Show Us Your Iray Renders. Part II
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
"Fun With Sam And Sadie" and Iray. :)
Here my final Star Wars tribute " I Told U R2D2 "
Modeled partial scene in Zbrush and imported via GOZ
Just to add, you can also load Sun Dial Set from Smart Content tab - Render - Settings and from Render Settings tab - Presets - Iray. Might be faster than going through content library.
Think I got the hair a little better. Still not completely satisfied, but ... improved.
First version then new version.
A new animation test is up on my Ralvision Channel on YouTube, make sure you view it in full HD, and feel free to like & comment, here & there ;-)
https://youtu.be/KQMoPxNW9ac
You can also see a full 2K still from the animation in the Iray PBR Images section of my Gallery
We're just getting started folks! :coolsmile:
...nicely done.
This is a full face render of a character in a larger scene I'm working on, (rendered to 61 iterations and resized by 50% ). I'm very happy with the skin overall except I can't seem to get the highlights. I removed some vibrancy from the skin in Photoshop (-60 Vibrance) and I'm using the Michael6 normal maps.
Base color: white (1,1,1)
Translucency weight: 0.40
Base color effect: Scatter Only
Translucency color: red (1,0,0)
Glossy layered weight: 0.20
Share Glossy Inputs: On
Glossy color: Flesh tone from face texture (0.66.0.42,0.30)
Glossy color effect: Scatter Only
Glossy reflectivity: 0.50
Glossy roughness: 0.55
Refraction Index: 1.30
Top Coat weight: .99
Top coat color: 1,0.63,0.63
Top coat effect: Scatter & Transmit
Top coat roughness: 0.50
Top coat layering mode: Fresnel
Top coat IOR: 1.40
Top coat thin film: 0
Top coat thin film IOR: 1.50
Top coat bump mode: Normal Map
Thin walled: off
Transmitted measurement distance: 100.00
Transmitted color: 0.66,0.42,0.30
Scattering measurement distance: 0.50
SSS Amount: 0.30
SSS Direction: -0.50
I created luminosity textures in Photoshop and used those for the image maps for Translucency color and Glossy color. The product bump map is used for Base Bump and product specular map is used for Top coat color. The map used for Glossy layered weight is all white except for the character's eyebrows.
Obviously, I'm doing something wrong. Any help would be appreciated. :)
Set a lower value for "Top coat roughness" and you'll get shine. The lower the value, the more shine, but play safe by starting with 0.30-0.25 and then working your way down (or up) to the desired shine..
...hmm, seems Iray doesn't like to play well with LIE overlays.
Have the Extreme Closeup Freckles overlay, applied it to my Leela character but the Iray G2 optimised MAT seems to overwrite it. Reapplied the original shader added the Freckles overlay again and it looked fine in the viewport, but on rendering only the base skin shader comes through without the overlay..
here's my latest
Should be fixed in next build.
...OK. Thank you. I was so glad to see the Close Up overlays as most skin maps tend to be smooth and unblemished.
Redheads just don't look right without freckles .
Thank you for the quick response.
Seems to me I read in several posts where it's better to not use the specular maps. So I removed them from the Top Coat Color and adjusted the Top Coat Weight and Top Coat Roughness. What a big difference.
So much to learn. And so much to remember... I can hardly wait for all of this to become second nature!
Here's the gentleman again, with a bit more shine. If it were just a portrait, I'd go a bit shinier. But I like this for the bigger picture. Now I just have to adjust the lady in the scene as well...
(I forgot to mention, this is using just the Sun/Sky environment.)
If you have LIE baker, it seems to get around the bug... I hadn't noticed it because I make use of baker a lot.
...alas don't have that and too broke right now so I'll just have to wait for the fix.
You could always manually composite them in your favorite image editor...
Great work.
Great work.
thanks!
You could always manually composite them in your favorite image editor...
...not good at that kind of work. That's why I pay for PAs to make such products.
The hair isn't PERFECT (there's some angularity in the front), but I'm satisfied.
Using LAMH for long hair is going to be challenging, but I really like the effect. Maybe I need to find a good 'hair up in a bun' model for long shots when I don't want my computer to melt.
...that's why I picked Garibaldi instead. Saw some real nice long styles and find it rather easy to work with.
Another evening playing with Sun-Sky settings. Quite pleased with this result. :cheese:
The model is GM2 with Bjorn skin texture.
Edited to note : some highlights missing and forgot to turn the glossiness off on the background image, and noticed he has cast a shadow. :red: so back to doing another render.
:-)
Hopefully looking better than the previous render. :roll:
Much better! And very natural, although I'd consider reducing some of the light from the front to look very 'real.'
Playing with old M4 freebie dynamic clothes and the adorable Brodie. Was inspired by teecee2017's Skater Girl portrait in the gallery. Used sIbl's Etnies Skate Park hdr plus some additional lights. Doesn't quite reach the realism I wanted in a lot of areas... Brodie's kicks while quite good, need more detail especially on the soles.
Wyatt hair is an absolute joy to render, I hope Goldtassel (?) makes more like this, especially for the guys.
For JePe.
I really need a new monitor. Major corrections on this render, and I am still not happy with it.
Playing with M4 Muscle Maps and G2M.
Left to right: Ape World 2 Chimpanzee HD, Mr. 50/50, Gianni 6 HD.
Oh NICE.
I see that the new version of 4.8 has updated the Iray section with a Cloud Rendering option under the advanced tab, be very interesting to see how it will work and where the servers will be and so on.. Though it seems that Cloud Rendering has been in 4.8 for a while was only now that I noticed it in the advanced settings..
Revisiting an earlier character, revamped with some translucent skin ideas (which have been... tricky with dark skin). The base skin was done in Skin Builder... I tried various ways to modify it, but they ended up meh. Stuck with a mostly unchanged skin, and it came out decently, I think.
Unshaven beard, then eyebrows and scalp hair with LAMH.