Star Trek Builders Unite 7: The Continuing Mission

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Comments

  • mdbruffymdbruffy Posts: 2,345

    Does that just delete a comment or an entire thread?

  • patience55patience55 Posts: 7,006
    mdbruffy said:

    Does that just delete a comment or an entire thread?

    At your end, the entire "conversation" ... on the other end it strikes out your name notifying the other party that you are "removed from the conversation" unless they decide to contact you again. If they also delete the conversation, then it would be gone from both accounts but AFAIK but given the number of previously deleted messages that showed up in my inbox I'd say that the system keeps everything somewhere forever.

  • mdbruffymdbruffy Posts: 2,345

    So that still doesn't help if you start to post a comment and then change your mind after clicking on the comment box. There's still no way to back out or close the window? 

    mdbruffy said:

    Does that just delete a comment or an entire thread?

    At your end, the entire "conversation" ... on the other end it strikes out your name notifying the other party that you are "removed from the conversation" unless they decide to contact you again. If they also delete the conversation, then it would be gone from both accounts but AFAIK but given the number of previously deleted messages that showed up in my inbox I'd say that the system keeps everything somewhere forever.

  • patience55patience55 Posts: 7,006
    edited July 2015
    mdbruffy said:

    So that still doesn't help if you start to post a comment and then change your mind after clicking on the comment box. There's still no way to back out or close the window? 

    mdbruffy said:

    Does that just delete a comment or an entire thread?

    At your end, the entire "conversation" ... on the other end it strikes out your name notifying the other party that you are "removed from the conversation" unless they decide to contact you again. If they also delete the conversation, then it would be gone from both accounts but AFAIK but given the number of previously deleted messages that showed up in my inbox I'd say that the system keeps everything somewhere forever.

     

     

    Oh no, this is a different deletion problem we were all having with the PM/Messages/hundreds of them ... in our mailboxes.

    This silly edit box follows one around the forum, even clearing the cache, signing out, clearing the cache, signing in ... nothing, it haunts.

    However when one wants to post somewhere, one can then delete the information and type whatever they want to.

    I have never been a fan of these types of coding boxes.

    edit: Option to delete conversations is now in visible ink :-)

    Post edited by patience55 on
  • mdbruffymdbruffy Posts: 2,345

    Update for tonight. Didn't get as much done as I wanted. Had some very strong thunderstorms roll through. When that happens, I shut things down till it's over. But I did get the last of the bulkheads in place.

    1701-E Crew quarters- WIP 6.jpg
    1824 x 1952 - 397K
  • mdbruffymdbruffy Posts: 2,345

    Okay, in and around all the hard storms, I managed to get the doors and viewports done.

    1701-E Crew quarters- WIP 7A.jpg
    1733 x 911 - 187K
    1701-E Crew quarters- WIP 7B.jpg
    1733 x 911 - 162K
    1701-E Crew quarters- WIP 7C.jpg
    1733 x 911 - 242K
  • wsterdanwsterdan Posts: 3,054
    edited July 2015
    Ptrope said:

    Well, since this is the Javelin, ya might want to hold off on that ...

    Interestingly enough, Boeing may have a patent on the precursor  to the Javelin:

    "Boeing Patents Laser Nuclear Fusion Jet Engine"

    http://spectrum.ieee.org/tech-talk/energy/nuclear/boeing-patents-laser-nuclear-fusion-jet-engine

    -- Walt Sterdan

    Post edited by wsterdan on
  • mdbruffymdbruffy Posts: 2,345
    edited July 2015

    Any one know how to move an object's origin from the middle to the side? I knew at one time, but I can't remember. I'm building a cabnet for this crew quarters set and I want the doors on it to swing correctly once they're parented.

    Post edited by mdbruffy on
  • MattymanxMattymanx Posts: 6,996
    edited July 2015
    mdbruffy said:

    Any one know how to move an object's origin from the middle to the side? I knew at one time, but I can't remember. I'm building a cabnet for this crew quarters set and I want the doors on it to swing correctly once they're parented.

     

    With the Joint Editor Tool selected, go to the Tool Setting Tab and you can adjust the End & Center points of all the bones

    Post edited by Mattymanx on
  • mdbruffymdbruffy Posts: 2,345
    edited July 2015

    In Poser 9 I have a Joint editor window. But I don't have a Tool setting tab. At least I'm not seeing it. I'm probably looking right past it.

    And no fair changing your avatar- I didn't recognise you at first. :-)

    Mattymanx said:
    mdbruffy said:

    Any one know how to move an object's origin from the middle to the side? I knew at one time, but I can't remember. I'm building a cabnet for this crew quarters set and I want the doors on it to swing correctly once they're parented.

     

    With the Joint Editor Tool selected, go to the Tool Setting Tab and you can adjust the End & Center points of all the bones

    Post edited by mdbruffy on
  • fixmypcmikefixmypcmike Posts: 19,683
    mdbruffy said:

    In Poser 9 I have a Joint editor window. But I don't have a Tool setting tab. At least I'm not seeing it. I'm probably looking right past it.

    And no fair changing your avatar- I didn't recognise you at first. :-)

    Mattymanx said:
    mdbruffy said:

    Any one know how to move an object's origin from the middle to the side? I knew at one time, but I can't remember. I'm building a cabnet for this crew quarters set and I want the doors on it to swing correctly once they're parented.

     

    With the Joint Editor Tool selected, go to the Tool Setting Tab and you can adjust the End & Center points of all the bones

    That would be DAZ Studio rather than Poser

  • Robert FreiseRobert Freise Posts: 4,573

    In Poser turn on show origins that should give you a set of dials and show you the center and end points select the center and drag it to where you want it then save as usual

  • mdbruffymdbruffy Posts: 2,345

    I tried that.I had to click on both "Display Origins" and "Animate Origins" before the dials would show and the origins would move. I saved it, reloaded it into the scene and the origin is right back in the middle again.

    In Poser turn on show origins that should give you a set of dials and show you the center and end points select the center and drag it to where you want it then save as usual

  • mdbruffymdbruffy Posts: 2,345

    I got it figured out.  With the joint editor screen up, I have to click on and move the green and red crosses where I want them and then I can save it to my runtime. But If I export that obj, the origin goes right back to the middle again. I guess, when I release this crew quarters set, I'll have to include some notes on this.

  • mdbruffymdbruffy Posts: 2,345

    Here's my shelf unit- with working doors. Thanks to everyone for trying to help.

    Shelf unit.jpg
    620 x 787 - 93K
  • patience55patience55 Posts: 7,006
    mdbruffy said:

    Here's my shelf unit- with working doors. Thanks to everyone for trying to help.

     Looks very nice! yes

  • mdbruffymdbruffy Posts: 2,345
    edited July 2015

    Thank you, Patience.  Here's tonight's update with the shelf unit in place. The food replicator, dining set and view screen are from my runtime. Now, I need to sit down and design the living area and the sleeping area.

    1701-E Crew quarters- WIP 8.jpg
    1820 x 1956 - 477K
    Post edited by mdbruffy on
  • Robert FreiseRobert Freise Posts: 4,573

    Looks good 

    Must have been a change in Poser since last time I made something with doors Didn't have to click "Animate Origins"  been a while

  • mdbruffymdbruffy Posts: 2,345

    I think you missed a post, Robert:

    "I got it figured out.  With the joint editor screen up, I have to click on and move the green and red crosses where I want them and then I can save it to my runtime. But If I export that obj, the origin goes right back to the middle again. I guess, when I release this crew quarters set, I'll have to include some notes on this."

    Animate Origins isn't needed. That was one of my mistakes.

    Looks good 

    Must have been a change in Poser since last time I made something with doors Didn't have to click "Animate Origins"  been a while

  • Robert FreiseRobert Freise Posts: 4,573

    Probably missed one the forum has been flakey on notifications sometimes it'll skip a couple before notifying me

  • mdbruffymdbruffy Posts: 2,345
    edited July 2015

    Tonight's update: The only thing in these pics that are not mine is the egg chair in the corner and the desk top monitor beside it. This will probably be the first Captain's Cabin in the history of 'Trek that doesn't have a specific work desk. I figure she can use the monitor where it's at, or she can put it on the coffee table or the dinning table. And if she REALLY wants to work, she's got the Ready Room and the Observation Lounge.

    1701-E Crew quarters- WIP 9.jpg
    1808 x 1944 - 701K
    Post edited by mdbruffy on
  • mdbruffymdbruffy Posts: 2,345

    Not a problem. we'll get caught up eventually. :-)

    Probably missed one the forum has been flakey on notifications sometimes it'll skip a couple before notifying me

  • mdbruffymdbruffy Posts: 2,345
    edited July 2015

    The dresser unit for my Crew quarters set. The 4 doors all work- within Poser 9. Anyone want to take a crack at setting them up for other programs?

    Finished Dresser unit.jpg
    869 x 787 - 170K
    1701-E Crew quarters- WIP 10.jpg
    1852 x 1876 - 370K
    Post edited by mdbruffy on
  • scathascatha Posts: 756

    Looks good Mads, wish I could help, but I am a beginner at best at that stuff.

  • mdbruffymdbruffy Posts: 2,345

    This is the most complicated piece I've done. I don't know how much will get shown in my story, but I wanted to give it a try.

    scatha said:

    Looks good Mads, wish I could help, but I am a beginner at best at that stuff.

  • scathascatha Posts: 756

    I'm still dabbling away though to see if I can get the hang of it.

  • mdbruffymdbruffy Posts: 2,345

    smiley 

    scatha said:

    I'm still dabbling away though to see if I can get the hang of it.

  • scathascatha Posts: 756

    Hey, it keeps me occupied and sane now that I have been declared disabled after 4 years of fighting the system...

  • mdbruffymdbruffy Posts: 2,345

    You'll get there. 5 years ago, when I started Nova Trek- I would never have attenpted somthing like that dresser. Now, my first thought it,"How do I break it down so I can do it?"

    scatha said:

    Hey, it keeps me occupied and sane now that I have been declared disabled after 4 years of fighting the system...

  • scathascatha Posts: 756

    So far it's been three freebies... and the most popular was the first one I released on ShareCG, complete with easy install zip file. Go figure.

This discussion has been closed.