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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic DAZ Importer Version 1.5.1

«1…6789101112»

Comments

  • brainmuffinbrainmuffin Posts: 1,226
    January 2021

    craddockcmnsmaureen said:

    just an update omg BVH retargeter work so damn great!!! on daz animations. i'm using blender 2.9.1 and diffeo plugin 1.5.1 can't believe i can edit now all the daz animations on blender without going frame by frame ..

    thanks a lot!!!

    I guess I need to do a pull.
  • craddockcmnsmaureencraddockcmnsmaureen Posts: 50
    January 2021

    everything working so far with genesis 8.1 and diffeo 1.5.1.

  • benniewoodellbenniewoodell Posts: 1,992
    January 2021

    craddockcmnsmaureen said:

    everything working so far with genesis 8.1 and diffeo 1.5.1.

    Thank you for letting us know, I've been wondering if it would work or not. 

  • craddockcmnsmaureencraddockcmnsmaureen Posts: 50
    January 2021 edited January 2021

    benniewoodell said:

    craddockcmnsmaureen said:

    everything working so far with genesis 8.1 and diffeo 1.5.1.

    Thank you for letting us know, I've been wondering if it would work or not. 

    Welcome, however i've notice a major issue, when you render the rendering time ( mesh loading) is extremely extremely slow compared to the genesis 8.

    Post edited by craddockcmnsmaureen on January 2021
  • jeff_someonejeff_someone Posts: 254
    January 2021

    Also, this probably isnt a diffeo issue per se, but I notice if you transfer FACS-based expressions over to Blender, diffeo will import them, but they to not work (they just make a small change in the face).  

  • brainmuffinbrainmuffin Posts: 1,226
    January 2021

    I need a reminder on how to update the plugin on the Blender side.

  • craddockcmnsmaureencraddockcmnsmaureen Posts: 50
    January 2021

    jeff_someone said:

    Also, this probably isnt a diffeo issue per se, but I notice if you transfer FACS-based expressions over to Blender, diffeo will import them, but they to not work (they just make a small change in the face).  

    Actually you are right, it have nothing to do with plugin, once i reduced the subsurf it went super fast :) 

  • craddockcmnsmaureencraddockcmnsmaureen Posts: 50
    January 2021

    brainmuffin said:

    I need a reminder on how to update the plugin on the Blender side.

    I don't remember but i think for blender 2.9.1 you should replace the plugin manually delete the old files and put the new ones.

  • brainmuffinbrainmuffin Posts: 1,226
    January 2021

    craddockcmnsmaureen said:

    brainmuffin said:

    I need a reminder on how to update the plugin on the Blender side.

    I don't remember but i think for blender 2.9.1 you should replace the plugin manually delete the old files and put the new ones.

    I will try it.
  • PadonePadone Posts: 3,873
    January 2021 edited January 2021

    The new 8.1 skin shader is not supported yet, I'm working on it at least for the basic features so to get a decent start, looks promising so far. I'm not sure the FACS rig will work, rigging is not my domain of expertise. Though I don't see anything on the depository about FACS support.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/344/genesis-81

    Post edited by Padone on January 2021
  • benniewoodellbenniewoodell Posts: 1,992
    January 2021

    Padone said:

    The new 8.1 skin shader is not supported yet, I'm working on it at least for the basic features so to get a decent start, looks promising so far. I'm not sure the FACS rig will work, rigging is not my domain of expertise. Though I don't see anything on the depository about FACS support.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/344/genesis-81

    Yeah, I was wondering the other day if the new pbr skin would transfer over to blender easier since I believe blender uses that as well. I'm excited to see how it will look!  

  • DAZ_samDAZ_sam Posts: 170
    January 2021 edited January 2021

    Wow! This is amazing. I have been testing Diffeomorphic Daz Importer and Sagan Alembic Exporter and all I can say is the level of quality on these tools are unreal! If there is anything Daz can do to help, please let me know. I am a Technical Artist and Project Lead for the new team at Daz focused on supporting the bridges and the community.

    @Padone @ThomasLarrson @TheMysteryisThePoint, You three have been doing an amazing job and if there is anything I can do to support you, please let me know. The bridges are for the community and I hope we can achieve that for everyone here! 

    If anyone has any questions for me or the software engineer on the bridge team @DAZ_vish please let us know.

     

    Post edited by DAZ_sam on January 2021
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,083
    January 2021 edited January 2021

    DAZ_sam said:

    Wow! This is amazing. I have been testing Diffeomorphic Daz Importer and Sagan Alembic Exporter and all I can say is the level of quality on these tools are unreal! If there is anything Daz can do to help, please let me know. I am a Technical Artist and Project Lead for the new team at Daz focused on supporting the bridges and the community.

    @Padone @ThomasLarrson @TheMysteryisThePoint, You three have been doing an amazing job and if there is anything I can do to support you, please let me know. The bridges are for the community and I hope we can achieve that for everyone here! 

    If anyone has any questions for me or the software engineer on the bridge team @DAZ_vish please let us know.

    @DAZ_sam Pinch me, I must be dreaming :) Thank you from the bottom of my heart for this kind of outreach.

    1. The first thing that comes to mind is this: I am sure that I read somewhere that the bridges are being converted to C++. This should be a goldmine of information for SDK developers. Can you confirm that I didn't imagine this and update us on the status of the effort?
    2. Are you able to respond to technical questions about the SDK's API, or funnel them to someone that can? I have a specific question about Strand Based Hair.

    You have really made my day.

    Also, @Cinus should certainly be referenced as well; his hair converted is really good.

    Edit: Sorry, I responded in glee before I even reading the entire post. DAZ_vish seems to be the man we all want to meet :)

     

    Post edited by TheMysteryIsThePoint on January 2021
  • DAZ_samDAZ_sam Posts: 170
    January 2021

    TheMysteryIsThePoint said:

    DAZ_sam said:

    Wow! This is amazing. I have been testing Diffeomorphic Daz Importer and Sagan Alembic Exporter and all I can say is the level of quality on these tools are unreal! If there is anything Daz can do to help, please let me know. I am a Technical Artist and Project Lead for the new team at Daz focused on supporting the bridges and the community.

    @Padone @ThomasLarrson @TheMysteryisThePoint, You three have been doing an amazing job and if there is anything I can do to support you, please let me know. The bridges are for the community and I hope we can achieve that for everyone here! 

    If anyone has any questions for me or the software engineer on the bridge team @DAZ_vish please let us know.

    @DAZ_sam Pinch me, I must be dreaming :) Thank you from the bottom of my heart for this kind of outreach.

    1. The first thing that comes to mind is this: I am sure that I read somewhere that the bridges are being converted to C++. This should be a goldmine of information for SDK developers. Can you confirm that I didn't imagine this and update us on the status of the effort?
    2. Are you able to respond to technical questions about the SDK's API, or funnel them to someone that can? I have a specific question about Strand Based Hair.

    You have really made my day.

    Also, @Cinus should certainly be referenced as well; his hair converted is really good.

    Edit: Sorry, I responded in glee before I even reading the entire post. DAZ_vish seems to be the man we all want to meet :)

     

    I could the same about you! Thank you so much for the work you are doing on the Sagan Exporter. I think it's amazing all of you are working together on this. Pretty cool I can use Diffeomorphic mats with your tool. 

    1. So yes and no Haha. Since our team is small we will be attacking the problems in the code base as we can. @DAZ_vish and I the only programmers working on it internally so, we haven't gotten to it yet but, that doesn't mean it will never happen. 

    2. Give me your question I am still learning more about the Daz SDK myself but, I can definitely check in with someone who would know more if I or Vish can't answer it. 

    Thank you for mentioning this! @Cinus I definitely need to test out your tool!

    Well, Vish and I will definitely be here to help with all questions Daz. We are both very excited to be on this project and both glad there is already a great number of developers already putting their time into bridging Daz content with other DCC Packages. 

    I do have a question about sagan do you have a repo for it? Would love to see what you been working on! 



     

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,083
    January 2021

    DAZ_sam said:

    TheMysteryIsThePoint said:

    DAZ_sam said:

    Wow! This is amazing. I have been testing Diffeomorphic Daz Importer and Sagan Alembic Exporter and all I can say is the level of quality on these tools are unreal! If there is anything Daz can do to help, please let me know. I am a Technical Artist and Project Lead for the new team at Daz focused on supporting the bridges and the community.

    @Padone @ThomasLarrson @TheMysteryisThePoint, You three have been doing an amazing job and if there is anything I can do to support you, please let me know. The bridges are for the community and I hope we can achieve that for everyone here! 

    If anyone has any questions for me or the software engineer on the bridge team @DAZ_vish please let us know.

    @DAZ_sam Pinch me, I must be dreaming :) Thank you from the bottom of my heart for this kind of outreach.

    1. The first thing that comes to mind is this: I am sure that I read somewhere that the bridges are being converted to C++. This should be a goldmine of information for SDK developers. Can you confirm that I didn't imagine this and update us on the status of the effort?
    2. Are you able to respond to technical questions about the SDK's API, or funnel them to someone that can? I have a specific question about Strand Based Hair.

    You have really made my day.

    Also, @Cinus should certainly be referenced as well; his hair converted is really good.

    Edit: Sorry, I responded in glee before I even reading the entire post. DAZ_vish seems to be the man we all want to meet :)

     

    I could the same about you! Thank you so much for the work you are doing on the Sagan Exporter. I think it's amazing all of you are working together on this. Pretty cool I can use Diffeomorphic mats with your tool. 

    1. So yes and no Haha. Since our team is small we will be attacking the problems in the code base as we can. @DAZ_vish and I the only programmers working on it internally so, we haven't gotten to it yet but, that doesn't mean it will never happen. 

    2. Give me your question I am still learning more about the Daz SDK myself but, I can definitely check in with someone who would know more if I or Vish can't answer it. 

    Thank you for mentioning this! @Cinus I definitely need to test out your tool!

    Well, Vish and I will definitely be here to help with all questions Daz. We are both very excited to be on this project and both glad there is already a great number of developers already putting their time into bridging Daz content with other DCC Packages. 

    I do have a question about sagan do you have a repo for it? Would love to see what you been working on!

    @DAZ_sam I'm in the middle of adding some requested features (OBJ Sequence export, Blender BVH conversion) and then I'll put it up somewhere. I'd be grateful to have some other eyeballs on the code. I'm bound to have done a few tremendously stupid things :) that work but by the grace of god.

  • PaintboxPaintbox Posts: 1,633
    January 2021

    Daz Sam, just a heads up your link in your signature is not working as it should (to the github) 

  • DAZ_samDAZ_sam Posts: 170
    January 2021

    Paintbox said:

    Daz Sam, just a heads up your link in your signature is not working as it should (to the github) 

    Thanks! Fixed it.

  • DAZ_samDAZ_sam Posts: 170
    January 2021

    TheMysteryIsThePoint said:

    DAZ_sam said:

    TheMysteryIsThePoint said:

    DAZ_sam said:

    Wow! This is amazing. I have been testing Diffeomorphic Daz Importer and Sagan Alembic Exporter and all I can say is the level of quality on these tools are unreal! If there is anything Daz can do to help, please let me know. I am a Technical Artist and Project Lead for the new team at Daz focused on supporting the bridges and the community.

    @Padone @ThomasLarrson @TheMysteryisThePoint, You three have been doing an amazing job and if there is anything I can do to support you, please let me know. The bridges are for the community and I hope we can achieve that for everyone here! 

    If anyone has any questions for me or the software engineer on the bridge team @DAZ_vish please let us know.

    @DAZ_sam Pinch me, I must be dreaming :) Thank you from the bottom of my heart for this kind of outreach.

    1. The first thing that comes to mind is this: I am sure that I read somewhere that the bridges are being converted to C++. This should be a goldmine of information for SDK developers. Can you confirm that I didn't imagine this and update us on the status of the effort?
    2. Are you able to respond to technical questions about the SDK's API, or funnel them to someone that can? I have a specific question about Strand Based Hair.

    You have really made my day.

    Also, @Cinus should certainly be referenced as well; his hair converted is really good.

    Edit: Sorry, I responded in glee before I even reading the entire post. DAZ_vish seems to be the man we all want to meet :)

     

    I could the same about you! Thank you so much for the work you are doing on the Sagan Exporter. I think it's amazing all of you are working together on this. Pretty cool I can use Diffeomorphic mats with your tool. 

    1. So yes and no Haha. Since our team is small we will be attacking the problems in the code base as we can. @DAZ_vish and I the only programmers working on it internally so, we haven't gotten to it yet but, that doesn't mean it will never happen. 

    2. Give me your question I am still learning more about the Daz SDK myself but, I can definitely check in with someone who would know more if I or Vish can't answer it. 

    Thank you for mentioning this! @Cinus I definitely need to test out your tool!

    Well, Vish and I will definitely be here to help with all questions Daz. We are both very excited to be on this project and both glad there is already a great number of developers already putting their time into bridging Daz content with other DCC Packages. 

    I do have a question about sagan do you have a repo for it? Would love to see what you been working on!

    @DAZ_sam I'm in the middle of adding some requested features (OBJ Sequence export, Blender BVH conversion) and then I'll put it up somewhere. I'd be grateful to have some other eyeballs on the code. I'm bound to have done a few tremendously stupid things :) that work but by the grace of god.

     

    I am waiting with excitement! 

  • craddockcmnsmaureencraddockcmnsmaureen Posts: 50
    January 2021

    Frankly speaking from a customer view, and a lot of daz customers share my point of view.  i see absolutely no point to download the " official" daz to blender bridge, when diffeo is here.

    I am an animator in blender, and thanks to diffeomorphic and BVH retarget both tools of mister thomas i can do absolutely everything in blender and i'm really extremely satisfied of those tools, and i don't think the official plugin can do something similar now or in the near future.

  • brainmuffinbrainmuffin Posts: 1,226
    January 2021

    craddockcmnsmaureen said:

    Frankly speaking from a customer view, and a lot of daz customers share my point of view.  i see absolutely no point to download the " official" daz to blender bridge, when diffeo is here.

    I am an animator in blender, and thanks to diffeomorphic and BVH retarget both tools of mister thomas i can do absolutely everything in blender and i'm really extremely satisfied of those tools, and i don't think the official plugin can do something similar now or in the near future.

    I have a similar point of view. I use Diffeo to move items to Blender in Linux. I'd run Studio natively in Linux if it could, but at the moment, I use it in macOS. I do hope to understand how to successfully copy animations to Blender soon.
  • PadonePadone Posts: 3,873
    January 2021

    @DAZ_sam Thank you so much for your kind words. To me it is just fun to help Thomas for what I can, he's the real genius. I'll not miss to ask if we need any help. Thank you so much again, your willingness to contribute is very much appreciated.

  • craddockcmnsmaureencraddockcmnsmaureen Posts: 50
    February 2021

    brainmuffin said:

    craddockcmnsmaureen said:

    Frankly speaking from a customer view, and a lot of daz customers share my point of view.  i see absolutely no point to download the " official" daz to blender bridge, when diffeo is here.

    I am an animator in blender, and thanks to diffeomorphic and BVH retarget both tools of mister thomas i can do absolutely everything in blender and i'm really extremely satisfied of those tools, and i don't think the official plugin can do something similar now or in the near future.

    I have a similar point of view. I use Diffeo to move items to Blender in Linux. I'd run Studio natively in Linux if it could, but at the moment, I use it in macOS. I do hope to understand how to successfully copy animations to Blender soon.

    It's very easy,

    2 steps:

    1) download diffeo

    2) download BVH retarget 

    both tools from thomas website.

    import action ( the animation ) with diffeo then go to  BVH retarget, edit-) transfer FK to IK.

    snap IK with MHX rig, and tadaa you have an animation from daz fully IK rigged, without BVH retarget its impossible to correctly pose an animation this tool is a must except if you want snap ik frame by frame ... ( for an animation with 1000 frames good luck with that! )

     

  • DAZ_samDAZ_sam Posts: 170
    February 2021

    Padone said:

    @DAZ_sam Thank you so much for your kind words. To me it is just fun to help Thomas for what I can, he's the real genius. I'll not miss to ask if we need any help. Thank you so much again, your willingness to contribute is very much appreciated.

    Definitely! I would love to help the community. I understand people's sentiment about liking this blender plugin more but, we aren't here to compete with Thomas or any other Daz to Blender tools. Even if Thomas is the real genius, still thank you for your hard work :) 

  • brainmuffinbrainmuffin Posts: 1,226
    February 2021

    craddockcmnsmaureen said:

    brainmuffin said:

    craddockcmnsmaureen said:

    Frankly speaking from a customer view, and a lot of daz customers share my point of view.  i see absolutely no point to download the " official" daz to blender bridge, when diffeo is here.

    I am an animator in blender, and thanks to diffeomorphic and BVH retarget both tools of mister thomas i can do absolutely everything in blender and i'm really extremely satisfied of those tools, and i don't think the official plugin can do something similar now or in the near future.

    I have a similar point of view. I use Diffeo to move items to Blender in Linux. I'd run Studio natively in Linux if it could, but at the moment, I use it in macOS. I do hope to understand how to successfully copy animations to Blender soon.

    It's very easy,

    2 steps:

    1) download diffeo

    2) download BVH retarget 

    both tools from thomas website.

    import action ( the animation ) with diffeo then go to  BVH retarget, edit-) transfer FK to IK.

    snap IK with MHX rig, and tadaa you have an animation from daz fully IK rigged, without BVH retarget its impossible to correctly pose an animation this tool is a must except if you want snap ik frame by frame ... ( for an animation with 1000 frames good luck with that! )

     

    Import the animation after exporting from Studio with Diffeo?
  • tricky30detricky30de Posts: 0
    February 2021

    Problems with facial expressions

    Is there a way to import custom made facial expresions into Diffeomorphic.

    Importing the .duf file doesn't work.

    So I tried to make my own morph in Daz 3D.  After import as custom morph in Diffeomorphic the morph funktions.

    Transfering it as shape key to the mesh didn't work. 

    Has someone an idear how to solve this problem?

  • benniewoodellbenniewoodell Posts: 1,992
    February 2021

    tricky30de said:

    Problems with facial expressions

    Is there a way to import custom made facial expresions into Diffeomorphic.

    Importing the .duf file doesn't work.

    So I tried to make my own morph in Daz 3D.  After import as custom morph in Diffeomorphic the morph funktions.

    Transfering it as shape key to the mesh didn't work. 

    Has someone an idear how to solve this problem?

    Are you posing it with powerpose? If so, those keys won't transfer for some reason but if you're using an expression from a pack, just save it as a pose preset, then in Blender click import pose and it'll work. 

  • tricky30detricky30de Posts: 0
    February 2021

    benniewoodell said:

    tricky30de said:

    Problems with facial expressions

    Is there a way to import custom made facial expresions into Diffeomorphic.

    Importing the .duf file doesn't work.

    So I tried to make my own morph in Daz 3D.  After import as custom morph in Diffeomorphic the morph funktions.

    Transfering it as shape key to the mesh didn't work. 

    Has someone an idear how to solve this problem?

    Are you posing it with powerpose? If so, those keys won't transfer for some reason but if you're using an expression from a pack, just save it as a pose preset, then in Blender click import pose and it'll work. 

    Thank you for that idear. But can I make a shapekey from a pose?

    No I didn't used powerpose. I created a new property with min 0 and max 1. I set it to 1 and used an expression from a pack. Afterwards I freezed it with ERC Freez and removed all the ectls I diddn't need. Then set it to 0 and used a neutral expression. Again freeze with ERC Freez and remove all ectl not used. This  morph I could save as support asset / morph asset. At least I loaded it in deffeo with import custom morph.

    The Morph works in diffeo. The funktion convert custom morph to shapekey is my problem. After the convert the shapekey on the mesh in blender didn't work. But I need it there for exporting it into unity.  

  • benniewoodellbenniewoodell Posts: 1,992
    February 2021

    tricky30de said:

    benniewoodell said:

    tricky30de said:

    Problems with facial expressions

    Is there a way to import custom made facial expresions into Diffeomorphic.

    Importing the .duf file doesn't work.

    So I tried to make my own morph in Daz 3D.  After import as custom morph in Diffeomorphic the morph funktions.

    Transfering it as shape key to the mesh didn't work. 

    Has someone an idear how to solve this problem?

    Are you posing it with powerpose? If so, those keys won't transfer for some reason but if you're using an expression from a pack, just save it as a pose preset, then in Blender click import pose and it'll work. 

    Thank you for that idear. But can I make a shapekey from a pose?

    No I didn't used powerpose. I created a new property with min 0 and max 1. I set it to 1 and used an expression from a pack. Afterwards I freezed it with ERC Freez and removed all the ectls I diddn't need. Then set it to 0 and used a neutral expression. Again freeze with ERC Freez and remove all ectl not used. This  morph I could save as support asset / morph asset. At least I loaded it in deffeo with import custom morph.

    The Morph works in diffeo. The funktion convert custom morph to shapekey is my problem. After the convert the shapekey on the mesh in blender didn't work. But I need it there for exporting it into unity.  

    Sadly I have not been able to get shape keys to transfer with diffeo. If you try the newest update of the Daz to Blender Bridge, it will probably work. I can't get anything from Face Motion to transfer with diffeo since those are shape keys (at least I think they are, they have shape. in the names), but they transfer when I export it with the new D2B update. 

  • PadonePadone Posts: 3,873
    February 2021 edited February 2021

    tricky30de said:

    The funktion convert custom morph to shapekey is my problem. After the convert the shapekey on the mesh in blender didn't work.

    Some "morphs" in daz studio are not morphs, they are bone poses, so they need to be imported as poses. As for the shapekey conversion you can file a bug report at diffeomorphic. Please provide a test scene with the bug.

    Please note that diffeomorphic is not so good to import modified assets stored in the scene file. If you did your own morphs then save them as support assets to be imported with diffeo: file > save as > support asset. This will work fine.

    https://bitbucket.org/Diffeomorphic/import_daz/issues

    Post edited by Padone on February 2021
  • tricky30detricky30de Posts: 0
    February 2021

    benniewoodell said:

    tricky30de said:

    benniewoodell said:

    tricky30de said:

    Problems with facial expressions

    Is there a way to import custom made facial expresions into Diffeomorphic.

    Importing the .duf file doesn't work.

    So I tried to make my own morph in Daz 3D.  After import as custom morph in Diffeomorphic the morph funktions.

    Transfering it as shape key to the mesh didn't work. 

    Has someone an idear how to solve this problem?

    Are you posing it with powerpose? If so, those keys won't transfer for some reason but if you're using an expression from a pack, just save it as a pose preset, then in Blender click import pose and it'll work. 

    Thank you for that idear. But can I make a shapekey from a pose?

    No I didn't used powerpose. I created a new property with min 0 and max 1. I set it to 1 and used an expression from a pack. Afterwards I freezed it with ERC Freez and removed all the ectls I diddn't need. Then set it to 0 and used a neutral expression. Again freeze with ERC Freez and remove all ectl not used. This  morph I could save as support asset / morph asset. At least I loaded it in deffeo with import custom morph.

    The Morph works in diffeo. The funktion convert custom morph to shapekey is my problem. After the convert the shapekey on the mesh in blender didn't work. But I need it there for exporting it into unity.  

    Sadly I have not been able to get shape keys to transfer with diffeo. If you try the newest update of the Daz to Blender Bridge, it will probably work. I can't get anything from Face Motion to transfer with diffeo since those are shape keys (at least I think they are, they have shape. in the names), but they transfer when I export it with the new D2B update. 

    Face expressions works different as the normal morphs. But you can import every other morph with diffeo and the transfer to shapekey works. The manual from Thomas Larsson is realy very good. The real problem is the bad fbx export of Daz. It seams for me that the normal fbx exporter difn't export the morphs from the genitals and misses some other morphs. The Daz to Unity Brige has bugs, the Daz to Unreal  Bridge has the same problems as the normal fbx exporter.

    I tried also the Daz to Blender Bridge, also no gen morphs and lost a lot of other morphs.

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