i started before work, and stopped it when i went on break, about 2 hours for this.

    i am still getting see thru results in photoshop, but not anywhere else. odd.

    Reality 4-1_2nd_decoyboy.jpg
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  • BobvanBobvan Posts: 2,653
    edited September 2015

    6 hours how long would it have teken in iray 1/2 hour? Lux is still not as fast, but has improved my average time with R4 was 6 to 10 hours. Acanthis SSS will work in cpu accelerated but not GPU modes. I am with you though I too m steering more towards iray.. Decoy there is still alot of noise on the skin. At the end of the day there a speed improvement but not 20X I doubt it's even 10...

    Post edited by Bobvan on
  • nDelphinDelphi Posts: 1,946
    Bobvan said:

    6 hours how long would it have teken in iray 1/2 hour? Lux is still not as fast, but has improved my average time with R4 was 6 to 10 hours. Acanthis SSS will work in cpu accelerated but not GPU modes. I am with you though I too m steering more towards iray..

    Your rmore modern processor probably has something that iRay is making use of. Unless you are using GPU? Because my experience is a lot different than yours. iRay is extremely slow. Even when rendering a bland scene like my White Fox/Ninja Infiltrator. I am using CPU only as I don't have an nVidia card or an AMD card capable of descent speeds or with enough memory.

  • AalaAala Posts: 140
    nDelphi said:
    Bobvan said:

    6 hours how long would it have teken in iray 1/2 hour? Lux is still not as fast, but has improved my average time with R4 was 6 to 10 hours. Acanthis SSS will work in cpu accelerated but not GPU modes. I am with you though I too m steering more towards iray..

    Your rmore modern processor probably has something that iRay is making use of. Unless you are using GPU? Because my experience is a lot different than yours. iRay is extremely slow. Even when rendering a bland scene like my White Fox/Ninja Infiltrator. I am using CPU only as I don't have an nVidia card or an AMD card capable of descent speeds or with enough memory.

    There really is no point in using Iray with a CPU, there are better render engines for that such as Lux or Vray. Iray is so awesome because it utilises GPU's so well.

  • BobvanBobvan Posts: 2,653
    edited September 2015

    I agree I have 2 machines my ROG laptop that has GTX980M getting those iray speeds. My 2 1/2 yr old  tower had an AMD fire pro and those same renders take 2 hours. Hence why I am replacing it with a GTX980 under a service plan since it has been acting up.. In either case going from 6 to 10 hour average to 20 minute PBR rendering is pretty sweet!

    Post edited by Bobvan on
  • RAMWolffRAMWolff Posts: 10,373
    RAMWolff said:

    Yea, found a good way to work around that.  Taking Mr. Ice's advice I set the Kernal to Linear from Auto Linear and I was able to control the Film ISO, Shutter, f-stop and gamma.  My settings right now using two distance and one spot (Dis 01 set to 76, Dis 02 set to 67 and the spot set to 49) are

    Film ISO: 200.00 / 200.00

    Shutter: User / 0.058

    f-stop: User / 4.50

    Gamma: Presets / 2.00

    Skin looks nice so far, tone is pretty  much right on and the brightness is very nice without that funny glare that's been making those funny lines on the skin...

    So I'll ask again.  Are on of the settings above responsible for making the final render look blurry?  If so what settings do you recommend to fix the blurriness?  I don't mind a little softness to the over all image but it was a bit too out of focus for my taste. 

    Thanks folks!  laugh

  • nDelphinDelphi Posts: 1,946
    nDelphi said:
    Bobvan said:

    6 hours how long would it have teken in iray 1/2 hour? Lux is still not as fast, but has improved my average time with R4 was 6 to 10 hours. Acanthis SSS will work in cpu accelerated but not GPU modes. I am with you though I too m steering more towards iray..

    Your rmore modern processor probably has something that iRay is making use of. Unless you are using GPU? Because my experience is a lot different than yours. iRay is extremely slow. Even when rendering a bland scene like my White Fox/Ninja Infiltrator. I am using CPU only as I don't have an nVidia card or an AMD card capable of descent speeds or with enough memory.

    There really is no point in using Iray with a CPU, there are better render engines for that such as Lux or Vray. Iray is so awesome because it utilises GPU's so well.

    That doesn't make any sense. Some of us have to use a CPU because we don't yet have a compatible GPU, iRay can be used with a CPU.

    The problem I am having is that people are posting but not making it clear when they are speaking GPU vs CPU when using Reality/LuxRender. Some are getting confused wih the SSS calling it a bug when it was clear Paolo was talking about what features are available when using a CPU vs a GPU. All this makes it clear to me now why LuxRender was never going to be considered a default render engine when compared to the more feature complete render packages such as iRay, et al. LuxRender needs to bridge the gap. I am not wondering anymore.

  • BobvanBobvan Posts: 2,653

    Agreed I find not having SSS after finally getting it with R4 a step back

  • I am happy enough with Iray using only the CPU.  

    I have an i7 Intel chip with 16GB RAM, and I think it is quite nippy for a non-biased renderer.   I don;t see Luxrender as being any faster on my set up at least.

  • sexymacmansexymacman Posts: 8
    edited September 2015

    Okay, a couple of issues that I have run into. One I found a resolution to, the other is just annoying.

    1. Keeps prompting me to register the software. I've registered it four times now. There doesn't seem to be a pattern, rhyme, or reason to when the registration becomes invalid. Just suddenly is.

    2. Open CL rendering. Extremely fast, but I needed to do a bit of trouble shooting to get it to work.

    Out of the box it was throwing an error every time I tried to use it:
    RUNTIME ERROR: OpenCL device selection string has the wrong length, must be 3 instead of 2

    ​I tracked this error down to the following line in the .LXS LuxRender Scene File:
    "opencl.devices.select = 01"

    I am running on a laptop, with two video cards, so your mileage may vary. My specific configuration is an oboard video card plus a GeForce GTX 980M.

    If I change the above line to:
    "opencl.devices.select = 001"

    Then everything works. It appears that the first digit is my CPU (0 for off, 1 for on), the second digit is the onboard GPU, the third digit is the GeForce GPU.

    If I turn on any combination of the above, LuxRender throws an error or renders a blank, black scene. With just the GPU on, the render flies at 1-3 Mbyte samples per second.

    cause of our machines only have 2 cards in them an the minimum string is 3, it always changes back to 10 or 11 depending what I have selected cause I only have 2 cards on my laptop. Keeps changing back to "opencl.devices.select = 01" and fails again. Any ideas?

    Post edited by sexymacman on
  • BobvanBobvan Posts: 2,653
    edited September 2015

    Now im getting gpu open cl errors. counts stay at 0 nothing starts. GPU boost gives a runtime error nuff of this sh*t

    Post edited by Bobvan on
  • Bobvan said:

    Now im getting gpu open cl errors. counts stay at 0 nothing starts. GPU boost gives a runtime error nuff of this sh*t

    bob, not going to read 11 pages of posts but are you trying to network a gpu render? if so the node machines need the same opengl version running.

  • mtl1mtl1 Posts: 1,508
    edited September 2015
    RAMWolff said:
    RAMWolff said:

    Yea, found a good way to work around that.  Taking Mr. Ice's advice I set the Kernal to Linear from Auto Linear and I was able to control the Film ISO, Shutter, f-stop and gamma.  My settings right now using two distance and one spot (Dis 01 set to 76, Dis 02 set to 67 and the spot set to 49) are

    Film ISO: 200.00 / 200.00

    Shutter: User / 0.058

    f-stop: User / 4.50

    Gamma: Presets / 2.00

    Skin looks nice so far, tone is pretty  much right on and the brightness is very nice without that funny glare that's been making those funny lines on the skin...

    So I'll ask again.  Are on of the settings above responsible for making the final render look blurry?  If so what settings do you recommend to fix the blurriness?  I don't mind a little softness to the over all image but it was a bit too out of focus for my taste. 

    Thanks folks!  laugh

    Go into the Light groups tab inside LuxRender and turn off the lights one by one and see if that helps :)

     

    Bobvan said:

    Now im getting gpu open cl errors. counts stay at 0 nothing starts. GPU boost gives a runtime error nuff of this sh*t

     

    If you're using OpenCL, I find that it takes time for it to load everything into your GPU memory before starting. As well, LuxRender may be throwing an out-of-memory error for your GPU so check the log tab in LuxRender. The GPU boost also fails when the CPU is selected too so make sure that is deselected.

    Additionally: the metropolis algorithm takes up ridiculous amounts of memory with OpenCL so don't use it. Choose Sobol instead. 

    Post edited by mtl1 on
  • RAMWolff said:
    RAMWolff said:

    Yea, found a good way to work around that.  Taking Mr. Ice's advice I set the Kernal to Linear from Auto Linear and I was able to control the Film ISO, Shutter, f-stop and gamma.  My settings right now using two distance and one spot (Dis 01 set to 76, Dis 02 set to 67 and the spot set to 49) are

    Film ISO: 200.00 / 200.00

    Shutter: User / 0.058

    f-stop: User / 4.50

    Gamma: Presets / 2.00

    Skin looks nice so far, tone is pretty  much right on and the brightness is very nice without that funny glare that's been making those funny lines on the skin...

    So I'll ask again.  Are on of the settings above responsible for making the final render look blurry?  If so what settings do you recommend to fix the blurriness?  I don't mind a little softness to the over all image but it was a bit too out of focus for my taste. 

    Thanks folks!  laugh

    bloom is not enabled in the lens effects inside Lux is it?

  • mtl1mtl1 Posts: 1,508

    Oh, before I forget: I'd like to re-emphasize that Reality works *much* better if you use IBLs or their meshlight objects. As per their user guide, distant lights aren't great and spotlights are somewhat okay.

  • Yeah, the numbers are not high. The skin is taking along time to clear, maybe another light would help. I am using one reality mesh light and one of the new single ibl lights that come wiith 4.1 

    Reality 4-1_settings_ decoyboy.jpg
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  • Jim_1831252Jim_1831252 Posts: 728
    edited September 2015

    Wow, this thread really exploded! Glad to see so many in the LuxRender spirit, even if many seem to be having troubles. I love communities like this where people just help out like this. No douching about, just good, simple people helping each other out.

    I've been doing a lot of comparison renders and have hit a wall.

    How do you create a glossy translucent material with IOR values? I'm sure there was really easy with previous versions, but I'm just not seeing it. Looked in the manual and it makes no mention of IOR settings for glossy surfaces. What the hecks? I'm sure this is a slow-brain moment. Anyone help me out here?

    Post edited by Jim_1831252 on
  • BobvanBobvan Posts: 2,653
    edited September 2015

    Sorry just venting no matter what some of the things promised are not living up to the hype IMO. I was not trying to diss anyone. Fact is if it was 20X faster it should at least tie or break iray times which it does not. Iray you dont need to hide what you dont see you can have several lights. Reality 4.1 is a bit faster then R2 IMO. You still need a few hours on average. Better then 6 to 10 or days mind you. I also started grouping my lights to have 1. I was not network rendering. It does not take this long to load. Lets face it GPU rendering has always been flaky with Lux. At least CPU boost seems to be stable..

    Untitled.jpg
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    Post edited by Bobvan on
  • Yes, it certainly isn't Iray fast on my machine, but it is so much faster than it was. Decent implementation of metropolis on GPU, yes please (and thanks)! I like rendering shiny and transparent things, so metropolis is my go-to here, and GPU rendering saves days for a lot of that stuff.

  • BobvanBobvan Posts: 2,653

    Other advantages like not losing the render if you PC has an accident, You can start on one machine, resume on another which I usually do with lux to spare the life of my laptops...

  • RAMWolffRAMWolff Posts: 10,373
    RAMWolff said:
    RAMWolff said:

    Yea, found a good way to work around that.  Taking Mr. Ice's advice I set the Kernal to Linear from Auto Linear and I was able to control the Film ISO, Shutter, f-stop and gamma.  My settings right now using two distance and one spot (Dis 01 set to 76, Dis 02 set to 67 and the spot set to 49) are

    Film ISO: 200.00 / 200.00

    Shutter: User / 0.058

    f-stop: User / 4.50

    Gamma: Presets / 2.00

    Skin looks nice so far, tone is pretty  much right on and the brightness is very nice without that funny glare that's been making those funny lines on the skin...

    So I'll ask again.  Are on of the settings above responsible for making the final render look blurry?  If so what settings do you recommend to fix the blurriness?  I don't mind a little softness to the over all image but it was a bit too out of focus for my taste. 

    Thanks folks!  laugh

    bloom is not enabled in the lens effects inside Lux is it?

     

    Nope, I did look at that but didn't turn it on.  I tell ya, iRay is the clear winner here for ease of use.  Sheesh....

  • Jim_1831252Jim_1831252 Posts: 728
    edited September 2015

    @RAMWolff - You turn on bloom in the Lux GUI. Lots of cool features hidden away.

    bloom.jpg
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    Post edited by Jim_1831252 on
  • Jim_1831252Jim_1831252 Posts: 728
    edited September 2015

    Bah, gave up on trying to setup a decent glossy translucent and went with a "glass" material with PET settings. Does more-or-less what I want.

    Using the volume settings to get thin translucent surfaces seems to require human sacrafices.

    Post edited by Jim_1831252 on
  • BobvanBobvan Posts: 2,653
    RAMWolff said:
    RAMWolff said:
    RAMWolff said:

    Yea, found a good way to work around that.  Taking Mr. Ice's advice I set the Kernal to Linear from Auto Linear and I was able to control the Film ISO, Shutter, f-stop and gamma.  My settings right now using two distance and one spot (Dis 01 set to 76, Dis 02 set to 67 and the spot set to 49) are

    Film ISO: 200.00 / 200.00

    Shutter: User / 0.058

    f-stop: User / 4.50

    Gamma: Presets / 2.00

    Skin looks nice so far, tone is pretty  much right on and the brightness is very nice without that funny glare that's been making those funny lines on the skin...

    So I'll ask again.  Are on of the settings above responsible for making the final render look blurry?  If so what settings do you recommend to fix the blurriness?  I don't mind a little softness to the over all image but it was a bit too out of focus for my taste. 

    Thanks folks!  laugh

    bloom is not enabled in the lens effects inside Lux is it?

     

    Nope, I did look at that but didn't turn it on.  I tell ya, iRay is the clear winner here for ease of use.  Sheesh....

    Agree 100%

     

  • mtl1mtl1 Posts: 1,508

    Interestingly enough, there seems to be a dramatic difference in sample quality when I did CPU Accelerated versus OpenCL. I'll have to do a few more tests to confirm but Sobol seems to be incredibly noisy on OpenCL.

  • @mtl1 - Sobol is great if you have to use CPU or probably on older cards. Right now I'm doing some outdoor comparison renders and the Sobol render on CPU boost is looking near complete in a fraction of the time it took metropolis (CPU) to clear up.

  • Jim_1831252Jim_1831252 Posts: 728
    edited September 2015

    Both images took about 20mins to render on CPU. The Sobol (CPU boost) render was ready much sooner, but you can see that left to render the metropolis image would be far better quality. As it is the metropolis render is still very noisy.

    By comparison the GPU metropolis looked good after a couple of minutes, though did have a few typically metropolis related hotspots.

    outside-bot-cpu-met-20m-107sp.jpg
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    outside-bot-cpubost-19m-257sp.jpg
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    Post edited by Jim_1831252 on
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