Show Us Your Iray Renders. Part II

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  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,650
    edited December 1969

    A quick IRay render of my new Arctic Fox model (Red Fox available too). Cheers

    That's with the hair exported to OBJ? You've done a much better job of preserving its fineness than a lot of OBJ exports of hair from various applications.

    Thanks Richard, yes the fur is an OBJ. I've set root/tip width at 220/120, 850K hairs, and then used it with IRay. It's obviously a longer workflow than rendering to 3Delight, but IMO looks good. And as IRay will implement hair primitives, we'll update LAMH to support those natively.

  • MusicplayerMusicplayer Posts: 515
    edited May 2015

    A quick IRay render of my new Arctic Fox model (Red Fox available too). Cheers

    That's with the hair exported to OBJ? You've done a much better job of preserving its fineness than a lot of OBJ exports of hair from various applications.

    Thanks Richard, yes the fur is an OBJ. I've set root/tip width at 220/120, 850K hairs, and then used it with IRay. It's obviously a longer workflow than rendering to 3Delight, but IMO looks good. And as IRay will implement hair primitives, we'll update LAMH to support those natively.

    I have been waiting for a red fox to illustrate some of my stories for a while, so thank you Alessandro, your fox is so realistic, and so nice to hear there will be an LAMH update for Iray. Very much appreciated, and already purchased. :-)

    Kind regards.

    Post edited by Musicplayer on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,650
    edited May 2015

    A quick IRay render of my new Arctic Fox model (Red Fox available too). Cheers

    That's with the hair exported to OBJ? You've done a much better job of preserving its fineness than a lot of OBJ exports of hair from various applications.

    Thanks Richard, yes the fur is an OBJ. I've set root/tip width at 220/120, 850K hairs, and then used it with IRay. It's obviously a longer workflow than rendering to 3Delight, but IMO looks good. And as IRay will implement hair primitives, we'll update LAMH to support those natively.

    I have been waiting for a red fox to illustrate some of my stories for a while, so thank you Alessandro, your fox is so realistic, and so nice to hear there will be an LAMH update for Iray. Very much appreciated, and already purchased. :-)

    Kind regards.

    Well, actually I have to thank you and all the folks for your continued support to my products. I hope you will enjoy using them.
    About LAMH, there is a lot of work going on and hopefully soon we'll unleash some great news about it.

    Post edited by Alessandro Mastronardi on
  • 8eos88eos8 Posts: 170
    edited December 1969

    Luci45 said:
    I used the ground plane in the environment and everything is floating even though I put them on the floor.

    Did you try changing Ground Position Mode to Manual? Leaving it on Auto doesn't always work right...

  • RadioactiveLilyRadioactiveLily Posts: 359
    edited December 1969

    MEC4D said:
    I love the new BETA !!!! my favorite : calculate exposure AUTO , and Resume rendering .. you can cancel rendering and resume it again as long you don't close the rendering window preview
    with the auto exposure I guess we get better renders in overall , if the surface looks too dark the dome lighting will adjust , well the Tone Mapping what is post processing as I can still adjust tone mapping when the preview render is done in view port , but cool anyway

    And if you look on the left of the render window there's one of those little collapse/show widgets - expand and you get the render options that can be altered without having to start from scratch, including the stop conditions so that you can raise the time or number of iterations if necessary.

    This is so awesome! I had a render that needed more time to refine after it had finished, and using that feature to add more time instantly made the Resume button available again. I love it!

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    My Sunday morning fun ..I was adding some 18K fiber grass to my Pixar Campus set , looking forward to LAMH rendered in Iray ( not as obj )

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  • RarethRareth Posts: 1,462
    edited December 1969

    MEC4D said:
    My Sunday morning fun ..I was adding some 18K fiber grass to my Pixar Campus set , looking forward to LAMH rendered in Iray ( not as obj )

    That looks really, really good..

  • Oso3DOso3D Posts: 15,085
    edited May 2015

    I figured Pixar campus deserves a kitty

    And, yeah, I'd really like to not have to do LAMH obj. ;)

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    Post edited by Oso3D on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks .. what about Grassbees ? lol forgot to set the right color for the Translucent SSS back reflection in the first renders what should be always as the main Base color to better blend of the grass

    Rareth said:
    MEC4D said:
    My Sunday morning fun ..I was adding some 18K fiber grass to my Pixar Campus set , looking forward to LAMH rendered in Iray ( not as obj )

    That looks really, really good..

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  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Mec4D: Great stuff.

    When I first got LAMH, I was extremely excited to use it for grass and similar. REALLY looking forward to changes to make it work lighter in Iray.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,650
    edited December 1969

    I figured Pixar campus deserves a kitty

    And, yeah, I'd really like to not have to do LAMH obj. ;)

    Beautiful image!

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    One of my early LAMH experiments, in 3Delight. (Just rerendered it)

    First shows the very ordinary starting surface, second... woo!

    I attempted to try this in Iray, but 1 million 'hairs' ~= 1 GB ~= MY COMPUTER GO BOOM

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  • MEC4DMEC4D Posts: 5,249
    edited May 2015

    nice grass, that why I reduced mine as much as I can to avoid kaboom !
    my grass have 1 million poly , only one face and 3 segments not need double faces for grass .. think smart
    I am using Zbrush for my grass so I can control it better and reduce everything to minimum
    rendering short animation now to see it in action ;)

    One of my early LAMH experiments, in 3Delight. (Just rerendered it)

    First shows the very ordinary starting surface, second... woo!

    I attempted to try this in Iray, but 1 million 'hairs' ~= 1 GB ~= MY COMPUTER GO BOOM

    Post edited by MEC4D on
  • Occams_RazorOccams_Razor Posts: 40
    edited May 2015

    I figured Pixar campus deserves a kitty

    And, yeah, I'd really like to not have to do LAMH obj. ;)

    Did he smell the catnip in MEC4D's bushes?

    ;)

    Nice render...

    Post edited by Occams_Razor on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    LMAO !

    OcamRzr said:
    I figured Pixar campus deserves a kitty

    And, yeah, I'd really like to not have to do LAMH obj. ;)

    Did he smell the catnip in MED4D's bushes?

    ;)

    Nice render...

  • RarethRareth Posts: 1,462
    edited December 1969
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  • evilded777evilded777 Posts: 2,482
    edited December 1969

    My Sunday experiments, playing with lights via tone mapping, exposure control and environment.

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  • kyoto kidkyoto kid Posts: 41,838
    edited May 2015

    MEC4D said:
    My Sunday morning fun ..I was adding some 18K fiber grass to my Pixar Campus set , looking forward to LAMH rendered in Iray ( not as obj )

    ...ahh, you already answered my question about the grass. *sigh*
    Post edited by kyoto kid on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,650
    edited May 2015

    One of my early LAMH experiments, in 3Delight. (Just rerendered it)

    First shows the very ordinary starting surface, second... woo!

    I attempted to try this in Iray, but 1 million 'hairs' ~= 1 GB ~= MY COMPUTER GO BOOM

    One thing you can do is to create a grass with less points per guide. The default is 13 points per guide, which is quite much for grass (or short fur as the cat you did). If you reduce that parameter, say to 5 or 6 points, you will see how the OBJ file size will reduce and increase render times and performances.

    Post edited by Alessandro Mastronardi on
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Another rerender of an early project.

    And yeah, fewer points is a better idea. ;) (This took 3 hours, woof, since I just wanted to redo it straight -- LAMH on the legs and chest, and the grass)

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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    nice light study , so where the Gods rays lol just kidding

    My Sunday experiments, playing with lights via tone mapping, exposure control and environment.
  • kyoto kidkyoto kid Posts: 41,838
    edited December 1969

    ...ahhh it's the flutterby fairy. The grass and hair look really good.

  • kyoto kidkyoto kid Posts: 41,838
    edited December 1969

    ...OK AoA's grass shader does not work in Iray. all I get is a green carpet more reminiscent of old Astroturf.

    Looks like I have to either wait for a proper Iray grass shader or put LAMH on the wishlist.

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    If I can redo the grass with fewer points (again, it was, like, the third thing I tried when I first got LAMH a few months ago), I may try redoing it in Iray.

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Grassy pit, this time in Iray. Not bad with 3 points! Total file size of 260k, and the render took all of 8 mins or so.

    If I was really committed I'd use instanced geometry to get the blade tips right, but meh.

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  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    MEC4D said:
    My new The Dragon Rider ... tried the new Lens thickness mm settings under camera also iray bloom filter for the atmosphere

    Those eyes are looking mighty real, Cath!

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Alex L said:
    A new animation test is up on my Ralvision Channel on YouTube, make sure you view it in full HD, and feel free to like & comment, here & there ;-)
    https://youtu.be/KQMoPxNW9ac

    You can also see a full 2K still from the animation in the Iray PBR Images section of my Gallery

    We're just getting started folks! :coolsmile:

    Am I seeing things or did you put in some motion blur in post? I'm guessing you rendered at 30fps, so it wouldn't show so much but it looks a little bit like motion blur when you freeze the kick. I'm hoping for good motion blur settings as 3DS Max has it with their Iray version, and I was so happy when DAZ Studio finally got it a couple years ago. It makes animation rendered at 24 fps look better and more film like.

  • Robert FreiseRobert Freise Posts: 4,572
    edited December 1969

    MEC4D said:
    Thanks .. what about Grassbees ? lol forgot to set the right color for the Translucent SSS back reflection in the first renders what should be always as the main Base color to better blend of the grass

    Rareth said:
    MEC4D said:
    My Sunday morning fun ..I was adding some 18K fiber grass to my Pixar Campus set , looking forward to LAMH rendered in Iray ( not as obj )

    That looks really, really good..

    Looks the critters form the movie Critters when they were rolled up in a ball

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Ugh. I keep trying to turn the previous pavilion into Iray, but LAMH keeps eating my files.

    I FIGHT ON

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    you can change the roughness I did this to match my grass in the campus , also crush blacks and highlights was set off under tone mapping

    that is all other settings as in the standard Uber base


    Kyoto Kid said:
    ...OK AoA's grass shader does not work in Iray. all I get is a green carpet more reminiscent of old Astroturf.

    Looks like I have to either wait for a proper Iray grass shader or put LAMH on the wishlist.

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This discussion has been closed.