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All results are taken from this topic. For the 1070 ti, there are few results, so I pointed out "*Few results. Possibly incorrect data."
I doubt your 1070 TI (2:27) works better than 1080 (2:55), for which the data is sufficient.
https://www.youtube.com/watch?v=3GzPg4BtaLc&feature=youtu.be
See this post. In short, Total Rendering Time introduces a margin-of-error of +-30 seconds (or more on older systems) between different computers running the same benchmark into all rendering performance measurements derived from it.
Wow :O
PS: do you know that if you're not pressing Shift, the "Enter" button already gives some spacing? It looks like you're hitting enter two times pressing shift at the same time from the quotes.
Thanks for sharing this benchmark!
It's a bummer that it doesn't have all the GPUs, like with Octanebench :(
HP Z820 V2
DDR3 1866 ECC RAM
3X 1080ti no OC
Dual Xeon 2667 V2 water cooled, 16 cores
render time: 1 min 59 seconds
Just thought I'd mention my latest test with the outrider scene.
I let my 2x2018ti render the scene to 100 iterations, once with denoiser off, and the other with it on.
I took about 5 seconds for both renders but the result is telling.
OMG finally. Thank you so much.
Just keep in mind that there is a relatively HUGE margin of error in the data it's derived from.
I think that for now the Octanebench results are the best ones for reference!
We should suggest Daz to realize a short benchmark themselves, imagine all the data they could collect!
Benchmark scene (IrayTestSceneStarterEssentialsonly.duf)
Ran on DAZ 4.11.0.380 Beta 64bit
Total render time: 54.48 seconds (GPUs only)
System specs
Note: No monitors connected on the 4 cards. Driver installed is 419.67.
2x2070 RTX 8GB (GeForce RTX 2070): compute capability 7.5, 8 GiB total) - 2xGTX Titan 6GB (GeForce GTX TITAN): compute capability 3.5, 6 GiB total)
CPU: i7 5960X @3 GHz
Ram:32 GB DDR4
OS Windows 10 (10.0.17134)
A benchmark would be fantastic, but I don't think Daz is all that interested in it.
However, I think a built in benchmark would be actually be a great marketing tool. Just think if some media outlets used Daz Iray to test out new GPUs. That can get your software noticed. In the gaming world, there is a game called "Ashes of the Singularity". To be blunt the game itself is a very average RTS game, and it probably would be totally forgotten by now except for one thing...it has a fantastic benchmarking suite. The game is constantly optimized for all sorts of new tech. It was one of the first games to have DirectX 12, for example. The game also makes use of async compute, which was especially rare in gaming. Plus Ashes did something almost nobody else even tried to do, you can actually use AMD and Nvidia GPU's TOGETHER at the same time to boost performance! How many of you knew this was even possible? LOL. It is a feature of DirectX 12, BTW. So of course media outlets had to test this, giving Ashes more exposure again.
As a result, Ashes has become a mainstay in many benchmark lists since its release. Some of the people who run benchmarks will jokingly call the game "Ashes of the Benchmark" because it is mostly known for benchmarks more than being a game. Still, it cannot be argued that Ashes has benefitted greatly because of this exposure, as some people have bought Ashes purely to use it as a benchmark.
So I believe that the argument can be made for having a built in benchmark from a marketing perspective. It could show off just what Daz Iray can do and expose Daz Studio to a lot more people who probably never heard of it. A benchmark can have real value.
Thank you timon630 for all that work. The biggie will be when Iray gets support for those RTX cors, and the results may change quite a bit.
DAZ is probably waiting for this to happen before their next General Release build.
Benchmark scene (IrayTestSceneStarterEssentialsonly.duf)
Ran on DAZ 4.11.0.382 Beta 64bit
Total render time: 1 minutes 55.73 seconds (GPU only, Optix enabled) - RTX 2070, 4790K, 16Gb DDR 4.
Interestingly I pulled up the results I posted on the OPs Deviant Art page, which was: 1 minutes 49 seconds. So it's about 6 seconds slower with the current beta than 4.11 previous beta. If I enable post denoiser, I get 1 minute 56 seconds, so pretty much the same speed. I also don't think 1m 49 and 1m 55 are significantly different in the grand scheme of things. I mean if you could put error bars on the results...
Gosh, I can't wait for the iRay update with RTX enabled. Maybe next year...
Doh! I edited my post.
I looked at the previous one and it was the previous 4.11 beta, not 4.10. The current beta is slower by that much. However... I had two cards plugged in previously (a 970 as well) which I was using to drive the monitor. I don't think Windows Desktop Manager would make a 6s difference though, so I'm putting it down to the iRay changes in the current beta.
I think this most recent beta did have significant iRay changes (CUDA version for example). But yes, otherwise the variance is not significant imho. I was surprised the filtering didn't speed it up though. Perhaps the benefit from that increases with the image resolution.
So, this is my benchmark with the new GPU
RTX 2060, GPU ONLY, OPTIX ON, SICKLEYIELD SCENE
2 MIN AND 13 SEC
I have the latest Beta and the latest Creator drivers.
I just can't find my previous benchmark. But I see in the graph that a GTX 1060 basically took double the time.
I see the other benchmark with an RTX 2060 had the exact same time.
What to say? So far, I'm very happy of my purchase :)
Just 2 seconds slower than the Titan X Pascal, how cool is that? The 2060 is a gem. I'm glad you chose that over the 1660ti.
I should update my drivers and use the latest version of DS because your 2060 is a whole lot faster than my 2080 on that scene. In theory my 2080 should be 37% faster than your GPU.
Then again my benchmark included the time for the render to start and was timed to 100% convergence. Is that the way we should be benchmarking our GPUs? I'm not sure because some people are posting results at 90% or 95% convernence and only time it from when the render kicks in.
And thank you for your suggestions and because you care! :D
Where can I find your benchmark scene? I don't know why but the download button from your gallery doesn't seem to work for me
My result included the start time and it was at 100% convergence! I've read the time on the log file.
90% was reached in a matter of seconds, I was very surprised.
I don't know why your 2080 is having that speed! I have just the GPU checked, OptiX ON and the latest drivers and Daz Public Build. Since there's another entry in this thread with the exact same time, I think it's a 2060 speed in Daz!