Star Trek Builders Unite 7: The Continuing Mission

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  • blutobluto Posts: 914

    yes

  • Well it's a bit better. Going to have to crank up the lighting behind the coil on the deflector if I'm going to light it that way though.  This is still too dark I think overall,but I can work with it. The bussard's are reflecting nicely off the saucer too. :)

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  • Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

  • PDSmithPDSmith Posts: 713
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

     We all have the same look when it comes to the TOS set.  :-) 

  • mdbruffymdbruffy Posts: 2,345

    Good. Kang needs more badges on his sash.

    bluto said:

    yes

  • Night-ForagerNight-Forager Posts: 128
    edited August 2015
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

    Okay. As long as you're fine with it and it's different enough I'll keep on this direction.

    I did a few more test renders, since it was a little bit too dark before. Still not sure whether to go for the spotlights or "fluorescent" tube lights, though.

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    Post edited by Night-Forager on
  • PDSmith said:
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

     We all have the same look when it comes to the TOS set.  :-) 

    Good point. :D 

  • adriantullbergadriantullberg Posts: 41
    edited August 2015

    There's a Transporter room on Renderosity; seach for 'Transporter' by shawnaloc.

    Post edited by adriantullberg on
  • ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

    Okay. As long as you're fine with it and it's different enough I'll keep on this direction.

    I did a few more test renders, since it was a little bit too dark before. Still not sure whether to go for the spotlights or "fluorescent" tube lights, though.

    You're using Iray for that right? It doesn't look like the dome lights are set up to emit. The camera headlamp nay be drowning out your light from the set too. I always turn those off. They go to auto by default
  • TimbalesTimbales Posts: 2,433
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

    Okay. As long as you're fine with it and it's different enough I'll keep on this direction.

    I did a few more test renders, since it was a little bit too dark before. Still not sure whether to go for the spotlights or "fluorescent" tube lights, though.

    it looks really good. Have you tried playing with the ISO settings for the camera? 

  • Night-ForagerNight-Forager Posts: 128
    edited August 2015
    ashe5k said:
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

    Okay. As long as you're fine with it and it's different enough I'll keep on this direction.

    I did a few more test renders, since it was a little bit too dark before. Still not sure whether to go for the spotlights or "fluorescent" tube lights, though.

    You're using Iray for that right? It doesn't look like the dome lights are set up to emit. The camera headlamp nay be drowning out your light from the set too. I always turn those off. They go to auto by default

    Yes, I am using Iray, and the ceiling light is set up to emit. Up until this point, though, I've been keeping the ceiling light subdued, since I wanted most of the light to be coming from the side panels since I'm aiming for a more tense atmosphere than is typical for Star Trek. And I ultimately decided to do both tube and spot lights in the rear, and for the sides I moved the tube lights down below the stations and turned them blue.

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    Tobias Bridge Lighting Test 10.jpg
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    Post edited by Night-Forager on
  • mdbruffymdbruffy Posts: 2,345
    edited August 2015

    Iray looks like it has a lot in common with Reality 4- which I have on Poser. Both have a lot of snow on the screen that only gradually fades as the image is rendered- and both take forever to render- which is why I only use R4 occasionally. As of now, I have one moment in my next story where I might use it and that's it. With 6 panels to a page- at most- the render time is just too long.

    ashe5k said:
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

    Okay. As long as you're fine with it and it's different enough I'll keep on this direction.

    I did a few more test renders, since it was a little bit too dark before. Still not sure whether to go for the spotlights or "fluorescent" tube lights, though.

    You're using Iray for that right? It doesn't look like the dome lights are set up to emit. The camera headlamp nay be drowning out your light from the set too. I always turn those off. They go to auto by default

    Yes, I am using Iray, and the ceiling light is set up to emit. Up until this point, though, I've been keeping the ceiling light subdued, since I wanted most of the light to be coming from the side panels since I'm aiming for a more tense atmosphere than is typical for Star Trek. And I ultimately decided to do both tube and spot lights in the rear, and for the sides I moved the tube lights down below the stations and turned them blue.

    Post edited by mdbruffy on
  • ashe5k said:
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

    Okay. As long as you're fine with it and it's different enough I'll keep on this direction.

    I did a few more test renders, since it was a little bit too dark before. Still not sure whether to go for the spotlights or "fluorescent" tube lights, though.

    You're using Iray for that right? It doesn't look like the dome lights are set up to emit. The camera headlamp nay be drowning out your light from the set too. I always turn those off. They go to auto by default

    Yes, I am using Iray, and the ceiling light is set up to emit. Up until this point, though, I've been keeping the ceiling light subdued, since I wanted most of the light to be coming from the side panels since I'm aiming for a more tense atmosphere than is typical for Star Trek. And I ultimately decided to do both tube and spot lights in the rear, and for the sides I moved the tube lights down below the stations and turned them blue.

    Ahh ok. No perfectly fine. I do get quite a bit of atmosphere off of that.

    And yeah, mdbruffy, iray takes forever to render. Each of my images, even just the Enterprise floating by itself in space took 2 hours.

  • mdbruffymdbruffy Posts: 2,345

    I did a test of Reality 4 with just one character on a bare "stage" and it took over 2 hours:

    http://mdbruffy.deviantart.com/art/Poser-9-Reality-4-test-render-506405699

    ashe5k said:
    ashe5k said:
    ashe5k said:

    Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.

    You don't have to scrap it just because we have similar schemes. Between the layout, detailing and lighting it has a very different feel. 

    Okay. As long as you're fine with it and it's different enough I'll keep on this direction.

    I did a few more test renders, since it was a little bit too dark before. Still not sure whether to go for the spotlights or "fluorescent" tube lights, though.

    You're using Iray for that right? It doesn't look like the dome lights are set up to emit. The camera headlamp nay be drowning out your light from the set too. I always turn those off. They go to auto by default

    Yes, I am using Iray, and the ceiling light is set up to emit. Up until this point, though, I've been keeping the ceiling light subdued, since I wanted most of the light to be coming from the side panels since I'm aiming for a more tense atmosphere than is typical for Star Trek. And I ultimately decided to do both tube and spot lights in the rear, and for the sides I moved the tube lights down below the stations and turned them blue.

    Ahh ok. No perfectly fine. I do get quite a bit of atmosphere off of that.

    And yeah, mdbruffy, iray takes forever to render. Each of my images, even just the Enterprise floating by itself in space took 2 hours.

  • PDSmithPDSmith Posts: 713
    mdbruffy said:

    Iray looks like it has a lot in common with Reality 4- which I have on Poser. Both have a lot of snow on the screen that only gradually fades as the image is rendered- and both take forever to render- which is why I only use R4 occasionally. As of now, I have one moment in my next story where I might use it and that's it. With 6 panels to a page- at most- the render time is just too long.

    It helps when you have a home network of computers  jump in and help render an image. LuxRender Slave is a magnificent program to have help things along.  Render Farms are nice!  A 6 hour LuxRender can drop to 1 easily! 

    I have to wonder if such a program excists within Iray and and how easy is it to set up.  I see a Cloud (Beta) in the Render tab but zero docs on how to use it. (hint hint DAZ!) Imagine what a 2 hour Iray render with three i7's doing the work together would be reduced to!

    -Paul

     

  • mdbruffymdbruffy Posts: 2,345

    I only have 2. My Internet comp amd my art comp. I have them set up so I can transfer finished work to the internet comp for posting- I try to keep the art comp off the internet and out of trouble as much as possiable. I wouldn't even know how to connect them like you're suggesting and right now, I don't think  the middle of preping for the last book is a good place to start dealing with it. I'm trying to use a more subdued lighting this time compared with the last book, so I think I'll be okay for now.

    PDSmith said:
    mdbruffy said:

    Iray looks like it has a lot in common with Reality 4- which I have on Poser. Both have a lot of snow on the screen that only gradually fades as the image is rendered- and both take forever to render- which is why I only use R4 occasionally. As of now, I have one moment in my next story where I might use it and that's it. With 6 panels to a page- at most- the render time is just too long.

    It helps when you have a home network of computers  jump in and help render an image. LuxRender Slave is a magnificent program to have help things along.  Render Farms are nice!  A 6 hour LuxRender can drop to 1 easily! 

    I have to wonder if such a program excists within Iray and and how easy is it to set up.  I see a Cloud (Beta) in the Render tab but zero docs on how to use it. (hint hint DAZ!) Imagine what a 2 hour Iray render with three i7's doing the work together would be reduced to!

    -Paul

     

  • mdbruffymdbruffy Posts: 2,345
    edited August 2015

    I'm going to take up space and try something:

     

    I was trying to insert a picture into the text and got a broken link.

    Post edited by mdbruffy on
  • PDSmithPDSmith Posts: 713

    It's in the RUG (Reality Users Guide)  it's spelled out quite simple, but the key thing is, they both have to be on a network or at least on a crossover cable. Start Luxrender, then start the other computer's copy of LuxRender Slave. it comes up with a DOS window of an address.  In the parent copy of Luxrender, you type in that address.  Luxrender sends all the data of the scene over to the other computer and that's it, both computers will work together to finish the image....or as they say, until you decide the image is done.

    It's strictly a preference thing, I was hesitant as well, and did most of my renders overnight. Long render times is what pushed me over the edge.

    -Paul

     

     

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  • I kind of like the "snowy" look Iray has, since it feels a little bit more to me like film. None of the renders I've shown so far are actually "finished" renders, since they're just to test the overall look and feel of the sets. I think I've finally found a lighting scheme that works for me. I've also added Ptrope's TOS chairs to the side stations and Rduda's fleet badge to the panel opposite of the dedication plaque, as well as a couple of larger spotlights to illuminate them both.

    Next step is to redo some of the control panels and monitors.

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  • blutobluto Posts: 914

    it might be a little bit of a wait , i was planning on doing a package with lots of different klingon inspired sash pins and medals

     

     

     

    mdbruffy said:

    Good. Kang needs more badges on his sash

  • mdbruffymdbruffy Posts: 2,345

    Okay. I've still got plenty of time.

    bluto said:

    it might be a little bit of a wait , i was planning on doing a package with lots of different klingon inspired sash pins and medals

     

     

     

    mdbruffy said:

    Good. Kang needs more badges on his sash

  • mdbruffymdbruffy Posts: 2,345

    Does anyone know of a Romulan bridge other than the one at Vanishing Point?

    This just doesn't say "Romulan" to me- and yes, I downloaded and looked at the free add-on textures. It still feels like a Starfleet ship. It's not as drastic a change as with the Klingons putting all the stations behind the Captain (I still haven't figured that one out).

    This is just the product picture - NOT a link.

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  • mdbruffy said:

    Does anyone know of a Romulan bridge other than the one at Vanishing Point?

    This just doesn't say "Romulan" to me- and yes, I downloaded and looked at the free add-on textures. It still feels like a Starfleet ship. It's not as drastic a change as with the Klingons putting all the stations behind the Captain (I still haven't figured that one out).

    This is just the product picture - NOT a link.

    The Valdore bridge was a major redress of the Enterprise-E bridge but we never get a great look at it and I'm not sure tye scimitar counts. Could you do something with your Ktinga bridge? The Klingons and Romulan did share tech, maybe flip the set?
  • PDSmithPDSmith Posts: 713

    I have the one Fretslayer started work on but never finished. There are no moving parts. May take me a while to find all the parts. I'm quite sure he would be honored to see it used in a graphic novel once again.

    http://www.deviantart.com/art/ST-Romulan-Bridge-Corridor-2-188807527

    http://www.deviantart.com/art/ST-Romulan-Bridge-Corridor-1-188807225

     

     

  • mdbruffymdbruffy Posts: 2,345

    I'd be willing to give it a look. I only need it for 3 scenes and I can't see buying one for that little bit of work.I've been looking at screencaps from Trekcore from Next Gen. They showed a Rom Bridge in "Contagion". It might not be too hard to build.

    PDSmith said:

    I have the one Fretslayer started work on but never finished. There are no moving parts. May take me a while to find all the parts. I'm quite sure he would be honored to see it used in a graphic novel once again.

    http://www.deviantart.com/art/ST-Romulan-Bridge-Corridor-2-188807527

    http://www.deviantart.com/art/ST-Romulan-Bridge-Corridor-1-188807225

     

     

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  • PDSmithPDSmith Posts: 713
    edited August 2015

    I'm caught in a problem, sending you an email.

    Post edited by PDSmith on
  • mdbruffymdbruffy Posts: 2,345

    Got it and replied.

    PDSmith said:

    I'm caught in problem, send you an email.

  • patience55patience55 Posts: 7,006
    edited August 2015

    Hmm, somebody changed his handle ;-) ... links to check through for more info and/or images ...

    https://gmd3ddesigns.wordpress.com/category/star-trek-models/

    https://gmd3ddesigns.wordpress.com/2015/01/02/star-trek-romulan-cgi-set/

    http://gmd3d.deviantart.com/

    Edit to add: the elusive link! Google search sure isn't what it used to be. http://www.3dgladiators.com/

    There are a couple of Klingon Bridge .obj files now which may or not be of interest. Some of the Romulan ships were something of a mixture.

    Post edited by patience55 on
  • AshleyTingerAshleyTinger Posts: 498
    edited August 2015
    mdbruffy said:

    I was thinking of the episode where Troi gets used as a Romulan spy in "Face of the Enemy" but it looks like it's a very similar bridge design if not the same one, just re-assembled for use later.  Much better bridge views in the episode you grabbed those from though. 

    Post edited by AshleyTinger on
This discussion has been closed.