Show Us Your Bryce Renders Part 12



  • HoroHoro Posts: 8,641

    adbc - thank you. Beautiful gate and vegetation. Really peaceful scene.

    mermaid - thank you.

  • adbcadbc Posts: 2,182

    mermaid, Horo : thank you.

  • mermaid010mermaid010 Posts: 3,849
    edited May 20

    A scene I put together using elements from my libraries. I'm not sure about size of the lighthouse in relation to the ship, although I revisited David's tutorials on composition.



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    Post edited by mermaid010 on
  • HoroHoro Posts: 8,641
    edited May 20

    mermaid - very nice scene. The sizes of the ship and lighthouse look good to me. The inlet is too small for the ship to enter but it will find the harbor that is out of sight. I also like the lighting.

    I also often struggle with the size of things. In my render I first posed to HMS Victory into the bay of the isle, then adjusted the size and finally moved it out back into the sea. Below the same scene as anaglyph.

    Approach Isle

    Approach Isle Anaglyph

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    Post edited by Horo on
  • adbcadbc Posts: 2,182
    edited May 21

    mermaid : very beautiful scene, great atmosphere and colours.

    Horo : awesome island scene, beautiful clouds and reflection on the water. Great anaglyph.

    For this one I did not really have to worry about the size of objects. This is just one bryce tree, a mirror and a background sphere.


    abstract tree.jpg
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    Post edited by adbc on
  • HoroHoro Posts: 8,641

    adbc - thank you. Your tree looks like an alien metallic spider emerging from fiery lava. Marvelous render.

  • mermaid010mermaid010 Posts: 3,849

    Thanks Horo, yes the bay is on the other side wink Beautiful renders, love the sky, the anaglyph is awesome.

    Adbc thanks, love the abstract, very nicely done.

  • HoroHoro Posts: 8,641

    Thank you mermaid.

  • adbcadbc Posts: 2,182

    Horo, mermaid : thank you.

  • huberthubert Posts: 131

    mermaid: A beautiful and very moody scene.

    Horo: A nice island scene with wonderful sky, water and lighting.

    adbc: Wonderfully bizarre. Cool idea with the mirror! :)

  • adbcadbc Posts: 2,182

    hubert : thank you.

  • HoroHoro Posts: 8,641
    edited May 23

    hubert - thank you.

    A self made terrain with a material from Grand Mountains, the aircraft from the Internet. Sky and ambient light by an HDRI from Terrain Stacking.

    Over the Mountains

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    Post edited by Horo on
  • adbcadbc Posts: 2,182
    edited May 24

    Horo : very realistic mountain scene, looks like a photo.

    A rocky  landscape, a few terrains, water and an oriental junk(from the net).

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    Post edited by adbc on
  • HoroHoro Posts: 8,641

    adbc - thank you. Interesting scene, looks somewhat strange but very charming. A difficult passage for the junk, I guess.

  • RembrandtRembrandt Posts: 113
    edited May 24

    Horo - Amazing terrain in that spaceship render.  Your treetrunk render reminded me a bit of a ct scan smiley A remarkable render! Rendering realistic looking windows is no small task, but you have managed it beautifully! Sizing has also always been a problem for me, it just has to be done as a feels-about-right. The plane render has an amazing landscape, very detailed.

    Mermaid - Misty day rerender looks even much better. Very nice to look at. The ship and lighthouse render is just about perfect.

    adbc - That bamboo and ferns are an absolute perfect combination. Together with the terrain material and eastern gate, this is a real beauty of a render. Good job! That mirror/tree/sphere render has something menacing about it, like Horo said, like a metal ninja spider on steroids. Beautifully done. The oriental junk render is just amazing.


    I have been playing around with exporting from UE5 to Bryce but unfortunately this proves to be almost(?) impossible. Every time Bryce gets a complicated mesh to chew on it smacks me in the face with an error-and-automatic-exit message. Here, Bryce shows its age alas. But I'll keep chipping away at this problem and maybe one day...

    Meanwhile I am falling heavily in love with UE5 and almost exclusively work with it now despite its complexity. To be honest, Bryce is a much easyer program to master for a beginning landscape artist and is still a lot of fun to use. I still use Bryce for landscapes and/or meshes that I can import in UE5. Here is one example, I call it "Dune".

    edit: added some comments.

    Post edited by Rembrandt on
  • HoroHoro Posts: 8,641

    Rembrandt - thank you. For a beginner, Bryce is indeed simple because you get nice results quite soon. However, there's yet a plethora under the hood. I've been using Bryce for over 20 years and still discover things. I haven't used UE, though worked also with Carrara from version 3 onward up to 8.1, and Studio from 0.8 up to 4.8, played a bit with Blender quite a while ago. All other programs I used are great as well, I couldn't say which one is the best - except the best is the one you know best which is in my case - well, have a guess.
    Your Dune scene looks very nice. Great rocks and sand making up this desert world, lighting looks really appropriate for this scene and the aliens fit in nicely.

  • mermaid010mermaid010 Posts: 3,849

    Hubert - thanks

    Horo - beautiful scene, I love the terrain, the lighting and materials work well together

    Adbc - awesome scene, very nicely done

    Rembrandt - thanks. the Dune scene is lovely.

  • adbcadbc Posts: 2,182

    Horo, Rembrandt, mermaid : thank you.

    Rembrandt : your Dune scene is impressive, great atmosphere and lighting.

  • huberthubert Posts: 131

    Horo: Fascinating terrain and mat work. I like its crisp eroded look.

    adbc: Nice composition. That's a spiky terrain in the shallow water. I hope the junk hasn't sunk. ;)

    Rembrandt: A wonderful SciFi scene. Great depth, atmosphere and lighting. Very moody.


  • HoroHoro Posts: 8,641
    edited May 25

    mermaid and hubert - thank you.

    The same terrain as above but inverted and two more in the back with a modified material from Gritstone Hills, the tower was self made. No Haze but a Hazecube from Environments - Inclement Weather. Sky and ambient light by an HDRI from HDRI Captured Volumetric Skies.

    Eroded Highland

    I'm often surprised by the result you get if you Invert and then Equalize a terrain in the TE.

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    Post edited by Horo on
  • adbcadbc Posts: 2,182

    hubert : thank you.

    Horo : very realistic terrain again, the material is awesome so is the sky.

  • mermaid010mermaid010 Posts: 3,849

    Horo - I agree with Adbc fantastic scene

  • HoroHoro Posts: 8,641

    Thank you adbc and mermaid.

  • huberthubert Posts: 131

    Horo: A very interesting result. That mat fits very well to the terrain's structure. As does your sky/atmo.

  • HoroHoro Posts: 8,641

    Thank you hubert.

  • NGartplayNGartplay Posts: 1,851

    Hi everyone, dropped in to see what everyone is up to.  More beautiful artwork.  The creativity just gets better and better.

    Mermaid, your seascape is so peaceful and I like the coloring of the image.

    adbc, what an awesome 'creature'.  Not sure what it is but it looks like it coud be a mechanical robot.

    Horo, your landscapes are always gorgeous and a joy to view.

    Rembrandt, great format and concept.

    I've done 1 image since hubby retired. He's bored and took a job mowing grass at a golf course.  He starts Monday so, who knows, I might start creating again.

  • Electro-ElvisElectro-Elvis Posts: 726
    edited May 30

    After some time I had the idea to do something with boolean objects again. Nothing exciting really, but I still find the materials not too bad. BTW all standard materials that come with Bryce.

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    Post edited by Electro-Elvis on
  • adbcadbc Posts: 2,182

    NGartplay : glad to see you back, thanks for your comment.

    Electro-Elvis : nice work, beautiful objects.

  • HoroHoro Posts: 8,641

    NGartplay - great to see you back. I hope the next time will be sooner.wink

    Electro-Elvis - also great to see you; well done stony objects in the water.


  • NGartplayNGartplay Posts: 1,851

    Electro-Elvis, very impressive boolean objects.  They look ancient.

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