Show Us Your Iray Renders. Part II

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Comments

  • TJohnTJohn Posts: 11,339
    edited May 2015

    NM

    Post edited by TJohn on
  • evilded777evilded777 Posts: 2,482
    edited December 1969

    As far as I can tell, the Genesis 2 Male preset is essentially the same.

  • AlexLOAlexLO Posts: 193
    edited May 2015

    Alex L said:
    A new animation test is up on my Ralvision Channel on YouTube, make sure you view it in full HD, and feel free to like & comment, here & there ;-)
    https://youtu.be/KQMoPxNW9ac

    You can also see a full 2K still from the animation in the Iray PBR Images section of my Gallery

    We're just getting started folks! :coolsmile:

    Am I seeing things or did you put in some motion blur in post? I'm guessing you rendered at 30fps, so it wouldn't show so much but it looks a little bit like motion blur when you freeze the kick. I'm hoping for good motion blur settings as 3DS Max has it with their Iray version, and I was so happy when DAZ Studio finally got it a couple years ago. It makes animation rendered at 24 fps look better and more film like.

    Actually rendered at 24 fps in Anamorphic 2K HD, squeezed down to "Standard" 1080P HD. Yes I added a bit of motion blur in AE, since the native motion blur of Iray hasn't been exposed to us in DS...yet ;-) It certainly extends the believeability of the image, even in interactive mode (which renders incredibly fast, average 20-30 sec a frame vs 3-8 min frame photoreal in the previous beta. But with the RC1 both are even faster now!)

    Post edited by AlexLO on
  • Oso3DOso3D Posts: 15,084
    edited May 2015

    Trying to get this render was like riding a bucking bronco, but ... there you go.
    Among other things, the hair I had on the torso and legs got munched by errors and I couldn't figure out how to migrate them back from my one clean file. (Tried to save as preset, crashed any time I tried to USE the preset)


    The grass doesn't look all that realistic, but I think it works in a more 'fantasy painting' sort of way.

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    Post edited by Oso3D on
  • MusicplayerMusicplayer Posts: 515
    edited May 2015

    My latest attempt at Iray photorealism.

    The texture is Colin http://www.daz3d.com/colin
    Josh Character base http://www.daz3d.com/m3dteen-for-genesis-2-male-s to which I have added some extra G2M morphs.
    Wyatt Hair http://www.daz3d.com/wyatt-hair-for-genesis-2-male-s
    The 'famous' Pixar HDRI for environment lighting.

    I am very pleased with this render. Still a work in progress, but I now feel I am getting much better results. :lol:

    :-)

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    Post edited by Musicplayer on
  • pearbearpearbear Posts: 227
    edited December 1969

    My latest attempt at Iray photorealism.

    The texture is Colin http://www.daz3d.com/colin
    Josh Character base http://www.daz3d.com/m3dteen-for-genesis-2-male-s to which I have added some extra G2M morphs.
    Wyatt Hair http://www.daz3d.com/wyatt-hair-for-genesis-2-male-s
    The 'famous' Pixar HDRI for environment lighting.

    I am very pleased with this render. Still a work in progress, but I now feel I am getting much better results. :lol:

    :-)


    Cool character, his attitude reminds me of Pete from "The Adventures of Pete & Pete".

  • AlexLOAlexLO Posts: 193
    edited December 1969

    MEC4D said:
    My Sunday morning fun ..I was adding some 18K fiber grass to my Pixar Campus set , looking forward to LAMH rendered in Iray ( not as obj )

    As you bring forth grass & seed from the land, I shall separate the waters above from the waters below, gathering them together so that dry land may appear hehehe.

    Now where did the Almighty put the turbulence node? Could use one about now ;-)

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  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Garnet relaxing at the beach!

    (LAMH hair, obviously)

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  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Alex L said:
    Alex L said:
    A new animation test is up on my Ralvision Channel on YouTube, make sure you view it in full HD, and feel free to like & comment, here & there ;-)
    https://youtu.be/KQMoPxNW9ac

    You can also see a full 2K still from the animation in the Iray PBR Images section of my Gallery

    We're just getting started folks! :coolsmile:

    Am I seeing things or did you put in some motion blur in post? I'm guessing you rendered at 30fps, so it wouldn't show so much but it looks a little bit like motion blur when you freeze the kick. I'm hoping for good motion blur settings as 3DS Max has it with their Iray version, and I was so happy when DAZ Studio finally got it a couple years ago. It makes animation rendered at 24 fps look better and more film like.

    Actually rendered at 24 fps in Anamorphic 2K HD, squeezed down to "Standard" 1080P HD. Yes I added a bit of motion blur in AE, since the native motion blur of Iray hasn't been exposed to us in DS...yet ;-) It certainly extends the believeability of the image, even in interactive mode (which renders incredibly fast, average 20-30 sec a frame vs 3-8 min frame photoreal in the previous beta. But with the RC1 both are even faster now!)

    Thanks for the info!! I hope they open it up for us.

  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Btw, Garnet comes from Steven Universe, which is an awesome series.

  • AlexLOAlexLO Posts: 193
    edited December 1969

    Taking a field trip "off Campus" ;-)

    A taste of where we're headed next...

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  • RarethRareth Posts: 1,462
    edited December 1969

    More Dust and Atmosphere testing.. Render times really take a hit when doing this..

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  • BlantyrBlantyr Posts: 90
    edited December 1969

    This one got a few comments in the gallery, so I thought I'd repeat it here. The wet stuff is the choppy version of Ocean Wide and three splashes from the Liquid Pack, all with the Iray dispersive water shader. It worked better than I thought it would.

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  • BlantyrBlantyr Posts: 90
    edited December 1969

    This uses the Aversis free HDRI map for May. It started out a bit dark, but both the dome and the rendered stuff were equally dark. Bringing the Exposure Value down to 11 lightened it up. Taken on a cloudy day, they push it as producing "very nice soft shadow lighting." I guess if you want crisp shadows, stick with Pixar.

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  • evilded777evilded777 Posts: 2,482
    edited December 1969

    Rareth said:
    More Dust and Atmosphere testing.. Render times really take a hit when doing this..

    But Apartment 39, for being such an old example Jack's work, renders pretty damn good, doesn't it?

  • Oso3DOso3D Posts: 15,084
    edited December 1969

    As I said before, one of the joys of Iray is taking old content and sprucing it up. ;)

  • bohemian3bohemian3 Posts: 1,035
    edited December 1969

    Posted this in the Iray skin forum as well - lots of info on skin ssscattered all over the boards.
    http://www.daz3d.com/forums/discussion/54239/

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  • kyoto kidkyoto kid Posts: 41,838
    edited December 1969

    Rareth said:
    More Dust and Atmosphere testing.. Render times really take a hit when doing this..


    ..the reflectivity of the floor probably doesn't help much either.
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Nice one to save the old textures .. now render in some sun light, like Pixar campus, I wanna see it in action
    a PBR skin should works perfect in any light condition , that why it is called PBR , in soft box light everything looks good ;) because we see no reflections , the PBR specular value for skin is 53 max 59 , a lot of info around but PBR values are the only one to make it work 100% and that is not easy due to different skin maps with color casts and different luminescence

    but this render looks very nice
    make sure you use bulge on the cornea and iris adjustment , I think DAZ made the morphs in some packs

    bohemian3 said:
    Posted this in the Iray skin forum as well - lots of info on skin ssscattered all over the boards.
    http://www.daz3d.com/forums/discussion/54239/


  • Oso3DOso3D Posts: 15,084
    edited December 1969

    On the topic of doing cool things with older content... Millennium dragon LE, alchemy chasm, and some bloom.

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  • MEC4DMEC4D Posts: 5,249
    edited May 2015

    I was playing with new camera thickness and actual camera values settings adding some old LisaBotanic cherry tree with grass from yesterday to the campus , but more grass this time , 10 million poly .. it started to chock the view-port

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    Post edited by MEC4D on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    BTW they have free HDRI for May , from the website that offered the nice Castle HDRI map last month that produced shadows , it is so hard to find good HDRI maps for free around ..

    http://www.aversis.be/hdri/hdri-free-monthly-hdr-map.htm

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    The new map is kind of soft box style but nice ..
    btw Iray logo made in Zbrush lol for testing maps and materials

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  • pearbearpearbear Posts: 227
    edited December 1969

    Trying out some Iray renders of Stonemason's Urban Future 4. Love this set so, so much! I tweaked the materials a bit to dial in the appropriate light emissions, and some top coat for a wet street look in some of the renders. Lighting is with scene lights and also sun-sky in the hazy one.

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  • MattymanxMattymanx Posts: 6,996
    edited December 1969

    pearbear said:
    Trying out some Iray renders of Stonemason's Urban Future 4. Love this set so, so much! I tweaked the materials a bit to dial in the appropriate light emissions, and some top coat for a wet street look in some of the renders. Lighting is with scene lights and also sun-sky in the hazy one.


    THat looks super awsome!!!

  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Stonemason makes amaaaazing environments.

  • bohemian3bohemian3 Posts: 1,035
    edited December 1969

    MEC4D said:
    now render in some sun light, like Pixar campus, I wanna see it in action


    Thanks for the info - you are always so generous with the time you spend in these boards given all the projects you have going on.
    The sunlight definitely reveals all flaws. I used this product:

    http://www.daz3d.com/macro-skin-for-genesis-and-genesis-2-female-s
    because it has the best detailed skin normal maps I've found to date. I remapped it in Photoshop using puppet warp to match the M6 UV but not having done it in a 3D sculpting program you can see the seams, I know. Also, I spent no time on the hair - that's a whole nother beast to conquer.

    I see this as a starting point - I'm going to play around with the translucency / refraction weight settings to see if I can still get softer skin.

    Again, thanks for the kind words.

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  • StonemasonStonemason Posts: 1,222
    edited December 1969

    wow ,pearbear those shots are amazing..did I make that?!..some of you guys make these sets looks so cool

    & thanks Matty for pointing them out :)

  • AlexLOAlexLO Posts: 193
    edited December 1969

    wow ,pearbear those shots are amazing..did I make that?!..some of you guys make these sets looks so cool

    & thanks Matty for pointing them out :)

    Yes you do make nice sets ;-)

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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Very nice indeed !!:

    bohemian3 said:
    MEC4D said:
    now render in some sun light, like Pixar campus, I wanna see it in action


    Thanks for the info - you are always so generous with the time you spend in these boards given all the projects you have going on.
    The sunlight definitely reveals all flaws. I used this product:

    http://www.daz3d.com/macro-skin-for-genesis-and-genesis-2-female-s
    because it has the best detailed skin normal maps I've found to date. I remapped it in Photoshop using puppet warp to match the M6 UV but not having done it in a 3D sculpting program you can see the seams, I know. Also, I spent no time on the hair - that's a whole nother beast to conquer.

    I see this as a starting point - I'm going to play around with the translucency / refraction weight settings to see if I can still get softer skin.

    Again, thanks for the kind words.

This discussion has been closed.