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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic DAZ Importer Version 1.5.1

ThomasLarssonThomasLarsson Posts: 77
September 2020 edited March 2021 in Blender Discussion

There has been lots of progress since version 1.5.0 of the DAZ Importer was released half a year ago, and it is time for a new stable release. Among the highlights of the new release we mention:

  • Hair improvements, both for fibermesh hair, strand-based hair, and old-fashioned mesh hair.
  • Geometry shell improvements.
  • Faster transfer of morphs between meshes.
  • Improvements to the MHX rig.
  • Improvements to the Rigify interface.
  • Support for FACS introduced in DAZ Studio 4.15.
  • Many bug fixes.

Stable version 1.5.1b can be downloaded from https://www.dropbox.com/s/d087603vz5hmau0/import_daz-v1.5.1b-20210302.zip.

As before, the development version can be downloaded from: https://bitbucket.org/Diffeomorphic/import_daz/downloads/

This is the last version that is compatible with Blender 2.79. Future versions of the DAZ Importer, from version 1.6.0 and forward, will only work with Blender 2.80 and later. Maintaining compatibility with Blender 2.79 has become a major nuisance, and since I suspect that very few people use it these days anyway, this means a lot of work for very little gain. Critical bugfixes can still be done in the version_1_5_1 branch, which can be downloaded from https://bitbucket.org/Diffeomorphic/import_daz/downloads/?tab=branches.

Acknowledgements:

Although the code has been written by myself, this add-on has benefitted greatly from bug reports and suggestions by many people. In particular, I want to thank

Alessandro Padovani, for his expertise in materials. The translation from Iray to Cycles and Eevee is essentially Alessandro's achievement.

engetudouiti, for his suggestions in many areas, especially rigging. 

Xin, for his lucid explanations on coding and the Blender API.

 

Original post:

The Daz Importer has evolved a lot in the last few months, and the old stable version 1.4.2 is obsolete. The new stable version 1.5.0 is now available.

Daz Importer v 1.5.0: https://www.dropbox.com/s/scoe4umsrnh8z5x/import_daz-v1.5.0-20200918.zip

This version supports Blender 2.90.0, Blender 2.83.3 LTS and Blender 2.79b. 

The add-on has mostly been tested on Windows 7. It has previously also been tested on Windows 10 and Linux, but not the most recent changes.

I had hoped that the documentation would be complete before the release, but unfortunately it is somewhat outdated due to the additions of new features and UI changes recently. Writing documentation takes a lot of time and effort and I don't want to postpone the release any longer.

 

Post edited by ThomasLarsson on March 2021
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Comments

  • SDevSDev Posts: 156
    September 2020
    Thank you Thomas for your astounding work and support!
  • nicsttnicstt Posts: 11,714
    September 2020

    Thank your Thomas.

    Please consider either a Patreon page, or at least a Paypal donate button.

  • PaintboxPaintbox Posts: 1,629
    September 2020
    nicstt said:

    Thank your Thomas.

    Please consider either a Patreon page, or at least a Paypal donate button.

    +1

  • the5amkebabthe5amkebab Posts: 103
    September 2020
    Paintbox said:
    nicstt said:

    Thank your Thomas.

    Please consider either a Patreon page, or at least a Paypal donate button.

    +1

    +1

  • TheKDTheKD Posts: 2,597
    September 2020

    Thanks dude, will see if I can find the time to play with it tomorrow.

  • Leonides02Leonides02 Posts: 1,365
    September 2020

    Why won't he let us pay him? Is he a secret billionaire!? wink

  • j cadej cade Posts: 2,310
    September 2020
    Leonides02 said:

    Why won't he let us pay him? Is he a secret billionaire!? wink

    Its not everyone, but there are a disturbing number of people who assume that, because they have in some way contributed to your wages, they own you. Not only do you have to help them with whatever, but you also are expected to be properly obsequious.

    Provided hes not on the breadline, I can see the appeal on not tying himself to any assumed obligations.

  • TheKDTheKD Posts: 2,597
    September 2020

    Sounds like you have dabbled in freelance art a bit :P

  • j cadej cade Posts: 2,310
    September 2020
    TheKD said:

    Sounds like you have dabbled in freelance art a bit :P

    more the day job in the service industry 

    whoever came up with the phrase "the customer is always right" was definitely someone who never had to deal with having a customer.

  • emoryahlbergemoryahlberg Posts: 133
    September 2020 edited September 2020

    I'm having a blast trying to learn Blender. I've seen so many good material conversions, but for some reason my character is ending up very gray / pale,and I don't know how to fix her because, well, I'm still new. 

    I'd appreciate any help!

    This is the Olympia 7 skin, by the way.

     

    Here she is in Iray:

    Post edited by emoryahlberg on September 2020
  • SDevSDev Posts: 156
    September 2020
    emoryahlberg said:

    I'm having a blast trying to learn Blender. I've seen so many good material conversions, but for some reason my character is ending up very gray / pale,and I don't know how to fix her because, well, I'm still new. 

    I'd appreciate any help!

    This is the Olympia 7 skin, by the way.

     

    Here she is in Iray:

    I strongly recommend to experiment/play with blender lights and cameras and render settings. I'm using photographer and light pack one from chafouin (https://gumroad.com/chafouin).

    https://blenderartists.org/t/photographer-camera-exposure-white-balance-autofocus-and-physical-lights/1101721

  • PadonePadone Posts: 3,014
    September 2020 edited September 2020

    @emoryahlberg That's probably eevee and/or principled. For a good skin conversion you have to use cycles and bsdf. The bsdf option is intended for cycles, it gets the best iray materials but doesn't work fine with eevee. The principled option is intended for eevee, it approximates the iray materials to meet the eevee limitations. Of course cycles is good as well with principled since cycles can do everything eevee does and better.

    Also plase be sure to use the latest development version since old versions may be not up to date with material conversion.

    BSDF: best for cycles, full iray materials

    PRINCIPLED: best for eevee, limited iray materials

    cycles.jpg
    530 x 277 - 36K
    Post edited by Padone on September 2020
  • emoryahlbergemoryahlberg Posts: 133
    September 2020
    Padone said:

    @emoryahlberg That's probably eevee and/or principled. For a good skin conversion you have to use cycles and bsdf. The bsdf option is intended for cycles, it gets the best iray materials but doesn't work fine with eevee. The principled option is intended for eevee, it approximates the iray materials to meet the eevee limitations. Of course cycles is good as well with principled since cycles can do everything eevee does.

    BSDF: best for cycles, full iray materials

    PRINCIPLED: best for eevee, limited iray materials

     

    Thanks, Padone. Yes, that was Principled... But for some reason BDSF didn't work great for this character either:

  • PadonePadone Posts: 3,014
    September 2020 edited September 2020

    You have to use bsdf AND render with cycles. Then the cycles quality depends on the settings. To get the best quality go for "full global illumination". There may be a slight difference with iray anyway since the conversion is not always perfect but much better than eevee.

    Again be sure to use the latest development version.

    cycles.jpg
    303 x 322 - 25K
    Post edited by Padone on September 2020
  • emoryahlbergemoryahlberg Posts: 133
    September 2020 edited September 2020
    Padone said:

    You have to use bsdf AND render with cycles. Then the cycles quality depends on the settings. To get the best quality go for "full global illumination". There may be a slight difference with iray anyway since the conversion is not always perfect but much better than eevee.

    Again be sure to use the latest development version.

     

    Hi Padone,

    Those are my settings and I have version 1.15. Unfortunately, not working for this character. I'm just wondering if anyone knows what might be the fix?

    EDIT: Hold on... I think that did work, but for some weird reason I had to switch to the shader tab for the new settings to take effect. Thanks!

     

    Post edited by emoryahlberg on September 2020
  • nicsttnicstt Posts: 11,714
    September 2020
    j cade said:
    Leonides02 said:

    Why won't he let us pay him? Is he a secret billionaire!? wink

    Its not everyone, but there are a disturbing number of people who assume that, because they have in some way contributed to your wages, they own you. Not only do you have to help them with whatever, but you also are expected to be properly obsequious.

    Provided hes not on the breadline, I can see the appeal on not tying himself to any assumed obligations.

    Sadly, some feel that once they've contributed, there is an obligation to them to continue

    ... I'm not one of em; I'd like to donate to show my appreciation for what has been done.

     

  • PadonePadone Posts: 3,014
    September 2020 edited September 2020

    Below is how it goes for me with Olympia 7. Seems quite good. First iray then cycles with the same hdri. Tone mapping also affects the image colors of course. The default filmic with mid contrast works quite fine to mimic the default iray tone mapping. Then if you change the iray tone mapping you get different results.

    Your Olympia 7 skin tone seems a little red I don't get it with iray here. Are you sure you use the same lights in iray and cycles ?

     

     

    Olympia 7 iray, default tone mapping and hdri

     

    Olympia 7 cycles, default tone mapping (color management) and same hdri

    filmic.jpg
    308 x 189 - 14K
    cycles.jpg
    640 x 360 - 16K
    iray.jpg
    640 x 360 - 60K
    Post edited by Padone on September 2020
  • emoryahlbergemoryahlberg Posts: 133
    September 2020 edited September 2020

    Thank you, Padone. That certainly helped! Her textures still seem a little washed out, and her lips are too glossy, her hair needs work, and I think something weird is happening with her lower lashes. 

    But this is still astoundingly good for an auto-conversion. Now it's time to tweak!

     

    Post edited by emoryahlberg on September 2020
  • TheKDTheKD Posts: 2,597
    September 2020 edited September 2020

    One thing I have noticed about skins.....  The newer ones, that use dual lobe seem to convert a lot better than the ones released before dual lobe was added. There is probably a way to fix that in the material nodes, but I lack the knowledge on the shader system lol.

    Post edited by TheKD on September 2020
  • the5amkebabthe5amkebab Posts: 103
    September 2020
    nicstt said:
    j cade said:
    Leonides02 said:

    Why won't he let us pay him? Is he a secret billionaire!? wink

    Its not everyone, but there are a disturbing number of people who assume that, because they have in some way contributed to your wages, they own you. Not only do you have to help them with whatever, but you also are expected to be properly obsequious.

    Provided hes not on the breadline, I can see the appeal on not tying himself to any assumed obligations.

    Sadly, some feel that once they've contributed, there is an obligation to them to continue

    ... I'm not one of em; I'd like to donate to show my appreciation for what has been done.

     

    That's something I didn't think about but I can completely understand if that's the case. I'm in the same boat as @nicstt , I just want to show some appreciation and support for everything done so far, its helped me beyond any other plugin for any other software I curently use and that's saying something, I don't need any further features than it had about 2 or 3 builds ago so anything more added is just an awesome bonus!

  • Fantasyart3DFantasyart3D Posts: 53
    September 2020

    Just tested the new 1.5 and I keep having issues with morphs not being loaded. Using the "load custom morphs" feature I could manage to load some of them, but all in the Custom Morphs section.

    I appreciate all the effort done by Thomas, but he needs to read these bug reports we post here and in his page. Otherwise all his effort is useless, and we'll have another "Manuel Bastioni Lab" here, a promising add-on but not functional.

  • 4rts2C4rts2C Posts: 3
    September 2020

    it's a really great addon.

    My major issue so far is regarding the eyelashes from  Toon Generation 2.

    Even when I change to alpha blend, they are still black on my renders both Cycles or Eevee.

    Not sure what I'm doing wrong

  • TheKDTheKD Posts: 2,597
    September 2020
    fantasyart said:

    Just tested the new 1.5 and I keep having issues with morphs not being loaded. Using the "load custom morphs" feature I could manage to load some of them, but all in the Custom Morphs section.

    I appreciate all the effort done by Thomas, but he needs to read these bug reports we post here and in his page. Otherwise all his effort is useless, and we'll have another "Manuel Bastioni Lab" here, a promising add-on but not functional.

    Dunno what you are on about, there have been times several bugs were squashed in a weeks time. He reads both them both.

  • ThomasLarssonThomasLarsson Posts: 77
    September 2020
    fantasyart said:

    Just tested the new 1.5 and I keep having issues with morphs not being loaded. Using the "load custom morphs" feature I could manage to load some of them, but all in the Custom Morphs section.

    Yes, I noted the same thing yesterday. There was still some code around that had not been updated for the new morph system introduced in the summer, and this was one of them. Should work now.

    This is a sufficiently serious to warrant a new RC.

  • ThomasLarssonThomasLarsson Posts: 77
    September 2020

    Re: money. It is not that I am not interested in the stuff in general, only that I don't think that this plugin will generate enough of it to merit the hassle. And as J Cade noted above, if I accept money I will have paying customers to take care of. Maybe I will change my mind some day though.

  • ThomasLarssonThomasLarsson Posts: 77
    September 2020

    New release candidate, fixing a serious bug when loading morphs.

    Daz Importer v 1.5.0 RC2: https://www.dropbox.com/s/scoe4umsrnh8z5x/import_daz-v1.5.0-20200918.zip

  • emoryahlbergemoryahlberg Posts: 133
    September 2020
    ThomasLarsson said:

    New release candidate, fixing a serious bug when loading morphs.

    Daz Importer v 1.5.0 RC2: https://www.dropbox.com/s/scoe4umsrnh8z5x/import_daz-v1.5.0-20200918.zip

    If you won't take out money, you at least deserve a flood of thanks.

    So... THANK YOU for all the hard effort you're pouring into this project.

  • TheKDTheKD Posts: 2,597
    September 2020

    That was quick.

  • emoryahlbergemoryahlberg Posts: 133
    September 2020 edited September 2020

    Hm.

    Tried importing a scene and nothing is where it's supposed to be (it's all floating) except the character. Is this what happens when you use Daz Groups?

    Post edited by Chohole on September 2020
  • marblemarble Posts: 7,203
    September 2020

     

    ThomasLarsson said:

    Re: money. It is not that I am not interested in the stuff in general, only that I don't think that this plugin will generate enough of it to merit the hassle. And as J Cade noted above, if I accept money I will have paying customers to take care of. Maybe I will change my mind some day though.

    Pity DAZ didn't pay you for your version of the DAZ to Blender export/importer. Seems to me that most of those who want to use DAZ Studio scenes in Blender have opted for your add-on anyway. I haven't even downloaded the "official" version.

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