Star Trek Builders Unite 7: The Continuing Mission
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We can always use more Klingon stuff. :-)
Sketch-up has a lot of stuff- some good quality, some so-so.You really have to be careful what you pick and chose.
found a few more klingon things i had hidden in my hard drive
I recognize everything but the red pointed things. What are they?
founklingon isoliniar c
klingon isoliniar chip
Okay. :-)
Apparently to de-stress, I build. Got MOST of this corridor laid out. There are a few spots near where the cargo/shuttle bay exits that need structural supports and the interior quarters are NOT going to connect like they did in the original sets, but I wasn't planning on building the interior quarters sets like they were on the show since they started with Kirk's quarters and hacked them up for Next Gen anyway. This does follow the original layout for the most part and I think only minor tweaking and the Transporter and Sick Bay should fit in just fine. I know Engineering will but I was thinking about dropping that back half with the pool table all together and just having the corridor run through there.
If you are a Classic Trek fan you can't miss this event!!! On Sept. 4,5, 6 you can attend "Trekonderoga" a celebration of the classic series, Hosted by STAR TREK:NEW VOYAGES! You can see and walk thru the recreated sets of the Starship Enterprise ! including the Corridors, Bridge, Transporter Room, Engineering and Sickbay, and Captain's Quarters! And you can meet these Wonderful Trek celebs and get their autographs! Don Marshall, Barbara Luna, Louise Sorel and Sean Kenney! Add to that Trek author David Gerrold and Eric StillWell! Don't miss it, visit www.trekonderoga.com for more info!
Totally worth it to go to this if you can. I've sat in that chair, and now they have all of Stage 9 assembled! GO!
And hi Paul!
Ken Thomson :)
Hi Ken
When you coming back?
Maybe next year? This year was bad timing. I was on vacation during the entire shoot, pretty much, but a long way off. And it was unfortunate timing as James invited me to come back and Richard Hatch was there too. Oh well! I'm glad you all had a good shoot though! :)
Wow Ashe5k you should release that! While I like the hall kit not having it in the standard set layout is annoying....
This is the converted Trek Corridor kit mattymanx put up at Foundation 3D. He did all the converting, I'm just playing 'lego' right now and putting it together. I'd be happy to share the full corridor set-up when it's all said and done, but I'll have to get permission first if I was going to put it up for download for general use.
Does anyone use iray to render space scenes with? I found a good tutorial that works really well with interior shots, but wow, the space scenes are not doing so hot.
Anything is better than what we have now...so share what you have with the class.... If I come across something for space I'll let you know, I'm in the same predicament. I'm useing sphere's as a 'sun' to simulate things but they shine too much on my back ground. I'm still trying to figure out how to make a surface a 'null' for light absorbsion or reflection. I had it down for Luxrender and Octane but Iray isn't playing well. :-)
-Paul
For a space scene you probbaly want harsh, strongly directional light.
I have done a couple. So far, I've found that distant lights do work fine in 3Delight, but for anything within a solar system, it washes everything out. The advantage is, you can actually replicate things like bussard glow and the warp engine grills far more easily. It is a bit tedious getting going through the materials and setting them up as emmisive lights though.
For deep space, I tend to disable the environment sphere, like the TOS ship I posted. The other one I used a nebula picture, but I kept it invisible for the render so that I could place it more appropriately in postwork.
I've done several ships myself, but a space scene is a different matter as it frequently uses a textured inner dome and a distant light often gets placed outside of it. Oddly enough the more objects are inside the dome, the better the lighting gets, provided you place a bright light inside the dome instead of a distant light.
Richard, a harsh directional light would only be fitting with a nebula (colored) or a sun inside the dome, as stars give off much less light. So that is not suited for every render, but only for a few of the possibilities that we generally tend to use.
What if we set up the inside of the dome as the emitter, with the textures still in place and turn down on the brightness? Would that be an option?
A momentary change of subject by a Poser user. This is my massive re-dress of the Sketch-up model of the 1701-D's Observation Lounge. It'll serve as the "E"s Lounge in my story.
I went with PDSmith's idea for a sphere like the sun, set it behind the camera but close enough to simulate a lower level light. Basically we're kind of re-creating what they did back in the 80s and 90s for these ships only in a 3D space instead of with the models. I'm trying something to get that behind the dish glow on the ship so we'll see how that goes. I kind of like the results here but obviously I'd have to add in a space background later. I don't actually have any domes to simulate space.
That looks fantastic.
Thank you.
Did some experimenting for a scene so here is what I came up with.
1 Distant light: Intensity set at 7% Lumen at 25, Temp at 7000.
For the Iray render tab settings I set the Enviroment to Scene only. Enviromental setting is at .082, Draw ground off
and lastly for the ships lights and such: I convered the textures to emit light and their setteing are : Emission Colour as wanted, Emission Temp = 6600, Luminance 5000, Luminance units to W (why it isn't Watt's I'm still scratch my head over that one.) Set the level to 15 (I'm not spelling it out :-) )
How to make it brighter, I don't know? I'm more inclinced to use Photoshop and the Efex plux-in to help. I still stand by the simple words...where's the manual?
For higher quality renders, Click on Progressive Rendering, and up Rendering Converged Ratio to 99%. (That should help in removeing the white dots you see in my image and what is often seen in images with glass)
Hope that helped.
-Paul
Has anyone seen the promo renders for stonemason's new set: NWX Section 18? Does the empty room not bring out the urge to convert this into a bridge? ;)
Trying out a couple of lighting and color schemes for Rduda's Yamato bridge. I didn't realize until I was doing the render how closely the color scheme matched with Ashe5k's bridge, so I'll most likely scrap it and go for something a little closer to the Enterprise-E. Lighting wise, I'm debating between something like a standard Galaxy or going with spotlights, like Voyager had during season 1 behind the tactical and ops stations.
yet some more klingon stuff
Those look nice. Will they be available?
Heck yes, and also...Lens flare in 3...2...1! Nuff said there. :-)