Eva 7 - just what we needed...

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  • j cadej cade Posts: 2,310
    edited July 2015

    And since this is a Eve thread, here she is. Looking, I must say, particulatly nothern european. cheeky

     

    (seriously though this is the eve texture and her morph is dialled in 80%)

     

     

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    Post edited by j cade on
  • scathascatha Posts: 756
    Chohole said:

    Short stocky Celtic people, 

    Why do Celts have to be short and stocky?  

    Beats me, I live in Northern Ireland and I do not see many of those short stocky Celts....

  • MBuschMBusch Posts: 547
    j cade said:

    And since this is a Eve thread, here she is. Looking, I must say, particulatly nothern european. cheeky

     

    (seriously though this is the eve texture and her morph is dialled in 80%)

    Nice! I loved. yes 

  • SnowPheonixSnowPheonix Posts: 896
    edited July 2015
    mtl1 said:

    I'm still waiting for DAZ store to debut the new male skimpwear. Men's stuff doesn't sell of course. But given the plethora of skimpwear for the ladies it does seem about time for a male character to debut with sexy male underwar, clothing, poses, and skimpy outfits.

    Well, considering the success of a certain movie, I think there would be a lot of customers for male skimpwear ;)

    The better question to ask is why figures of ethnic minorities and/or of strikingly different appearances don't sell as well, and what can be done to encourage their sale. These products are there, in high quality as well. But why won't people buy them in bigger numbers?

    Excellent point about "Magic Mike" and I'm surprised we haven't seen a product tie in but then some of us are still patiently waiting for when they do more realistic skins.

    I think for me it has always been a qaulity issue in that if I'm going to represent a race that is not my own, I want to make sure that its not something makes current racial tensions worse.  I identify with those caucasion bombshells because I'm use to and comfortable with them.. they are my sisters, my wife, my girlfriend, my mother and I find it easy to tell there stories.. stories I know.

    I do love that people want to celebrate diversity but a lot of us artist with large audiances are under a lot of self-created pressure to keep high standards...  my nieces and their kids see what I publish.  Family friendly and respectful are high on the list.. creating characters that represent real life and thats where morph packages like what Zev0 comes out with are so important for us.  Why buy ten characters when you can morph one?

    Great thoughts, thanks for sharing.

    Post edited by SnowPheonix on
  • nemesis10nemesis10 Posts: 3,763

    Do the products like Skin Builder get details like the palms right?

  • SuperdogSuperdog Posts: 765
    edited July 2015

    I was thrilled with the Darius and Monique figures. Especially Darius who looks incredibly realistic in HD using Redspec Octane shaders. I do despair about the caucasian female releases though - not just because there are so many of them but because they look so doll like and unrealistic. Eva is the most realistic facially of the DAZ original caucasian females that I've seen so far but sadly that's not saying a lot.

    I look at the programs on TV, the adverts and even many films here in the UK and in the US and the ensemble casts are often a good mix of male and female of diverse ethnic backgrounds. That's not to say there isn't more that can be done to truely represent diversity but it seems strange to me that DAZ isn't catering to this trend a lot more. I know cheesecake sells without much effort but if the entertainment industry is capable of taking advantage of more than pretty white female flesh to sell product then why not DAZ too?

    Post edited by Superdog on
  • jakibluejakiblue Posts: 7,281

    I must know HOW you got that skin?? It's beautiful!!!!!!  

    j cade said:

    And since this is a Eve thread, here she is. Looking, I must say, particulatly nothern european. cheeky

     

    (seriously though this is the eve texture and her morph is dialled in 80%)

     

     

  • Oso3DOso3D Posts: 15,085

    I'm curious what the hair is, and the lighting.
    I suspect some of that is good lighting.

     

  • jakibluejakiblue Posts: 7,281

    I'm pretty sure the hair would be AprilYSH's Omri hair - it's a fantastic hair. I used it in with an extreme morph here on Monique 6 (my second favourite skin for G2F)

    http://www.daz3d.com/gallery/#images/58817 ;

    I'm thinking j cade used iray for that image? It's a spectacular pic, but I'm desperate to find out how he/she got that skin :D :D 

    I'm curious what the hair is, and the lighting.
    I suspect some of that is good lighting.

     

  • DreamingGirlDreamingGirl Posts: 227

    j cade's render, while good, show some of the problems here.

    There is usually far more difference between a white and a black persons skin than just the hue, especially around the mouth. It's like when some of the vendors make a basically caucasian morph and slap a dark skin on it and call it black.. it just looks wrong. Same with taking a white skin and making it dark, it won't make it look like a black person, it will only make it look like a white person with a good tan. Just look at the lips.

  • Zev0Zev0 Posts: 7,121
    edited July 2015
    nemesis10 said:

    Do the products like Skin Builder get details like the palms right?

    I would like to think so:) You can see the difference in colour.

     

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    Post edited by Zev0 on
  • j cadej cade Posts: 2,310

    To be fair in that render she has lipstick on. although generally yes, the palms aren't quite as light and the lips arent quite as dark as they probably should be.

     

    I can't claim credit for the skin idea, it was someone in the V7 thread.

    But, starting from the default iray settings, in the material tab you select all the skin, turn the translucency way up (.86 for this render) set the translucency color to generally a brighter red (h/s/v of 17/255/165 in that one I think) and the diffuse color to a very light cyan (164/16/239), but basically just fiddle around with those options until you find a tone you like. I also probably lowered the specular a tad, as it shows up more on the darker skin.

    As for the lighting, Paiter's Lights obviously (I really need to set up a banner in my sig)

     

    And yes, the hair is the fantastic Omri Hair.

     

  • DreamingGirlDreamingGirl Posts: 227

    What I was trying to say was that the difference between a white and black person is not just the skintone, but the details in the skin as well. Especially for males.

    Which is why changing the hue of the skin, like someone suggested, won't make a very believable black person. Good enough for fantasy, sure, but sometimes you want something more realistic. Which is why we have to rely on vendors to make black skin from scratch. I also understand that some of the problem is that it is difficult to find good merchant resources of black skin.

     

    But yea, back to Eve 7 ;)

  • Zev0Zev0 Posts: 7,121
    edited July 2015

    I think you did a good job changing the skin tone to look more ethnic, and the amount of spec is good as well:) Hmmm...When I have free time I am gonna experiment with a palm, sole and lip overlay system. Maybe we won't really need dark skin if we can just adjust the settings on lighter skin, and adjust the brightness of those areas seperately. Should be a fun experiment.

    Post edited by Zev0 on
  • Oso3DOso3D Posts: 15,085

    Oh hey. I wonder if you could do that as an expansion on Skin Overlay.

     

    Another possible useful thing would be some batch skin texture changes, to help make skins more Iray friendly (there's only so much light information you can undo from a texture, I realize)

     

  • MBuschMBusch Posts: 547
    j cade said:

    To be fair in that render she has lipstick on. although generally yes, the palms aren't quite as light and the lips arent quite as dark as they probably should be.

     

    I can't claim credit for the skin idea, it was someone in the V7 thread.

    But, starting from the default iray settings, in the material tab you select all the skin, turn the translucency way up (.86 for this render) set the translucency color to generally a brighter red (h/s/v of 17/255/165 in that one I think) and the diffuse color to a very light cyan (164/16/239), but basically just fiddle around with those options until you find a tone you like. I also probably lowered the specular a tad, as it shows up more on the darker skin.

    As for the lighting, Paiter's Lights obviously (I really need to set up a banner in my sig)

     

    And yes, the hair is the fantastic Omri Hair.

    Yep, now that you mentioned the translucency value, it is explained why the new girls (Victoria 7 and Eva 7) render so tanned out of the box. The Materials presets for both have a way high translucency value, between 0.5 and 0.6. These are to much for a Caucasian character. When rendering Victoria 7 against Victoria 6 (Anna textures), Vic 7 seems a little bit unreal. Eva could be the Girl from Ipanema or something like that, but still would need a more reddish tone to be real.

    I was just finishing a render with my adjustments to the skin tone and used lower values for translucency when reading your post. Possibly I am in the right path, but I would like some feedback about. First image is Vic 6 with my skin preset and Vic 7 out of the box preset. Second image with Vic 7 and Eva 7 adjusted presets. Any sugestions? Thanks in advance.

     

  • mtl1mtl1 Posts: 1,508
    MBusch said:
    j cade said:

    To be fair in that render she has lipstick on. although generally yes, the palms aren't quite as light and the lips arent quite as dark as they probably should be.

     

    I can't claim credit for the skin idea, it was someone in the V7 thread.

    But, starting from the default iray settings, in the material tab you select all the skin, turn the translucency way up (.86 for this render) set the translucency color to generally a brighter red (h/s/v of 17/255/165 in that one I think) and the diffuse color to a very light cyan (164/16/239), but basically just fiddle around with those options until you find a tone you like. I also probably lowered the specular a tad, as it shows up more on the darker skin.

    As for the lighting, Paiter's Lights obviously (I really need to set up a banner in my sig)

     

    And yes, the hair is the fantastic Omri Hair.

    Yep, now that you mentioned the translucency value, it is explained why the new girls (Victoria 7 and Eva 7) render so tanned out of the box. The Materials presets for both have a way high translucency value, between 0.5 and 0.6. These are to much for a Caucasian character. When rendering Victoria 7 against Victoria 6 (Anna textures), Vic 7 seems a little bit unreal. Eva could be the Girl from Ipanema or something like that, but still would need a more reddish tone to be real.

    I was just finishing a render with my adjustments to the skin tone and used lower values for translucency when reading your post. Possibly I am in the right path, but I would like some feedback about. First image is Vic 6 with my skin preset and Vic 7 out of the box preset. Second image with Vic 7 and Eva 7 adjusted presets. Any sugestions? Thanks in advance.

     

    I don't think there's actually anything wrong with the skins themselves, but the light does seem a little harsh. What's the color temperature? 

  • MBuschMBusch Posts: 547
    mtl1 said:
    MBusch said:
    j cade said:

    I don't think there's actually anything wrong with the skins themselves, but the light does seem a little harsh. What's the color temperature? 

    It is suppost be 6500 K. I used Mec4D Studio HDRI to get the directional shadows and keep the lightning plain and simple while working with the shader. It is not a working light really, just better than the headlamp.

  • SDevSDev Posts: 158
    edited July 2015

    First Eva quick and dirty render tests for a mech cadets scenario ... before moving them over to Modo... Eva and Tyler teened and tweaked with Sydds shapes, clothes from Oskarsson and OOT

     

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    Post edited by SDev on
  • RogerbeeRogerbee Posts: 4,460
    edited July 2015

    Nice render, they all look really good. What I find odd is that, when Gen4 was around, I found that there weren't many pale caucasian textures done by Daz, now, with G2 and G3 there are all too many! I guess we need to strike a happy medium somewhere. Though I've yet to see one look happy when hit!

    CHEERS!

    Post edited by Rogerbee on
  • Cris PalominoCris Palomino Posts: 12,444
    j cade said:

    To be fair in that render she has lipstick on. although generally yes, the palms aren't quite as light and the lips arent quite as dark as they probably should be.

     

    I can't claim credit for the skin idea, it was someone in the V7 thread.

    But, starting from the default iray settings, in the material tab you select all the skin, turn the translucency way up (.86 for this render) set the translucency color to generally a brighter red (h/s/v of 17/255/165 in that one I think) and the diffuse color to a very light cyan (164/16/239), but basically just fiddle around with those options until you find a tone you like. I also probably lowered the specular a tad, as it shows up more on the darker skin.

    As for the lighting, Paiter's Lights obviously (I really need to set up a banner in my sig)

     

    And yes, the hair is the fantastic Omri Hair.

    Could you possibly give me rgb values?  Mac Photoshop has no HSV, only HSB and HSL and they use degrees and percentages.  The only thing with values from 0-255 is rgb, but I don't know if your HSV translates to RGB.  Thanks.

  • Subtropic PixelSubtropic Pixel Posts: 2,388

    Jcade, that is one hell of a nice render.  What a way to make a sandwich!

    The longer this thread goes on, the more I fall into the "the problem is solely my own mental contrivance" category.  If I stop putting limits on my own muse, then there would be no problem.  Jcade's render is one small piece of evidence to support that.

    Besides, I've always thought that a buffet style "make your own sandwich" restaurant would do awesomely.  Sweet Tomatoes here does the same thing for salads, and the place is always busy.

  • xyer0xyer0 Posts: 6,322
    DAZ_Steve said:
    DAZ_Steve said:

    A - Agreed.  The challenge is that although people say they want ethnic diversity, they don't tend to be willing to spend for it.  

     

     

    Perhaps the additional characters in the Pro Bundles could be yellow/brown and brown/black. This way the PA would be spared some of the risk in creating an ethnic texture since some sales would be assured as a result of being a part of a Pro Bundle. It would be great if at least one of the other characters in a Pro Bundle were created by DAZ Originals or Raiya, because the other artists' textures are often less photorealistic. I know you said that David does not sell, and DAZ may have mistakenly decided that the (glorious) diversity of the David 5 bundle characters may have been a factor in his poor sales.

  • Subtropic PixelSubtropic Pixel Posts: 2,388

    j cade's render, while good, show some of the problems here.

    There is usually far more difference between a white and a black persons skin than just the hue, especially around the mouth. It's like when some of the vendors make a basically caucasian morph and slap a dark skin on it and call it black.. it just looks wrong. Same with taking a white skin and making it dark, it won't make it look like a black person, it will only make it look like a white person with a good tan. Just look at the lips.

    Okay, the highlighted part here is way wrong to me.

    At least where I live, there are a lot of people who are walking around basically like J Cade's image.  Many decades now of easier world travel has allowed our wold to become more and more varied, with lots of people having skin (textures) of one color, but morphs (bone structure) of another ethnic group, or many ethnic groups.

    I myself am a great example, although I don't look anything like J Cade's really nice work.  People would never guess my majority nationality just by looking at me.  They see the parts from my father's side and sometimes they get one of those (but never all of them, and rarely even 15% of what I am).  And they would never ever guess my mom's side because I look nothing like her or the people from her mother's and father's part of the world. 

    Although I am motivated to point this out such as with the highlighted passage above, I feel it's pointless to get upset or angry with people about this because it would just be silly and unproductive.

    It's like calling somebody "African American" when you don't know anything about them except what you see.  They may be one but not the other.  They may be neither, and proudly so.  In some cases, they may not even know (nor care to know) their own history.

    And that's fine.  I say we should learn to accept everybody, regardless of their textures or morphs.  And that goes for our figures and characters, too; however varigated they may be!  laugh

    No anger intended to DreamingGirl, but J Cade's image is still that of a lovely black woman.  I embrace the art and the concept (of different skin and bone structures), and indeed I think I may have seen her in line at the bank last week.  She had a fabulouus smile!

  • wizwiz Posts: 1,100

    REAL WORLD

    • Mesomorphic Female/Male bases that all model and athletic idealist characters can be built off of (Ex: Victoria & Michael, Gia, Lilith).
    • Ectomorphic Female/Male bases that all petite and slim everyday characters can encompass (Ex: Stephanie & David, Teens).
    • Endomorphic Female/Male bases that all curvy and muscular hero characters can be supported by (Ex: Olympia & Gianni).

    You do realize that William Sheldon has been so thoroughly discredited that using his somatotypes (mesomorphic, ectomorphic, endomorphic) as your criteria for "real world" totally destroys your credibility, right?

  • Serene NightSerene Night Posts: 17,704

    I've tried Eva, and I really like her mats in 3delight. I was really disappointed in V7's mats in 3delight. So- Althoguh I do think the figure is a bit mundane, I'm happy that her mats render well in my chosen renderer, which makes her more valuable to me than her predecssor. v7 was a disappointment.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited July 2015
    wiz said:

    REAL WORLD

    • Mesomorphic Female/Male bases that all model and athletic idealist characters can be built off of (Ex: Victoria & Michael, Gia, Lilith).
    • Ectomorphic Female/Male bases that all petite and slim everyday characters can encompass (Ex: Stephanie & David, Teens).
    • Endomorphic Female/Male bases that all curvy and muscular hero characters can be supported by (Ex: Olympia & Gianni).

    You do realize that William Sheldon has been so thoroughly discredited that using his somatotypes (mesomorphic, ectomorphic, endomorphic) as your criteria for "real world" totally destroys your credibility, right?

    Still commonly used descripters however. Ignore Sheldon and look elsewhere. I wouldn't deride the poster for using commonly used terms. Maybe read the message without being so picky about the words chosen.

    Post edited by larsmidnatt on
  • Oso3DOso3D Posts: 15,085

    My favorite skin texture is a light medium skin tone, because it can work to fairly tannish/dark skins. You can darken it, add yellow or other tones on top, change the transparency in a number of ways to make the character ruddy or a little more pale, and so on.

    Darkening a medium toned skin works well for a large range of mixed heritage black people, and you can get Asian, mediterranean, and other tones. This is easier if there are no freckles and you can add them with skin overlay as needed.

     

    The two big exceptions are REALLY pale skin and REALLY dark skin. Particularly since, with very dark skin, folds and wrinkles tend to darken, palms lighten, etc.

     

  • hzrhzr Posts: 208

    Not sure what all the rage is about not much clothes to use on G3. Just use autofit... The only real issue is the currently sparse amount of variation in texture sets. And that should fix itself over time. 

     

    And yeah... please stop with overloading on all those different UVs. Why would anyone actually use those anyways? I used to mix quite a few morph shapes together for characters on G2F and I never really bothered to use exotic UVs and stuck to base female ones most of the time. I do not see why you need these extra UVs. This is just wasting potentially good texture sets which will not be able to make use of merchant ressources for makeups etc without the user adjusting things in photoshop to fit them...

  • Oso3DOso3D Posts: 15,085

    Oh hey, someone just linked the article I mentioned about how photography is skewed toward whites:

     

    http://priceonomics.com/how-photography-was-optimized-for-white-skin/

     

    It's a fascinating read, really. (and of relevance regarding lighting etc)

     

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